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05-14-06, 10:40 PM | #76 |
Ultimate Gamer
蛇夫座的使者
註冊日期: Oct 2003
文章: 3,948
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__________________
綾波レイ-汚れ無き深紅の双瞳-月下女神 私は綾波レイが大好きです!!! 打撃系など…
打撃系など花拳繍腿、関節技(サブミッション)こそ王者の技よ!!
生きているのなら…神様だって殺してみせる! |
07-20-06, 04:56 PM | #77 |
Crazy Gamer
註冊日期: May 2006
文章: 1,103
rexenos rexenos
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07-24-06, 08:58 PM | #78 | |
Advance Moderator
(<ゝω・)綺羅星~
註冊日期: Dec 2001
文章: 58,240
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http://www.levelup.cn/article/html/n...7/24120748.htm
引用:
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07-24-06, 09:03 PM | #79 |
Ultimate Gamer
註冊日期: Jan 2004
文章: 3,668
SQ-EN_HK square-enix2061
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爛面佬反骨本性再初現
PS3非常無興趣--->PS3和Wii非常感興趣..一直在研究PS3的整體構架..表示PS3的性能真的很令人激動 |
07-24-06, 09:09 PM | #80 |
私の紗夢は可愛です~
六蚊玩倒舖
註冊日期: Jan 2002
文章: 16,797
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樓上兩位睇唔到啊
有無好心人upload |
07-24-06, 09:13 PM | #81 | |
Advance Moderator
(<ゝω・)綺羅星~
註冊日期: Dec 2001
文章: 58,240
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引用:
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07-24-06, 09:19 PM | #82 | |
私の紗夢は可愛です~
六蚊玩倒舖
註冊日期: Jan 2002
文章: 16,797
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引用:
雖然d回覆全部都係韓文字,不過唔知點解,我好似感應到佢地既言語 咁 |
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07-24-06, 09:33 PM | #83 |
Moderator
網上自由人
註冊日期: Jan 2002
文章: 43,898
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07-26-06, 01:56 PM | #84 |
Advance Moderator
◆.西野司命.◆
註冊日期: Mar 2002
文章: 51,722
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__________________
● #西野司# ●就係王道 |
07-26-06, 02:00 PM | #85 |
Insane Gamer
大壞蛋
註冊日期: Aug 2003
文章: 833
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嘩!Tina果件好3級呀
__________________
乜都冇時間做 |
07-31-06, 02:34 PM | #86 |
Moderator
網上自由人
註冊日期: Jan 2002
文章: 43,898
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美女満開! 『デッド オア アライブ エクストリーム 2』
2006/7/31 ●Xbox 360ユーザーだけのお楽しみ! Xboxで発売され、ボクらの心をわしづかみにしたアクションゲーム、『デッド オア アライブ エクストリーム ビーチバレーボール』。あの究極のバカンスゲームが、想像を絶する進化を遂げてXbox 360に殴り込み! メインゲームには、もはや定番となったビーチバレーのほかにジェットスキーを追加。さらに、数々の"トロピカル・アクティビティ(ミニゲーム)"も詰め込んだ超豪華幕の内弁当的なタイトルに仕上がっているぞ!! メインゲームその1 ビーチバレー 誰もが心躍らせるビーチバレー。前作よりもスパイクの種類が増え、クイックスパイクが追加されたのだ。カメラワークも改良されているので、より直感的にプレイできるようになったぞ。それと、ここだけの話、アノ部分には"第3世代揺れエンジン"が採用されてます! メインゲームその2 ジェットスキー ビーチバレーと並ぶ、本作のもうひとつのメインゲームであるジェットスキー。なんと、20種類ものマシンが用意されているのだ。このマシンでレースやトリックプレイが楽しめるぞ。波打つ水面や水しぶきの美しさに目を奪われがちだが、ダイナミックなマシン挙動にも注目!! ●バラエティーに富んだ"トロピカル・アクティビティ" "ミニゲーム"という表現が似合わないほど丹念に作り込まれている、トロピカル・アクティビティ。ここでは、そのうちの2種類、ドンケツゲーム、ビーチフラッグを紹介。ん~、とっても楽しそう♪ ドンケツゲーム 『デッド オア アライブ 4』のゲームエンジンを使用。これぞ技術のむだ遣い……!? ビーチフラッグ Aボタン連打で走り、Bボタンでフラッグに向かってダイビング。タイミングが重要です。 |
08-01-06, 04:02 AM | #87 |
Crazy Gamer
註冊日期: May 2006
文章: 1,103
rexenos rexenos
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08-01-06, 09:07 AM | #88 |
God of Gamer
註冊日期: Mar 2005
文章: 6,184
RS200Terry RS200Terry
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雖然d畫面好正~
但係d頭髮真係可以做好d囉..... |
08-01-06, 10:17 AM | #89 | |
The One
Bannnned
註冊日期: Jun 2002
文章: 28,498
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08-01-06, 10:32 AM | #90 |
The One
一擊格神
註冊日期: Feb 2003
文章: 21,203
KENZHAYA
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根本就係膠公仔, 仲有咩要求 ? ||
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08-01-06, 02:24 PM | #91 |
Moderator
網上自由人
註冊日期: Jan 2002
文章: 43,898
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夏日激情碰撞,《死或生沙灘排球2》新資訊
[ 2006-08-01 12:20:48 ] 作者:太平洋遊戲網—滿滿 責任編輯:huanglongjun http://www.pcgames.com.cn/tvgames/ba...08/808229.html 作為以火爆身材美女為題材的遊戲作品可謂屢見不鮮了,不過能做到像TECMO旗下《死或生沙灘排球》系列作品這樣受到極大關注的也不多見。其系列最新續作《死或生沙灘排球2》也已造就公佈消息,並宣稱將在年內發售。由於此作的遊戲平台將升級為XB360,當然不能少XB360獨有的Xbox Live對站功能,這次板垣製作人帶給我們的將是一款內容更豐富的《DOAX2》。 在前作中出現的迷你遊戲以及競技遊戲將在本作中繼續登場,不過在《DOAX2》中遊戲的種類將會更加多樣化。當然遊戲中心的沙灘排球是必不可少的,與前作相同,玩家將可以自由組隊進行比賽。此外,全新加入的攝像功能將隨著玩家的移動自我調節畫面顯示,非常具有關鍵性。當然在比賽中的配合也是最終獲勝的關鍵,在本作中戰術配合種類也將更為豐富。 在迷你遊戲以及競技遊戲方面種類也非常豐富,目前官方已公佈6款遊戲內容。其中有「水上賽艇」,保持水面平衡的「水面平衡遊戲」,在水上彩板上行走的「競速遊戲」,爭奪紅色旗幟的「跑步比賽」,以及「水上拔河」和「水滑梯」。 TECMO的這款《死或生沙灘排球2》預計在2006年年內發售,對應平台為XB360。對本作感興趣的玩家不妨繼續關注我們太平洋遊戲網的後續報道。 |
