Games Animation Forum

返回   Games Animation Forum > GAF區 > 電視遊戲討論版

回覆
 
主題工具 顯示模式
舊 09-21-05, 11:31 AM   #1
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240
Crackdown 360 (日版暫稱 Riotact)

cover story from GI magazine


引用:
The basis of the game is that you are an officer in a city overrun with violent criminal organizations. As a member of a secret government organization, "The Agency" (creative...), you are a last-resort experimental procedure to clean up the city. Pumped full of experimental drugs, you're set out on the city to clean shop. The drugs give you extraordinary powers - much like superheroes - leaping over buildings, hoisting vehicles, super speed, etc. The idea is that, as an agent, you will eventually be powerful enough to replace an entire police force.

And example given of this power: you could pick up a car, carry it to the top of a building, drive it off, jump out in mid air, blow it up on the way down (shoot the gas tank) as it crashes into the side of a building - blowing open a passage way for you to get to your targe.


The game goes wtih a comic book visual style with light cel-shading. The developers claim that since games of this nature can't achieve the same visual quality as other titles, it's important to keep them visually appealing and distinctive.

my opinion: it's a good effort but it's not celshaded enough - by just a bit. It looks as though it's almost trying to be realistic but not quite making it. I'd have to see it in motion, though.



Mission Progression

Unlike other games in the genre, Crackdown doesn't have a linear mission structure with bursts of "free roam" gameplay. Instead the two are integrated to give a more seemless experience and avoid the "fail/succeed" structure of most games of this type. Instead, playing around with the world is essential to your progress and part of the structure. Like in San Andreas, you'll be able to level up your player in various skills and develop much like in Fable. The more you use certian techniques, the better you become at them (it's visually represented - bigger guns, more muscles, leaner body, whatever)

These skills are necessary for advancement in the game. If you need to reach a certian part of the map, you may need to be agile to jump/platform up there, or strong to stack cars to make it up there, etc.

There are four main gangs (like in mercenaries) and 7 key figureheads each. If you take out a figurehead, it'll have an impact on that gang - for example, if you take out their vehicle specialist, they'll drive around in worse cars. If you take down their recruitment specialist, their numbers will dwindle.

Level Design

Taking a page from spiderman 2, the worlds are very vertical as well as horizontal. The idea to have gameplay "volume" as opposed to just gameplay "area". There's platforming elements like in Prince of Persia, with wall jumping, swinging on ropes, shimmying across ledges, etc.

The level design also allows you to be more creative with how you go about reaching your goals. Since the cities are vertical, many of your targets will be inside of heavily protected highrises. You can become athletic enough to scale the building prince of persia style, you can snipe from afar to trim their numbers to make make your assault easier, or you can just take a heavily fortified 18wheeler and drive it right through the side of the building.

"Everything in the game can be broken down to bits, stacked, or used as a weapon." Unlike current gen free form titles, Crackdown can track more information and doesn't have to rest the world as much. This gives you more freedom to be creative with the world and using elements in it to reach new heights.

The roaming population is randomly generated from a database of clothing, faces, and accessories to keep clones from happening. You can't target the civilians (thankfully, that can be frustrating in a gun fight) though.

Vehicles

Like in other titles of this nature, cars on the road are for your taking - as transportation or as weapons. But, the agency also provides 3 vehicles for you - the SUV, the semi, and the sports car. As you level up, so do the cars (stats wise and visually). The sports car becomes like a batmobile (capable of launching oncoing vehicles high into the air), the semi transforms into an immense armored terror capable of plowing through buildings, etc


Multiplayer

Crackdown will support a dedicated multiplayer arena. Details to be released at X05. Co-op (over LIVE dancing ), however, has been confirmed. You can play the entire game co-op or have a friend jump in and out whenever you want - i.e. a friend can leave his/her game to throw you up to the top of a building and then go back.

There are no restrictions on co-op, so you don't have to stick together - you can just roam around doing missions individually if you like. The developers expect some emergent gameplay from the combination of skills. You could blow a hole in a building and then get into a car. Your friend could then pick up the car and hurl you into the building, to get a vehicle into a heavily protected area.

