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舊 09-06-11, 06:15 PM   #626
D-Joe
Game Master
 
註冊日期: Mar 2005
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PSN  IDN2O1990
XBox Live GamertagN2O1990HK
引用:
作者: ahleung 查看文章
你就真係講晒了.......
「係就係唔係就唔係, 冇得認唔認」
咁呢個世界D網絡打手唔駛撈啦, 報紙雜誌唔駛寫鱔稿啦. 因為佢地只要係受顧寫野做假, 讀者就會知佢係假, 請佢地間公司無得唔認


兩個acc本來都無咩問題, 但最穿崩係discuss個acc又走去回uwants個post. 你諗下, 佢兩個都話片中係自己boss. 咁有兩個可能:
1. 佢地係兩個人黎, 係同事. 佢地分別去discuss同uwants開topic. 我之前講左了, 笑boss笑到up上youtube已經唔識死, 重要分工合作咁落力? 開完topic仲要互相推post? 佢地到底為乜?
2. 其實係同一個人. 咁即係佢嚮uwants開完topic再用另一個acc自己搭自己訕.

discuss個人已經認左果間就係休息室. 咁我上一個疑點就成立: 佢地大老細買Kinect番黎擺嚮休息室係長用. 但果間房根本無可能玩到 (就算CCTV魚眼鏡都無可能攪到差咁遠, 如果片中女人同電視真係相距有7呎, 佢身邊D景物已經壓到變晒形, 個女人自己都變左筷子).
果度唔夠7呎, 就算話個女人只係唔理kinect自跳自娛. 咁唔通全公司D人都係咁玩? 咁要部Kinect黎做咩?

嚮discuss post左去xbox區又點? 佢地都post左去uwants短片區同she.com啦. 細心google下可能post左仲多地方.

少人睇就唔係廣告? 咁呢個世界就無失敗既廣告了. 網上隱性廣告失敗既機會尤其高. 因為呢D viral 野好多時係靠抄起話題引人forward 開去. 佢炒唔起話題, 無人轉貼, 無人有興趣開條片睇, 咁咪少人睇囉. 咁唔代表佢唔會係廣告.

>>如果有人以為Kinect咁近距離就得但發現有問題你睇下點
如果有人因為呢條片 (表面上同M$完全無關既一條youtube片) 而買錯kinect, 可以點? 最多咪嚮youtube留comment鬧個拍片者做假囉. 仲可以點? 叫M$回水?
sorry,條友已經被炒
http://www.youtube.com/watch?v=9EOrSvtkEf0
關於最下一點,我同你講去消委會投訴絕對冇問題
唔細心既係你,我前面都有講,呢D片只會令人反感


__________________
沒存在感就是沒存在感

此篇文章於 09-06-11 06:25 PM 被 D-Joe 編輯。
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舊 09-06-11, 06:25 PM   #627
ahleung
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sorry,條友已經被炒
http://www.youtube.com/watch?v=9EOrSvtkEf0
關於最下一點,我同你講去消委會投訴絕對冇問題

係呀, 之前都有人話佢地邊可能咁樣玩自己boss. 佢地就話同個boss好friend, 個boss之前都偷拍過佢地, 所以佢地先偷拍番boss.
而家又俾人炒左

咁唔係無可能既. 我只能夠話佢地個故仔仍然係曲折離奇, 好多地方都唔合理. 至少距離問題仍然解釋唔到.


>>關於最下一點,我同你講去消委會投訴絕對冇問題
投訴邊個? youtube個拍片者?
ahleung 目前離線   回覆時引用此篇文章
舊 09-06-11, 06:28 PM   #628
D-Joe
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作者: ahleung 查看文章
係呀, 之前都有人話佢地邊可能咁樣玩自己boss. 佢地就話同個boss好friend, 個boss之前都偷拍過佢地, 所以佢地先偷拍番boss.
而家又俾人炒左

咁唔係無可能既. 我只能夠話佢地個故仔仍然係曲折離奇, 好多地方都唔合理. 至少距離問題仍然解釋唔到.


