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舊 01-16-03, 07:37 PM   #26
千野 衛
Ultimate Gamer
KY KISKE
 
註冊日期: Jan 2002
文章: 3,996
PSN  IDChino121484
XBox Live GamertagKANDA1214
好想玩啊~!可以同人一齊進行呢樣都夠正啦!


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千野 衛 目前離線   回覆時引用此篇文章
舊 01-16-03, 08:13 PM   #27
寂靜山丘
Crazy Gamer
 
註冊日期: Jun 2002
文章: 1,394
3DS Friend Code5155 3643 7013
XBox Live GamertagSilent Hill X
行貨機PS2玩唔玩到架????
都幾正WOR......入返RPD個度一定好正...尤其係個D ZOMBIE手手捉你個度...


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舊 01-16-03, 09:55 PM   #28
貓又股宗
Ultimate Gamer
K on本命~
 
註冊日期: Apr 2002
文章: 3,770
PSN  IDsiusiufai
最型就係那個片段~~~
:[你走先啦!!等我頂住!!呯!!呯!!糟~~!!無子彈.....My God~~]
英雄救靚靚女侍應!!

仲有那個~~~趴下趴下o個個
:[我......係.....唔可以......死住....嗚...]


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貓又股宗 目前離線   回覆時引用此篇文章
舊 01-16-03, 09:56 PM   #29
燎原-火
Ultimate Gamer
 
註冊日期: Sep 2002
文章: 3,927
wo
咁睇法真係好似冒險咁呀
同平時一樣玩bio
但就知道有人同你一齊玩.. 又唔知對方係邊
好似真實咁, 去搵同伴, 最好就去度一d如
電話停先可以chat啦, 一路玩唔知對方係邊
合作先有真實感呀ma, 又勁恐怖
突然聽到對面有打鬥聲, 又會想睇下咪事
good!

不過隻game咁樣,. 唔係玩一次就唔使玩啦咪??
又唔係隨機地圖, 玩完一次就冇啦隻online game..
唔通玩升lv?


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人生如夢,夢如人生
燎原-火 目前離線   回覆時引用此篇文章
舊 01-16-03, 10:00 PM   #30
steve
God of Gamer
 
註冊日期: Aug 2002
文章: 7,815
Game magazine said this game can't 升lv
steve 目前離線   回覆時引用此篇文章
舊 01-16-03, 10:03 PM   #31
赤兵尉SETH
God of Gamer
✌(´◓q◓`)✌
 
註冊日期: Jun 2002
文章: 14,958
Nintendo Switch ID8287-9006-2513
PSN  IDGAF_SETH
XBox Live GamertagSeth HK
可以用埋喪屍果邊就過穩 la~~


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ANUBIS ZONE OF THE ENDERS
BLADE SHOT GRAB
赤兵尉SETH 目前離線   回覆時引用此篇文章
舊 01-16-03, 10:08 PM   #32
steve
God of Gamer
 
註冊日期: Aug 2002
文章: 7,815
Game Next said 唔同角色 have different story wor
steve 目前離線   回覆時引用此篇文章
舊 01-16-03, 10:47 PM   #33
eddie1202
Senior Gamer
全職獵人
 
註冊日期: Aug 2002
文章: 498
哇! 勁正wor~
睇o黎一定要買hdd wor...
唔係連唔到上網...=.=
eddie1202 目前離線   回覆時引用此篇文章
舊 01-16-03, 10:48 PM   #34
Rance
The One
ガハハ
 
註冊日期: Dec 2001
文章: 26,425
PSN  IDRance1219
XBox Live GamertagRance1219
之前咪講左可以買舊adapter駁boardband可以唔駛用hdd o既...


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舊 01-16-03, 10:53 PM   #35
小雨
God of Gamer
 
註冊日期: Jul 2002
文章: 12,430
引用:
Originally posted by 影武者 :
駛唔駛 hdd嫁?
我估唔洗...
而家 EQ 都唔洗 HDD 都可以 online 玩...
只要有 BB Unit 就可以了...


