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舊 05-10-03, 10:05 PM   #1
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
Call of Duty圖片及訪問

Call of Duty
Publisher: Activision
Developer: Infinity Ward
Genre: First-Person Shooter
Origin: U.S.
Number of Players: 32
Expected Release: Fall 2003


Call of Duty Interview
We talk to two members of a team dominated by ex-2015 developers
about the first in their series of war shooters.

http://pc.ign.com/articles/401/401627p1.html

May 09, 2003 - The trend in wartime first-person shooter is
definitely going in a certain direction, thanks largely to the
popularity and excitement that Medal of Honor: Allied Assault brought
to the table last year. Giving players the feel of fighting alongside
comrades in arms down in the trenches was an experience that most
gamers will never feel outside the confines of the cyber world. Soon
after that game's release, other games started scripting more play
with team members under computer control. But still, the game with
the best feel in this aspect remained MoH. Over the course of last
year, the team at 2015 that created that game began to migrate to
different places, but a large portion of them ended up in a new
company known as Infinity Ward. As you may have read a few weeks
back, Infinity Ward has now signed a deal with Activision to create a
series of games that will push the boundaries of the new squad
based, "just another soldier" type of FPS. This new series entitled
Call of Duty begins with their first game which revisits World War II
as players fight on all different fronts of the war.

Lead Designer Zied Rieke and Lead Animator Michael Boon were kind
enough to take some time out of their crazy pre-E3 schedules to talk
to us about Call of Duty and what they're doing to bring the genre
even farther than it has been. Look for more info and impressions of
Call of Duty from the show floor next week.


IGNPC: Medal of Honor was a huge success when it came out and
still ranks among our favorites here at IGN. What was it that
inspired those who worked on the game to move on and form another
company?


Michael Boon: Infinity Ward is an excellent working environment and
chance for us to show our stuff. Most of us worked together on our
last title, and everyone here knows that everyone else is really good
at what they do, so everyone knows that they are a valued member of
the team. We are constantly being impressed by what the other members
of the team can do. We're really excited to partner up with
Activision to kick off the Call of Duty franchise.

IGNPC: What experience did those that came over from Medal of
Honor bring with them? What positions did they hold? What are they
hoping to bring to Call of Duty?


Michael Boon: The IW team consists of 22 members of the Medal of
Honor Allied Assault development team, including all the production
leads. We are an experienced team creating a WWII game the way we
think it should be made.

IGNPC: What made you decide to make another game in the same vein?
Was it the feeling that you didn't accomplish all they wanted to?
What new ideas are they hoping to add this time around?


Michael Boon: We have some amazing ideas planned for Call of Duty,
and the development has been going very well. The list of features is
immense, and needed to be to allow us to depict the grittiness and
authenticity we wanted in the title.

The way the squad combat works adds a new dimension to the gameplay,
with the AI actually helping you through the level. This works to
showcase the 'in the trenches' feel of war, where you are only a part
of the war going on around you. Your squad will react to the massive
battlefields and action going on all around you, using cover points,
providing suppressing fire and immersing you deep into the game.

The technology improvements are also critical to the design of the
game. They have made it possible to recreate authentic battlefields,
populated with proper numbers of troops. The animation is amazingly
realistic, to match the actions of the AI. The characters really come
to life on your screen, doing things like jumping through windows and
over fences, using different cover spots, using and responding to
suppressing fire and employing real battlefield tactics. Everything
is really a step up from what you've seen before.

IGNPC: With many of the people working on the project coming from
the team behind Medal of Honor, can we assume that many of the same
gaming conventions will be in place? That game gave players the
feeling of immersion through the use of friendly AI, will Call of
Duty do much of the same? How will it be improved?


