The package, unveiled on Nintendo Treehouse Live and Nintendo of America's Twitter account, features cover art that calls back to Metroid 2's box. Plus, the special edition offers a"Samus Archives Sound Selection" CD.
Metroid: Samus Returns (Mercury Steam, Metroid 2 reimagining, 9/15) announced for 3DS
Gameplay Details:
2.5D graphics
Based on Metroid II, you still have the Metroid counter
Rather than the old rumbling earthquakes, there are Chozo gates where you place
Metroid DNA obtained from killed Metroids to modify the world
Free aiming of the beam rather than being locked to angles (audio cue and highlight when pointed at enemy)
Pickups now automatically pulled in without charge beam
A melee move that can be used to counter and stun enemies that get too close to you or charge you, boss fights have QTE counters and finishers
Enemies killed after counters will drop more pickups
Some bosses will have sparkles that briefly appear that, if hit, will drop health/missiles mid fight for you
Beam switching (power and ice shown)
Place colored pins on the map
Fast travel points known as teleport stations
"Aeion abilities," powers that have to be replenished with pickups similar to health and missiles
One example is a pulse that outlines unexplored parts of map in a 10x10 grid around you and will highlight things like bombable blocks on the current screen
Another is a shield that powers up your melee and absorbs damage in exchange for draining your Aeion meter