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相信明天..../
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舊 01-17-03, 12:30 AM   #36
Zaku
The One
 
註冊日期: Jul 2002
文章: 20,647
其實我又唔明點樣用唔同人有唔同 story??
一人玩就話 8 個人 8 個 story o者
你揀完阿 A, 你個 partner 揀阿 B, 咁個 story 跟邊個???
真係唔明
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舊 01-17-03, 02:48 AM   #37
chobits
Crazy Gamer
無標題
 
註冊日期: Jul 2002
文章: 1,867
應該好似Lobby Game咁呱
Join Room 咁個Story咪跟Host個本身Story
chobits 目前離線   回覆時引用此篇文章
舊 01-17-03, 02:56 AM   #38
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,168
新影片及圖片
http://mediaviewer.ign.com/ignMediaP...%2F482012.html
http://ps2.ign.com/articles/382/382886p1.html
neo2046 目前離線   回覆時引用此篇文章
舊 01-17-03, 06:07 AM   #39
Osmosis
Game Master
依然范特西
 
註冊日期: Jul 2002
文章: 2,270
i have two question...

1. how much every month?? (free??)

2. what is a hdd for anyway?? i never know what is it do...why some people it need for online??
Osmosis 目前離線   回覆時引用此篇文章
舊 01-17-03, 07:09 AM   #40
Metal Gear NT
Moderator
核搭載二足步行戰車
 
註冊日期: Oct 2002
文章: 20,122
PSN  IDjasonpoon
引用:
Originally posted by yourmother :
i have two question...

1. how much every month?? (free??)

2. what is a hdd for anyway?? i never know what is it do...why some people it need for online??
月費就唔知啦......
HDD係harddisk,如果玩FF11呢d需要長時間 online game就要靠佢。如果係賽車online呢d唔駛save太多data應該可以唔駛
Metal Gear NT 目前離線   回覆時引用此篇文章
舊 01-17-03, 07:11 AM   #41
Metal Gear NT
Moderator
核搭載二足步行戰車
 
註冊日期: Oct 2002
文章: 20,122
PSN  IDjasonpoon
引用:
Originally posted by 燎原-火 :
不過隻game咁樣,. 唔係玩一次就唔使玩啦咪??
又唔係隨機地圖, 玩完一次就冇啦隻online game..
唔通玩升lv?
至在同唔同人拍擋,好似RAC都冇得升lv啦(儲parts tune車就唔算啦)
可能耐玩真係冇咁好,不過可能你一得閒就會搵friend一齊玩呢
Metal Gear NT 目前離線   回覆時引用此篇文章
舊 01-17-03, 09:05 AM   #42
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
CGD '03: Resident Evil Online
You've seen the movie, now read the facts Jack.


Network Bio-Hazard MPEG trailer- 23958k
內有影片

Capcom formally announced a slew of gory facts on the subject of its upcoming online Resident Evil game, the most important of which is this: Resident Evil Online finally looks like it's become very scary again.

Officially dubbed Resident Evil Online for the North American market (not Network Resident Evil or Resident Evil Network), the PlayStation 2 exclusive title enables four players to join online (either broad or narrow band), and to play in a truly cooperative fashion. Using an undetermined server-client setup (Capcom is currently in discussions with Sega to possible use its SNAP technology), Capcom's Resident Evil Online puts players in the shoes of one of eight ordinary Raccoon city residents desperately trying to escape the Midwestern town before they too become victims of Umbrella's T-Virus outbreak.

Players are able to choose from eight characters, each with their own personality traits, looks, back stories and professions. They starring cast are Kevin, a police officer; George, a practicing doctor; Yoko, a Japanese woman "shrouded in mystery;" Mark, a Vietnam Vet who's a security officer; Cindy the waitress; David the plumber (an obvious homage to Mario...heh); Jim, the railway worker who's "good at solving puzzles;" and Alyssa, a capable reporter. A slice of American life, right?

The true fright of Resident Evil Online, however, becomes desperately clear when you see the first screenshot of hundreds of Raccoon city citizens transformed in zombies, plodding down the main street toward you. And you're not starring as Leon or Claire or anyone else as part of a STARS team, no sirree. You're an average citizen who must work with three other online strangers to figure your way out of town or at least die trying. The immense set of possibilities all of a sudden launches out in front of the imagination. What can you do? How do you get out?