>>關於最下一點,我同你講去消委會投訴絕對冇問題
投訴邊個? youtube個拍片者?
緊係搵你去幫手啦,大偵探,講到咁多證據去證明呢個係M$既,屈上報紙實得架
距離問題解釋唔到就更加無可能係M$搵人拍,我講過好多次M$係唔會整呢種擺明既錯誤俾人令人買錯
單係個ac名u ar sucker名已經有問題啦
仲有我前面都有講,呢D片只會令人反感


__________________
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舊 09-06-11, 06:47 PM   #629
ahleung
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緊係搵你去幫手啦,大偵探,講到咁多證據去證明呢個係M$既,屈上報紙實得架
距離問題解釋唔到就更加無可能係M$搵人拍,我講過好多次M$係唔會整呢種擺明既錯誤俾人令人買錯
單係個ac名u ar sucker名已經有問題啦
仲有我前面都有講,呢D片只會令人反感
咁即係投訴唔到啦........

我一而再攞「網絡打手」黎做比喻, 就係想講: 呢個世界有好多宣傳手法係好卑劣架啦.
你都相信呢個世界係有公司請「網絡打手」亂講錯誤訊息誤導人架.
咁點解唔相信呢個世界係有公司會請人拍條youtube片誤導人買佢D產品呢. (而且我唔覺得呢條片係特登想誤導人. 我之前都講左我既睇法: 佢只係想sell kinect可以減肥, 但拍片時忽略左距離問題)

唉.......我退一步喇. 其實我地既睇法未必需要有衝突既.

我只係覺得呢條片係做假.
而你覺得M$唔係咁卑劣既公司.

咁就當呢條片係第3者拍出黎炒作話題玩野囉. 都唔係無咁既case, 可能為左提高自己知名度, 可能呃hitrate有其他用途.

我地齊齊收兵唔好再為呢條片免費宣傳啦

此篇文章於 09-06-11 06:51 PM 被 ahleung 編輯。
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舊 09-15-11, 11:09 AM   #630
IDGAF
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註冊日期: Sep 2002
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見Joystiq同IGN都出咗Zoom for Kinect的Review,
IGN重比到上10分的Masterpiece。

但我見好多香港用戶都用「中伏」嚟形容佢的效果,
究竟係香港的地方真係太細,定係買了次貨/翻版,
點解個結果會差咁遠的…

我自己本身屋企多數係房打XBOX360,
但要玩KINECT GAME我通常都成SET嘢(TV+XBOX360+KINECT)搬出客廳玩,
因為會玩得盡興D,唔駛擔心出抽擊動作時會撞傷手(以住試過係房玩Wii SPORTS打中櫃邊,痛到咩咁…)
但如果呢件ZOOM係WORK的話,
我都想買嚟係房玩下AVATAR KINECT、Child of Eden呢D較靜態集中上半身活動的GAME。


但係以我玩KINECT GAME的經驗,
就算隻GAME本身對KINECT前後的距離要求不大,
但係對左右空間的需求仍然唔細,
因為佢個遊玩空間,唔係長方形,係梯形的。

簡單講,如果你一個人雙手伸展「大」字企之後,
如果你向左右各踏一步,手指尖已經碰撞到室內的物件,
到正式玩的時候,就算透過ZOOM周邊輔助縮短個距離,
應該仍然係玩唔到,或者玩得唔夠盡興的吧?

有無版友可以CAP張使用ZOOM周邊後KINECT掃瞄你全身的設定圖睇下,
即係微調KINECT時果張綠色"鬼影"骨架圖。



http://www.joystiq.com/2011/09/14/ny...rks/#continued



Nyko Zoom for Kinect available now, works


The Nyko Zoom is a lens attachment for the Xbox 360 Kinect that simply, snugly connects over the front of the device. The $30 peripheral, which is available now, makes it so that players can stand about 40 percent closer to the Kinect. In other words, it allowed those with cramped, furnished living spaces, like most of the Joystiq team, to get their Kinect on.

If you don't need the Zoom for space-saving purposes, don't bother getting it. It won't help if you've already got ample area. It basically works by squishing and widening the playing field so, where a single-player game used to work optimally at about seven feet (nine feet for two players), it now functions well at four feet (six feet for two players). The playing field now ends at around eight feet with the Zoom, instead of ten feet without.

Games we tested (Dance Central, Your Shape and Kinect Adventures) worked as intended with the lens on. An awkward side-effect of the lens is that it does create what appears like dead space around the perimeter of your feedback screen (viewable on the dashboard and in some games), but if your body moves into those spaces it will still be recognized. The Zoom also creates slight distortions in the player's silhouette; again, the system still recognizes bodies and creates the correct vector skeleton of the player, it's more an issue of just noticing that it "doesn't look right," instead of it actually affecting games.

