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舊 08-13-14, 01:32 AM   #1
( ゚ω゚)?
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The Tomorrow Children

http://www.ign.com/articles/2014/08/...ildren-for-ps4

Gamescom: Q-Games Announces The Tomorrow Children For PS4

Share.
Work together, comrade!
By Colin MoriartyToday, Q-Games revealed its brand-new game. It's called The Tomorrow Children, and it was created in association with Sony Worldwide Studios. It will be exclusive to PlayStation 4.






Unlike many of Q-Games' recent titles -- think of the PixelJunk series on PlayStation 3 -- The Tomorrow Children is 3D. It has the same look and charm of PixelJunk titles, however, although it's created around a unique twist that seems to be most reminiscent of Minecraft.
With Soviet-style music playing in the background, the game appears to be about cooperating with other characters to mine strange artifacts. The trailer above will explain more. Hopefully we'll get our hands on it soon.


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲課金.抽rare有咁難得咁難,卡有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.

此篇文章於 08-14-14 01:59 PM 被 ( ゚ω゚)? 編輯。
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舊 08-13-14, 07:50 PM   #2
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http://www.dualshockers.com/2014/08/...e-info-shared/

PS4 Exclusive The Tomorrow Children Uses New Ray Tracing Tech with Real Reflections; More Info Shared

by Giuseppe Nelva (1 hour ago) 2 @abriael
PS4News


Today at Gamescom I sat in a presentation in which Q-Games President Dylan Cuthbert shared more details about the lovely PS4 exclusive The Tomorrow Children, which was introduced yesterday with an impressive trailer.
Here’s a summary of the information he provided about the game:
  • The Tomorrow Children uses a new lighting technology named Cascaded Voxel Cone Ray Tracing, which allows to simulate lighting in real time, and uses actual real reflections, and not screen space reflections like most games.
  • The trailer released tomorrow was completely in-game.
  • The game is set in Soviet Russia after an experiment has gone terribly wrong, almost completely wiping out humanity.
  • The players are clones working under a mysterious deus ex machina named “The Administrator.”
  • The game is online, and the developers plan to have between 50 and 100 players playing together in the same town.
  • The game’s world is made by the town and by the island, where players go to labor and fight monsters.
  • Every thhing you do gets recognized by the labor office, and you get recognition point that you can use for perks and new weapons, improving your status in the community.
  • When enemy creaqtures attack,players collaborate to repel them. When they are dead, they can be mined to find crystals (used to expand the town) or matrioskas that contain humans who can be restored.
  • When the monsters manage to destriy a building of the town, players can chip in to rebuild it.
  • Resourced mined are a mix of procedurally generated and manually placed.
  • There’s a voting system planned, where players can participate to an election to become mayor of the town. Bribes are also involved to improve the odds.
One thing is for sure: The Tomorrow Children is definitely one of the most interesting games introduced at Gamescom. Cuthbert promised more info in a month or two, so stay tuned.


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲課金.抽rare有咁難得咁難,卡有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
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舊 10-25-14, 01:07 PM   #3
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Q-Games details visual tech behind The Tomorrow Children, first gameplay footage








Creating the beautiful, ground-breaking visuals of The Tomorrow Children on PS4

Hi everyone, today I’m going to talk a little about the tech behind The Tomorrow Children. Hopefully you’ve all seen the trailer and are wondering how the glory we managed to get that crazy surreal look we have.

When the project started we had a meeting with Mark Cerny and he said “I want Q-Games to do something that’s a little…outside the box”. So I took that to heart and decided to use the PS4′s awesome compute power to drive three things: Cinematography, Lighting, and Geometry.

Cinematography

So I immediately drove the technology towards “cinematography” which I think is a much more visually stunning style compared to CG that strives to be realistic. Realistic graphics give us directly what we can see, but cinematography also gives us what we imagine we’re seeing. So for example if you are looking at a green field on a cloudy day, the raw photons hitting our eyes are actually a bit of a dull green but the brain’s imagination (and this is different for every person) spruces up the image we are seeing, making it more stimulating and exciting.

Pretty much every movie you have ever seen has gone through this kind of ‘colour grading’ process, the most recent ‘fad’ of which is a process called ‘orange-teal’ which boosts orange in the highlights and blue in the shadows plus a number of other tweaks. Recent TV series such as Breaking Bad, Utopia and True Detective rely on this heavily to set up atmosphere and scene tone.

So I thought to myself, why not do this for games too – but not via a few simple ‘tone mapping’ parameters, let’s go the whole hog and create a professional cinematic colour grading process. And we have two major advantages over cameras and their sensors. The first is that a modern 3D pipeline generates a larger dynamic range of colour which gives us more freedom, and the second is that we have ‘Z’ information for every pixel which lets us introduce Z as a parameter into the colour grading process. This lets us do things such bring up black levels in the distance, or even swizzle colours around a little based on distance from the camera.

Lighting

Okay, with that cinematic feel to everything, we started investigating how to get a ‘pre-rendered’ look to our 3D in realtime and we decided we were going to have to go all out and do something that no-one is doing. So we researched and invented something called ‘cascaded voxel cone ray tracing’. The concept is a little complex but it involves calculating and storing light and its direction around the player as she moves in ever increasing cascades of data.

Because we have volumetric data (the voxel cone part) it means we can bounce light around fairly cheaply and any one pixel on the screen has up to three bounces of light hitting it, and from all directions too. Now, by the third bounce, the light is quite diminished in power but it makes that subtle difference that tricks the eye into thinking it is looking at something with true presence.

