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舊 02-19-17, 12:03 AM   #2126
野良猫
God of Gamer
肥倫
 
註冊日期: Feb 2008
文章: 19,504
引用:
作者: littleyip 查看文章
我反而最擔心兩邊又抆又插好易鬆
本身就係鬆
因為佢有個LOCK LOCK實個制

此篇文章於 02-19-17 12:09 AM 被 野良猫 編輯。
野良猫 目前離線  
舊 02-19-17, 01:18 AM   #2127
N0T51B
Game Master
非中國藉
 
註冊日期: Feb 2005
文章: 2,875
Wii U IDnotsib
Nintendo Switch ID6353-4652-6032
3DS Friend Code3179 6036 7175
德國嗰邊有人開始解剖
換電池睇嚟一定要寄返原廠整


__________________
香港 - 硬件先進,軟件落後

"師奶在港不為少數,她們對社會問題選擇失明,政治見解偏頗狹隘,但永遠不想聽高深理論,再講下去會覺得是精英階級以學識欺人。反正師奶理論必然有缺失,無知的殺傷力更大" (2013)
N0T51B 目前離線  
舊 02-19-17, 01:49 AM   #2128
david
The One
 
註冊日期: Mar 2002
文章: 20,716
Is The Nintendo Switch A Link Between Worlds Or Another Wii U?
http://www.forbes.com/sites/mattpere.../#135467d119f8


__________________
#AlitaChallenge
---
"This botch job makes Fantastic Four look good." —Peter Travers, Rolling Stone
---
NS CC:Morphus X300
david 目前離線  
舊 02-19-17, 10:04 AM   #2129
enishi
God of Gamer
 
註冊日期: Apr 2005
文章: 7,520
Wii U IDtsuiwil
3DS Friend Code1461 6149 1247
PSN  IDtsuiwil_jp
引用:
作者: harakuma 查看文章
果間專做Teardown個網站應該好快搵個機主做teardown,



最多到時3/3比返部新機你,


但依家就可以睇到部機入面係咩料嚟吸引全世界眼球
結果竟然係老鼠貨, 報埋警, 咁之後應該唔會有人再出 report

機主已經還返部機俾任記, 之前佢試過喺 reddit 想高價賣部機出去但唔成功, 唔知會唔會有手尾跟喇

http://www.ign.com/articles/2017/02/...u-details-leak

引用:
作者: Nintendo Representative

Earlier this week, individuals claimed to prematurely purchase a small number of Nintendo Switch systems from an unspecified retailer. Nintendo has determined these units were stolen in an isolated incident by employees of a U.S. distributor, with one system being illegally resold. The individuals involved have been identified, terminated from their place of employment and are under investigation by local law enforcement authorities on criminal charges.

Nintendo Switch will launch worldwide on March 3, 2017, and we look forward to everyone being able to discover the wonders of the new system for themselves at that time.

此篇文章於 02-19-17 11:41 AM 被 enishi 編輯。
enishi 目前離線  
舊 02-19-17, 10:36 AM   #2130
強化人間ですの~★
鋼の救世主ですの!
↘ルルティエ
 
註冊日期: Mar 2002
文章: 10,484
Nintendo Switch ID8445-2408-9599
3DS Friend Code4768 8206 2595
PSN  IDTrombeElzam
XBox Live Gamertagtrombeningen
del


__________________
iTunes 站起來 用眼神訴說著 他想加入同伴!要加入同伴嗎?
iTunes 加入同伴了! QuickTime 加入同伴了!
Bonjour for Windows 加入同伴了!
Apple Mobile Device Support 加入同伴了!
Apple Software Update 加入同伴了!
MobileMe 加入同伴了!
Apple Application Support 加入同伴了!
Apple Software Update 召喚了 Safari!
Apple Software Update  召喚了 iPhone軟體!
C85 count
強化人間ですの~★ 目前離線  
舊 02-19-17, 01:34 PM   #2131
信長
God of Gamer
The Flash
 
註冊日期: Nov 2004
文章: 14,779
Nintendo Switch ID6287 6181 7226
Switch dev talk – 50,000 yen for a kit, Capcom wants to make AAA games, much more

http://nintendoeverything.com/switch...mes-much-more/
http://jp.gamesindustry.biz/article/1702/17021801/

其中一段,CAPCOM 有比意見,老任又聽
想出AAA, bio 4 都算.. 舊GAME 應該唔計, 咁仲有咩AAA (你懂的)
DEV KIT 咁平,INDIE 製作人應好支持

引用:
About main memory space, Capcom had told Nintendo that the initially planned space wasn’t enough. If you are comparing to what’s inside other current-gen systems, it definitely wouldn’t be enough. In the end, Capcom’s request was accepted and the memory capacity became as per to their expectation.


