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02-21-13, 09:01 PM | #26 |
Advance Moderator
(<ゝω・)綺羅星~
註冊日期: Dec 2001
文章: 58,240
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02-21-13, 09:24 PM | #27 |
God of Gamer
Volks初音已接收
註冊日期: Dec 2010
文章: 9,253
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未有資料,已知:
http://www.digitalspy.co.uk/gaming/n...ake-place.html PS4 has no native PS3 backwards compatibility, Gaikai to take place The PlayStation 4 will not have native backwards compatibility with games from past Sony systems. During Sony's PS4 announcement event, Gaikai head Dave Perry said that the new console will not offer native support for PS3 games out of the box. Instead, Gaikai is developing a cloud service that could offer PS3 games on the new console without the built-in hardware compatibility. "The technology is so advanced that some day we could easily stream PS1, PS2, PS3 and the PS Mobile games on any device, including the PlayStation 4," Perry added. Prior to the announcement, Gaikai registered domains for the name PlayStation Cloud, which was rumoured to be used for playing PS3 games on the new console. Those rumours turned out to be true.
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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 \(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( ✧_✧)┛(ʘдʘ) EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉. |
02-21-13, 09:32 PM | #28 | |||||||||||||||||||||||
God of Gamer
VanHelsing
註冊日期: Jan 2005
文章: 9,134
N0W_L0ADlNG diabloex2
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雙眼PS EYE vs 單眼 KINECT, 也是好戲連場..
斷估用左雙眼對測深度有幫助 引用:
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02-21-13, 10:45 PM | #29 |
God of Gamer
註冊日期: Apr 2002
文章: 7,807
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Sony: PSN games won't transfer to the PS4, nor will your game saves
http://www.engadget.com/2013/02/21/s...ansfer-to-ps4/ |
02-22-13, 12:24 AM | #31 | |
Advance Moderator
(<ゝω・)綺羅星~
註冊日期: Dec 2001
文章: 58,240
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not to expect too much on Clouding
引用:
http://www.neogaf.com/forum/showthread.php?t=514716
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02-22-13, 12:24 AM | #32 |
Advance Moderator
◆.西野司命.◆
註冊日期: Mar 2002
文章: 51,722
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http://www.4gamer.net/games/990/G999024/20130221064/
4Gamer: 先ほどと似た質問になりますが,PS4が従来のコンセプトに当てはまらないものなら,デザインもこれまでのPlayStationシリーズにないイメージになる可能性がありますよね。 河野氏: いやー,どうでしょうね(笑)。正直なところを言うと,私も最終デザインは見ていないんです。今日発表になったコントローラにしても,最終形を見たのは昨日だったぐらいで。コードネームで「ジェダイ」と呼ばれていた頃からプロトタイプはいくつか見ていますし,「タッチパッドが搭載される」といった最終仕様についても聞いてはいましたが。」
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● #西野司# ●就係王道 |
02-22-13, 12:36 AM | #33 |
God of Gamer
註冊日期: Nov 2003
文章: 8,090
3523 2002 7295 LeifeiPatrick fpatrick
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The PlayStation 4 can output in 4K, but not games
http://www.engadget.com/2013/02/21/playstation-4-4ktv/ Sony: PSN games won't transfer to the PS4, nor will your game saves http://www.engadget.com/2013/02/21/s...ansfer-to-ps4/
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莫問我是誰~!! ╮(﹀_﹀" )╭ 無論你多接近神, 都依然係一個凡人, 別以為自己很了不起 |
02-22-13, 09:47 AM | #34 |
God of Gamer
Volks初音已接收
註冊日期: Dec 2010
文章: 9,253
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February 20, 2013 6:09 PM Dean Takahashi 6 Comments Sony unveiled the PlayStation 4 today at an event in New York. The new machine will be extremely powerful, building upon a foundation of PC technology rather than the legacy of the PlayStation 3. Sony didn’t explicitly release details about the PS4′s capabilities, but it disclosed plenty of information that gives technologists something to discuss. After all, modern-day game consoles pack the technology of recent supercomputers into an affordable and attractive box for the living room. As such, they are among the highest technological achievements that engineers can create. We’ve pinged Kevin Krewell, a longtime chip analyst at the Linley Group, for his reaction. Advanced Micro Devices is most likely the provider of the processor. [Update: Sony confirmed this in its subsequent press release]. Sony didn’t say so, but it referred to an “accelerated processing unit,” which is AMD’s terminology for a chip that combines a microprocessor and graphics processing on a single piece of silicon. As two-chips-in-one, it’s more economical for a game console. “This is an AMD chip with Radeon graphics,” Krewell said. Sony’s Mark Cerny, (pictured above), the system architect for the PlayStation 4, said that the machine will have a local hard disk drive, 8GB of main memory (using the GDDR5 flavor from fast PCs), an enhanced PC GPU, and 64-bit x86 processing. Again, AMD fits the bill for all of that. Sony called it a “custom processor,” meaning it combined AMD’s cores in a unique way. The advantage of using PC technology — a move that matches that made by Microsoft with the original Xbox — is