Interestingly most Pixar-style CG movies that you have seen are only using one bounce and although they beat us in detail because they can spend 30 minutes or more rendering one frame, our lighting is a lot more subtle and effective. For example, we can move a big red object around in real time and watch the sunlight reflecting off of it bounce onto the surrounding objects, and then watch that light bounce again onto other nearby objects that wouldn’t normally be lit (indirect lighting).

Geometry

Finally, we needed some other new tech to build the game around so we started looking into techniques to do deformable landscapes. We wanted something you could dig and mine, or create shapes in but we didn’t want anything too strongly grid based; we wanted it to feel more real. So we went with something called Layered Depth Cubes, which is a way to represent the world without using polygons. Instead, it’s represented as volumes, which are then converted to polygons as needed (for example if the player goes near them and they need to be actually drawn on screen).

The benefit of not using polygons means the data is far easier manipulate and we can do boolean options (addition/subtraction) on the data to cut out holes or to add details and the whole structure remains solid and intact.

The added advantage of course is this all ties in with the lighting above to give it quick, easy-to-access data structures to bounce its light through!

These are just three areas of technology we’ve created for The Tomorrow Children and without the amazing power under the hood in the PS4 none of them would be possible. The future of 3D graphics is here and it is beautiful!

Dylan Cuthbert - President and Executive Producer, Q-Games

blog.eu.playstation.com


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲課金.抽rare有咁難得咁難,卡有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
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舊 10-28-14, 05:44 PM   #4
『庭』
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舊 11-07-14, 05:58 PM   #5
wahz
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舊 11-07-14, 07:21 PM   #6
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舊 11-07-14, 09:30 PM   #7
wahz
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其實都冇買過乜嘢, 剩係
Diablo
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舊 11-09-14, 10:26 PM   #8
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舊 12-08-14, 12:54 PM   #9
安安
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https://www.youtube.com/watch?v=IhDf5wdIFbE Gameplay Demo - PSX 2014
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舊 12-23-14, 09:13 PM   #10
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__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲課金.抽rare有咁難得咁難,卡有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
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舊 12-06-15, 07:15 PM   #11
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https://www.playstation.com/en-us/ga...-children-ps4/

Closed Beta Details



Register today to secure your closed Beta access. Must be 18 years old and have a valid United States or Canada PSN account.
Beta Dates: January 21-23, times TBD (subject to change)
Bonus: All Beta participants will receive an exclusive costume for the full game (seen to the right)

SIGN UP NOW




__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲課金.抽rare有咁難得咁難,卡有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
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舊 12-08-15, 11:56 PM   #12
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舊 12-09-15, 06:35 PM   #13
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__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲課金.抽rare有咁難得咁難,卡有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
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舊 12-09-15, 06:40 PM   #14
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根本時間每日都唔夠洗......

d game 唔好一齊出好冇.??
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舊 06-04-16, 01:11 PM   #15
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玩玩吓會諗起「勞動帶來自由」(德語:Arbeit macht frei)
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舊 06-04-16, 02:37 PM   #16
holsety
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為左Test 而消費。。隻game有咩甘巴閉


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究竟是誰發明垃圾手遊
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舊 06-04-16, 07:31 PM   #17
wing
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為左Test 而消費。。隻game有咩甘巴閉
本來有興趣, 玩過一陣beta, 算罷拉


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小小gamer網誌重新開張 !
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舊 06-05-16, 01:10 PM   #18
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本來有興趣, 玩過一陣beta, 算罷拉
其實唔知道玩咩

感覺不好

可以了


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此篇文章於 09-07-16 06:31 PM 被 風間鈴木仁 編輯。
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舊 06-05-16, 08:23 PM   #19
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舊 06-06-16, 12:43 AM   #20
holsety
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去左美服download.
充滿共剷特色。
黑工童工
想點。
點樣有駕駛執照?

但係好game


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究竟是誰發明垃圾手遊

此篇文章於 06-06-16 01:38 AM 被 holsety 編輯。
holsety 目前離線   回覆時引用此篇文章
舊 09-07-16, 04:45 PM   #21
holsety
Game Master
http://www
 
註冊日期: Oct 2003
文章: 2,669
有冇人入創建包,供d人玩免費w


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究竟是誰發明垃圾手遊
holsety 目前離線   回覆時引用此篇文章
舊 09-07-16, 08:55 PM   #22
冬霜之子lucky
Insane Gamer
 
註冊日期: Feb 2007
文章: 536
其實現在係咩情況???完全冇媒體報導????
冬霜之子lucky 目前離線   回覆時引用此篇文章
舊 09-07-16, 09:38 PM   #23
pureman
Crazy Gamer
 
註冊日期: Dec 2005
文章: 1,467
PSN  IDpureman
我都想知
未有review
創建包要155, 但佢講到遲d 會係免費game 咁?
pureman 目前離線   回覆時引用此篇文章
舊 09-07-16, 10:30 PM   #24
holsety
Game Master
http://www
 
註冊日期: Oct 2003
文章: 2,669
我淨係想玩,並不想要成為中產。

目前Server 有火車彈game bug.


__________________
究竟是誰發明垃圾手遊
holsety 目前離線   回覆時引用此篇文章
舊 09-08-16, 09:45 AM   #25
舞風
Insane Gamer
仆直艾蕾卡
 
註冊日期: Jun 2005
文章: 750
PSN  IDRENTON_NIRVASH
XBox Live GamertagPROJECT EUREKA
日PSN 比錢買咗建国者パック因為太夜返屋企玩咗半個鐘左右
我覺得其實幾好玩,隻GAME係做齒輪,唔鐘意玩呢類既覺得悶其實都好正常
利申:PS HOME以前成日去照英王國踩單車


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