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舊 09-07-07, 12:23 AM   #1
神祕人1號
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F.E.A.R. 2: Project Origin

Warner Bros. Interactive Entertainment Presents Project Origin
Fans Have Named the Sequel to Monolith’s Hit Game F.E.A.R.

http://home.businesswire.com/portal/...82&newsLang=en

BURBANK, Calif.--(BUSINESS WIRE)--Warner Bros. Interactive Entertainment will publish Project Origin, the videogame sequel to the hit game F.E.A.R., developed by Monolith Productions for the Xbox 360™ video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Games for Windows®. The name was chosen by the fans, as they submitted entries and then voted for the winning submission.

“Project Origin is the name we can stand behind since it was picked by the gaming community, and this game marks a new beginning for the franchise,” says Samantha Ryan, Senior Vice President, Production and Development, Warner Bros. Interactive Entertainment. “With the consoles and the PC, we’re dedicated to add a new game dynamic to the universe and build upon what the players loved about the original game.”

“Our team really enjoyed letting the fans drive the naming process, and we are excited to expand upon the work we began in the original game and establish Project Origin as a premier gaming franchise in its own right,” said Troy Skinner, Producer, Monolith Productions.

The sequel will continue the original game’s spine-tingling supernatural suspense story of an escalating paranormal crisis that threatens to destroy a major American city. At the center of the calamity is the mysterious Alma, whose rage against those who wronged her triggered a chain of events that have spiraled completely out of control. Now that she has free reign, the consequences will be unimaginable.

About Monolith Productions

Monolith Productions, a Warner Bros. Entertainment Company, is one of North America’s largest game development studios. Over the past 11 years, Monolith has risen to critical acclaim through an emphasis on delivering quality products such as Condemned: Criminal Origins, F.E.A.R., the No One Lives Forever franchise and Tron 2.0. Monolith currently has several projects in development, including the sequel to F.E.A.R.

About Warner Bros. Interactive Entertainment

Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Group, is a premier publisher, licensor and developer of entertainment content for the interactive space across all current and future platforms, including console, handheld and PC-based gaming. Leveraging the distribution, marketing and sales infrastructure within Warner Home Video, WBIE is a significant worldwide publisher for both internal and third party game titles.

© 2007 Monolith Productions, Inc. F.E.A.R. is a trademark of Vivendi Games, Inc. and is used only to identify the product. No sponsorship or endorsement by Vivendi Games, Inc. should be inferred from the use of that mark. “PlayStation”, “PLAYSTATION” and “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, Xbox 360, and the Xbox logos are trademarks of the Microsoft group of companies. All other trademarks and copyrights are the property of their respective owners. All rights reserved.

WB SHIELD: ™ & © Warner Bros. Entertainment Inc.

此篇文章於 09-09-08 09:59 PM 被 神祕人1號 編輯。
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舊 09-07-07, 12:36 AM   #2
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『F.E.A.R.』の続編正式名称は、『Project Origin』に決定
by riot_兄 @ 2007/9/7 01:00
http://www.gamespark.jp/modules/news/index.php?p=3605

人気ホラーFPS F.E.A.R.の新しい続編タイトル名称を、ユーザーのアイデアから選んでしまおう!という海外で開催されていたコンテストの内容を以前ご紹介しましたが、Dead Echo、Project Origin、Dark Signalという三つの最終候補から投票が行われ、この度、Project Originというネーミングに決定したことが発表されました。

