Games Animation Forum

返回   Games Animation Forum > GAF區 > 電視遊戲討論版

回覆
 
主題工具 顯示模式
舊 02-27-07, 09:20 PM   #1
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
MotoGP 07

神祕人1號 目前離線   回覆時引用此篇文章
舊 03-02-07, 08:30 PM   #2
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
MotoGP '07 Interview
http://www.gamespot.com/xbox360/spor...toplay=6166704

MotoGP '07 Official Trailer 1
http://www.gamespot.com/xbox360/spor...toplay=6166694
神祕人1號 目前離線   回覆時引用此篇文章
舊 03-02-07, 08:33 PM   #3
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
MotoGP 07 First Look
We saddle up in our look at the 2007 entry in the fast and furious motorcycle racing series.

By Brian Ekberg, GameSpot
Posted Mar 1, 2007 10:05 pm PT
http://www.gamespot.com/xbox360/spor...ml?sid=6166690

For the hardcore two-wheel videogame fans, the more than two-year wait between MotoGP 2 and MotoGP 3 on the original Xbox felt like a miniature eternity. Luckily the wait between the MotoGP 3 and its next-gen counterpart, last year's MotoGP 06, was merely a year. This was to be expected, of course, considering the game was a fairly literal port of the Xbox game. The good news is that it seems like the Climax development team are settling into an annual release schedule for the series, as we found out in our look at the upcoming MotoGP 07 for Xbox 360 at tonight's THQ press event.

Due for release in September of this year, MotoGP 07 continues the successful formula of real-world bikes, riders, and circuits in the grand prix mode, and fictional tracks and hot street bikes featured in the alternative street mode. Then of course there's the online racing, which has been the centerpiece of the series ever since the free demo disc of the first MotoGP shipped with the original Xbox Live accessory for the Xbox. For the 2007 version of the game, the team at Climax have touched on all three of these main areas of the game and the result is a game that looks quite a bit different than last year's.

First let's talk presentation or, as the development team likes to refer to it, the "spectacle" of racing on the MotoGP circuit. First and foremost, you'll notice an entirely new look to the menu system--one that ditches the staid style of the previous games for a whole new look and feel. The new approach seems to be set on providing you with lots of information--whether its track statistics in the loading screen, or a post-race telemetry wrap-up that will show you where you were fastest on the track, and where your riding could use some work.

The biggest change visually, however, is on the tracks themselves. The amount of detail trackside is truly impressive on all of the tracks we visited during the demo. The crowds that line the tracks and jam into the stadium seating on tracks like Shanghai and Laguna Seca make for excellent eye candy--and it's made all the better by the fact that each crowd member is a moving 3D model. Developers said they can pack as many as 100,000 virtual people in a track, with as many as 20,000 viewable at any given point in the race (depending on where you are on the course, naturally). The draw distance, too, has been greatly improved. At Laguna Seca, for example, you can look across the Andretti Hairpin from the front straight and see the rise of turn 5, something you pretty much couldn't do in the last game.

The intricacy and details in and around the race track make for a race experience that feels much more alive, with light and movement and color everywhere. Race at Donington Park (which is located close in the UK close to East Midlands Airport) and you'll see and hear jumbo jets coming in for a landing nearby. Racing at Laguna Seca, you'll see helicopters floating in the air, folks lighting trackside flares, tents and cars and trucks everywhere. In addition, because MotoGP 07 will feature 2007 liveries, rider rosters, newly regulated 800 cc bikes, teams, and schedule, the game will also include a new track added for the real 2007 season--Italy's Misano. While our first impressions of the track didn't leave us thinking it's the next Mugello or Phillip Island (in fact, it's long sections and super-tight turns reminded us a bit more of Estoril), it will definitely be nice to run an entirely new circuit in the game.

