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舊 03-06-11, 11:42 PM   #1
( ゚ω゚)?
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[PSN] Sideway (New York) - 在3D迷宮世界的2D platformer

http://www.playbrains.com/blog/?p=983

Announcing Sideway by scott on Oct.06, 2010, under Development, Sideway
Hey Playblog readers! Today we’re announcing the awesomesauce that is Sideway, a unique adventure platformer set in and around the oh-so-gritty streets of New York City. The characters and story have been birthed from a fantastic world created by the quasi-evil geniuses at Fuel Industries and W!ldbrain.
If you happen to be at the New York Comic Con on October 8th, we’re officially inviting you to Room 1A21 at 2:15pm where we will officially announce the title as a Sony Online Entertainment exclusive to the PlayStation Network. Yes, that means that I am announcing the announcement here, which I guess makes this a “pre-announcement” announcement!
We are in sooper-deep development at the moment (please send pizza and beer), which means that the belts are coming off and we’re settling into our coding chairs for winter in order to get things all sparkly for a 2011 launch. We’re not ready to spill the beans on some of the really cool features and unique gameplay elements in the game just yet, so until then, take a gander at some early concept pieces and composites from the game that should give you an idea of the world you will be tooling around in as an underground street artist in NYC. It will be an awesome game and we’re excited to be making it.
Keep your eye on playbrains.com/sideway for updates, and be sure to follow us at Twitter.com/Playbrains if you want up-to-the minute news on concept art, development updates, and to learn what Canadian celebrities we are standing behind in grocery store lines.


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.

此篇文章於 07-21-11 09:17 AM 被 ( ゚ω゚)? 編輯。
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舊 07-21-11, 09:15 AM   #2
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
Sideway for PSN - Debut Trailer

IGN writes: Sideway is a 2D platfromer in a 3D world. It will blow your mind.




__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 07-22-11, 11:26 PM   #3
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253






__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
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舊 10-02-11, 11:27 PM   #4
( ゚ω゚)?
God of Gamer
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註冊日期: Dec 2010
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http://blog.us.playstation.com/2011/...to-street-art/

Sideway: New York – A New Dimension to Street Art

+ Posted by Jeff Rubenstein // Sr. Social Media Manager

Sony Online Entertainment is really making its mark on PSN this fall. Rolling out alongside the excellent Rochard and the highly-anticipated PAYDAY: The Heist, Sideway: New York brings an impressive visual flourish to 2D platformers. Painted protagonist Nox keeps switching planes in 3D as he hugs the walls and jumps from building to building. Take a look at the trailer.










