Default Style 註冊帳號
Games Animation Forum

顯示所有圖片
1 2 3 4 5 6 7 8 9 10 11 12 16  ... 最後
電視遊戲討論版>頭戴式虛擬設備 情報 討論區 PIMAX 4K 8K | Acer 5K StarVR | Dlodlo V1 | PSVR|HTC Vive | Oculus Rift
mrk 01:06 AM 01-07-16
作者: HI_Ricky:
$599 搵鬼買
已成功訂左!
https://scontent-hkg3-1.xx.fbcdn.net...8b&oe=5702EC69

PS1:多謝HI_Ricky師兄幫手提我開買啦!
PS2:唔寄香港、大陸(但可寄台灣,日本)
回覆
stephen1980 11:31 AM 01-07-16
其實個個都搶住出,但又無一定的game/software support,好難買落手
回覆
pet3 11:40 AM 01-07-16
作者: stephen1980:
其實個個都搶住出,但又無一定的game/software support,好難買落手
坐等mrk賣出2手
回覆
神名レオ 12:11 PM 01-07-16
呢家個價就算一半,都買唔落手....
回覆
HI_Ricky 03:10 PM 01-07-16
作者: stephen1980:
其實個個都搶住出,但又無一定的game/software support,好難買落手
已經有好幾隻H Game 大作support , :-)
回覆
pet3 03:16 PM 01-07-16
作者: HI_Ricky:
已經有好幾隻H Game 大作support , :-)
等自動型r20出左和他連動才說
回覆
mrk 11:03 PM 01-07-16
作者: pet3:
坐等mrk賣出2手
唔洗等啦!我不嬲好少放硬件嘢!
回覆
neo2046 02:18 PM 01-08-16
HTC Vive Pre 的 Chaperone 系統能讓你在家更安全地享受 VR
http://chinese.engadget.com/2016/01/...ity-chaperone/


未來級數頭戴 AR 裝置 HTC 推 VIVE Pre 升級版
http://www.eprice.com.hk/nb/talk/1141/24445/1/


HTC unveils Vive Pre, its second-generation VR system
http://www.neogaf.com/forum/showthread.php?t=1166367
HTC Vive Pre (Dev Kit 2) hands-on impressions
http://www.neogaf.com/forum/search.p...rchid=10512764

Feva Works 免費 VR (Virtual Reality) 工作坊花絮
http://unwire.hk/2016/01/06/fevawork...ight/learning/


摺得埋!Royole-X 便攜頭戴式螢幕登場
http://unwire.hk/2016/01/05/royole-x/life-tech/
回覆
八仙果 05:30 PM 01-08-16
頭載式裝置真的多到如雨後春筍,
有機會我都想一試,
睇吓自己會唔會頭暈。:-)
回覆
holsety 08:17 AM 01-11-16
戴得舒唔舒服都係一個concern.
回覆
Alpha 12:27 PM 01-15-16
Oculus 、HTC、Sony VR 裝置大戰,色情內容成關鍵因素

http://technews.tw/2016/01/15/porn-i...ng-vrs-future/
回覆
mrk 01:51 PM 01-15-16
:-):-):-)
回覆
harakuma 04:51 PM 01-15-16
VR版既PC9801:-)
回覆
yaya 12:52 AM 01-16-16
作者: neo2046:
HTC Vive Pre 的 Chaperone 系統能讓你在家更安全地享受 VR
http://chinese.engadget.com/2016/01/...ity-chaperone/

為了達到這樣的效果,HTC 在 Vive Pre 上新增了一個前置相機,並且融入了專門的室內追蹤技術。同時他們還為裝置進行了 Mura 校正,以此來確保更豐富的畫面細節。這最後一項,在 Valve 開發者 Chet Faliszek 看來是最為關鍵的。「你看到的並非真正的場景,而是場景在螢幕上的樣子。所以我們做了 Mura 校正,為的事讓真實感變得更強一些。這樣一來配戴者就不會有只是眼睛在看的感覺,你會覺得自己的確身在房間之中。」
Valve暫時都唔肯講「Mura校正」詳細做咩...