信長 目前離線  
舊 02-19-17, 01:37 PM   #2132
harakuma
Game Master
 
註冊日期: Mar 2007
文章: 2,856
引用:
作者: enishi 查看文章
結果竟然係老鼠貨, 報埋警, 咁之後應該唔會有人再出 report

機主已經還返部機俾任記, 之前佢試過喺 reddit 想高價賣部機出去但唔成功, 唔知會唔會有手尾跟喇

http://www.ign.com/articles/2017/02/...u-details-leak
咁都有

之前都話佢無運輸箱show出嚟已經有d問題, 又話寄早咗, 呃人既
harakuma 目前離線  
舊 02-19-17, 04:24 PM   #2133
ayane123
Insane Gamer
 
註冊日期: Sep 2003
文章: 991
引用:
作者: 信長 查看文章
Switch dev talk – 50,000 yen for a kit, Capcom wants to make AAA games, much more

http://nintendoeverything.com/switch...mes-much-more/
http://jp.gamesindustry.biz/article/1702/17021801/

其中一段,CAPCOM 有比意見,老任又聽
想出AAA, bio 4 都算.. 舊GAME 應該唔計, 咁仲有咩AAA (你懂的)
DEV KIT 咁平,INDIE 製作人應好支持
老任咁聽capcom話,好心capcom就叫老任加到8GB RAM同用快RAM啦

而家雖然未100%確定,但都八八九九 switch只有4GB RAM

同RAM速度只有上世代 PS360級數Bandwidth: 25.6 GB/s

個4GB係shared RAM,即係OS起碼都要左1-1.5GB

得返3-2.5GB係VRAM,出AAA我只諗到既係有十年都唔進化畫面既芒鏗囉
ayane123 目前離線  
舊 02-19-17, 04:53 PM   #2134
lodoss
Crazy Gamer
 
註冊日期: Dec 2012
文章: 1,010
引用:
作者: ayane123 查看文章
老任咁聽capcom話,好心capcom就叫老任加到8GB RAM同用快RAM啦

而家雖然未100%確定,但都八八九九 switch只有4GB RAM

同RAM速度只有上世代 PS360級數Bandwidth: 25.6 GB/s

個4GB係shared RAM,即係OS起碼都要左1-1.5GB

得返3-2.5GB係VRAM,出AAA我只諗到既係有十年都唔進化畫面既芒鏗囉
NS個OS其實好精簡, RAM最多都係用500M,
另RAM來講多有多用, 小有小用, 主要睇寫果個
lodoss 目前離線  
舊 02-19-17, 04:53 PM   #2135
bearkat
Senior Gamer
 
註冊日期: Dec 2011
文章: 387
睇開機畫面唔見有藍牙設定。。。
唔通無藍牙??要插3.5mm。。。。
bearkat 目前離線  
舊 02-19-17, 05:31 PM   #2136
enishi
God of Gamer
 
註冊日期: Apr 2005
文章: 7,520
Wii U IDtsuiwil
3DS Friend Code1461 6149 1247
PSN  IDtsuiwil_jp
引用:
作者: ayane123 查看文章
老任咁聽capcom話,好心capcom就叫老任加到8GB RAM同用快RAM啦

而家雖然未100%確定,但都八八九九 switch只有4GB RAM

同RAM速度只有上世代 PS360級數Bandwidth: 25.6 GB/s

個4GB係shared RAM,即係OS起碼都要左1-1.5GB

得返3-2.5GB係VRAM,出AAA我只諗到既係有十年都唔進化畫面既芒鏗囉
Capcom 講明做好左 MT Framework 可以用 (USF2 用緊), 除左個隻, 近 2-3 年仲有 Basara, 逆轉, Bio 外傳有用)
https://en.wikipedia.org/wiki/MT_Framework

而家睇下新一代 BH engine 用唔用到 (呢個當係門面說話先)

引用:
Next, the talk shifted to developing games while hardware is also in development. Capcom had been working on Ultra Street Fighter II for the new system. They are using their original engine MT Framework for the time being. The engine has plenty of actual results already and it had previously run on Nintendo hardware, so it made sense to use the technology. Lots of staff at Capcom are used to the engine as well.

To implement Switch compatibility with the MT Framework, Capcom begin to develop an environment to quickly examine the hardware right away. They initially excluded support of hardware-specific features and also excluded sound and network support. After this, Capcom began to develop a PC emulation environment in parallel. If you use Nintendo providing GPU emulator, you can recreate same shader on PC. With Switch, the emulator is enhanced and it is now more easy to create a PC emulator. It’s very easy to do iterations on PC, so the advantage is quite big.

One month was used to understand tools, development environment, and the SDK. Since they had been busy working on other titles, they only could secure two programmers. But with only one month with two people, they could port basic engine features.