At last week’s Fantastic Fest in Austin, I caught up with Scott Simpson, director of Canadian developing studio Playbrains (and blog comment-reply record holder with a 100% reply rate!). While he’s answered most of the questions out there, Sideway still holds few more details yet to be revealed, including bite-sized, intra-level time trials to earn collectables and “birds that poop bombs.” I recorded our conversation as we played through some of the game’s early levels.
PlayStation Blog: Where did your character Nox come from?
Scott Simpson, Playbrains: You are Nox, a graffiti artist in New York, but you’ve painted over the wrong man’s tag. That man is the evil Spray, and he has sucked you into his world and you are now graffiti yourself, and you will always be on a surface – on a wall or a rooftop or something.
PSB: Was there an influence from other games where graffiti was a gameplay element, like, say, Jet Grind Radio?
Scott Simpson: Obviously it’s got a lot of Jet Set in it. The game was originally conceived by our partners at Fuel entertainment, their creative director Mike Burns was on a trip to NY one time and was just taken by all the graffiti and looking at it as art and not vandalism. The idea started in his head about living inside the graffiti world. So they’re creating a cartoon series about these characters that’s in development now. [The game] is the lead property in this IP. That where we, Playbrains come in. We just really wanted to make a kick-ass platforming game that we call an “adventure platformer,” meaning it’s got a lot of exploration, there is a some puzzle solving, some action, some melee combat, but at its core there’s a platformer, because we just really like platformers.
PSB: A lot of people were commenting on the use of color in Sideway. We don’t see a lot of pink, for instance. Talk about the artist style.
Scott Simpson: The cartoon series is being done in conjunction with Wild Brain, the people behind Kid Robot, Yo Gabba Gabba, the Ricky Gervais Show animations. So the animations come through there and are being done by those guys. It’s funny, when we originally pitched Sony it had a much more realistic look. Nox looked similar, but the backgrounds were all very real-world looking, so it was very striking. But we just thought for the game we liked the more Team Fortress 2-like look for the buildings; not always right angles, they’ve still got that cartoony look to them. I think if that harms us in any way it might make people thing this is a kids game – it’s certainly not. You’re going to be needing a lot of dexterity to finish the game.
PSB: Let’s talk about the controls. I played Sideway at Gamescom, and it felt like Nox has quite a lot of moves in his arsenal, especially for a platformer.
Scott Simpson: There are actually 16 unlockable moves in the game as you progress. We’re huge fans of exploration and finding secret ways and hidden pieces inside of a level, so the game is set up so that even in the first few levels, it’s impossible to pick up all the [collectable] tags. You just don’t have all the abilities; you don’t have a double jump to start with, and you need a double jump to get to a certain place. We tried to put in as much replayability into the game as we could by making it so you can go back to those secret areas later in the game now that you have a new slide ability or whatever.
PSB: Can you tell me about some of these moves?
Scott Simpson: We’ve got one called Airtime – it’s the one ‘cheat’ mechanic we do have where you can become paint spray and leave the wall. You can only leave the wall for a little bit at a time and only in certain areas or else you drift into the wind.
The glide allows you to spray some paint onto the wall behind you to sort of slow your descent. The paint shield will allow you repel ranged attacks back at your attacker.
As much as we wanted to be in a place where you could make your own graffiti on the wall, it’s very difficult to do with a standard controller. So the paint shelf is a way to quickly spray in an area where you can fill in some paint and create steps in an area.
A lot of these aren’t even necessary to finish the game. You’ll never be at a place where you’ll need an ability and have not had the chance to pick it up yet.
PSB: Tell me a bit about this drop in-drop out couch co-op.
Scott Simpson: It is fun to play with a friend. You’ll be on the same screen at the same time. It gives you a different way to solve puzzles. It’s not intended to be a “girlfriend mode” where you’re just tagging along (see what I did there?), but you’re actually both advancing the story equally. If you play as the second player you’ll play “Fume”, your Yoda-like sidekick who’s actually guiding you through the world here.
Sideway: New York is just around the corner, if you will. A PSN exclusive, you can pick it up on October 11 for $9.99.


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 10-03-11, 11:32 PM   #5
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253










__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 10-10-11, 04:30 PM   #6
f2light
Crazy Gamer
 
註冊日期: Oct 2011
文章: 1,503


10月11美服配信預定 !!
試玩版同步推出 !!

此篇文章於 10-10-11 05:14 PM 被 f2light 編輯。
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舊 10-12-11, 01:17 PM   #7
martinyau1979
God of Gamer
 
註冊日期: Nov 2005
文章: 9,828
PSN  IDmartin1979
Sideway: New York is Only on PSN Starting Today

+ Posted by Scott Simpson // Studio Director, Playbrains

In Hollywood circles, there is a well-known tradition where Steven Spielberg and George Lucas will skip town and go somewhere remote right about when they have a big movie opening. They do this mostly for good luck, but also to avoid the press and ignore the grosses. Basically, they generally try to get their mind off of the project they’ve dedicated much of their recent lives to create.

I mention this because our adventure platformer Sideway: New York is all wrapped and done and will be available only on PSN as of today’s PlayStation Store update. I also mention this because at this moment, a few of us here at the studio are out in Zimbabwe embarking on a new work project. (Oooh, I can just see the screaming blog headlines now: “Game Developer compares his game to Star Wars”).

I mention this preamble principally because my beloved perfect record for responding to questions and comments on the PlayStation.Blog is (*sniff*) about to be sullied and I don’t want you to think I am ditching. Basically what I am saying is that “It’s not you, baby…it’s me.” I just don’t think there will exactly be rich wireless access where we’re gonna be, so keep that in mind when you’re asking anything in the comments, which is to say it’s best to stick to questions that can simmer a week and to avoid looking for advice on burns and cuts, what tie goes with that jacket or general crises of faith that are best suited for immediate and professional help.