If you live in cramped quarters and the Nyko Zoom will let you properly play Kinect (or just avoid moving the furniture around to do so), the attachment is worth the investment.




http://ie.gear.ign.com/articles/119/1193646p1.html

Nyko Zoom for Kinect Review
With this new sensor add-on, your days of moving furniture are over.
The Kinect on my entertainment center is collecting dust. Not because of a waning interest on my part or a lack of compelling games to play, I simply don't want to endure the burden of rearranging my entire living room to use it. Call me lazy, but I'd rather not move my large couch out of view in order to engage in what is intended to be a fun, casual, and accessible experience.

At E3, however, Nyko introduced a glimmer of hope for Kinect-fueled entertainment in my cramped San Francisco apartment: the Zoom.

If you're unfamiliar with the Zoom, it's a simple plastic add-on that snaps onto your Kinect and through a series of integrated lenses shortens the distance required to get a full and accurate view of players by up to 40-percent.

Such a simple solution to one of the Kinect's biggest shortcomings warrants skepticism – if it was so easy to minimize the required play space, why didn't Microsoft do it?

After extensive testing, several clear tradeoffs became apparent.

Adding the Zoom to your Kinect does indeed reduce the necessary distance between players and the sensor, all the while maintaining the accuracy and performance of the unassisted configuration. Users can effectively interact with the Kinect with as little as 4-feet of distance when playing solo or at a minimum of 6-feet with two players, as promised.

Within the context of my apartment, which only has a distance of five or so feet between my entertainment center and couch, the reduced distance allows me to narrowly escape having to move my couch. While I still have to shift my coffee table, it's far less of an imposition.

So what's the downside? At a minimum, the augmented lenses slightly warp the edges of photographs taken with the Kinect. The more significant impact, however, is the Zoom's limited range. Enhancing the Kinect lens to get a wider view makes it harder to accurately track players at longer distances. Of course, if you have room to play at a distance greater than 7 or 8 feet, why do you need a Zoom anyway? Still, it's worth noting that the device must be removed to work effectively at longer distances.
For those like me though, who have a permanently limited play area at home, the Nyko Zoom is an add-on that will be a permanent installation.

The build is on-par with the Kinect sensor itself, down to the shade of its glossy plastic frame, and installation is simple -- just slide it on and wait for it to click into place. Removal is equally simple.

If you're tired of the hassle of shifting furniture to play Microsoft's controller-free gaming peripheral, you might want to consider picking one up.

10 Performance
As accurate and responsive as the unassisted Kinect.

10 Ease of Use
Snap-on and you're ready to go.

10 Value
For those in need, the Zoom is invaluable.

10
OVERALL Masterpiece







__________________
「前面有妖孽!」
「前面有油入!」

此篇文章於 09-15-11 11:12 AM 被 IDGAF 編輯。
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舊 09-15-11, 11:23 AM   #631
ahleung
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其實我本來都幾有興趣, 雖然我屋企玩到Kinect, 但要雙打始終要搬傢俬. 如果真係縮到距離就最好.

但聽到咁多負評之後我都唔敢買........

係囉, 點解剩係HK咁多bad review? 係咪HK市面有D係次貨/翻版?
ahleung 目前離線   回覆時引用此篇文章
舊 09-15-11, 01:19 PM   #632
hidetoshi981
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作者: ahleung 查看文章
其實我本來都幾有興趣, 雖然我屋企玩到Kinect, 但要雙打始終要搬傢俬. 如果真係縮到距離就最好.

但聽到咁多負評之後我都唔敢買........

係囉, 點解剩係HK咁多bad review? 係咪HK市面有D係次貨/翻版?
因為HK既屋太細﹐唔夠位玩囉


__________________
次世代主機全入手﹗﹗
Wii U美版
PS4 美版
Xbox one 美版
hidetoshi981 目前離線   回覆時引用此篇文章
舊 09-15-11, 01:30 PM   #633
ahleung
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因為HK既屋太細﹐唔夠位玩囉

關咩事. 我講緊Zoom for Kinect 喎.....

一般見人講既問題係加左之後 Kinect話太暗, detect唔到玩家. 同屋企幾大無關.

此篇文章於 09-15-11 01:33 PM 被 ahleung 編輯。
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舊 09-16-11, 08:37 PM   #634
IDGAF
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今期GAME WEEKLY都有做Nyko Zoom for Kinect 測評,
個結果係稍微有幫助。



--------------------------------------

UBI真係想做KINECT GAME第一廠?