The reason why it only took a couple of months was because the staff were accustomed to porting. Previously, they developed a Wii U version MT Framework. Also helping the situation was how the hardware structure was easy to understand, and they could use experience of creating convert process from HLSL to GLSL.

The port process was overwhelmingly faster than 3DS or Wii U. On 3DS, it took four months with four people. On Wii U, it took three months with five people. Hardware structure was very easy to understand and it also had similarity to Wii U, so that they could achieve it in a month with two people.

About main memory space, Capcom had told Nintendo that the initially planned space wasn’t enough. If you comparing to what’s inside other current-gen systems, it would definitely be short. In the end, Capcom’s request was accepted and the memory capacity became as per to their expectation.

Finally, Capcom is looking into having the Resident Evil engine be capable for Nintendo Switch. The company also wants to develop AAA titles for Switch.
enishi 目前離線  
舊 02-19-17, 05:56 PM   #2137
wsx360
Game Master
 
註冊日期: May 2005
文章: 2,491
遊戲機唔駛好似手機咁多功處理,所以唔需要咁多RAM

仲有NS既機能應該得XB1一半左右,真係用得着8GB RAM ?
wsx360 目前離線  
舊 02-19-17, 06:02 PM   #2138
C.K.F.
Ultimate Gamer
 
註冊日期: Dec 2001
文章: 4,458
引用:
作者: ayane123 查看文章
老任咁聽capcom話,好心capcom就叫老任加到8GB RAM同用快RAM啦

而家雖然未100%確定,但都八八九九 switch只有4GB RAM

同RAM速度只有上世代 PS360級數Bandwidth: 25.6 GB/s

個4GB係shared RAM,即係OS起碼都要左1-1.5GB

得返3-2.5GB係VRAM,出AAA我只諗到既係有十年都唔進化畫面既芒鏗囉
RAM 要快會好食電同熱, 手機上根本用唔到.
用LPDDR根本無得同console的GDDR比.


__________________
"Sony's engineers suck at GPU design, as the GS proves. The Dreamcast with a older GPU design destroys the GS in the PS2 when it comes to features. The GS is a very simple rendering part. Sony bragged so much about how many pixels they can push, but never talked about the quality of the pixels being pushed." - Edge
C.K.F. 目前離線  
舊 02-19-17, 06:26 PM   #2139
大情大性武大帝
God of Gamer
世嘉電子娛樂集團總裁
 
註冊日期: Nov 2003
文章: 14,192
引用:
作者: wsx360 查看文章
遊戲機唔駛好似手機咁多功處理,所以唔需要咁多RAM

仲有NS既機能應該得XB1一半左右,真係用得着8GB RAM ?
其實,去到xb360再好少少已經好夠好夠!!

而家xb1或ps4只係賽車車身反光再好D,爆炸再炸得靚D…

對遊戲性無關…


__________________
背棄了理想,誰人都可以
那會怕一天只得你共我!!
大情大性武大帝 目前離線  
舊 02-19-17, 06:45 PM   #2140
MO
God of Gamer
 
註冊日期: Aug 2005
文章: 8,539
Wii U都係得2G ram, 都做到Zelda BOTW, XBX 呢啲大型opening world game.
而家NS有4G ram, capcom有咩game會唔夠ram.
MO 目前離線  
舊 02-19-17, 07:20 PM   #2141
C.K.F.
Ultimate Gamer
 
註冊日期: Dec 2001
文章: 4,458
引用:
作者: 大情大性武大帝 查看文章
其實,去到xb360再好少少已經好夠好夠!!

而家xb1或ps4只係賽車車身反光再好D,爆炸再炸得靚D…

對遊戲性無關…
我覺得 NS粒TEGRA未必勁過水果粒A9X

如果老任的方針唔係賣硬件要暴利, 應該可以再整得勁過依家的.


__________________
"Sony's engineers suck at GPU design, as the GS proves. The Dreamcast with a older GPU design destroys the GS in the PS2 when it comes to features. The GS is a very simple rendering part. Sony bragged so much about how many pixels they can push, but never talked about the quality of the pixels being pushed." - Edge
C.K.F. 目前離線  
舊 02-19-17, 08:42 PM   #2142
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240
引用:
作者: enishi 查看文章
結果竟然係老鼠貨, 報埋警, 咁之後應該唔會有人再出 report

機主已經還返部機俾任記, 之前佢試過喺 reddit 想高價賣部機出去但唔成功, 唔知會唔會有手尾跟喇

http://www.ign.com/articles/2017/02/...u-details-leak
from
http://www.neogaf.com/forum/showthre...1345421&page=8
引用:


neo2046 目前離線  
舊 02-19-17, 08:46 PM   #2143
信長
God of Gamer
The Flash
 
註冊日期: Nov 2004
文章: 14,779
Nintendo Switch ID6287 6181 7226
switch to jail


信長 目前離線  
舊 02-19-17, 09:10 PM   #2144
tylau
God of Gamer
 
註冊日期: Dec 2001
文章: 5,797
PSN  IDkeithlau81
出到上世代last of us 還神啦


Sent from my iPhone using Gaforum
tylau 目前離線  
舊 02-19-17, 11:12 PM   #2145
赤武神
The One
多多指教!
 
