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舊 06-30-16, 02:15 PM   #226
knight-philip
Ultimate Gamer
カガミ
 
註冊日期: Oct 2008
文章: 3,917
引用:
作者: 細路翔 查看文章
係?

但我依d廢柴無玩兩個星期無理由一玩返會場場都殺得多過舊時架

即係依家喪nerf角色但一隻都未buff?
係係知你想將d.va 勾出game
都未有nerf未有buff就有幻覺

PC這裡/


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歌詞?刪左先啦仲講
knight-philip 目前離線   回覆時引用此篇文章
舊 06-30-16, 02:25 PM   #227
david
The One
 
註冊日期: Mar 2002
文章: 20,716
引用:
作者: 大覺屋師真 查看文章
隔唔隔離都係其次
其實應該開攻略區.... 不過管理員唔出聲就算

更新慢, balance都唔同真係有D唔開心
第時對新手可能無得拎矮人出嚟hea
B記:BALANCE是啥?能吃的嗎?

要講BALANCE問題,HEARTHSTONE呢隻課金GAME仲慘情...


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david 目前離線   回覆時引用此篇文章
舊 07-02-16, 12:56 AM   #228
大覺屋師真
The One
 
註冊日期: Jan 2002
文章: 20,460
3DS Friend Code3626 0454 6975
PSN  IDShinMusyaMNG
XBox Live GamertagShinMusyaMNG
今日x1都有rank打.

XBox1 Patch詳情

A new patch is now live on Xbox One. Read below to learn more about the latest changes.

Please note that the following changes only apply to Xbox One. Many of these changes have already been implemented on PC in previous patches or will be implemented on PlayStation 4 in an upcoming patch.

PATCH FEATURES

New Feature: Competitive Play

Overwatch is raising the bar for competitive players, giving them the perfect arena to sharpen their skills and hone their strategies. Introducing Competitive Play.

Competitive Play is designed for players who truly want to put their skills to the test, and offers a more serious experience than our Quick Play or Weekly Brawl! modes. To make sure everyone playing the mode has a solid understanding of the game’s mechanics, maps, and heroes, Competitive Play will be locked until you hit level 25.

Once you reach level 25, the mode will become available under the “Play” button in the main menu. Simply select "Competitive Play" from the submenu, and you’re ready to enter a match. You can join on your own or in a group, and Overwatch’s matchmaking system will automatically find the best game possible for your (or your group's) skill level.

Competitive Play is live right now!

GENERAL UPDATES

Gamepad Controls

Players can now swap the left and right sticks on a control pad
"Legacy" controls option has been added:
Left stick up/down moves forward/backward
Left stick left/right turns left/right
Right stick up/down aims up/down (these can be inverted)
Right stick left/right strafes left/right
Sticks can also be switched
Improved dead-zone controls, giving players increased accuracy during off-center and diagonal stick movement
Added an option to adjust Aim Assist strength (defaults to full strength)
Players can now configure the user interface display area (Go to Options > Video > Display Margin)

Miscellaneous

"Weapons" section added to the Hero Gallery

Added McCree as an AI hero in Practice vs. AI, Play vs. AI, and Custom Game modes

Disabled "Avoid This Player" functionality and removed option from the game UI

Developer Comments: The "Prefer"/"Avoid" player system was designed with the best intentions; however, it's not currently performing in a way that we feel is healthy for the game. While the "Prefer This Player" option is more or less working as intended (and is thus still enabled), the "Avoid This Player" option has impacted the matchmaker in negative way and led to some very poor player experiences across the board. Although we like the idea of being able to say "hey, I'd prefer not to play with this person," the implementation of the mechanic is not where it needs to be. We're still looking at ways to iterate and improve upon features that empower players to reduce toxicity and harassment in their games; we just want to be sure these features don't accidentally punish positive community members as a side-effect.


HERO BALANCE CHANGES

McCree

Peacekeeper

Alternate Fire

Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds

Bullet damage decreased from 70 to 45

Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.

Widowmaker

Widow’s Kiss

Alternate Fire (Scoped Shot)

Base damage decreased from 15 to 12

Note: Scoped shot damage multiplier remains unchanged

Headshot damage multiplier increased from 2x to 2.5x

Players must now wait for the unscoping animation to completely finish before scoping

Infra-Sight

Ultimate cost increased by 10%

When activating Infra-Sight, Widowmaker's voice line will now be audible map-wide

Developer Comments: In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.

BUG FIXES

General

Fixed a bug preventing players from being able to leave as a group
Fixed a bug that would cause players’ weapons to auto-snap straight up or down when the crosshair was aimed between 85 and 90 degrees
Fixed a bug that caused players who backfilled and then completed a game to sometimes receive a loss on their Career Profile and not receive their XP bonus for backfilling
Fixed a bug that would move players toward the source of a knockback rather than away from it
Fixed a bug that caused Hearthstone-themed sprays to ignore localization
Fixed several framerate issues that could occur when cycling through the hero selection menu
Fixed a variety of issues with and made several improvements to ambient lighting
Made some improvements to how AI heroes respond to one another
Made a variety of performance and optimization improvements across the game

Maps

Players can no longer be resurrected in out-of-play areas on Ilios
Fixed an issue with collision on certain areas of Dorado not blocking line of sight

Heroes

Fixed a bug with the "Junkrat RIP-Tire Kills—Average" lifetime statistic
Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall
Fixed a bug that allowed Reaper to Shadow Step to unintended locations on certain maps
Fixed a bug that would sometimes cause projectiles to hit Reinhardt instead of his Barrier Field
Fixed a bug that allowed Torbjörn to pick up Scrap while dead


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相薄

此篇文章於 07-02-16 10:54 AM 被 大覺屋師真 編輯。
大覺屋師真 目前離線   回覆時引用此篇文章
舊 07-11-16, 04:17 PM   #229
Amuro0093
Insane Gamer
 
註冊日期: Aug 2009
文章: 750
PSN  IDgio0079
XBox Live GamertagSilentEagleF15N
http://www.gamespot.com/articles/bli...ZmJiZmIyIn0%3D
Amuro0093 目前離線   回覆時引用此篇文章
舊 07-14-16, 05:56 PM   #230
dragonwing84
Game Master
 
註冊日期: Dec 2006
文章: 2,321
PSN  IDAlbertSIR
XBox Live GamertagAlbert0511
PS4版想一齊玩~
我PSN:AlbertSIR
dragonwing84 目前離線   回覆時引用此篇文章
舊 08-24-17, 10:31 AM   #231
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
New Overwatch Animated Short: 'Rise and Shine'






playoverwatch.com





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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 01-31-18, 09:36 PM   #232
david
The One
 
註冊日期: Mar 2002
文章: 20,716
'Overwatch' update downgrades Mercy, adds 4K on Xbox One X
Overwatch League players are looking forward to the change.

https://www.engadget.com/2018/01/31/...on-xbox-one-x/


__________________
#AlitaChallenge
---
"This botch job makes Fantastic Four look good." —Peter Travers, Rolling Stone
---
NS CC:Morphus X300
david 目前離線   回覆時引用此篇文章
舊 05-24-18, 04:33 PM   #233
babish
Insane Gamer
 
註冊日期: Feb 2006
文章: 994
黎緊個weekend係free weekend, 未買又想試既朋友可以down黎玩下

https://playoverwatch.com/zh-tw/blog/21779230
babish 目前離線   回覆時引用此篇文章
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