Capcom is at work on these gameplay issues as we speak, some of which they have put into play, but many more of which they're testing, tweaking and working to perfection. The concrete stuff we know for sure is that players often start out alone, not within a group. In these cases, players must find their way toward the group, without any weapons, maps of knowledge of what to do. In your plight of escape, voices can be heard behind closed doors, encouraging players to find a way in, and hoping that a real, uninfected person is on the other side. In other cases, you might agree to meet with another player at a designated place and time, only to find they have not shown up. Do you search for them, hide, or simply wait? What if they are already zombies, or if they are trapped and need of your help? The endless scenarios play out perfectly in this suggestive online arena.

In your search for a one-way ticket out of town, players wind through the town's subway stations, hospital, restrooms, experiment rooms, forests, huts, tunnels, across bridges in front of huge waterfalls, through vine-covered laboratories, and through many more areas. During your search, zombies aren't the only enemies around. Human players that die lose their turn, and their characters return in zombie form, without the other players' knowledge. Other creatures show up too. Lickers, dogs, scorpions and a host of familiar creatures from past Resident Evil games appear along with entirely new enemies. To fend off these wretched, foul things, players can't just rely on their bare hands and a swift set of feet. In another twist in RE gameplay, they can pick up objects from the ground -- brooms, lead pipes, and random other stuff -- to fend for themselves. If they're lucky they find weapons.

Opponent and civilian AI plays a significant part in this new online experiment. RE NPCs respond in numerous ways to your actions. They can help you in a fight, or likewise, you can save an NPC from being attacked, they can assist you to a new location, too. Or they can transform into zombies in front of you and attack! Sometimes, though, they might see you approach an simply run away in fear, or react according to your own actions. Again, it seems like an endless set of scenarios, all of which are good.

The new outline for survival horror has been unveiled. Capcom's first Resident Evil online game promises to indulge in zombie mayhem but more importantly, to experiment with online gameplay like few if any games have done thus far. And we are waiting like drooling zombies for the first build to play this summer. Look for a litany of upcoming updates on this promising game in the future.

Resident Evil Online is a one- to four-player cooperative online adventure game requiring the Network Adaptor and an online connection. It ships in fall 2003.

神祕人1號 目前離線   回覆時引用此篇文章
舊 01-19-03, 12:27 AM   #43
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
神祕人1號 目前離線   回覆時引用此篇文章
舊 03-20-03, 11:04 AM   #44
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
NETWORK BIOHAZARD最新情報公佈

據CAPCOM名製作人船水紀孝表示關於PS2 NETWORK BIOHAZARD最新的遊戲訊息,分別整理如下.

*目前正順利開發中,在E3展時將會準備四台主機連線的區網兩組供玩家體驗
*由於故事的章節份量過大,因此目前正在減少遊戲劇情(劇情本身的故事份量則不會減少縮水)
*角色本身的能力差並不會有太大的差別,但不同角色會有不同的故事展開
*登場的道具和目前系列所使用的道具沒太大改變
*遊戲中並不會自動重新裝填補充子彈.當重新裝填補充子彈時必須有人在一旁保護才行.遊戲中也有讓重新裝填子彈速度加快的道具登場
*登場敵人很多,一個人玩大概會很辛苦吧.預定會比玩家所想像得還要辛苦(也就是說建議最好組隊一起冒險…)
*透過玩家人數多寡的變化瞭解合作的重要
*小刀的武器取得優先順位預定會很低,但不是最初就會擁有
*到目前為止其他網路遊戲中都會加入的稀有道具設定預定將不會採用(和其他遊戲採用稀有道具設定的方式不同)
*會附上個人評價與成績,預定將會加入各種豐富評價,自己以外的其他人評價目前則還未定.
神祕人1號 目前離線   回覆時引用此篇文章
舊 03-20-03, 01:45 PM   #45
美版之王-天涯浪子
God of Gamer
玩具封印王
 
註冊日期: Jan 2002
文章: 13,627
日, 美版幾時出?


