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03-08-20, 11:20 AM | #326 |
Insane Gamer
註冊日期: Dec 2003
文章: 606
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其實行貨有無日文語音+日文界面O既版本?
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03-08-20, 01:02 PM | #328 |
The One
我係早見廚~有意見嗎
註冊日期: Sep 2004
文章: 25,367
4897 6540 2372 KYOK12JP
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以前中文版未咁全面戈陣就有所謂行日(亞日?)
既代理版本既 依家難囉 最近既行日應該係DQ11同P5(無印 唔係P5R)
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開始係日本生活~ 請叫馬沙做梟博士 「紅蓮を纏え、エクシア!」 Fate/GO ID 335,820,884 |
03-08-20, 01:18 PM | #329 |
Ultimate Gamer
註冊日期: Apr 2006
文章: 4,366
JACKYSIN
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玩左陣,而家d畫面真係好鬼靚
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似醉非醉 , 形醉意不醉 TZ 人不能把錢帶進墳墓,但錢卻可以把人帶進去 莫以惡小而為之,莫以善小而不為 啱聽嘅說話,就係金石良言....相反就當你透明. (  ̄ー ̄)人(゚д゚;) |
03-08-20, 02:39 PM | #330 |
Ultimate Gamer
註冊日期: Dec 2001
文章: 4,458
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"Sony's engineers suck at GPU design, as the GS proves. The Dreamcast with a older GPU design destroys the GS in the PS2 when it comes to features. The GS is a very simple rendering part. Sony bragged so much about how many pixels they can push, but never talked about the quality of the pixels being pushed." - Edge |
03-08-20, 05:35 PM | #331 |
God of Gamer
註冊日期: May 2007
文章: 7,414
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03-09-20, 10:49 AM | #332 |
Crazy Gamer
註冊日期: Feb 2005
文章: 1,165
ericwpk66
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莎木係衰在押注太大, 結果賭輸輸身家
當然管理不善亦係重要原因 此篇文章於 03-09-20 10:54 AM 被 ericwpk 編輯。 |
03-09-20, 11:07 AM | #333 |
The One
↘今日はもう寝ようぜ
註冊日期: May 2004
文章: 44,626
3695 1429 8736 SatoulingJP SatouLing
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Let us start the game. ペルソナ5 2016/09/15 ON SALE さあ、はじめるとしよう。貴方の心をいただこう! 黑名單︰kennnz LEGOCAPTOR nakakula 隨時更新 |
03-09-20, 11:11 AM | #334 |
Crazy Gamer
GAUZE62045
註冊日期: Sep 2003
文章: 1,498
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03-09-20, 11:12 AM | #335 |
God of Gamer
頹冗
註冊日期: Oct 2005
文章: 12,766
hwong909
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__________________
古云: 龍在邊緣,鳳在腰間,龍鳳配乃天下無雙 個人資料作何價,價值不在人中手 |
03-09-20, 11:51 AM | #336 |
Crazy Gamer
註冊日期: Feb 2005
文章: 1,165
ericwpk66
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避免離題, 拉埋 FF7先
From wiki FF7 1997 Development began in 1994, originally for the Super Nintendo Entertainment System. After delays and technical difficulties from experimenting on several platforms, Square moved production to the PlayStation, largely due to the advantages of the CD-ROM format. Veteran Final Fantasy staff returned, including series creator and producer Hironobu Sakaguchi, director Yoshinori Kitase, and composer Nobuo Uematsu. The title became the first in the series to use full motion video and 3D computer graphics, which featured 3D character models superimposed over 2D pre-rendered backgrounds. Although the gameplay systems remained mostly unchanged from previous entries, Final Fantasy VII introduced more widespread science fiction elements and a more realistic presentation. The game had a staff of over 100, with a combined development and marketing budget of around US$80 million. From Google 莎木1 1999 年 between US$47 and $70 million Shenmue became the most expensive video game ever developed at the time, with an estimated production and marketing cost of between US$47 and $70 million, though development also covered some of Shenmue II (2001). GTA5 2013年 'GTA 5' Costs $265 Million To Develop And Market, Making It The Most Expensive Video Game Ever Produced: Report. Destiny2 2017年 Activision's $500 Million Investment May Finally Pay Off with 'Destiny 2' It was pretty clear in June that Destiny 2, which hit store shelves Wednesday, was going to be a hit. Fans, who were allowed into video game industry trade show E3 for the first time this year, stormed the game each morning. 如果資料屬實, 咁 FF7 同莎木個成本效益差太遠了 如果話 FF7 係經典, 咁我會話莎木係一個傳奇 此篇文章於 03-09-20 11:58 AM 被 ericwpk 編輯。 |
