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10-12-07, 05:21 PM | #201 |
Senior Gamer
註冊日期: Aug 2007
文章: 163
FAT_CHAK
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本來都唔諗住出聲, 有名就唔賣得 $328, 全民GOLF 5 算唔算有名?
隻塊魂日本連稅 6090 YEN XBOX版賣 $288 當然平, 呢個係事實, 而轉落PS3 應該會賣$328 - $338 (行價), 呢個都係事實, 而且通常過幾日就會去到 $300水平 |
10-12-07, 10:57 PM | #202 |
God of Gamer
我ge代號係風
註冊日期: Dec 2001
文章: 6,588
ndswii
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有呀!
一分錢一分貨嘛! 行貨好似係新加坡做的 隻碟特別難從個盒拿出來! 我個frd話要直情摺曲個盒先能安全地拿出來 當然,咁整完個盒唔會靚啦
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Animal Crossing FC: chunmanx Stanley Chi-pox 2878-3860-0632 網名 角色名 鎮名 fc JUS/chunmanx/0902 8082 1037 大亂鬥/STAN/4983-4349-6279 |
10-12-07, 10:57 PM | #203 |
Moderator
網上自由人
註冊日期: Jan 2002
文章: 43,898
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Beautiful Katamari Review
No one has to roll alone. by David Clayman http://xbox360.ign.com/articles/826/826669p1.html October 11, 2007 - Loveable and original, the quirky Katamari games first appeared on the PlayStation 2. The strap line for that review said it all: Happiness in a box. There was something so infectious about the music, the visuals, and the simple gameplay mechanics that it felt as if pure pleasure was hidden in the game's code. After a sequel Katamari has found a new home on Xbox 360 where the experience is still ridiculously enjoyable even if the novelty is starting to wear off. The King of the Cosmos has screwed up and ruined the galaxy during a game of tennis. An evil black hole is sucking up all matter. The only solution is for the little prince to roll his Katamari over rice bowls and tree trunks until he collects enough matter to repopulate the galaxy. Are you confused? Good! Don't try to comprehend the premise; just enjoy the ride. For some titles, describing gameplay can be a difficult task, but in this case there's hardly a thing to write. Players roll a sticky ball through the world picking up things as they go. You start small, gathering items of minuscule scale and weight, and as the item count increases so does the ability to roll up larger objects. The Prince starts with thumb tacks and sets his sights on the stars. And that's it! Buttons aren't even required, because besides scrolling through dialogue the ball is completely controlled with analog sticks. Our previous complaints with the series were mainly that the experience was too short. Gamers are greedy; we want a too much of a good thing and we want it to last for days. The single player experience is still far too short (I beat it in a day and a half) but a bevy of bells and whistles have been added to keep the party going. The menu screen is called the "princedom," a little play space where you can wander from planet to planet and have small, extraneous interactions with objects and other people. As players collect more of their cousins and presents this area comes to life. This is where players can attempt a high score in each area or hop into time attack mode after playing an area to completion. There's a photo mode, item collection stats, and more extras that even make the menu fun. Also available in the princedom are a few different ways to roll with your friends. There is local co-op, which is a bit strange. Instead of two separate Katamaris, players both roll the same ball with each person using one analog stick. Even the most cooperative gamers will find this difficult and more importantly it isn't very fun. The better option is battle mode, which has players compete to pick up specific objects while bashing into each other to shake stuff loose from their opponent. Should you focus on the items or be a jerk and chase the other player? Battles aren't exactly engrossing, but like the rest of the game they're good for a few giggles. And now through the magic of Xbox Live the versus battle mode is available for up to four players at a time online. The various lobbies or "planets" mirrors the princedom except players have goofy emoticons and actions to liven things up. There are plenty of sorting options for who you compete against, including region, type of battle, and signal strength, but the basic gameplay is the same. There were only a few stutters when we rolled with our friends and the only real annoyance is waiting for competitors to scroll through the menu text to advance matches and collect rewards. The real hook is the leaderboards. For each match, players are awarded cookies for their collecting skills and aggressive rolling. The cookies don't really mean anything (then again, neither do achievement points) but you can compare your stats with the online community by floating into the leaderboard cosmos. Beautiful Katamari tracks everything from the cousins you've saved, presents you've found, and data on almost everything everyone has rolled up. These super detailed leaderboards end up being one of the best features of the game. Beautiful Katamari takes pride in scattering knick knacks and baubles all over the screen. The visual possibilities would seem to be endless on 360; just look what the artists were able to accomplish in the massively detailed environments in Eternal Sonata. But alas, the graphics are remarkably similar to the PS2 games. The only differences being a higher resolution, more visible items, and a slight blur effect on the background. Sadly there was even a bit of slowdown on the later levels. The game doesn't require state of the art graphics; the block headed humans running in circles are funny as they are, but more is to be expected with the generational leap. The sound meets and exceeds expectations. Right