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舊 05-06-04, 10:13 PM   #1
神祕人1號
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[全機種]NBA Live 2005圖片及影片,美版9/28發售,PS2日版預定11月發售.

NBA Live 2005: First Look
Exclusive info on the game's 10th anniversary edition.

http://sports.ign.com/articles/511/511672p1.html


May 05, 2004 - Over the last ten years, the NBA Live series has been the most successful, most played video game basketball franchise on the market. And through all the good and the bad, the alleys and the oops, the game and its designers continue to strive toward offering gamers something unique. From Freestyle controls and ten-man mo-cap to the addition of the Pro Hop and separation of the dunk and shoot buttons, the one consistency throughout the series has been innovation.


NBA Live 2005 hopes to build on that rep, and while little information is known about the game at this time, some exciting new details have emerged and will present themselves at the E3 tradeshow next week.

Freestyle controls has been the focus of the gameplay since its implementation two years ago, and in its third incarnation, "The Freestyle Revolution" looks to expand into more areas of gameplay, beyond simple cross-overs and ankle-breakers. For the first time, Freestyle takes flight and will be incorporated into moves while ballers are in the air. This includes new dunks, more fluid alley-oops, and the ability to adjust shots in mid-air. It also enables gamers to control put-backs and tip-ins instead of simply jumping for the rebound and watching as the computer determines the payoff. Freestyle moves will also be featured on defense, as shot blockers like Ben Wallace and Jermaine O'Neal will be able to take more control over the lane with the ability to swat balls back into the faces of anyone who tries to come soft.

10 Men are Better than One

One of the most talked about aspects of the 2004 version was the addition of 10-man motion-capture technology. For the first time in a basketball game, you looked at all of the players on the court, not just the man with the ball, and it looked like they were all playing in a real game. You had players fighting for position down low, shooters spotting up, even big men bulking up to set the screen.

This year's game hopes to build on what gamers saw in '04, advancing the technology (not to mention the gameplay) to add improved floor spacing and eliminate the crowding that occurred so frequently, frustrating anyone trying to run the break without bumping into four players along the way. Other new animations include players using backdoor cuts, enhanced in-air collisions, and rebounders actually trying to box out opponents to get in better position to clean the glass.





In Your Face

One area where the Live series has lagged behind the competition, most notably ESPN NBA Basketball, has been visually, especially when it comes to capturing all of the player faces and tattoos. NBA Live 2005 promises to increase the player resolution in order to better depict the faces, hair, jerseys, shorts, shoes, skins, and ink. And while we still haven't been able to see the game in motion, by looking at the screens taken from the development system, the improvement is already staggering.





Another improvement comes in the way of Dynasty mode. Gamers take control of their favorite teams for 25 seasons, utilizing the game's new free-agent logic to negotiate contracts and sign high-priced talent. There will even be a customizable PDA in the game that enables owners to check headlines from around the league, team information, announcements, and more.

Also adding to the authenticity is the returning team of Marv Albert and Mike Fratello on the mic. The two delivered some of the best commentary of any sports game last season, and hope to expand on the level of player and team details talked about in every game.

Opening Tip

But while the new info (not to mention the visuals) are a great way to hook hoop heads with an initial rush of excitement and anticipation of what's to come in the franchise's tenth episode, it's by no means the end. In fact, it isn't even preseason when it comes to the game's development cycle, and the big news, big features, and big details are all still to being kept tightly under wraps by the EA Canada crew.





Makes a basketball fan wish the real playoffs would end so the real games could begin.

Sorry Shaq, but unless I'm controlling you, it's just not as much fun.

That's what Freestyle control is all about. Only this year, I even get to unleash my Shaq Fu mid-flight.

Sounds like a polygonal poster just waiting to happen.
-- Jon Robinson

此篇文章於 09-30-04 11:50 AM 被 神祕人1號 編輯。
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舊 05-07-04, 01:51 AM   #2
STi
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04已經唔錯
唔知05仲有d咩改進


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hahaha....(12/2)
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舊 05-07-04, 07:56 AM   #3
啤梨王子
The One
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d人好似~
唔知05會變成點呢??


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舊 05-07-04, 08:50 PM   #4
Supreme
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04已經唔錯
唔知05仲有d咩改進
04既小跳步好屈....
希望可以改下


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舊 07-17-04, 04:09 PM   #5
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NBA Live 2005
Publisher: EA Sports Developer: EA Canada
Genre: Sports Release Date: 10/05/2004


Movies:
http://www.gamespot.com/ps2/sports/n...005/media.html





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舊 07-17-04, 04:10 PM   #6
Cpato
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註冊日期: Dec 2001
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PSN  IDPato-0402
上面幾幅圖個人同個場好似有d唔夾....