that Sony can take advantage of all of the volume economics of the PC industry to lower the costs of its machine. The drawback, however, is that Sony may have a harder time distinguishing the performance of its machine from high-end gaming PCs at some point in the PS4′s life cycle. The machine uses its GPU for particle physics processing, which indicates GPU Compute, Krewell said. That likely means it will support OpenCL computing, or using the graphics cores to do nongraphics tasks. The specs in fact say that the GPU has 18 compute units that collectively produce 1.84 teraflops of computing power. Combined with the CPU, the computing power tops 2 teraflops. [Update: Anand Shimpi of Anandtech mentioned in a post that high-end PCs that cost a couple of thousand dollars can already do more than this kind of graphics performance, but the graphics are much better than the PS 3's.] Krewell also said that the 176GB/s of memory bandwidth is 3.7 times the bandwidth of the Cell processor (made by IBM for the PlayStation 3, with Rambus XDR main memory) and the Nvidia RSX (GDDR3) graphics chip memory bandwidth combined. The 8GB of GDDR5 memory is 16 times the memory of the PS3. The system will have an optical disc reader that can read 6X Blu-ray and 8X DVD discs. That means it can get data off those discs faster than the original, slower Blu-ray and DVD drives of the past. The machine has several options for video output, including analog, HDMI, and digital optical. It has universal serial bus (USB 3.0) input-output. It has standard Ethernet and Bluetooth 2.1. Sony didn’t give any other speeds and feeds, so it’s hard to estimate clock speeds and which AMD processor and graphics cores are in it, Krewell said. Cerny mentioned that the machine will turn on instantly. You can press the power button and put the game into suspend mode. It will stop where it is, and then you can tap the power button later to resume the game immediately. You can also use the PlayStation Vita, a smartphone or tablet as a second screen. You can use that second screen as a remote, or use it perform some actions from afar. You can, for instance, view a map on a second screen while playing an adventure game. Or you could use your second screen to spectate games being played by your friends. [Update: Shimpi said that Sony referenced dedicated video encode and decode technology that allows a player to instantaneously record and share screenshots and video of your gameplay. This may be the same hardware that allows the PS 4 to function as a game server and stream gameplay to a PlayStation Vita]. Sony will use the cloud gaming technology from Gaikai to run “past, present, and future” PlayStation titles, according to Gaikai chief executive David Perry, whose company Sony acquired last year for $380 million. This likely means that Gaikai cloud gaming power playing older PS3 titles on the PS4 through cloud-based infrastructure. That obviates the need to put backward-compatibility hardware in the PS4, cutting its overall costs. Cerny acknowledged that the “radical technology” of the past Cell processor got in the way of simplicity for game developers. So the new machine is making the leap to PC technology, which can easily run engines such as Epic Games’ Unreal Engine 4. Sony showed a demo of Unreal Engine 4, reportedly running in real time on the PS4. “It’s very comparable to a mid- to high-end gaming PC,” Krewell said. “Even though the CPU is combined with the GPU on one die, like most PC processors today, the higher bandwidth memory and custom design indicates it should have graphics performance more like a discrete GPU found in a gaming PC.” Cerny mentioned that the CPU has eight cores and a state-of-the-art GPU,with a combined two teraflops of computational performance. He showed the Havok physics engine running on the PS4 while consuming very little of the system’s overall computing power. Will history matter? In the last technology arms race, the technical specifications didn’t really matter. By the end of 2012, Nintendo sold more than 100.2 million Wiis, while Microsoft sold 79.2 million Xbox 360s, and Sony sold 75.2 million PlayStation 3s, according to research firm Strategy Analytics. With the current generation of consoles, Microsoft came out first in 2005 at $300 and $400, while Sony and Nintendo followed in the fall of 2006. Sony’s machine packed so much technology in it, including a state-of-the-art Blu-ray player, that it cost $500 and $600 at the outset. But Microsoft used one of the same core designs that Sony did. The three-core Xbox 360 processor proved a match in terms of the visuals it could deliver compared to the PlayStation 3, and Microsoft made improvements along the way. Both Microsoft and Sony used the traditional console chip strategy. They developed high-end chips using some of the very best — but also cost-friendly — chip designs available. They sold their initial hardware at a loss and then reaped the benefits in terms of software