Michael Boon: The team has a lot of strong feelings about what is
fun, and how best to immerse the player. We strongly believe in keeping the player inside the game and telling the story through the
actions of your allies in-game, rather than through cut scenes. We
have put a lot of work into the AI, and things that would have to be
done in script in the past are now done by the AI. This makes for a
very dynamic game experience, where players can experience very a
level differently every time they replay it. We also have put a lot
of effort into making the friendly AI squad mates behave like real
soldiers on a real battlefield - so the player is completely drawn
into the experience of being in the trenches with his fellow soldiers.

IGNPC: The chaotic nature of war was well depicted in the scenes
at Omaha Beach and Arzew where things just didn't always go well. How
will Call of Duty move above and beyond in this area? What sorts of
things did the team think were successful and not so successful in
their previous attempt?


Michael Boon: We do have levels that are really pivotal and will
stand out, but we have also worked very hard to hold the entire game
up to a very high standard. Due to the massive engine upgrades to the
renderer, AI and animation systems, we're really able to take chaotic
moments over the top and deliver an epic battlefield experience in a
variety of levels and settings. Virtually every level in Call of Duty
has a huge number of characters on-screen, some levels have as many
as a hundred friendly troops running alongside you. The new scripting
system really becomes necessary at that point - just to keep track of
all the characters, not to mention the planes, mortars, machinegun
nests!

IGNPC: Are there any particular battles in WWII that will receive
a lot of attention? Will players still only be able to experience the
war from the Allied side?


Zied Rieke: We have been very authentic in the design of the game.
The battle of Stalingrad gets a lot of attention with five levels
taking place in the city of Stalingrad, including the crossing of the
river Volga (revealed at E3) and the battle of Red Square, both of
which appeared in the beginning of the movie Enemy at The Gates.

The invasion of Normandy is another major focus with five levels of
the American campaign and two of the British campaign taking place on
D-Day. Well known battles here include the capture of Ste Mere Eglise
in the pre dawn hours of D-Day by American paratroopers, the attack
on Brecourt Manor as seen in Band of Brothers episode 2 (also by
American paratroopers), and the capture of Pegasus bridge by British
glider troops.

This game is about the allied advance, and how the actions of 3
allied sides were all necessary to achieve victory.

IGNPC: What of the story? Will it be character driven or driven by
the events of the war? What kind of character will players step into?


Zied Rieke: Call of Duty is really three games in one. During the
course of the game the player will take the role of an American
paratrooper in the famous 101st Airborne division, a British glider
trooper who later joins the SAS and a Russian conscript who is later
promoted to the tank corps. Each of these three characters is a
completely different experience with different settings, weapons and
team mates.

The story is driven by the events of the war. The war really tells
its own story and a pretty amazing one at that, so we pretty much
just step back and give the player a glimpse of what really happened,
not just to the Americans, but to the British and Russians as well.

IGNPC: Will the game focus on single player, or is there a lot of
attention being placed into multiplayer as well?


Zied Rieke: We are all quite excited about Call of Duty multiplayer.
I think our blend of simple and easy to understand gameplay which is
focused on squad combat and team work, blended with our expanded
player control options like prone, aiming down the sight and a
reticule which shows you exactly how accurate you currently are, will
prove irresistible to players.

Often in multiplayer games the fun can get buried under a pile of
unnecessary and unpolished features. We have designed a very tight
and easy to learn multiplayer that has a lot of strategic depth. Also
we have gone script crazy. All of our gameplay and game modes are
written in script which will make it extremely easy for players to
make their own modifications to Call of Duty multiplayer.

IGNPC: The game is still using the Quake 3 engine, how has it been
further modified?


Michael Boon: We are using the framework and tools of the Quake 3
engine. It is what our team is most familiar with, so it provided a
great starting point. We needed to change most of the main systems to
realize our vision of Call of Duty, with epic battles and cinematic
experiences of WWII. We have a new T&L renderer, capable of 200k
polygon scenes and supporting the pixel shaders and vertex programs
of the latest hardware.