Crackdown will also have tons of achievements for gamercards adn will also have "community goals" for the entire community - I guess. This is to enhance the feeling of being part of the "Agency" all working toward the same goals. The game will pass messages in real time, so if a friend falls 1,744 feet to his death, you can take that as a challenge (just to add to replayability).

These messages can be read on billboards via a special view mode called "Agency Vision". These messages will serve as benchmarks to encourage players to compete against each other - sort of like trying to beat your friends lap times in a racer.

They also have an innovative use of the friends list. There is an agency ability called "Absorbtion". Your agent can absorb the experience of any other agent on file - but for only 30 seconds. So, friends can pass agent files back and forth and absorb a wildly different skill set to try a new approach to a situation.

This isn't limited to just your friends list, though. You can also do the same with save files on your 360. This allows you to build a "vault" of differnt agents during different play throughs and use them when you see fit.

This ability will also spill over into the multipalyer aspect, but it's not revealed how that will play out.

Downloadable content, like new skills and new gang compounds (basically extra "levels") are expected.



此篇文章於 10-05-05 01:15 AM 被 neo2046 編輯。
neo2046 目前離線   回覆時引用此篇文章
舊 09-21-05, 11:49 AM   #2
wing
God of Gamer
格鬥低手
 
註冊日期: Mar 2004
文章: 19,098
仲以為sega remake N年前隻crackdown.......................
wing 目前離線   回覆時引用此篇文章
舊 09-21-05, 11:58 AM   #3
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240
引用:
作者: wing
仲以為sega remake N年前隻crackdown.......................
我都以為係

I hope Sega remake the game on PSP or NDS
http://img4.imageshack.us/img4/1447/crackd8wc.jpg


neo2046 目前離線   回覆時引用此篇文章
舊 09-21-05, 12:07 PM   #4
瀨賀
Banned
我連長毛都夠膽射~
 
註冊日期: Aug 2002
文章: 3,066
PSN  IDJojONa
XBox Live GamertagJojONa
引用:
作者: neo2046
我都以為係
我都以為係 x 3
瀨賀 目前離線   回覆時引用此篇文章
舊 09-21-05, 12:23 PM   #5
wing
God of Gamer
格鬥低手
 
註冊日期: Mar 2004
文章: 19,098
引用:
作者: 瀨賀
我都以為係 x 3
證明大家係老餅 x 3
wing 目前離線   回覆時引用此篇文章
舊 09-21-05, 12:25 PM   #6
Zaku
The One
 
註冊日期: Jul 2002
文章: 20,647
引用:
作者: wing
證明大家係老餅 x 3
唔爭在我~

記得之前知道 SSP 間「超聲」仲有, 去開高登都專登走去玩!!
Zaku 目前離線   回覆時引用此篇文章
舊 09-21-05, 12:31 PM   #7
瀨賀
Banned
我連長毛都夠膽射~
 
註冊日期: Aug 2002
文章: 3,066
PSN  IDJojONa
XBox Live GamertagJojONa
引用:
作者: Zaku
唔爭在我~

記得之前知道 SSP 間「超聲」仲有, 去開高登都專登走去玩!!
[OT]超聲未執咩...!?

記得當年o係附近讀小學, 都有去超聲踩場打SF2, 打到d中年白領"媽"咁聲... [/OT]
瀨賀 目前離線   回覆時引用此篇文章
舊 09-21-05, 12:36 PM   #8
wing
God of Gamer
格鬥低手
 
註冊日期: Mar 2004
文章: 19,098
引用:
作者: 瀨賀
[OT]超聲未執咩...!?

記得當年o係附近讀小學, 都有去超聲踩場打SF2, 打到d中年白領"媽"咁聲... [/OT]
haha, 我仲老餅過你好多, SF2面世時我早已讀完小學了

小學生入成人機舖? 人地輸左後會唔會老羞成怒上演真人街霸大蝦細?