from the get-go giddy tunes flow from your speakers making the experience feel like a party. It's hard not to smile at the sound effects which, like the visuals, are weird beyond description but extremely satisfying. Closing Comments Right from the opening movie you know that Beautiful Katamari is something special. Its wacky style is guaranteed to bring a grin to the face of the most hardcore gamer and it’s a welcome addition to the barren category of family friendly games on 360. There’s a decent attempt to extend game through online multiplayer but once again Katamari’s biggest downfall is that the magic is short lived. Even with the few problems I’ve mentioned the game is still a joy to behold and a guaranteed smile in a box. IGN Ratings for Beautiful Katamari (X360) 9.0 Presentation Everything about the presentation is perfectly insane. 6.5 Graphics The visuals are funny and fitting, it just doesn’t look like a 360 game. 9.0 Sound This is pretty much everything a game should aspire to when it includes audio. Turn up the volume and enjoy. 8.5 Gameplay This game is still instantly fun for anyone who picks it up there just needs to be more to do. 6.0 Lasting Appeal Even going online doesn’t make the experience last long enough. We need more of everything. 7.8 Good OVERALL (out of 10 / not an average) |
10-12-07, 11:22 PM | #204 |
God of Gamer
VanHelsing
註冊日期: Jan 2005
文章: 9,134
N0W_L0ADlNG diabloex2
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原本都預左買行貨, 而定重$288 + 手繩, 一定買硬
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10-14-07, 11:40 PM | #205 | |
God of Gamer
註冊日期: Mar 2006
文章: 5,552
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「Beautiful 塊魂」最新情報! Xbox Live 對應下載追加內容 http://www.watch.impress.co.jp/game/...1012/bkata.htm 引用:
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10-15-07, 12:01 AM | #206 |
Game Master
註冊日期: Oct 2006
文章: 2,377
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新手 呢隻野究竟玩D乜
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10-15-07, 12:38 AM | #208 |
God of Gamer
註冊日期: Mar 2006
文章: 5,552
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唔係! 佢地扯到好遠講緊PS3,360行貨問題
一個字"碌"! 係咁碌得多野, 但唔係冇技巧! 未玩過要買黎試下喇, 我諗住遲d出機買佢跟機 |
10-15-07, 12:57 AM | #209 |
The One
一擊格神
註冊日期: Feb 2003
文章: 21,203
KENZHAYA
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有策略的, 如果唔係係吸唔到老豆的
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10-15-07, 09:45 AM | #210 |
God of Gamer
沒有妳, 還是愛妳
註冊日期: Nov 2006
文章: 11,469
3222 5528 5573 AhHonHon AhHon Go
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請問今日會唔會有貨番呢? 我見play-asia賣既時間係10月15日出, 有無人知呢?
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10-15-07, 11:13 AM | #211 |
Crazy Gamer
註冊日期: Sep 2003
文章: 1,967
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10-15-07, 11:14 AM | #212 |
Crazy Gamer
註冊日期: Sep 2003
文章: 1,967
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10-15-07, 02:26 PM | #213 |
God of Gamer
註冊日期: Jan 2002
文章: 6,301
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唔知D 街鋪會唔會收埋條手繩?
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10-15-07, 02:28 PM | #214 |
Crazy Gamer
註冊日期: Dec 2001
文章: 1,645
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從友人得知行版已見街...
連特典 約 $280
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人類 よ 。
これ以上、 何 を望 むのだ。 |
10-15-07, 02:33 PM | #215 |
Crazy Gamer
註冊日期: Dec 2002
文章: 1,248
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yes, Lunch check 過game舖, 有行貨la, $280有特典.
隻Game係日版, 但有英文/日文揀, 正!!
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10-15-07, 03:51 PM | #217 |
Crazy Gamer
註冊日期: Sep 2003
文章: 1,967
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入手,連特典280蚊!
特典: 此篇文章於 10-15-07 03:54 PM 被 minolta 編輯。 |
10-15-07, 03:59 PM | #218 |
God of Gamer
でっかいお世話です。
註冊日期: Jan 2002
文章: 9,826
Infinitier Infinitier
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日版包裝的行貨?
正
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こんなにも広い空の下で出会うことができて、同じ空を見上げることができる それって、とっても素敵な奇跡だと思ない? 相片藝廊 (Album) ARIA COMPANY《Trusty Bell ~ショパンの夢~》《THE IDOLM@STER》 |
10-15-07, 04:04 PM | #219 |
Crazy Gamer
註冊日期: Sep 2003
文章: 1,967
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10-15-07, 04:28 PM | #220 |
The One
一擊格神
註冊日期: Feb 2003
文章: 21,203
KENZHAYA
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la la~ la la la la la la la~ la la la la la la~
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10-15-07, 05:04 PM | #221 |
God of Gamer
沒有妳, 還是愛妳
註冊日期: Nov 2006
文章: 11,469
3222 5528 5573 AhHonHon AhHon Go
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收工即出去買, 個package好正呀~~~~~
連埋特典都唔駛3百, 真係抵玩...
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http://i453.photobucket.com/albums/q..._AhHon20Go.png 此篇文章於 10-15-07 05:13 PM 被 HON HON 編輯。 |
10-15-07, 05:09 PM | #222 |
God of Gamer
↓打到乾晒水先出↓
註冊日期: Dec 2004
文章: 7,446
AshleyYan 2105 8594 0996 AshleyYan AshleyYan
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入手,再次施展我既蛇王絕活.
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Ashley的遊戲收藏 |
10-15-07, 05:10 PM | #223 |
Game Master
註冊日期: May 2005
文章: 2,242
SURYC_KO
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今次都係capcom asia
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10-15-07, 06:04 PM | #224 |
God of Gamer
沒有妳, 還是愛妳
註冊日期: Nov 2006
文章: 11,469
3222 5528 5573 AhHonHon AhHon Go
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__________________
http://i453.photobucket.com/albums/q..._AhHon20Go.png |
10-15-07, 06:25 PM | #225 |
God of Gamer
↓打到乾晒水先出↓
註冊日期: Dec 2004
文章: 7,446
AshleyYan 2105 8594 0996 AshleyYan AshleyYan
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Ashley的遊戲收藏 |