但有外國網友做咗個幾合理嘅推斷 :-)

https://www.reddit.com/r/Vive/commen...oesnt_want_to/

作者: :
So we're all wondering what the big breakthrough is, right? They're trying to play it off as being a combination of the front facing camera and 'mura correction' whatever that is. All we do know is they don't want to talk about it, and Chet himself has said it affects every aspect of the display hardware.

Well, I postulate that the front facing camera and the chaperone system were never part of the breakthrough. We know from the leaked images that the front facing camera has been in DK2 since September. And there's hardly anything revolutionary about running a high pass filter over an image to generate the outlines. So these are just smoke and mirrors.

The real breakthrough is this 'mura correction'. But what is it? I have a theory. And it is a breakthrough, but not of the kind we were hoping or expecting, and not one that Valve would want to crow about.

Wikipedia states that mura is a Japanese word meaning "unevenness; irregularity; lack of uniformity; nonuniformity; inequality".

And a month ago there was a purported leak on pastebin of insider info about problems with the Vive hardware.

In short, there were two problems:

The first was with the quality of the front facing camera. And what better way to hide issues with the camera's quality than by applying a high pass filter to the output to create a wireframe view of the scene?

The second was with the quality of the displays. The leaker claimed that the Vive and the Oculus use displays of identical resolution, but Oculus's displays have better pixel uniformity. In layman's terms, on a perfectly uniform display two pixels set to the same brightness would appear identical.

But no display is perfect, so there are variations in brightness between pixels. The Oculus team has managed to get displays which have a very high level of uniformity. The displays that HTC has been able to source however are not so uniform. And the problem with a non-uniform display is that as one looks around, particularly in darker scenes, one might see a rainbow pattern of speckles overlaid on the scene.

So how does mura correction fit into all this? Well, as any graphic designer knows, if you want accurate color rendering on your display you need to calibrate your screen. And the way professionals do this is with a little doodad with a light sensor that they stick to the screen with a suction cup before running a calibration app. This app then figures out how to adjust the gamma curves on your video card for red green and blue to correct the white balance, and to make sure the gray levels are where they should be all across the spectrum.

This sort of gamma correction however would be useless for fixing the Vive's display issues, because it operates on a global level, affecting all pixels equally. What Valve would need to implement is something more similar to what in the LED signage world is called dot correction.

Dot correction is adjusting the maximum brightness of individual LEDs to create a uniform display. And the same could be done for a display's pixels, and probably is done by display manufacturers.

But dot correction alone may not be sufficient to solve the problem. What if you reduce the brightness of one pixel to make it equal to another at maximum brightness, but when it's set to 50% brightness, there's still a difference? That's where you would need to take things to the next level and do gamma correction on a per-pixel basis. To correct the unevenness, or "mura".

So this is what I believe the real breakthrough is, and what Valve has done. They had some issues with their display quality and they found a way to correct it at the last minute which requires some tweak to the hardware. They could have shipped hardware without this fix, but then a whole lot of early adopters would have been screwed with inferior hardware.

At the same time, even though their intentions were honorable, this isn't exactly the sort of breakthrough they'd want to shout to the rooftops, because they'd be admitting that their devices have inferior displays, and even if their fix means there's now no perceptible difference in the final hardware, and even if it's better than the Rift, people might still have the seed of doubt sown in their minds.

So they downplay the real breakthrough and divert people's attention away from it to the camera and what that adds to the experience.

Mystery solved!