Ubisoft's second wave of Kinect games: More casual, mainstream experiences

http://www.joystiq.com/2011/09/16/ub...-mainstream-e/


__________________
「前面有妖孽!」
「前面有油入!」
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舊 10-22-11, 11:04 PM   #635
IDGAF
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係HMV個網睇到11、12月都有幾多行版KINECT GAME出喎。

http://www.hmv.com.hk/specials/games_xbox_kinect.asp

ADVENTURES OF TINTIN (REQUIRES KINECT SENSOR: ASIAN VER) 丁丁歷險記
XBOX 360
Release date: 2011-12-31 - pre-order now
Games HK$309.00 (US$39.61 / £25.12)

BLACK EYED PEAS EXPERIENCE (REQUIRES KINECT SENSOR: ASIAN VER) 黑眼
XBOX 360
Release date: 2011-11-30 - pre-order now
Games HK$309.00 (US$39.61 / £25.12)

JUST DANCE: KIDS 2 (REQUIRES KINECT SENSOR: ASIAN VER) 舞力全開兒童版
XBOX 360
Release date: 2011-11-30 - pre-order now
Games HK$309.00 (US$39.61 / £25.12)

RAVING RABBIDS: ALIVE & KICKING (REQUIRES KINECT SENSOR: ASIAN VER)
XBOX 360
Release date: 2011-11-30 - pre-order now
Games HK$309.00 (US$39.61 / £25.12)

YOUR SHAPE FITNESS EVOLVED 2012 (REQUIRES KINECT SENSOR: CHI VER)
XBOX 360
Release date: 2011-11-30 - pre-order now
Games HK$309.00 (US$39.61 / £25.12)


__________________
「前面有妖孽!」
「前面有油入!」
IDGAF 目前離線   回覆時引用此篇文章
舊 10-23-11, 02:24 AM   #636
shodanng2
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玩Forza 4開Head Tracking時發現
Kinect個感應器放上電視上高
會好過放上檯面好多
坐近D都會detect到

之前玩MJ都係咁
Kinect個感應器放高D
會近D都detect到對腳
shodanng2 目前離線   回覆時引用此篇文章
舊 10-24-11, 04:50 PM   #637
david
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__________________
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---
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---
NS CC:Morphus X300
david 目前離線   回覆時引用此篇文章
舊 10-25-11, 04:28 AM   #638
IDGAF
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[免費KINECT GAME]Air Band

唔知點解原本定價240MS POINT的KINECT FUN LABS小遊戲Air Band,
宜家變成免費了~!
我估可能係KINECT發售一週年(因為都接近一年了)的優惠嚟吧。

大家都係快手下載咗先好了~!

http://marketplace.xbox.com/zh-HK/Pr...081b?cid=SLink

Air Band
發行日期: 22/8/2011
大小: 406.23 MB
Air Band 是單人或雙人的 Kinect 遊戲,您的房間將變成舞台,而您將成為樂壇的超級巨星!




__________________
「前面有妖孽!」
「前面有油入!」
IDGAF 目前離線   回覆時引用此篇文章
舊 10-25-11, 04:51 AM   #639
IDGAF
The One
 
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文章: 31,556
補充少少,隻Air Band其實都有50G成就分可以解的,
而且睇資料比之前幾隻同樣是免費的Kinect Fun Labs系列小遊戲都要易…

http://www.xbox360achievements.org/g...ir-band/guide/


__________________
「前面有妖孽!」
「前面有油入!」
IDGAF 目前離線   回覆時引用此篇文章
舊 10-25-11, 09:44 AM   #640
ahleung
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引用:
作者: 機場美少年 查看文章
唔知點解原本定價240MS POINT的KINECT FUN LABS小遊戲Air Band,
宜家變成免費了~!
我估可能係KINECT發售一週年(因為都接近一年了)的優惠嚟吧。

大家都係快手下載咗先好了~!

http://marketplace.xbox.com/zh-HK/Pr...081b?cid=SLink

Air Band
發行日期: 22/8/2011
大小: 406.23 MB
Air Band 是單人或雙人的 Kinect 遊戲,您的房間將變成舞台,而您將成為樂壇的超級巨星!


thx, 已"買"
ahleung 目前離線   回覆時引用此篇文章
舊 10-25-11, 12:22 PM   #641
三刀流路飛
Game Master
海盜王
 
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XBox Live GamertagEddie829
引用:
作者: 機場美少年 查看文章
唔知點解原本定價240MS POINT的KINECT FUN LABS小遊戲Air Band,
宜家變成免費了~!
我估可能係KINECT發售一週年(因為都接近一年了)的優惠嚟吧。

大家都係快手下載咗先好了~!

http://marketplace.xbox.com/zh-HK/Pr...081b?cid=SLink

Air Band
發行日期: 22/8/2011
大小: 406.23 MB
Air Band 是單人或雙人的 Kinect 遊戲,您的房間將變成舞台,而您將成為樂壇的超級巨星!