註冊日期: Jan 2002
文章: 23,008
Nintendo Switch ID5684-2538-5787
3DS Friend Code3222 5528 5405
睇緊百度有人teardown左switch

switch用既晶片型號:NVIDIA S TAIWAN 1629A2


X1既晶片型號:NVIDIA S TAIWAN 1449A1


雖然都係唔知係用咩架構 XD


__________________
3DS動森 村長: Dannie 村:MOSIN 特產:車里子
夢番地:1800-0149-0183

-------
大亂鬥X:赤武神/MOSIN/3995-5703-0958
孖車wii:赤武神/Dannie/1160-9987-0415
US ACWW[DS]:名: Dannie 村:MOSIN 招牌果:APPLE Fc code:3479-5305-1039
US ACCF[Wii]:名: Mosin 村:BLACKSUN 招牌果:車里子 Fc code:2664-5630-1186

此篇文章於 02-19-17 11:35 PM 被 赤武神 編輯。
赤武神 目前離線  
舊 02-19-17, 11:54 PM   #2146
tylau
God of Gamer
 
註冊日期: Dec 2001
文章: 5,797
PSN  IDkeithlau81
Nintendo Switch 情報區 1 | 2017年3月3日正式發售 | 港版 HKD2,340

人在日本 見到紅藍實物 超肉醜 瑩光色勁怪雞 水鎗玩具咁

影相影唔到出來


Sent from my iPhone using Gaforum
tylau 目前離線  
舊 02-20-17, 12:01 AM   #2147
赤武神
The One
多多指教!
 
註冊日期: Jan 2002
文章: 23,008
Nintendo Switch ID5684-2538-5787
3DS Friend Code3222 5528 5405
引用:
作者: tylau 查看文章
人在日本 見到紅藍實物 超肉醜 瑩光色勁怪雞 水鎗玩具咁

影相影唔到出來


Sent from my iPhone using Gaforum
其實呢d個人喜好黎,不知幾多人鍾意


__________________
3DS動森 村長: Dannie 村:MOSIN 特產:車里子
夢番地:1800-0149-0183

-------
大亂鬥X:赤武神/MOSIN/3995-5703-0958
孖車wii:赤武神/Dannie/1160-9987-0415
US ACWW[DS]:名: Dannie 村:MOSIN 招牌果:APPLE Fc code:3479-5305-1039
US ACCF[Wii]:名: Mosin 村:BLACKSUN 招牌果:車里子 Fc code:2664-5630-1186
赤武神 目前離線  
舊 02-20-17, 12:07 AM   #2148
野良猫
God of Gamer
肥倫
 
註冊日期: Feb 2008
文章: 19,504
引用:
作者: 赤武神 查看文章
其實呢d個人喜好黎,不知幾多人鍾意
而且事實上訂機嘅人都係優先搶紅藍
淨係金色都可以有好幾種,色哩家嘢根本唔需要拗
野良猫 目前離線  
舊 02-20-17, 12:18 AM   #2149
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240
引用:
作者: 赤武神 查看文章
睇緊百度有人teardown左switch


~~~~

雖然都係唔知係用咩架構 XD

more pics at neogaf
http://www.neogaf.com/forum/showthread.php?t=1345524

百度 link
http://tieba.baidu.com/p/4988497063?red_tag=1794578248
http://tieba.baidu.com/p/4988526087?red_tag=1810317206
neo2046 目前離線  
舊 02-20-17, 12:21 AM   #2150
赤武神
The One
多多指教!
 
註冊日期: Jan 2002
文章: 23,008
Nintendo Switch ID5684-2538-5787
3DS Friend Code3222 5528 5405
引用:
作者: 野良猫 查看文章
而且事實上訂機嘅人都係優先搶紅藍
淨係金色都可以有好幾種,色哩家嘢根本唔需要拗
一公佈時我都覺得藍紅怪雞...點知越睇越鐘意


__________________
3DS動森 村長: Dannie 村:MOSIN 特產:車里子
夢番地:1800-0149-0183

-------
大亂鬥X:赤武神/MOSIN/3995-5703-0958
孖車wii:赤武神/Dannie/1160-9987-0415
US ACWW[DS]:名: Dannie 村:MOSIN 招牌果:APPLE Fc code:3479-5305-1039
US ACCF[Wii]:名: Mosin 村:BLACKSUN 招牌果:車里子 Fc code:2664-5630-1186
赤武神 目前離線  
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