回覆
liar 01:21 PM 01-17-16


段片後半段者係講緊D game其實得60FPS佢都可以分到120FPS或90FPS比你,而因為頭部動作唔會有滑鼠咁大,所以輸入延遲唔會咁覺.
回覆
mrk 02:49 AM 02-04-16
TpGS都完左,
之前話HTC件VR係TpGS會公佈售價原來係留料!
回覆
mrk 01:35 AM 02-11-16
衰然我係成功訂到USD$599零售版Oculus Rift,(有出到訂單No的)
但最近收到Oculus訂購系統email話: 我個日本Tenso地址通過唔到驗證,要求我更進左先!!
我試過回覆佢地問:地址出左咩問題!!
首先Oculus公司系統立刻自動覆左1封官方回答比我先,(睇過冇咩用!)
然後過左1個鐘後有位Oculus Support人員再email覆我:詳細內容係話我個日本Tenso地址通過唔到驗證,要求我更改個過到佢地驗證o既地址先再覆番佢喎!
請問有冇人兄試過網上買嘢寄日本Tenso地址又係通過唔到驗證??同埋點解決好呢??

PS:我用o既信用卡係Aeon JCB,Oculus地址個行重有個Billing Address要填,我當時都係填左日本Tenso地址,唔知有冇關係呢??
回覆
harakuma 02:58 AM 02-11-16
作者: mrk:
衰然我係成功訂到USD$599零售版Oculus Rift,(有出到訂單No的)
但最近收到Oculus訂購系統email話: 我個日本Tenso地址通過唔到驗證,要求我更進左先!!
我試過回覆佢地問:地址出左咩問題!!
首先Oculus公司系統立刻自動覆左1封官方回答比我先,(睇過冇咩用!)
然後過左1個鐘後有位Oculus Support人員再email覆我:詳細內容係話我個日本Tenso地址通過唔到驗證,要求我更改個過到佢地驗證o既地址先再覆番佢喎!
請問有冇人兄試過網上買嘢寄日本Tenso地址又係通過唔到驗證??同埋點解決好呢??

PS:我用o既信用卡係Aeon JCB,Oculus地址個行重有個Billing Address要填,我當時都係填左日本Tenso地址,唔知有冇關係呢??
我無訂OR, 但個人覺得你填個BA有D問題, 照計應該寫你香港個地址(信用咭登記地址), 無理由填個代理地址,

如果唔關事, 可以試下改用"轉送JAPAN", 不過, 你如果新登記要比ID COPY佢睇.


期待你部VR9801
回覆
mrk 08:38 AM 02-11-16
作者: harakuma:
我無訂OR, 但個人覺得你填個BA有D問題, 照計應該寫你香港個地址(信用咭登記地址), 無理由填個代理地址,

如果唔關事, 可以試下改用"轉送JAPAN", 不過, 你如果新登記要比ID COPY佢睇.


期待你部VR9801
可能問題就出係Billing Address到,但因為我「選左寄」日本,所以連佢個Billing Address都只能「選」日本!(睇呢要再出信同佢地講清楚個地址係Tenso轉寄網呢!)

PS1:衰家好頭痛,訂單No.出就出左比我,但我件貨出貨日就偏偏寫著TBA(正常應該係顯示3月尾)
PS2:如果都重係唔得就真係要轉用「轉寄Japan」啦,但要比ID Copy驗身份都幾嚴格,上次Tenso要驗香港地址都只需Send份差餉單比佢地就通過啦!
PS3:請問點解你地叫OculusRift零售版做VR9801??
回覆
harakuma 10:17 AM 02-11-16
作者: mrk:
可能問題就出係Billing Address到,但因為我「選左寄」日本,所以連佢個Billing Address都只能「選」日本!(睇呢要再出信同佢地講清楚個地址係Tenso轉寄網呢!)

PS1:衰家好頭痛,訂單No.出就出左比我,但我件貨出貨日就偏偏寫著TBA(正常應該係顯示3月尾)
PS2:如果都重係唔得就真係要轉用「轉寄Japan」啦,但要比ID Copy驗身份都幾嚴格,上次Tenso要驗香港地址都只需Send份差餉單比佢地就通過啦!
PS3:請問點解你地叫OculusRift零售版做VR9801??
1 乜咁硬定規定兩個地址都要一致咁架?!

2, 你可以擋晒D重要位,ID no.等等, 樣都可以擋埋,

vr9801係我叫啫, 其他人無咁叫; 而原因係......話時話你知唔知咩叫9801先?:-)
回覆
mrk 10:35 AM 02-11-16
作者: harakuma:
1 乜咁硬定規定兩個地址都要一致咁架?!