03-09-20, 12:48 PM | #337 |
God of Gamer
頹冗
註冊日期: Oct 2005
文章: 12,766
hwong909
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莎木如果不存在第2集,SEGA有番個水喉keep到個liquidity / cash flow,SEGA可能可以避免冇死得禁慘及斬死自己d IP出番去外面。
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古云: 龍在邊緣,鳳在腰間,龍鳳配乃天下無雙 個人資料作何價,價值不在人中手 |
03-09-20, 06:03 PM | #338 |
Moderator
ドリームキャスト
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買DL版算,出齊先買再買日版實體皇家版儲
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Still Dream-broadCasting
莎木III |
03-10-20, 01:45 AM | #339 |
Moderator
ドリームキャスト
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同埋比較返中文版同日版demo
好似Jessie 果啲悄悄話中文版好貼心咁有埋字幕 日版無....... 最後應該都係買中文版,想完整咁重新體驗個故事 雖然日文介面真係順眼太多
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Still Dream-broadCasting
莎木III |
03-10-20, 10:48 AM | #340 |
God of Gamer
肥倫
註冊日期: Feb 2008
文章: 19,504
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03-10-20, 06:02 PM | #341 |
Game Master
註冊日期: Oct 2008
文章: 2,566
TCShing
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03-10-20, 06:54 PM | #342 |
God of Gamer
註冊日期: Jan 2005
文章: 5,004
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假設分3 PART出, 大約2年出一PART,
應該等多4-5年(2024-2025)就可以出齊~ 由2015年E3公佈開始計, 差唔多10年~ (約干年前SE話重製FF7要搞10年, 果然冇吹水)
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Everyday human's come one step closer to self-destruction, I'm not destroying the world, I'm saving it! |
03-10-20, 07:15 PM | #343 | |
God of Gamer
頹冗
註冊日期: Oct 2005
文章: 12,766
hwong909
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引用:
另一方面,SE要用一些方法吸水撐development....10年差不多。
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古云: 龍在邊緣,鳳在腰間,龍鳳配乃天下無雙 個人資料作何價,價值不在人中手 |
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03-10-20, 10:43 PM | #344 |
Crazy Gamer
註冊日期: Jun 2004
文章: 1,193
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到時第3部好可能放喺PS5(或者ps6...), 幫sony迫人上車...
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Life is journey, travel it as well ~ |
03-10-20, 11:13 PM | #345 |
Game Master
註冊日期: Oct 2008
文章: 2,566
TCShing
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03-11-20, 02:27 AM | #346 |
Moderator
ドリームキャスト
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二年一集太樂觀
出左Midgar後就大地圖應該更加惡攪 同埋隻game 而家應該已經base on Ps5個spec去做 我諗到PS5尾期先有8k皇家版合集XD
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Still Dream-broadCasting
莎木III |
03-11-20, 02:41 AM | #347 |
Game Master
註冊日期: Apr 2007
文章: 3,144
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而家唔會有大地圖的了
應該都係tales of 或FF12咁嗰種地圖式迷宫罷.. |
03-11-20, 07:27 AM | #348 |
Banned User
奉行我道
註冊日期: Jan 2003
文章: 24,696
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大地圖荒山野領容易copy&paste應該好整過城市既
由手機版發出 |
03-11-20, 09:32 AM | #349 |
Insane Gamer
註冊日期: Nov 2016
文章: 686
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03-11-20, 11:23 AM | #350 | |
The One
¬(゜~゜)Γ~
註冊日期: Jan 2003
文章: 39,994
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引用:
我都同意日文介面順眼d 所以我都應該會日版啦 加上日版有哂日英配音&字幕 其實野村既然講到已經開始咗第二部嘅工作,我相信明年應該交到貨嘅 加上坊間係估佢出4部作多過出3部,所以中間我估應該都唔會等太耐
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¿Es lo que necesitabas? 此篇文章於 03-11-20 11:28 AM 被 Marco 編輯。 |
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