オリジナルのF.E.A.R.を開発したMonolith Productionは、“F.E.A.R.”というタイトル名称の所有権が以前のパブリッシャーだったVivendiに残っているため、ゲームの内容も登場人物もすべて同じでありながら、続編では別のタイトル名称を選択せざるを得えませんでした。Project Originは、PS3、Xbox 360、Windows PCで2008年に発売予定。もしかして、Vivendiからもタイトル名は“F.E.A.R. 2”なのに中身は前作と全然違うゲームが発売されたりしたら、かんなり混乱してしまいそうですね。
(ソース: Shacknews) http://www.shacknews.com/laryn.x?story=48812
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舊 09-07-07, 07:26 AM   #3
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Project Origin The Naming Game
The follow-up to F.E.A.R. needs a name! What will it be?
http://download.gametrailers.com/gt_...gin_naming.wmv
http://download.gametrailers.com/gt_...gin_naming.mov
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舊 09-22-07, 08:07 PM   #4
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Exclusive Debut Trailer

http://download.gametrailers.com/gt_...ebut_slate.wmv
http://download.gametrailers.com/gt_...ebut_slate.mov
Exclusive Debut Trailer HD
http://download.gametrailers.com/gt_...slate_h264.wmv
http://download.gametrailers.com/gt_...slate_h264.mov
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舊 09-27-07, 10:39 AM   #5
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舊 09-27-07, 11:23 AM   #6
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睇見都覺得正呀


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舊 09-27-07, 03:43 PM   #7
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Monolith Production ?
開發xenosaga那間?


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舊 09-27-07, 06:34 PM   #8
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Monolith Production ?
開發xenosaga那間?
絕對唔係!!!

講返隻,希望舊時個d style的複製兵會出返來
照現在的圖看,敵人的design不太好看
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舊 09-27-07, 07:25 PM   #9
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Monolith Production ?
開發xenosaga那間?
唔係開發xenosaga果間

Monolith Productions
Founded in October 1994, in Kirkland, Washington, Monolith Productions became largely known for its LithTech Development System (which has evolved through several iterations across multiple generations of computers) as well as the games Monolith itself produced using the technology. Monolith Productions was acquired in 2004 by Warner Bros. Entertainment and currently develops projects across multiple platforms. Production partners have included Sega of America, Vivendi Universal Games, Disney Interactive, Fox Interactive, GT Interactive, and Microsoft.

Company Info
Web Site http://www.lith.com
Address P.O. Box 3268 Kirkland, WA 98083
Phone (206) 739-1500

See all: Games Published | Games Developed

Games Published
PC
Claw
Get Medieval
Gruntz
Maabus
Odium
Rage of Mages
Rage of Mages 2: Necromancer
Septerra Core: Legacy of the Creator
Shogo: Mobile Armor Division
Tex Atomic's Big Bot Battles

Games Developed
Dreamcast
Sanity - Aiken's Artifact

Macintosh
Aliens vs. Predator 2
Blood
No One Lives Forever
No One Lives Forever 2: A Spy in H.A.R.M.'s Way
TRON 2.0

PC
Aliens vs. Predator 2
Aliens vs. Predator 2 (demo edition)
Aliens vs. Predator 2: Gold Edition
Blood
Blood - Plasma Pak
Blood 2: Nightmare Levels Expansion
Blood II: The Chosen
Condemned: Criminal Origins
Contract J.A.C.K.
Contract J.A.C.K. (Demo)
F.E.A.R.
F.E.A.R. Gold Edition
F.E.A.R. Combat
F.E.A.R. Director's Edition
F.E.A.R. Extraction Point
Get Medieval
Gruntz
No One Lives Forever
No One Lives Forever 2: A Spy in H.A.R.M.'s Way
No One Lives Forever 2: A Spy in H.A.R.M.'s Way (demo)
No One Lives Forever 2: A Spy in H.A.R.M.'s Way -- Game of the Year Edition
One Unit Whole Blood
Project Origin
Sanity: Aiken's Artifact
Sanity: Aiken's Artifact (demo)
Shogo: Mobile Armor Division
TRON 2.0
TRON 2.0 (demo)
The Matrix Online

PlayStation 2
Aliens vs. Predator 2
The Operative: No One Lives Forever
Xenosaga Freaks