We have also created an amazing skeletal animation system called
Ares. This was important to creating realism on the battlefield. It
allows characters to interact naturally with the environment around
them. We also have an advanced AI and pathfinding system called
Conduit. The AI jump over fences, go through windows cover entrances
to buildings and understand cover fire. Both your squad and the enemy
will respond to suppressing fire, allowing you to really utilize it
as a tactic in the game. It is quite a remarkable experience.

We also have a new powerful scripting system, vehicle system,
lighting tool, to name a few others in a long list of improvements.

IGNPC: What aspirations are there for the series in the future?

Michael Boon: We don't want to give away too much, but rest assured
that there are many titles planned for the future. Don't be surprised
if you see the Call of Duty series branch outside of the WWII box.
Additionally the foundation is being laid to allow the mod community
be involved in an on-going fashion.
-- Dan Adams







神祕人1號 目前離線   回覆時引用此篇文章
舊 09-05-03, 04:54 PM   #2
其卵
Game Master
 
註冊日期: May 2002
文章: 2,825
Call Of Duty

呢隻game簡直係癲正...
第一次玩呆左係到.......
我真係怕d人玩到投入得制羊癇死...
正得太離譜.....


__________________
We all live in the YELLOW SUBMARINE!!!!
YELLOW SUBMARINE!!!!
YELLOW SUBMARINE!!!!
其卵 目前離線   回覆時引用此篇文章
舊 09-05-03, 07:11 PM   #3
Galaxy
Insane Gamer
 
註冊日期: Dec 2001
文章: 902
PSN  IDGalaxy_leung
XBox Live GamertagGalaxyLeung
岩岩download左demo黎玩..
嘩..好正..
好有電影feel呀..
Galaxy 目前離線   回覆時引用此篇文章
舊 09-06-03, 12:56 AM   #4
gtrr344
Senior Gamer
 
註冊日期: Aug 2002
文章: 289
XBox Live GamertagNewbie Dog
請問係邊度download ?
我都想玩
gtrr344 目前離線   回覆時引用此篇文章
舊 09-06-03, 01:03 AM   #5
其卵
Game Master
 
註冊日期: May 2002
文章: 2,825
引用:
Originally posted by 小櫻 :
岩岩download左demo黎玩..
嘩..好正..
好有電影feel呀..
正呀,電影feel之如
仲好真實,不過唔明點解我地身為engineer
可以渣兩把大槍...一定隊長都係渣一把BAR咋wor...
德軍d engineer都係渣手槍之嘛....
不過demo已經有70%既槍械(可以執隊友同人地既槍)
真係好正!!!第一次玩真係呆左係電腦到


__________________
We all live in the YELLOW SUBMARINE!!!!
YELLOW SUBMARINE!!!!
YELLOW SUBMARINE!!!!
其卵 目前離線   回覆時引用此篇文章
舊 09-06-03, 01:03 AM   #6
usayarE
God of Gamer
 
註冊日期: Jul 2002
文章: 15,646
Wii U IDusayarE
3DS Friend Code3952 6975 1779
PSN  IDusayarE
XBox Live GamertagusayarE
咩來架?有冇圖睇下呀,thx
usayarE 目前離線   回覆時引用此篇文章
舊 09-06-03, 01:03 AM   #7
其卵
Game Master
 
註冊日期: May 2002
文章: 2,825
引用:
Originally posted by 小櫻 :
岩岩download左demo黎玩..
嘩..好正..
好有電影feel呀..
再說...我已玩了demo stage 5遍了!!!
好玩死了!!!幾時出嫁!!!!!!!!!!!!!!!