It's not just the grand prix tracks that have improved. While the extreme tracks featured in the game feature the same layouts as those in 06, they've been given visual upgrades as well. The Autobahn track, for example, now features intricate backgrounds and much-improved lighting effects; the Tokyo track has been enlivened with moving signs and more detailed buildings, both of which better reflect the neon landscape of the Japanese metropolis. In all, the environments and tracks in MotoGP 07 make the relatively static trackside environments in MotoGP 06 feel positively austere in comparison. And, according to developers, all of this detail won't come at the cost of frame rate. While they readily admitted 06 had its frame-rate problems, especially in the tightest turns, the development team is aiming for a solid 60 fps with all the trackside detail intact.

Beyond the visual improvements in MotoGP 07's extreme mode, you can expect to find more customization than ever before in the series. The bike lineup won't be classified by engine displacement capacity any more, as was the case in the previous games. Instead, extreme mode will feature 20 newly designed bikes for you to purchase and customize as you see fit. This will include your a paint and livery editor, as well as a host of parts such as brake pads, tires, engines and so forth, which will have both a cosmetic and performance-enhancing affect on your ride. While we didn't get to check out the customization tools for ourselves, it seems like there will be plenty for you to do on your way to creating your one-of-a-kind bike.

Of course, once you have your ride sorted out, you'll want to take it out online and put it up against the stiffest of competition. One of the most intriguing new features in MotoGP 07 will be pink slip racing online, where two riders put their bikes on the line in a winner-take-all competition. Obviously, with your two-wheeled heart and soul up for grabs, the stakes are raised considerably for online racing, and the development team is working to ensure that not only will you be able to know exactly who you're going up against (as well as weighing your chance for success via the game's seeding system), but doing their best to eliminate online cheating in order to create as level a playing field as possible. Here's hoping they get it right--because as nice as it would be to win someone else's bike, the last thing we want is for someone to jack our prized virtual possession using some cheap warp cheat.

From a gameplay standpoint, MotoGP 07 feels much like it's predecessors, with a more-accessible-than-you-might-think learning curve that lets you get on a bike quickly and make your way around the track, but dials up the difficulty as you begin shaving seconds off your lap time. The controls are still fully customizable, and you can assign any button or stick to whatever function you wish. In an effort to make the game more user-friendly, the developers have tried to add more visual feedback to the action on the track. This comes through in the corners especially, as your bike tires will more readily get loose if you take a turn too quick. At top speeds, the screen will shake a bit to indicate your pace and under heavy braking, your bike's back wheels will wobble a bit as your bike slows down. It's all designed to give you as much feedback as possible as you turn laps, looking to shave off that extra tenth.

Having loved the series since its inception, it should come as no surprise that we're very excited about the upcoming release of MotoGP 07. We're curious to see how some of the game's more ambitions features, such as the pink slip races, come out in the end, but it's clear the Climax team has already made a strong start so far. As the months pass leading up to the game's release in September, we'll be bringing you much more on the game, so stay tuned.

-GameSpot


神祕人1號 目前離線   回覆時引用此篇文章
舊 03-02-07, 09:06 PM   #4
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
MotoGP '07 'Skidding' gameplay HD

http://download.gamevideos.com/9706/...p_1280x720.wmv
http://download.gamevideos.com/9706/...p_1280x720.mov
http://www.gamevideos.com/video/id/9706
神祕人1號 目前離線   回覆時引用此篇文章
舊 03-23-07, 01:04 AM   #5
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898













神祕人1號 目前離線   回覆時引用此篇文章
舊 04-04-07, 11:53 PM   #6
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898

神祕人1號 目前離線   回覆時引用此篇文章
舊 06-30-07, 10:08 PM   #7
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898