revenues — the “razor and razor blade” model. Over time, they rode the cost curve down. Every year, they redesigned the system boards and other components with the goal of cost reduction in mind. And every couple of years, they switched to a more advanced manufacturing process. This curve, of course, comes from the continuous innovation of the semiconductor industry that has been codified as Moore’s Law, which holds that the number of transistors on a chip doubles every two years. Chip makers did this by shrinking the width between circuits. With shorter circuits, electrical signals could move from one part of the chip to another faster. The power consumed declined, and since the distance between circuits was smaller, chips could be made smaller and still perform the same functions as earlier generation chips. Since the chips were smaller, they consumed less material, the yield (or ratio of functioning chips out of the total made) improved, and the costs went down. In the case of console chips, the system makers reduced the cost while maintaining the same level of performance. They could reduce the cost of making the consoles dramatically every couple of years, and over the course of six or seven years, they have been able to bring the prices down. An Xbox 360 now sells for $200 to $300, but with much larger hard disk capacities. The PS3 sells for the same. But Nintendo’s Wii turned the technology race in a new direction, unexpectedly adding motion-sensing controls with a remote control-like controller. It cost only $250, and Nintendo claimed from the outset that it wasn’t selling the hardware at a loss. Nintendo used older chip processes and started out with much lower costs. It now sells a Wii for $130. That enabled it to reach a much wider mass market. Yet Nintendo’s console ran out of steam before its rivals did. While the graphics of PS3 and Xbox 360 games raced ahead, the cartoon graphics of the Wii made it seem like a poor substitute. For the past couple of years, the Xbox 360 has sold more units than the Wii, erasing some of Nintendo’s previous overwhelming lead in this generation. Microsoft’s fortunes turned around as it continuously upgraded its software-driven Xbox Live service, and then it introduced the motion-sensing Kinect add-on system, which enabled the console to recognize gestures and voice commands. The Xbox 360 had just enough horsepower to pull off Kinect — something the Wii clearly couldn’t do with its aging technology. This time around, Nintendo’s low-cost strategy may have failed. The new Wii U ($300 to $350) upgraded the experience from the old Wii to match what the PS3 and Xbox 360 could do, and it enabled Nintendo games to use high-definition graphics. But the Wii U isn’t even outselling the Xbox 360, and Nintendo has shaved back its estimates for sales ending March 31 to 4 million, down from 5.5 million earlier. Nintendo evidently didn’t make enough of a technological leap, even though it tried to incorporate the tablet phenomenon into its new game system. Meanwhile, all three of the console makers are being buffeted by competition from Apple and Google-based smartphones and tablets. Read more at http://venturebeat.com/2013/02/20/sp...5os8PTCxsVy.99
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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 \(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( ✧_✧)┛(ʘдʘ) EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉. |
02-22-13, 09:59 AM | #35 | |
Insane Gamer
黑暗領域
註冊日期: Aug 2005
文章: 557
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http://chinese.engadget.com/2013/02/...ansfer-to-ps4/
引用:
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個人BLOG仔 - http://lcy-works.blogspot.com/ |
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02-22-13, 03:03 PM | #36 |
God of Gamer
Volks初音已接收
註冊日期: Dec 2010
文章: 9,253
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http://blogs.amd.com/fusion/2013/02/21/amd/
AMD and The Sony PS4. Allow Me To Elaborate. February 21, 2013 by John Taylor Yesterday, Sony gave a sneak-peek at its next-generation PlayStation®4 (PS4™) game console coming later this year and, here at AMD, we couldn’t be more excited. Bringing a supercharged PC architecture that combines next-gen hardware, software, and the fastest game network in the world. Oh, and this is all powered by a semi-custom designed AMD accelerated processing unit (APU) jointly developed in coordination with Sony! In fact, the PS4 is the first announced design win based on semi-custom AMD APUs. This further demonstrates our commitment to take AMD technology into adjacent high growth markets as we diversify beyond the PC. What exactly is a semi-custom APU? Let me elaborate: At the most basic level, an APU is a single chip that combines general-purpose x86 central processing unit (CPU) cores with a graphics processing unit (GPU) and a variety of system elements, including memory controllers, specialized video decoders, display outputs, etc. Our