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Cuddle
Rose of May
Hometown Domina

好聽, 動聽.
美版之王-天涯浪子 目前離線   回覆時引用此篇文章
舊 04-08-03, 11:14 PM   #46
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898



CAPCOM預定在PS2上推出的網路大作NETWORK BIOHAZARD的新情報:
*預計有18 levels,每種各大約2個鍾可完成
*有8名角色,4名有唔同人控制,另4名為CPU負責.
*遊戲中喪屍會一直追住玩者,就算在房間裡佢地亦會破門而入繼續追殺玩者.
*沒有鑰匙又被鎖起來的門可以用槍打它破壞進入.
*遊戲中有d門只能由裝備特殊工具的角色來開啟.
*遊戲中有8名角色各有唔同職業及技能專長.
*有必須協力合作才能打開的門,以及協力合作方面會比較快完成的陷阱設定
*遊戲中預定會加入數種交通工具登場
*可隨意是否幫助NPC角色.
*玩者不能直接控制zombie,預定E3展出.

Resident Evil Online
How the game will play, plus new character renders.


Many of you have played at least one of the games in the Resident Evil series and have a general feel for how the survival-horror games feel and play out. When Capcom announced that they would be releasing Resident Evil Online, the same lot of you (and us) wondered how an online Resident Evil game would be structured. Capcom has been relatively quiet on the subject, but we have uncovered some new details about the title.
In Resident Evil Online, gamers will select one of the eight characters available for play, as will three other human players. Each unique character will have a separate path in the game, implying that the game does in fact have an episodic structure. There are currently 18 levels planned, each taking roughly two hours (the amount of time that Capcom found to be ideal for an online session) to complete, but this is still subject to change.

Each game session will have a total of eight characters that are actively playing, four human and four CPU controlled. The catch here is that the human players will not know which characters are being controlled by other gamers, and which ones are being controlled by the computer. But can't a player just type in a comment using a keyboard, or use a headset for voice communication? No, actually. Resident Evil Online supports neither the use of a keyboard or headset. Instead, the game will have a series of stock phrases that can selected during play. This way the identity of each and every one of the eight characters remains a mystery.

Additionally, every player in the Resident Evil Online will be able to share ammunition and items. This is rumored to play an integral part of the game, with players being forced to manage resources in hopes of survival, and also to create tension among the different players; who'll be generous enough to give you their last green herb when you're down and out? That's what we thought…

Resident Evil has always been about zombies, and Resident Evil Online is no different. Raccoon City -- yes, the one and only -- will be flooded with zombies out to persuade you to join their fraternity. Well, they might not be that tactful, but rest assured that each and every zombie will be waiting to turn you into a flesh-munching beast of the undead. In fact, that's exactly what will happen if you are caught by a zombie -- your character is turned into a zombie that may become the your other team members' next target. And no, you can't control the zombie.

Resident Evil Online sounds like it may give the series the healthy dose of freshness and originality that many fans of the series have been longing for. Expect a flood of information regarding the title at this year's E3 in May. Until then, why don't you check out the media page for eight new characters renders.

此篇文章於 04-08-03 11:19 PM 被 神祕人1號 編輯。
神祕人1號 目前離線   回覆時引用此篇文章
舊 04-08-03, 11:34 PM   #47
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
引用:
Originally posted by 美版之王-天涯浪子 :
日, 美版幾時出?
未有確實日期,同樣暫定03年發售
神祕人1號 目前離線   回覆時引用此篇文章
舊 04-09-03, 03:27 AM   #48
SNAKE
Ultimate Gamer
 
註冊日期: Nov 2002
文章: 3,909
ho正.想玩
mo hdd=-=
SNAKE 目前離線   回覆時引用此篇文章
舊 04-09-03, 08:15 AM   #49
啤梨王子
The One
過氣萬人迷
 
註冊日期: Mar 2003
文章: 38,560
PSN  IDPear_Prince
我都冇hdd......希望唔洗!!!
啤梨王子 目前離線   回覆時引用此篇文章
舊 04-09-03, 09:28 AM   #50
ヴィタさんさんKS☀
God of Gamer
↘λ
 
註冊日期: Nov 2002
文章: 8,063
3DS Friend Code1805 2967 4401


bio 3 間醫院啊

非常懷念~~~
ヴィタさんさんKS☀ 目前離線   回覆時引用此篇文章
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