2, 你可以擋晒D重要位,ID no.等等, 樣都可以擋埋,

vr9801係我叫啫, 其他人無咁叫; 而原因係......話時話你知唔知咩叫9801先?:-)
A1:只係諗到Oculus公司冇諗到有其他地方買家會用轉寄網呢買貨囉!(最衰就係台灣都可直接寄,而香港冇份,真係XXXX)

A2:如果搞到最後都冇辦法,咁先申請轉寄Japan!

A3:冇錯,我就係唔知咩係9801,求高人提點!
回覆
harakuma 01:55 PM 02-11-16
作者: mrk:
skip
A3:冇錯,我就係唔知咩係9801,求高人提點!
呢到好多高手, 我唔敢班門弄斧,

不過係90年代初中期, 大量美少女遊戲(工口)於NEC PC-9801平台上出現,

所以正如上面POST講, VR裝置帶動色情(遊戲)的話, 叫佢VR9801也可以吧
回覆
mrk 09:22 PM 02-12-16
作者: harakuma:
呢到好多高手, 我唔敢班門弄斧,

不過係90年代初中期, 大量美少女遊戲(工口)於NEC PC-9801平台上出現,

所以正如上面POST講, VR裝置帶動色情(遊戲)的話, 叫佢VR9801也可以吧
唔該晒!(又學到嘢啦!)

PS:同埋師兄點解叫我轉用「轉寄Japan」會有可能成功通過到Oculus公司的地址驗證呢??唔通師兄你都有試過Tenso唔得,而轉寄Japan就得的情況??(唔好意思,咁多問題,我最少用轉寄網,之前申請左o既Tenso帳戶都只係用呢收Club Nintendo禮物,重要只係用過1次收貨添,之後個Club就執左!)
回覆
harakuma 09:51 PM 02-12-16
作者: mrk:
唔該晒!(又學到嘢啦!)

PS:同埋師兄點解叫我轉用「轉寄Japan」會有可能成功通過到Oculus公司的地址驗證呢??唔通師兄你都有試過Tenso唔得,而轉寄Japan就得的情況??(唔好意思,咁多問題,我最少用轉寄網,之前申請左o既Tenso帳戶都只係用呢收Club Nintendo禮物,重要只係用過1次收貨添,之後個Club就執左!)
其實D轉送網個運行法個個差唔多,
只不過你係TENSO遇到有問題, 所以先叫你試下轉送J, (我兩隻都有用過, "TENSO=BUYEE"就相對手腳快D, 但手數料多D, 不過最近可能競爭大, 轉送J手數料平, 食咗唔少客, 所以都降咗費用;
而轉送J就考你耐性, 因為平, 用既人多到你想像唔到, 試過到咗倉兩星期先有EMAL比你, 有D CASE遅成個月都有, 好似依排好返D

不過最大問題應該唔係代理, 而係你個BILLING個問題, 你問返問公司點處理會好D,

我正話試下入cart買, 地址日本, 然後比錢停咗, 你係用card定paypal?

會唔會paypal好d?
回覆
harakuma 10:10 PM 02-12-16
正話我check咗下Q&A,
:-):-):-):-):-):-):-):-):-)
出貨

我們會在商品出貨時以電子郵件通知您。
配送地點包含家用住宅、公司行號和 APO/FPO(美國陸軍郵局/海軍郵局)地址。配送地址不得為郵政信箱。
我們目前不受理貨運承攬或代收服務。如果您疑似使用上述服務,Oculus 保留取消訂單與否的權利。
出貨通知


我們會在您透過付款方式付清全額後,以電子郵件通知您。
訂單商品出貨後,我們會再發送另一封電子郵件提供追蹤編號。

:-):-):-):-):-):-):-):-):-)

我估你應該買唔到了
你真係想買, 可能要搵樓下TK版主
回覆
1 2 3 4 5 6 7 8 9 10 11 12 16  ... 最後


返回主題版面