玩過PC版04,幾正
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舊 07-17-04, 04:15 PM   #7
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Hands-On
We tried out the new slam dunk contest and three-point contest at EA's annual summertime press event. (07/15/04)
http://www.gamespot.com/ps2/sports/n...w_6102789.html
http://www.gamespot.com/live/stream_...2005_ea715.asx

At Electronic Arts' annual summertime press event, we got an opportunity to try out the latest version of NBA Live 2005 on the Xbox. EA had just announced the new All-Star Weekend feature of the game today, and our version of the game included all the new included gameplay modes, which will also be available in other versions of the game.


NBA Live 2005 will include new gameplay modes and enhancements. Click "stream" for a larger view.
Just like in the real-life NBA All-Star Weekend, there will be four events represented in NBA Live 2005--the All-Star game itself, the rookies-vs.-sophomores game, the three-point shootout, and the slam dunk contest. All of these are available as separate gameplay modes, or within the context of season and franchise mode. The centerpiece of these four events is the slam dunk contest. Live 2005 will include a new feature called "freestyle dunking," for use in the dunk contest. Instead of just having you press a single button to execute a dunk as you (still) do in a regular match of NBA Live, the freestyle dunk mode is a complicated affair that pieces together up to seven different animations to create your custom dunk. In all, the developers boast that thousands of different dunks will be possible. In our play testing, we were able to execute 180 reverse dunks, 360 slams, between-the-legs jams, and even Vince Carter's signature elbow-dip dunk.

You'll start with your player holding the ball, by himself on the court. As you run toward the rim, you tap any of the four face buttons to execute your takeoff. The four basic takeoffs are one-footed, two-footed, one-footed with rotation, and two-footed with rotation. Once you're airborne, the face buttons change function into trick buttons. You must press and hold the trick button for the perfect amount of time before releasing, in order to successfully execute your dunk. If you don't hold it long enough, you'll abort in midair. If you hold it too long, your dunk will clang off the back iron.

Sound simple? Things start to get complicated with the shoulder buttons. By pressing either of the shoulder buttons along with your takeoff or trick, you can modify the takeoff or trick. So on the Xbox, executing an A, B dunk is not the same as an L+A, L+B dunk. Things also change slightly depending on your positioning on the court and your takeoff point relative to the basket.

Still following? You can make even more spectacular (and exponentially more difficult) dunks by first executing a toss. Just like in the real-life dunk contest, you can lob the ball high off the ground and catch it off the bounce. You can punch it with your elbow and grab it off the glass or toss it up one-handed and bank it off the shot clock. You can even start with your back to the basket and bounce the ball off the ground. In practice, the toss requires you to time and place your takeoff perfectly--any slight variance to your start position on the court alters the timing off a toss dunk significantly. During our brief play-testing time, we managed to properly catch our own tosses only a few times, and we never actually managed to successfully dunk off a toss. Perfectionists who live for such gameplay are sure to derive immense enjoyment from NBA Live 2005's dunk mode and dunk contest.

While the game includes a practice mode for you to practice your dunking in a gym, the real venue for freestyle dunks is the slam dunk contest. In it, you'll be able to choose from dozens of different players (each team will have a representative--some may have more than one), but the only players included will be ones that make sense. Lakers fans for example, may pick Kobe Bryant in the dunk contest, but don't expect to be able to use the low-flying Luke Walton. You can set up the contest for up to four players or set the computer to handle a couple of participants. In the contest, you'll see lighting set up in an all-star fashion, with colored and shaped spotlights, extra JumboTrons in the background, and non-participating players sitting on the sidelines in warm-ups and street clothes. Do an especially nasty dunk and you'll see those players jump up in a frenzy with cameras and camcorders in hand. You'll also see a five-man panel of NBA legends such as Julius Erving and George Gervin holding up numbered signs to score your dunks. TNT's Kenny Smith and Ernie Johnson will be on hand to provide commentary for the side events of NBA All-Star Weekend. But don't worry, Marv Albert fans. The marvelous play-by-play man and Mike Fratello still handle regular announcing duties for the primary game.