semi-custom solutions take the same treasure trove of graphics; compute and multi-media IP found in our APUs, and customize them for customers who have a very specific high-volume product that could benefit from AMD’s leading-edge technologies. In the case of the PS4, we leveraged the building blocks of our 2013 product roadmap – the same technologies you find in the latest AMD APUs powering PCs, ultrathin notebooks and tablets – to create a solution that incorporates our upcoming, low-power AMD “Jaguar” CPU cores with next-generation AMD Radeon™ graphics delivering nearly 2 TFLOPS of compute performance! This unique APU architecture enables game developers to easily harness the power of parallel processing to fundamentally change the console gaming experience. Not only creating the opportunity for new possibilities in software design, but also faster and more fluid graphics. This is going to be a very exciting year for gamers, especially for those with AMD hardware in their PCs and consoles, as we have even more game-changing (pun intended) announcements still to come. Look for some more exciting things happening at the Game Developers Conference (GDC) in March when we will provide even more info on how we are working with game developers to make AMD the hardware of choice for running the best games! John Taylor is the Vice President of Global Communications and Industry Marketing at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites, and references to third party trademarks, are provided for convenience and illustrative purposes only. Unless explicitly stated, AMD is not responsible for the contents of such links, and no third party endorsement of AMD or any of its products is implied.
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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 \(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( ✧_✧)┛(ʘдʘ) EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉. |
02-22-13, 03:43 PM | #37 |
Ultimate Gamer
註冊日期: Jul 2010
文章: 4,189
whassupbun whassupbun
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電視節目實時試玩
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02-22-13, 04:57 PM | #38 |
God of Gamer
youtube 頻道
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SCE・吉田修平 WorldWide Studiosプレジデント インタビュー
PS4で1番大事に思って作っていることは、ゲームを遊びやすいということ http://game.watch.impress.co.jp/docs...22_588961.html
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[ 歡迎讚好 八仙果遊戲頻道,只要跟 TV games 有關的,都想跟大家分享,多多指教 ] fb:https://www.facebook.com/myTVgames/ Youtube:https://www.youtube.com/channel/UCoF...bwIuJXg/videos PSN ID 收集區:[這裡] | Switch ID 收集區:[這裡] | Xbox One ID 收集區:[這裡] |
02-22-13, 06:21 PM | #39 |
God of Gamer
望過黎呀!!!!!!
註冊日期: Jul 2007
文章: 19,004
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有冇人貼過?
由手機版發出 |
02-22-13, 06:53 PM | #40 | |
Ultimate Gamer
註冊日期: Jul 2010
文章: 4,189
whassupbun whassupbun
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Sony confirms 4K video output on PS4, but not for games
http://www.techradar.com/news/gaming...-games-1132919 引用:
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02-22-13, 08:16 PM | #41 | ||||||
God of Gamer
Volks初音已接收
註冊日期: Dec 2010
文章: 9,253
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http://udn.com/NEWS/FINANCE/FIN3/7711597.shtml
Sony推PS4 鴻海和碩下半年進補
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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 \(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( ✧_✧)┛(ʘдʘ) EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉. |
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02-23-13, 10:12 AM | #42 |
God of Gamer
Volks初音已接收
註冊日期: Dec 2010
文章: 9,253
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PlayStation 4 情報總合 01 | 2013年年末商戦に発売
http://www.gamesonsmash.com/2013/02/...velopers-list/
Building the Future: PlayStation 4 Middleware Developers List ← DriveClub: Next Generation Racing for the PlayStation 4 The recently announced PlayStation 4 has specifications inspired by developers and will give gamers multiple ways to interact with each other and share their gameplay experiences. The following is a list from Sony Computer Entertainment Japan showing the middleware companies lending their technology to PlayStation 4 development. Game Engines
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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 \(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( ✧_✧)┛(ʘдʘ) EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉. |
02-23-13, 11:00 AM | #43 |
Ultimate Gamer
僕は夢を見てる?
註冊日期: Apr 2008
文章: 4,054
Harrison_Tang96
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PS4只要有好既Line Up, 就算無原生/ Cloud PS3 backward Compatibility相信都有人會買
感覺有D人似係為咗自己唔買PS4/為咗買720而搵Excuse咁 我自己絶對唔介意唔Support PS3, 想玩返PS3可以而家/哩2年內買多部PS3做後備 反正而家部機細部咁多, 又唔算太貴, 又有好多好玩既Game 仲有2手Game Support, 唔貴 |
02-23-13, 11:20 AM | #44 |
The One
註冊日期: Sep 2002
文章: 31,556
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遊戲定價(US果邊)同宜家差唔多,唔知到時香港定價係點?
