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電視遊戲討論版>[PC] Kingdom Come: Deliverance | 真實系第一身中世紀 Open World RPG | 交響樂團背景音樂 | 100萬突破
( ゚ω゚)? 01:33 AM 12-20-13
Warhorse Announces Kingdom Come: Deliverance ~ PC & Next-Gen Platforms






kingdomcomerpg.com




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Alucard_Lam 02:15 AM 12-20-13
wow!! 看上去非常不俗!
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冬霜之子lucky 10:26 PM 12-20-13
又係大作冇人理..................呢隻野來頭不少,CRY引擎開發,參照史實既中世紀神聖羅馬帝國背景,開放式世界RPG,主觀視點技術式戰鬥,加上預告片真的很漂亮,值得期待。
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( ゚ω゚)? 09:43 PM 01-22-14
Kingdom Come: Deliverance Kickstarter Campaign Launched




Kingdom Come: Deliverance's Kickstarter








The Game and Its Features

A first-person, open world, realistic RPG that will take you to Medieval Europe in a time of great upheaval and strife. A humble, young blacksmith loses everything to war. As he tries to fulfill the dying wish of his father, Fate drags him into the thick of a conspiracy to save a kidnapped king and stop a bloody conflict. You will wander the world, fighting as a knight, lurking in the shadows as a rogue, or using the bard’s charm to persuade people to your cause. You will dive deep into a sweeping, epic, nonlinear story from Daniel Vávra, an award-winning designer from the Mafia series. Our unique, first-person combat system lets you wield sword or bow in both one-on-one skirmishes and large-scale battles. All of this - and more - brought to life beautifully with next-gen visuals delivered via Cryengine.

Summary

• Planned platforms: PC, Xbox One, PS4, Mac, Linux

• Release date: Q4, 2015 on PC, Max and Linux

• Approx. gameplay time: 30 hours (Act 1), 70+ hours (all 3 acts)

Features

Non-linear story lets you choose between being a villain or a savior. Every quest can be solved in multiple ways.

A revolutionary combat system based on inverse kinematics, the only one of its kind to offer a rich, authentic yet easy-to-control, first-person melee experience. Based on actual 15th century fighting techniques and designed in cooperation with medieval martial arts experts.

Improve your character. Different play styles - warrior, rogue or bard - can be mixed and matched as you see fit. You can develop your skills, earn new perks, and fine-tune your equipment.

Large realistic, medieval-themed, open world landscape covering 3.5 square miles and 30 hours of gameplay (in first act, out of 3 total).

Lead the charge in enormous, open field battles and sieges. You are no superhero. If you’re going to take on an army of enemies, you better find one of your own to back you up.

Take a trip through the Middle Ages: Traverse sprawling cities, magnificent castles, towering, dark forests, and muck-strewn villages.

Discover this huge world from horseback or on foot. If you can see it, you can visit it.

A dynamic world comes alive. Every inhabitant plays a role in their communities, and as night follows day, you can watch people work, help them when needed, or try to interfere in their routine and see what happens.

Build relationships with characters, become a criminal or a local hero, seduce local women, threaten your enemies or pardon vanquished opponents.

Create your own weapons, cook, brew up potions, or dig around for silver. All crafting occurs in-game, using clever mini-games, rather than boring, soulless menus.




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wongmspk 11:18 PM 01-22-14
年尾又有一大作
睇黎同skyrim相類似既game黎?
都係open world

原本都1516買唔買ps4住
因為無skyrim 但咁搞法...
都唔知等唔等薄機(雖然都係有排之後既事...
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( ゚ω゚)? 09:17 AM 01-23-14
係下年年尾喎
作者: wongmspk:
年尾又有一大作
睇黎同skyrim相類似既game黎?
都係open world

原本都1516買唔買ps4住
因為無skyrim 但咁搞法...
都唔知等唔等薄機(雖然都係有排之後既事...

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( ゚ω゚)? 11:23 AM 01-23-14
勁,1日已經去到超過目標1半

6,219
Backers


£186,325
pledged of £300,000 goal


28
days to go

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whassupbun 04:48 PM 01-23-14
作者: ( ゚ω゚)かおもじさん:
勁,1日已經去到超過目標1半

6,219
Backers


£186,325
pledged of £300,000 goal


28
days to go
幾特別, 佢依家整個kickstarter唔係籌旗, 唔係籌經費開發費, 開發組背後已經有投資者可以支付一切費用; 依家既目的只係想大家證明比投資人/發行商睇隻game係有市場

作者: :
After seeing our trailer, you might ask: “why are we here? This is a big, expensive game that’s sure to cost a lot of money, right? Does no major publisher want it? This sounds suspicious.” The answer to those questions might surprise you.