__________________
We all live in the YELLOW SUBMARINE!!!!
YELLOW SUBMARINE!!!!
YELLOW SUBMARINE!!!!
其卵 目前離線   回覆時引用此篇文章
舊 09-06-03, 07:19 AM   #8
Galaxy
Insane Gamer
 
註冊日期: Dec 2001
文章: 902
PSN  IDGalaxy_leung
XBox Live GamertagGalaxyLeung
引用:
Originally posted by 其卵 :

再說...我已玩了demo stage 5遍了!!!
好玩死了!!!幾時出嫁!!!!!!!!!!!!!!!
我都玩左幾次..
真係正到暈..
希望出果時都係咁正
Galaxy 目前離線   回覆時引用此篇文章
舊 09-06-03, 07:19 AM   #9
Galaxy
Insane Gamer
 
註冊日期: Dec 2001
文章: 902
PSN  IDGalaxy_leung
XBox Live GamertagGalaxyLeung
引用:
Originally posted by gtrr344 :
請問係邊度download ?
我都想玩
http://www.3dgamers.com/games/callofduty/
Galaxy 目前離線   回覆時引用此篇文章
舊 09-06-03, 11:30 AM   #10
gtrr344
Senior Gamer
 
註冊日期: Aug 2002
文章: 289
XBox Live GamertagNewbie Dog
引用:
Originally posted by 小櫻 :


http://www.3dgamers.com/games/callofduty/
thank you ~~~~
gtrr344 目前離線   回覆時引用此篇文章
舊 09-06-03, 12:50 PM   #11
dondon
Game Master
XBOX360必玩
 
註冊日期: Aug 2002
文章: 2,462
XBox Live GamertagDONNOLO
just download, 好好feel呀


__________________
NFL - now 635
dondon 目前離線   回覆時引用此篇文章
舊 09-06-03, 04:57 PM   #12
達比
God of Gamer
 
註冊日期: Jul 2002
文章: 6,036
有冇相..?
等retail 先..
達比 目前離線   回覆時引用此篇文章
舊 09-06-03, 05:16 PM   #13
其卵
Game Master
 
註冊日期: May 2002
文章: 2,825
引用:
Originally posted by 小櫻 :


我都玩左幾次..
真係正到暈..
希望出果時都係咁正
好似玩緊街機咁呀
好feel到震!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


__________________
We all live in the YELLOW SUBMARINE!!!!
YELLOW SUBMARINE!!!!
YELLOW SUBMARINE!!!!
其卵 目前離線   回覆時引用此篇文章
舊 09-06-03, 05:18 PM   #14
其卵
Game Master
 
註冊日期: May 2002
文章: 2,825
引用:
Originally posted by 達比 :
有冇相..?
等retail 先..
Click the Link and Call of Duty!!Soldier!!


__________________
We all live in the YELLOW SUBMARINE!!!!
YELLOW SUBMARINE!!!!
YELLOW SUBMARINE!!!!
其卵 目前離線   回覆時引用此篇文章
舊 09-10-03, 08:19 PM   #15
麥卡頓
Crazy Gamer
後現代激情街頭小混混
 
註冊日期: Oct 2002
文章: 1,282
係幾正,
但係你地玩既畫面係咪都係冇battle field咁清?


__________________
念佛無非念自心,自心是佛莫他尋。
麥卡頓 目前離線   回覆時引用此篇文章
舊 09-10-03, 08:39 PM   #16
其卵
Game Master
 
註冊日期: May 2002
文章: 2,825
引用:
Originally posted by 麥卡頓 :
係幾正,
但係你地玩既畫面係咪都係冇battle field咁清?
no
爆清
唔知咩雞尾酒engine黎
好激爽!!!normal既quality已經推到畫面恆哂..
high..extra果d完全係for市面最新既disply card


__________________
We all live in the YELLOW SUBMARINE!!!!
YELLOW SUBMARINE!!!!
YELLOW SUBMARINE!!!!
其卵 目前離線   回覆時引用此篇文章
舊 09-10-03, 11:16 PM   #17
麥卡頓
Crazy Gamer
後現代激情街頭小混混
 
註冊日期: Oct 2002
文章: 1,282
引用:
Originally posted by 其卵 :

no
爆清
唔知咩雞尾酒engine黎
好激爽!!!normal既quality已經推到畫面恆哂..
high..extra果d完全係for市面最新既disply card
我打battle field冇事,10on10都得,
但係打呢隻野好"質" ....