PlayStation 3
Condemned 2: Bloodshot
F.E.A.R.
Project Origin

Xbox
TRON 2.0: Killer App

Xbox 360
Condemned 2: Bloodshot
Condemned: Criminal Origins
F.E.A.R.
Project Origin
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舊 10-06-07, 08:27 PM   #10
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Demo Walkthrough (October 5, 2007)

http://streamingmovies.ign.com/xbox3...wmvlowwide.wmv
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舊 10-06-07, 09:31 PM   #11
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正呀!FEAR 都有爆,
呢隻一如以往,又要夜晚熄燈開 5.1 玩。


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舊 11-29-07, 06:22 PM   #12
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舊 12-22-07, 09:34 PM   #13
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此篇文章於 12-22-07 09:42 PM 被 神祕人1號 編輯。
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舊 02-19-08, 11:04 PM   #14
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《F.E.A.R.》續作《起源計劃》新遊戲畫面
來源: www.levelup.cn 時間:2008-2-19 編輯: 風間仁

本作是人氣靈異恐怖遊戲《F.E.A.R.》的次世代續作,最初曾被命名為《F.E.A.R.2》。遊戲將延續一代的主題和故事背景,圍繞著神秘的紅衣少女阿爾瑪以及一系列不可思議的超能力犯罪案件展開。前作中血腥、恐怖、瘋狂和惡毒的詛咒在本作中有增無減,能否從毀滅的邊緣拯救城市就在玩家的一念之間。



起源计划起源计划起源计划
起源计划起源计划起源计划
起源计划起源计划起源计划
起源计划起源计划起源计划
起源计划起源计划起源计划
起源计划


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舊 03-08-08, 09:54 PM   #15
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Project Origin Details
Get the latest on Monolith's follow-up to FEAR.

by Hilary Goldstein
http://ps3.ign.com/articles/857/857913p1.html

March 7, 2008 - Alma, the angriest little girl since Drew Barrymore in Firestarter, is back in Monolith's follow-up to FEAR. Though technically not a sequel, Project Origin continues the supernatural story with Alma loose on the world. We don't know a whole lot about the story yet, but the girl's presence can only mean bad things for those of us afraid of things that go bump in the night. A little bit more becomes known today thanks to a new trailer and interview with John Mulkey, lead designer for Project Origin. Enjoy.

IGN: How does the story in Project Origin connect to FEAR?
John Mulkey: The story of Project Origin picks up about 30 minutes or so prior to the explosive ending of the first game. Your team has been sent in to secure Genevieve Aristide in connection to the events that have transpired in the first game; that is when the containment facility from the first game explodes, taking out a good portion of the city and releasing Alma upon the world.





IGN: Is Alma's role more or less prominent than in the first game?
Mulkey: The threat Alma poses now that she is freed from containment is the central motivation in the game.

IGN: What are you doing that will keep people from saying, "Oh, this is just FEAR 1.5"?
Mulkey: We are concentrating on increased variety across the board and adding completely new gaming experiences like giving the player the opportunity to pilot a giant Powered Armor.

IGN: Monolith has said that we will see a greater variety of environments, yet the E3 demo was set in a hospital -- kind of been there, seen that. So what are some of the environments that will surprise people?
Mulkey: I think the destroyed cityscape will be a drastic change of pace from the generally claustrophobic first game.

IGN: How are you balancing the horror elements with the action moments? Is it more action-focused than FEAR or should we expect even more creepy moments?
Mulkey: We will continue to present a nice blend. Too much of any one thing, even a good thing, starts to wear thin if there is nothing to change things up. So it is not so much that it will be more action or more horror, it will be that the nature of both of those elements are ramped up in intensity.

IGN: One of the new elements added is the ability to interact with the environment. How does creating your own cover work?
Mulkey: We are trying to present a very simple rule set of interaction based on the situation. If an object is in the middle of a space, flip it over. If it is against a wall, slide it out or topple it. It is all controlled through a single press interaction.

IGN: What is Monolith doing to add some variety to enemies so we aren't killing that same nameless military guys again and again?
Mulkey: There will be a larger variety of enemies for one, and we are also tying the design of the enemies more closely to the environments they inhabit and the visual story telling they convey.