08-08-06, 03:14 PM | #92 |
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網上自由人
註冊日期: Jan 2002
文章: 43,898
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DOAX2 Update
Mr. Itagaki shares new details on mini games, gravure scenes and play time. by Anoop Gantayat http://xbox360.ign.com/articles/723/723916p1.html August 7, 2006 - DOAX2 has at last gone playable! Not that we've played it or anything (that honor will have to wait until the Tokyo Game Show, where the game will now officially appear in playable form). Team Ninja gave the editors of Japan's Famitsu Xbox 360 a first crack at the game, which saw its video trailer debut at this past E3. The magazine also got some commentary from producer Tomonobu Itagaki. The title is currently 60% complete, Itagaki disclosed to the magazine. "Excluding beach volleyball, the game engine is mostly complete. For beach volleyball, we had the previous title, so we left it until the end, but since we're at last finishing up the other areas, we're at the point where it's about time we start making the new beach volleyball." Team Ninja still has a lot of work ahead of it, with Itagaki hoping to increase the number of bathing suits so that it's comparable with that of the original. This is apparently a time consuming process that requires fine tuning to make sure all the girls can wear the different outfits. The team is also working on creating "a massive number" of gravure pictures and accessories. The real mode of play in DOAX2 is the Vacation Mode, which strings all the games together. Team Ninja is now working away at completing this mode. The Vacation Mode will, like the original, take place over a two week period. You're free to play beach volleyball and jet skiing, the main events, from the start. The other beach activities require that you earn zacks (money) and purchase tickets from the sports shop. You start off the game with two items: a jet ski and an old camera. The camera is used for taking pictures of the girls, and when Itagaki calls it old, he means it. "If the camera that was used in Dead or Alive 4 were in the real world, and it would become a reality in the year 2020, this old camera would have the abilities of a 1970s model. It is, of course, manual focus." Itagaki feels that players will be able to take impressive shots even with this camera, but those who want an auto focus camera can purchase one in the Zack Shop. Team Ninja has made some changes to the graphics style it used for DOA4. Itagaki noted that he tends to focus on two things with visuals: high color saturation and avoiding excessive contrast. For DOAX2, contrast became an important area of the visuals, with the game attempting to properly show shadows. "What we wanted to express in this game was the hot sunshine of the tropics and the feel that girls are actually there. With that meaning, we've changed our means of expression from before." Itagaki was also asked to comment on the new activities being featured in the game. The original hopping game made use of the Xbox's pressure sensitive buttons. For DOAX2, Team Ninja has come up with a system where the floatation pads are colored to correspond with the 360's face buttons, and in order to connect your jump, you have to push the appropriate button. The floatation device game, where two girls turn back to back on a floating boat and attempt to push each other off, plays like paper-rock-scissors, with Itagaki joking that its the closest mini game to DOA4. The Beach Flag game, where two girls race to grab a flag, involves smashing buttons in order to run fastest, although players have to push the B button at just the right time in order to dive for the flag. The game has a total of five mini-game activities: the three mentioned above, along with water tug of war and water slider. In addition, you can head off to a casino to earn more cash, just as you could in the original. "Each