__________________
念佛無非念自心,自心是佛莫他尋。
麥卡頓 目前離線   回覆時引用此篇文章
舊 09-10-03, 11:19 PM   #18
其卵
Game Master
 
註冊日期: May 2002
文章: 2,825
引用:
Originally posted by 麥卡頓 :


我打battle field冇事,10on10都得,
但係打呢隻野好"質" ....
10 on 10??
=.=
我玩32 vs 32都無事
Geforce4 MX440...


__________________
We all live in the YELLOW SUBMARINE!!!!
YELLOW SUBMARINE!!!!
YELLOW SUBMARINE!!!!
其卵 目前離線   回覆時引用此篇文章
舊 09-10-03, 11:39 PM   #19
麥卡頓
Crazy Gamer
後現代激情街頭小混混
 
註冊日期: Oct 2002
文章: 1,282
我果張係
ATI MOBILITY RADEON 7500
16.0 MB
我都唔知係咩黎,跟機的…


__________________
念佛無非念自心,自心是佛莫他尋。
麥卡頓 目前離線   回覆時引用此篇文章
舊 09-11-03, 01:24 AM   #20
Galaxy
Insane Gamer
 
註冊日期: Dec 2001
文章: 902
PSN  IDGalaxy_leung
XBox Live GamertagGalaxyLeung
我用gf4 ti4200
好順..
冇咩問題
Galaxy 目前離線   回覆時引用此篇文章
舊 09-11-03, 02:30 AM   #21
達比
God of Gamer
 
註冊日期: Jul 2002
文章: 6,036
知前玩過demo..好靚,
隻game好真實,zoom 放大個時係用鎗框,唔會用肉眼放大
其他方面真唔錯..真係好正,期待retail..
達比 目前離線   回覆時引用此篇文章
舊 09-11-03, 04:39 PM   #22
SamTse
Ultimate Gamer
 
註冊日期: Jun 2002
文章: 3,870
PSN  IDSamars4160
XBox Live GamertagSamars
但係郁果陣準心會勁大..
唔係幾慣
SamTse 目前離線   回覆時引用此篇文章
舊 09-11-03, 05:44 PM   #23
oldletter
Crazy Gamer
 
註冊日期: Aug 2003
文章: 1,807
Wii U IDOldLetter
PSN  IDoldlet
XBox Live GamertagOldletter
我用5600
全部set High 都好順


__________________
WII U ID: OldLetter
oldletter 目前離線   回覆時引用此篇文章
舊 09-24-03, 05:29 PM   #24
麥卡頓
Crazy Gamer
後現代激情街頭小混混
 
註冊日期: Oct 2002
文章: 1,282
http://www.callofduty.com/main.html
有三個短片睇。
唔知大家有冇睇At The Enermy Gate呢

另外我想問下我張display係
ATI MOBILITY RADEON 7500 16.0 MB
唔知夠唔夠玩,
我對display呢家野唔係咁在行。


__________________
念佛無非念自心,自心是佛莫他尋。
麥卡頓 目前離線   回覆時引用此篇文章
舊 09-24-03, 09:51 PM   #25
T.A.K.U.R.O.
Junior Member
界限突破
 
註冊日期: Apr 2003
文章: 87
sniper battle in Stalingard, Russia?



引用:
Originally posted by 麥卡頓 :
http://www.callofduty.com/main.html
有三個短片睇。
唔知大家有冇睇At The Enermy Gate呢

另外我想問下我張display係
ATI MOBILITY RADEON 7500 16.0 MB
唔知夠唔夠玩,
我對display呢家野唔係咁在行。


__________________
I like Takuro
I like Hide
T.A.K.U.R.O. 目前離線   回覆時引用此篇文章
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