IGN: Can you talk a bit about the improvements being made to the AI?
Mulkey: At a high level we are increasing their understanding of the environment and the ways they can interact with, and use it to their benefit during combat.

IGN: Are we going to see any improvements or additions to melee combat?
Mulkey: We are reworking the melee from the first game to flow more smoothly, but not introducing a wholly new system. We felt that introducing a complex melee system would detract from the firearm focus of the game.

IGN: What are some of the new weapons we look forward to using?
Mulkey: I can't really spill the beans on the whole arsenal right now, but you can look forward to a combat laser rifle that slices enemies into pieces. 

IGN: Will any of the weapons from Extraction Point make it in to Project Origin?
Mulkey: No.

IGN: We know that you have the time-slowing powers from the get-go, but will you gain any new powers along the way?
Mulkey: No.

IGN: Is Project Origin sharing assets with Condemned 2? And if so, how does that benefit and/or hinder the game?
Mulkey: Making game assets can be very time consuming, so we have shared some set décor assets between the two games, but that's about it.

IGN: What are you doing to improve on multiplayer?
Mulkey: Unfortunately, I can't talk about multiplayer right now.

IGN: Are you worried that people will get confused because Project Origin is in the FEAR universe along with Sierra's sequel?
Mulkey: I think it is a risk, but I have confidence that Warner Bros. will do their best to get the word out there.
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舊 03-08-08, 09:56 PM   #16
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Trailer (March 7, 2008)
http://streamingmovies.ign.com/xbox3...wmvlowwide.wmv
http://xbox360movies.ign.com/xbox360..._qtlowwide.mov
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舊 03-08-08, 10:43 PM   #17
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fear最正就是氣氛
希望今次會更加吸引


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舊 03-14-08, 09:19 PM   #18
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舊 03-18-08, 10:32 PM   #19
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Project Origin 'Usability' HD

http://download.gamevideos.com/18023...2_1280x720.wmv
http://download.gamevideos.com/18023...2_1280x720.mov


Project Origin 'Introduction'

http://download.gamevideos.com/18022...1_1280x720.wmv
http://download.gamevideos.com/18022...1_1280x720.mov
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舊 03-23-08, 02:27 PM   #20
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Swingset Trailer
Mar 21, 2008
SD http://www.gametrailers.com/player/32138.html
HD http://www.gametrailers.com/player/32137.html


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舊 03-23-08, 05:02 PM   #21
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哇~段片氣氛真係幾正喎~~
睇怕360可能係我玩ga遊戲機裡買得最多槍game o既機~


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舊 03-24-08, 08:30 PM   #22
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睇完條片我似乎又要破財o勒rz........(又要換display card)


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GAF版友『飛燕』的畫作被「G-ZONE」盜用
講咁多做乜吖,係機迷既就去做返機迷應做既野啦#17837
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舊 03-24-08, 08:33 PM   #23
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wink

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睇完條片我似乎又要破財o勒rz........(又要換display card)
買啦買啦,
如果唔炒
我都會第一時間買。


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八仙果 目前離線   回覆時引用此篇文章
舊 03-25-08, 12:55 AM   #24
好實昭博
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買啦買啦,
如果唔炒
我都會第一時間買。
我再上的話唔係3870x2就係9800GX2架啦師兄......\/

PC版反而唔驚會炒/


__________________
------------------------------<!!女神FANS,忠心不二!!>------------------------------
-----------唔理得佢係乜野主機,有正GAME玩就係好機!!(但千玩萬玩,最好唔好玩翻版)------------
其實PSU頭30日是open beta-1)測試Server可承受的pressure和2)測試玩家可承受的pressure---by飛燕
GAF版友『飛燕』的畫作被「G-ZONE」盜用
講咁多做乜吖,係機迷既就去做返機迷應做既野啦#17837
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舊 04-03-08, 11:57 AM   #25
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Abomination Trailer

Abomination Trailer HD
http://www.gametrailers.com/download...ation_h264.wmv
http://www.gametrailers.com/download...ation_h264.mov
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