location has surprising elements beyond this," Itagaki also noted to the magazine. Moving onto the main areas of play, Itagaki first discussed the jet ski game. "It's still in development, but just moving around on the water feels good. The foundation is solid, so it seems that no matter what rules you add, it will be interesting." Team Ninja has just started fitting trick-based play mechanics into the game. The game has five different jet sky types, focusing on such areas as speed and cornering. Each type comes in four class variations, with higher classes having more power. Xbox Live play will feature the top class from each machine type. The girls don't have different abilities on the jet skies. Although Team Ninja originally considered implementing such a system, they dropped the idea in favor of implementing fine differences for the jet skies themselves. Volleyball is seeing a massive number of changes. Currently, Team Ninja is working to "calm down" the camera, with Itagaki recognizing that the original's camera, which attempted to follow the ball around, was too fast. The new volleyball engine will keep the camera focused on the player's court. This, Itagaki feels, has the added bonus of being perfect for Xbox Live, where each player can have his own view of the action. The techniques used to score points are being adjusted too. "If you liken the last title to a fighting game, it would be like a game where guard is set to default," said Itagaki. "We're making it so that more points are scored by blocks and spikes." This apparently includes a new form of spike pattern. Volleyball, jet ski and the other mini games aside, the real reason to play DOAX2 is for the girls. "We spent all of April, May and June doing motion capture," commented Itagaki on the game's gravure scenes, of which we can expect over 170. This works out to 15+ per character, although the game also has an "impersonation" system through which each girl can perform the gravure scenes of the other girls. For instance, even if you play just as Kasumi, you can view 170 different gravure scenes. The game will also offer pair gravure scenes, which have to be unlocked, apparently by building up the relationship between the two girls who appear in the scene. You can even unlock "rare gravure" scenes. Itagaki expects players to take at least 20 to 30 hours to complete a single character, and he wants players to at least get through the game with two characters. That's a whole lot of time with the Dead or Alive girls, but as far as videogames are concerned, we can't think of a better way to spend the cold Christmas season. |
08-11-06, 08:22 PM | #93 |
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網上自由人
註冊日期: Jan 2002
文章: 43,898
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『デッドオアアライブエクストリーム2』 ツアー
http://www.deadoralive.jp/ |
08-12-06, 01:14 AM | #94 |
Moderator
網上自由人
註冊日期: Jan 2002
文章: 43,898
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08-12-06, 10:10 AM | #95 |
The One
影相真係博大精深~~
註冊日期: Aug 2002
文章: 20,281
↑プスドラID 105 743 596
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霞姐又升cup?? 點解好似比doa4更大既/\
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08-12-06, 08:23 PM | #96 | |
Ultimate Gamer
註冊日期: May 2004
文章: 3,678
LIVEKLIFE
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08-13-06, 07:14 PM | #97 | |
Crazy Gamer
註冊日期: Aug 2002
文章: 1,848
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一條完全溝不到女的可憐蟲... |
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08-13-06, 09:44 PM | #98 |
Senior Gamer
亂轟ab砲廢人
註冊日期: Sep 2004
文章: 129
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hitomi再度醜化
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抱歉,手滑了一點 |
08-18-06, 10:28 AM | #99 |
Crazy Gamer
註冊日期: May 2006
文章: 1,103
rexenos rexenos
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08-23-06, 10:24 AM | #100 |
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網上自由人
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文章: 43,898
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