Tretton: PS4 game prices range from $.99 to $60 http://www.joystiq.com/2013/02/22/tr...from-99-to-60/ PlayStation 4 game prices will run the gamut from one dollar to sixty, SCEA CEO Jack Tretton has revealed. "We're going to welcome free-to-play models, games from $.99 up to those $60 games," Tretton revealed in a CNBC interview. Tretton also responded to the fact that we didn't actually get to see the PS4 during the unveiling event earlier this week, even though Sony told us all about the innards. Tretton says it was more important for Sony to show the concepts behind the system than to make a big deal out of the hardware itself – excluding the DualShock 4, obviously. "You're going to see some of the greatest games ever created and the consumer is going to have more ease of use, the ability to sample games before they buy them and have more breadth of games than they've ever seen before," Tretton said of the PlayStation 4 during the segment. He also clarified that while Holiday 2013 is the official launch window for the PS4, "the promise is out for Holiday 2013, so pre-Christmas." ========================================================== PS4 titles will be 99 cents to $60 http://asia.gamespot.com/news/ps4-ti...-to-60-6404341 SCEA CEO Jack Tretton reveals next-gen titles will not jump an additional $10; describes smartphone games as "additive experiences" and not true threat to core gaming. Gamers worried that PlayStation 4 games will see a price hike like last generation can relax. SCEA CEO Jack Tretton told CNBC that that the plan is for PlayStation 4 titles to max out at $60, the same cost ceiling as existing PlayStation 3 games. "I think people are willing to pay if they see value there and I think there's more choice than ever before for consumers. We're going to welcome free-to-play models; games from 99 cents up to those $60 games," Tretton said. "But if you really see where the heat is for the true gamer on the console it's still that big-form experience that typically runs upwards of $50 million to develop and will justify that $60 price point and will give people hours and hours of gameplay on a daily basis for months and years to come." Tretton also fielded a question about whether or not the rise of smartphone and tablet games will cut into the PS4 market. The executive described these titles are "additive experiences," noting that in the end, big-budget, blockbuster games are here to stay. "I think those are additive experiences," Tretton said. "They demystify gaming; they bring people in with a bite-sized gaming experience. But ultimately, I think people migrate up the food chain. Conversely, if you're somebody who considers themself a true gamer and wants to play the most powerful devices and the most deep and rich gaming experiences, you're not going to find yourself migrating down the food chain other than to maybe kill some time or to complement that core gaming experience." The PS4 is due out this holiday season. A recent report suggested the system will be available in two models at launch, the first of which may begin at $430. Inside Network analyst Billy Pidgeon believes $299 is a "magic" price point for the system.
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「前面有妖孽!」
「前面有油入!」 此篇文章於 02-23-13 11:24 AM 被 IDGAF 編輯。 |
02-23-13, 11:23 AM | #45 | |
Senior Gamer
註冊日期: Nov 2005
文章: 421
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引用:
此篇文章於 02-23-13 01:09 PM 被 neo2046 編輯。 |
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02-23-13, 11:31 AM | #46 |
God of Gamer
註冊日期: Sep 2002
文章: 10,915
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講起價錢,10幾年前又係幾千YEN,10幾年後又係幾千YEN,但其他消費必定增加,即使市場擴充了,仍然可以賺到錢?尤其是中小企
一直都有咁樣問題
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幸せそうな人達をみていると、自分も幸せな雰囲気になれるんですよ |
02-23-13, 11:45 AM | #47 | |
Crazy Gamer
註冊日期: Jun 2005
文章: 1,263
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引用:
第一句一樣可以apply落PSV出機之前 不過事實PSV出左後大家有眼睇 |
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02-23-13, 11:45 AM | #48 |
Game Master
註冊日期: Jan 2006
文章: 2,066
qbgabe12
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02-23-13, 12:45 PM | #49 |
Senior Gamer
註冊日期: Nov 2005
文章: 421
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02-23-13, 12:46 PM | #50 |
God of Gamer
深山人士
註冊日期: Sep 2009
文章: 5,518
封左塵.... 封左塵....
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我麻醉了,出就買,但希望下個月訂到dev kit :)
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