Warhorse is a comparatively small studio. We now have about thirty people, and it took us more than eighteen months to develop what you've just seen. All this time, we’ve been funded by a private investor, to the tune of almost 1.5 million dollars in total. We hope the product you’ve seen reflects that.

Our plan was to develop a prototype, pitch it to publishers, and finish development with the subsequent money. We tried to do it that way (and you can read about our experiences on our blog), but in essence, even though everybody we met commended our work, praised our game’s visuals, and believed in our ability to deliver, negotiations would inevitably hit a dead end at the point where the publishers' marketing departments got involved. Why?

"Your game is too niche. There’s no magic. People want wizards and dragons."

We beg to differ. The response from players has always been great. We think gamers like history – look at the success of Total War, Assassin's Creed, Mount and Blade, and Red Dead Redemption. There is no medieval first-person RPG out there, but it does not necessarily follow that nobody wants one - only that there is no easy box for marketing to pigeonhole it in.

Our investor is strong and capable of funding the complete development of our project. But he does not follow the game industry very closely, and needs proof that publishers and marketers are wrong about our game - that you are indeed interested in a mature, medieval RPG that emphasizes freedom and authenticity. And so we stand, as a studio, at a crossroads. Either those naysayers are right, and there truly is no desire for the game we are making, or we are right. Either way, we think Kickstarter is a great way to find out.

The sum we are asking for is about ten percent of our total budget; for our investor, however, it is proof that there is real demand for the game, and that there is a point to keeping it funded. Every extra dollar will allow us to make the final product that much better because it means more money for development and more support from our investor.

Should our Kickstarter campaign fail, it will mean that we were wrong, that there is no interest to play a game with the atmosphere of Braveheart, and that we will have to start considering working on some mobile MMO, because that's where the money is these days (or so everybody tells us). We are, however, positive that our instincts are right.

So help us to make our vision a reality. Help us to make not the 176th free-to-play mobile RPG MMO Elven village-builder with DIAMONDS™, but to make the kind of unique, engaging experience we think you’d like to play

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whassupbun 05:13 PM 01-24-14
And so it happens, just 36 hours into our Kickstarter campaign we have reached our goal!


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wongmspk 04:17 PM 01-23-14
作者: ( ゚ω゚)かおもじさん:
係下年年尾喎

當我無講過
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Pandahahaha 11:35 PM 01-22-14
睇黎係真實系,唔洗打d 怪物
片就好正,不過應該冇中文版……
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holsety 09:19 PM 06-05-15
超期待cryengine
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( ゚ω゚)? 08:42 AM 03-13-16



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( ゚ω゚)? 08:54 PM 06-02-17

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holsety 08:09 AM 06-03-17
期待進一步消息
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( ゚ω゚)? 01:32 PM 06-11-17

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風間鈴木仁 02:33 PM 12-21-17
http://www.4gamer.net/games/222/G022269/20171221030/

「Kingdom Come: Deliverance」のリアルなステルスアクションを紹介する最新トレイラーが公開


 Warhorse Studiosは,2018年2月にリリース予定のオープンワールド型アクションRPG「Kingdom Come: Deliverance」(PC / PS4 / Xbox One / Mac)の最新トレイラーを公開した。
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Sar8 11:02 AM 02-14-18
steam版已出,PS4睇來冇行
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hkfaker 11:48 AM 02-14-18
$429........

https://www.microsoft.com/zh-hk/stor...miu2qzwyljlg)()
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holsety 01:41 PM 02-14-18
ps4下載版。試左陣,下下伸手執垃圾好麻煩。。點樣知幾時肚餓,重未睇慣食物情報,又新鮮度又營養。
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nosaj31 04:59 PM 02-16-18
想買, 可惜香港psn無
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Lamsze 11:35 PM 02-16-18
想玩,可惜得英文
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nosaj31 08:06 PM 02-20-18
香港PSN突然出左,一陣番屋企買先

不過都係無中文
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whassupbun 09:14 AM 02-21-18
PSN $479...
上PA買美版$467.92
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hkfaker 09:32 AM 02-21-18
作者: whassupbun:
PSN $479...
上PA買美版$467.92
PA 個價其實已經貴過人,但香港psn 啲新/舊嘅遊戲(中文化更甚)定價就更離地~
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