神祕人1號 目前離線   回覆時引用此篇文章
舊 07-13-07, 09:03 PM   #8
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
E3 2007 Gameplay Montage

http://download.gametrailers.com/gt_..._gpmontage.wmv
http://download.gametrailers.com/gt_..._gpmontage.mov
E3 2007 Gameplay Montage HD
http://download.gametrailers.com/gt_...ntage_h264.wmv
http://download.gametrailers.com/gt_...ntage_h264.mov
神祕人1號 目前離線   回覆時引用此篇文章
舊 07-26-07, 11:06 AM   #9
破戒僧
God of Gamer
 
註冊日期: Nov 2003
文章: 8,090
3DS Friend Code3523 2002 7295
PSN  IDLeifeiPatrick
XBox Live Gamertagfpatrick
Demo出左
引用:
Demo: MotoGP'07
Content: MotoGP'07 Demo
Price: Free
Availability: Not available in Asia
Dash Text: [ESRB: E (Everyone) MILD LYRICS] Single & multiplayer 2 race demo of MotoGP '07 - the most spectacular motorsport in the world.
Size: 901.46 MB


__________________
莫問我是誰~!! ╮(﹀_﹀" )╭

無論你多接近神, 都依然係一個凡人, 別以為自己很了不起
破戒僧 目前離線   回覆時引用此篇文章
舊 09-01-07, 09:16 PM   #10
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
MotoGP '07 (X360)
Published by: THQ
Developed by: Climax Studios
Genre: Racing
Number of Players: 1-16
Release Date:
US: August 27, 2007
Europe: August 24, 2007
MSRP: $59.99
ESRB Content Descriptors: Mild Lyrics

Also Available On: PC, Wireless

MotoGP '07 Review
by Michael Pereira
http://xbox360.ign.com/articles/817/817266p2.html

Closing Comments
Let's get this straight: MotoGP '07 is a better game than MotoGP '06. It has more features, is more polished when it comes to the actual racing, and retains the same level of fun that is in all MotoGP games. However, the reason that it's not getting a higher score is because it doesn't do much to advance the series. The new additions and fixes are good to see (especially if you're a tuning fan), but a lot of them should have been in the previous games already. It seems like a small amount of effort was spent on undercooked modes just so they could claim a longer feature list on the back of the box. You'll still have a fun time, but here's hoping that MotoGP '08 is a bigger upgrade.

IGN Ratings for MotoGP '07 (X360)
7.0 Presentation
Slick menus hide some sloppiness. Is it so hard to write small explanations of the modes in the game?
8.0 Graphics
The bikes and riders are expertly done. As are the textures and new HDR lighting. Too bad a touch of slow down and those ugly pre-race cutscenes mar the game.
8.0 Sound
The bikes sound great, but the soundtrack doesn’t. The music repeats so often, you’d swear there are only 4 tracks. The Dashboard is your friend here.
8.5 Gameplay
A few tweaks were made to fine-tune the cornering, but the excellent control is as solid as ever.
7.5 Lasting Appeal
The game will last you a long time online, but it's not anything you haven't seen before in MotoGP '06. Really interesting if you like tuning, but if you don't...well, there's always next year.
7.7 Good OVERALL (out of 10 / not an average)
神祕人1號 目前離線   回覆時引用此篇文章
回覆


論壇跳轉

相似的主題
主題 主題作者 版面 回覆 最後發表
NEW:美國及日本全機種遊戲平均評分排名 神祕人1號 電視遊戲討論版 2 11-18-06 08:41 PM
GAF GFDM-CWM 團 第四十六章 『Mr.Orange』 真仔 街機心得交流討論區 1000 09-15-06 05:39 PM
2006-07球季轉會市場情報 艾莉娜 體育版 990 09-03-06 04:41 PM
[PS2]第一神拳2~Victorious Road圖片及影片,延期1/29發售 神祕人1號 電視遊戲討論版 36 01-27-04 11:55 PM


現在的時間是 10:58 AM


手機版 | APP版
Powered by vBulletin® 版本 3.8.3
版權所有 ©2000 - 2024,Jelsoft Enterprises Ltd. map
Games Animation Forum