We also had a chance to try out the three-point shooting mode. As you can imagine, it's pretty basic. You can select any player (not just sharpshooters) and even bring in old-school legends like Bob Cousy and Larry Bird. The right trigger button picks the ball up off the rack, while any of the four face buttons serve as your shoot button. From there, you simply fire off as many basketballs as you can in 60 seconds off the five racks stationed around the arc, just like in the real-life contest.

We finished our extensive hands-on gameplay by playing a half of the regular basketball game. EA has included an all-new graphics engine, with improved player faces, and an upgrade to the lighting engine. Even at this early stage, the game is looking very sharp, and additional new animations have also been included. Much to our relief, one of these new animations is a soft lob into the post; to be sure, there are a good number of new passing and defensive animations.

One of the biggest improvements to the gameplay is added defense against the jump stop maneuver. Veterans of last year's game may remember that the jump stop (or pro hop) was oftentimes just a free pass to a dunk, as it allowed you to push back a defender and give yourself great position under the basket. This time around, if you don't aim your hop into an open space, you'll lose control of the ball and turn it over, or simply get it stripped. You may also get tagged with an offensive foul if you run over a defender with your hop. Rounding out the list of new changes is added control over offensive rebounds. Instead of having no control over whether your player attempts a tip-in or putback dunk or just pulls down the board, you can now use three different buttons to crash the glass. Press the dunk/layup button to try a putback dunk. Hit the shoot button to try a tip-in. Or just press jump and pull down the rebound.

Overall, we're excited at all the new changes being brought forth in NBA Live 2005. The new freestyle dunks and All-Star Weekend modes should add a great deal of value to the game, while tweaks to the graphics engine and core gameplay should amp up the presentation and realism of the game a great deal. Stay tuned to GameSpot for more information on NBA Live 2005 as they become available.

By Bob Colayco, GameSpot POSTED: 07/15/04 06:36 PM
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舊 07-17-04, 04:49 PM   #8
Misaki Taro
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希望可以增加下入樽動作 ~~


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舊 07-17-04, 07:38 PM   #9
Metal Gear NT
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靚o左好多喎~
真實o左又紮實o左~
(不過咁唔知我部腦仲玩唔玩到...)

入樽再多o的招就好


__________________
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舊 07-18-04, 12:35 AM   #10
神祕人1號
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Squeak Squeak 320 x 240 2.8MB wmv
http://xfersf02.ign.com/^1322527784/...position=front
http://streamingmovies.ign.com/ps2/a...3D%3CURL%2F%3E

*left click to download

此篇文章於 07-18-04 12:43 AM 被 神祕人1號 編輯。
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舊 07-18-04, 12:38 AM   #11
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神祕人1號 目前離線   回覆時引用此篇文章
舊 07-18-04, 02:42 AM   #12
SANG2003
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希望之星
 
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咁就差唔多喇
04 3分好屈機..9射7中
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舊 07-18-04, 02:49 AM   #13
迪仔
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咁就差唔多喇
04 3分好屈機..9射7中
pick&roll完射勁易入
04 d電腦好渣就真
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舊 07-18-04, 01:18 PM   #14
rider
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MR.X
 
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d畫面好似無乜加強到
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舊 07-20-04, 01:15 AM   #15
啤梨王子
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引用:
作者: rider
d畫面好似無乜加強到
d人仲有d怪怪地


__________________
<<啤梨王子TROPHY PROFILE>>

Waiting around for somebody to change your life for you is a loser's game.
If you want a great friend, you've got to be a great friend; if you want a great partner,you've got to be a great partner.
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舊 07-20-04, 11:02 AM   #16
嘖HEIHEI
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好似有花式入樽@@
04小跳步真係好屈...可以整到d人退後左


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想買YAMAHA TMAX(08款)
http://gplus.to/kamio

Chain Chronicle : 187,209,430
Diablo3 : KamioA#3363
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舊 07-21-04, 10:11 AM   #17
神祕人1號
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NBA Live 2005 Trailer 1 7MB wmv
NBA Live 2005 Trailer 2 6MB wmv
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舊 07-21-04, 06:30 PM   #18
dondon
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芬尼側手番入樽.............