Anyway, this PlayStation.Blog entry is more about reflecting on going “from A-Z” in a “working with our partners at Fuel Entertainment to create something from scratch that we’re really, really proud of” sense. If you have no idea what I am talking about, and even if you do, check out this action montage from the game below:

Sideway: New York is a nice mix of platforming, exploration and action to keep things fun and interesting throughout. The game is easy to pick up and play, but it gets more challenging as you progress. There are a ton of unlockable paint powers, speed runs, puzzles, hidden tags and areas to find, and the levels and enemies get more and more twisted as you make your way through a single day trapped on New York buildings all the way to Times Square for the big finale.

Yessir, you can have all of that awesome permanently burned into your mind today for $9.99 — $7.99 if you’re a PlayStation Plus subscriber (this week only). In a lot of ways, Sideway was a way for us to bring some life back to the platformer genre, a genre that I think gets a bum rap as as being stagnant.

In any event, it’s been a positively rawkin’ experience getting the game ready for you guys, and we really hope you like it one-third as much as we loved making it. And hey, maybe one of you will be the first to find all of the score tags in the game…I’m not sure any our quality control guys or level designers have gotten all of them, yet.

Really, on behalf of all of us at Playbrains, Fuel Entertainment and Sony Online Entertainment, thanks for reading and following us throughout the game’s development, and I hope you get a chance to check it out on PSN today. And once you’re done playing the demo, you should definitely buy it, you cheap goober.

Hey, I’d buy your game!


__________________
花 接受凋零 風 接受追尋
心的傷還有一些 不要緊
我接受你的決定
你將會被誰抱緊 唱什麼歌哄他開心
我想著天空什麼時候會放晴
地球不曾為誰停一停

http://card.mmos.com/psn/profile/ma/...n1979/card.png
martinyau1979 目前離線   回覆時引用此篇文章
舊 10-14-11, 10:10 PM   #8
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
Sideway New York Quick Play HD



__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 10-14-11, 10:16 PM   #9
martinyau1979
God of Gamer
 
註冊日期: Nov 2005
文章: 9,828
PSN  IDmartin1979
引用:
作者: 名無しさん 查看文章
尋晚下咗demo來玩, 試咗2個小關, 覺得幾好玩, 有點似PAPER MARIO,


__________________
花 接受凋零 風 接受追尋
心的傷還有一些 不要緊
我接受你的決定
你將會被誰抱緊 唱什麼歌哄他開心
我想著天空什麼時候會放晴
地球不曾為誰停一停

http://card.mmos.com/psn/profile/ma/...n1979/card.png
martinyau1979 目前離線   回覆時引用此篇文章
舊 10-17-11, 11:58 PM   #10
kk2
Senior Gamer
 
註冊日期: Mar 2007
文章: 147
幾時出呀!
kk2 目前離線   回覆時引用此篇文章
舊 10-18-11, 12:44 AM   #11
LKC
God of Gamer
 
註冊日期: Nov 2006
文章: 7,938
引用:
作者: kk2 查看文章
幾時出呀!
美國PSN出左
香港PSN不明
LKC 目前離線   回覆時引用此篇文章
舊 10-18-11, 10:09 AM   #12
martinyau1979
God of Gamer
 
註冊日期: Nov 2005
文章: 9,828
PSN  IDmartin1979
引用:
作者: LKC 查看文章
美國PSN出左
香港PSN不明
呢排好多psn game 都想玩, 可能hkpsn 都唔知會唔會出


__________________
花 接受凋零 風 接受追尋
心的傷還有一些 不要緊
我接受你的決定
你將會被誰抱緊 唱什麼歌哄他開心
我想著天空什麼時候會放晴
地球不曾為誰停一停

http://card.mmos.com/psn/profile/ma/...n1979/card.png
martinyau1979 目前離線   回覆時引用此篇文章
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