唔該晒
free!!!
三刀流路飛 目前離線   回覆時引用此篇文章
舊 11-01-11, 11:45 AM   #642
ahleung
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宣傳片, 話 Kinect改變緊世界

ahleung 目前離線   回覆時引用此篇文章
舊 11-01-11, 11:53 AM   #643
破戒僧
God of Gamer
 
註冊日期: Nov 2003
文章: 8,090
3DS Friend Code3523 2002 7295
PSN  IDLeifeiPatrick
XBox Live Gamertagfpatrick
唔知m$會唔會買佢地個concept integrate入powerpoint呢...


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破戒僧 目前離線   回覆時引用此篇文章
舊 11-01-11, 05:05 PM   #644
IDGAF
The One
 
註冊日期: Sep 2002
文章: 31,556
[免費KINECT GAME]Mutation Station

可能又是因為KINECT發售一週年的優惠嚟。

http://marketplace.xbox.com/zh-HK/Pr...0650?cid=SLink

Mutation Station
發行日期: 30/10/2011
大小: 158.50 MB
快來用 Mutation Station 把您的身體變形成有趣的樣子,讓 Kinect 把客廳變成遊樂場!




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IDGAF 目前離線   回覆時引用此篇文章
舊 11-02-11, 12:26 AM   #645
IDGAF
The One
 
註冊日期: Sep 2002
文章: 31,556
Kinect Effect
段宣傳片有無咁誇呀…
拆炸彈?!




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IDGAF 目前離線   回覆時引用此篇文章
舊 11-02-11, 01:57 AM   #646
hortse
Senior Gamer
 
註冊日期: Apr 2005
文章: 113
很明顯就係廣告啦, 都唔明D人死牛一面頸為乜. 段片想帶出玩kinect可減肥的訊息.
hortse 目前離線   回覆時引用此篇文章
舊 11-02-11, 10:00 AM   #647
ahleung
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註冊日期: Jun 2002
文章: 28,498
引用:
作者: hortse 查看文章
很明顯就係廣告啦, 都唔明D人死牛一面頸為乜. 段片想帶出玩kinect可減肥的訊息.
o下.......? 做手術, 拆炸彈, 同減肥有咩關係?

段片係想話 Kinect 仲有好多發揮空間o者.
ahleung 目前離線   回覆時引用此篇文章
舊 11-02-11, 10:38 AM   #648
hortse
Senior Gamer
 
註冊日期: Apr 2005
文章: 113
引用:
作者: ahleung 查看文章
o下.......? 做手術, 拆炸彈, 同減肥有咩關係?

段片係想話 Kinect 仲有好多發揮空間o者.
Oh sorry, I mean the female boss 跳舞失控 one
hortse 目前離線   回覆時引用此篇文章
舊 11-04-11, 02:29 PM   #649
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
原來 M$ 開始推商業用途, 唔怪得整條 Kinect Effect trailer
http://gnn.gamer.com.tw/4/59284.html
ahleung 目前離線   回覆時引用此篇文章
舊 02-28-12, 05:44 PM   #650
david
The One
 
註冊日期: Mar 2002
文章: 20,716
Microsoft demonstrates Kinect-enabled shopping cart

by Richard Mitchell (9 hours ago)


If you've dreamed of a day when your shopping cart could slowly stalk you, as you peruse the aisles at your local Whole Foods, Microsoft is one step ahead of you. The company recently demonstrated a prototype of a Kinect-enabled shopping cart. Employing a monitor, a motor and a Kinect sensor, the cart can recognize a membership card, pull up a customer's shopping list and scan objects as they are placed in the cart. What's more, the cart will dutifully follow a customer around the store.

As demonstrated in the video above, the cart can even identify user preferences -- in this case, warning Microsoft's Aaron Greenberg that he picked up the wrong type of spaghetti (apparently he's going gluten free). Best of all, the cart allows customers to immediately pay for their purchases using a stored account, thus negating the need to stand in the checkout line (unless you want help bagging your groceries ... but you brought your own bags, right?).

We're all for a future of hyper-intelligent (and hyper-expensive) shopping carts but, if said future doesn't include checkout lines, how will we keep up with the life and times of Angelina Jolie?


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