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NFL - now 635
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舊 08-02-04, 05:18 PM   #19
神祕人1號
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NBAライブ2005 (PS2 )
2004/11 6,800円(税抜 )
プレイ人数 1~2人(PS2マルチタップ使用時最大8人 )
使用メモリ 未定
メディア DVD-ROM

http://www.japan.ea.com/teaser.phtml...Code=ESPD-7072


 3年連続セールス*No.1のNBA公認ゲーム『NBAライブ』シリーズの最新作『NBAライブ2005』が、NBAシーズン開幕と共にやってきます。本作は直感なプレイができるフリースタイルコントロールが大きく進化し、ダンクのバリエーションが大幅にアップ。もちろんプレイヤーの顔や体型は本物と見間違うくらいで、モーションもスター選手の動きを忠実に再現。さらにNBAファンやバスケファンを魅了し続けるNBAオールスターウィークエンドを搭載しました。
*メディアクリエイト調べ


フリースタイルのさらなる進化
 ドリブルだけでなく、独自の動きも編み出すことができるように。バスケゲームのプレイスタイルを変えたフリースタイルコントロールで思い通りの試合を展開しよう。

これで君もオールスター! NBAの祭典オールスターウィークエンドモードを搭載。
 多くのユーザーの方々から要望をいただいた、3ポイントコンテストやダンクコンテストなどのミニゲームや、選ばれし者が名誉と共にプレイするオールスターゲームも搭載しました。

充実の日本語解説
 バスケットボールのテレビ解説でおなじみの、塚本清彦氏を解説に起用。試合を盛り上げてくれること間違いなし。


ダイナスティーモード
 好きなチームをNBAチャンピオンチームに育て上げる『ダイナスティーモード』がより深くなり、ルーキーのスカウトからジェネラルマネジャーとしてのチーム経営まで、キミの経営手腕が試される。

チーム戦術は、ボタン操作で瞬時に変更可能
 状況に応じたオフェンス/ディフェンス戦術を1つのボタン操作で瞬時に選択できる。





PS2日版預定11月發售.

此篇文章於 08-02-04 05:21 PM 被 神祕人1號 編輯。
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舊 08-02-04, 05:45 PM   #20
Supreme
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註冊日期: Oct 2002
文章: 524
有all star weekend?


__________________
orz..............
Supreme 目前離線   回覆時引用此篇文章
舊 08-02-04, 05:47 PM   #21
Supreme
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引用:
作者: 嘖HEIHEI
好似有花式入樽@@
04小跳步真係好屈...可以整到d人退後左
仲有........
d電腦防守勁到有d過份.....
好難過人


__________________
orz..............
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舊 08-03-04, 12:06 AM   #22
平本一樹
Game Master
 
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04d小跳步真係好屈同埋d電腦超難打
個個Duncan超勁,射親都入
希望05可以改善一下
平本一樹 目前離線   回覆時引用此篇文章
舊 08-03-04, 12:18 AM   #23
Cpato
God of Gamer
 
註冊日期: Dec 2001
文章: 8,586
PSN  IDPato-0402
有花式入樽玩?

記得舊時PS有隻game又係有得玩花式入樽..
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舊 08-03-04, 01:27 AM   #24
HaKu
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引用:
作者: 平本一樹
04d小跳步真係好屈同埋d電腦超難打
個個Duncan超勁,射親都入
希望05可以改善一下
唔知點解呢~
成日我用小跳步電腦就可以阻住我..我剩係得個動作,但係跳唔到前
到電腦用果陣我阻佢就會比佢推走 好屈機 XD
入樽/LAY UP果陣都係咁
我入樽比佢阻即刻變左放籃~電腦入..成個推開我爆埋去
電腦D防守好似超人咁..射外圍佢好似知道咁..可以同你同步起跳咁濟,連FAKE都冇用
好果05可以平衡番就超悶喇 XD
HaKu 目前離線   回覆時引用此篇文章
舊 08-03-04, 10:49 PM   #25
平本一樹
Game Master
 
註冊日期: Sep 2003
文章: 2,462
引用:
作者: HaKu
唔知點解呢~
成日我用小跳步電腦就可以阻住我..我剩係得個動作,但係跳唔到前
到電腦用果陣我阻佢就會比佢推走 好屈機 XD
入樽/LAY UP果陣都係咁
我入樽比佢阻即刻變左放籃~電腦入..成個推開我爆埋去
電腦D防守好似超人咁..射外圍佢好似知道咁..可以同你同步起跳咁濟,連FAKE都冇用
好果05可以平衡番就超悶喇 XD
其實對電腦多用pick and roll戰術跟住用射手作中距離跳射SUPERSTAR難度根本唔難射得入
反而防守電腦先至係呢隻GAME既大問題,例如馬刺個Parker明明係現實d 3分原本係唔準既係遊戲裡面佢都可以射3分射得超準,真係癲癲地
平本一樹 目前離線   回覆時引用此篇文章
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