此篇文章於 09-21-05 12:52 PM 被 wing 編輯。
wing 目前離線   回覆時引用此篇文章
舊 09-21-05, 12:38 PM   #9
Zaku
The One
 
註冊日期: Jul 2002
文章: 20,647
引用:
作者: 瀨賀
[OT]超聲未執咩...!?

記得當年o係附近讀小學, 都有去超聲踩場打SF2, 打到d中年白領"媽"咁聲... [/OT]
我指既之前係起碼 10 年前~
Zaku 目前離線   回覆時引用此篇文章
舊 09-21-05, 12:54 PM   #10
wing
God of Gamer
格鬥低手
 
註冊日期: Mar 2004
文章: 19,098
引用:
作者: Zaku
我指既之前係起碼 10 年前~
早幾年在太子聯合見過crackdown, 後來都冇左了
wing 目前離線   回覆時引用此篇文章
舊 09-22-05, 04:17 AM   #11
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
Crackdown on Xbox 360

The creator of famous Grand Theft Auto presents to us his new play of futuristic action Crackdown heading envisaged exclusively on Xbox 360. The hero of the play will have a total liberty of action, to see more, since it will be even equipped with super-capacities enabling him to carry cars and to balance them on the buildings of the city, such as the characters of American Comics. a mode multijouor online and in co-operation will be also available. The exit of Crackdown is planned for spring 2006 in the United States.



此篇文章於 09-22-05 04:20 AM 被 神祕人1號 編輯。
神祕人1號 目前離線   回覆時引用此篇文章
舊 09-27-05, 03:33 AM   #12
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240
http://www3.emu-zone.org/shownews.aspx?id=18530
















neo2046 目前離線   回覆時引用此篇文章
舊 09-27-05, 11:26 AM   #13
石光
God of Gamer
 
註冊日期: Sep 2003
文章: 5,267
PSN  IDzellight
XBox Live Gamertagzellight
d人咁膠ge
反晒光咁wo
xbox?
石光 目前離線   回覆時引用此篇文章
舊 09-27-05, 11:50 AM   #14
hk_boy
Ultimate Gamer
諸行無常 諸法無我
 
註冊日期: Jul 2002
文章: 4,209
Wii U IDSwitch
Nintendo Switch IDPS Vita
3DS Friend Code0123 4567 8900
PSN  IDXBox one
XBox Live GamertagPlayStation 4
引用:
作者: 瀨賀
我都以為係 x 3
我都以為係 x 4

當年SEGA首用高解象街機底板
Crackdown係其中之一的遊戲~

名作復刻就正~!!


__________________
「美しく、ぬれてるあそこ。」

日本(本州)縱斷した,オレは~!
遙かなる時空,異形の月!
セガサミーホールディングス株式会社
hk_boy 目前離線   回覆時引用此篇文章
舊 09-28-05, 12:20 PM   #15
6402oen
God of Gamer
╮(╯o╰)╭
 
註冊日期: Jan 2003
文章: 6,272
[XB360]Riot Out for X360

http://plaza.rakuten.co.jp/soutahouse/diary/

引用:
XBOX360「ライオットアクト」元グランドセフトオートのスタッフが贈る新アクションゲーム!!
詳細はファミ通XBOX360で!フロムソフトウェア特集!DOR4下敷き付き!!買うしか!
6402oen 目前離線   回覆時引用此篇文章
舊 09-30-05, 07:20 AM   #16
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898







神祕人1號 目前離線   回覆時引用此篇文章
舊 09-30-05, 08:09 PM   #17
ROCK
Senior Gamer
 
註冊日期: Apr 2004
文章: 312
個主角咁型仔既~
ROCK 目前離線   回覆時引用此篇文章
舊 10-02-05, 01:49 PM   #18
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
ライオットアクト
マイクロソフト
対応機種 Xbox 360
発売日 2006年発売予定
価格 価格未定
ジャンル アクション / 近未来
備考 Xbox Live対応、開発:REALTIME WORLDS
(C) 2005 Microsoft Corporation. All rights reserved ※画面は開発中のものです。


巨大な街で悪と戦う! 『ライオットアクト』
2005/10/1
●犯罪シンジケートを叩き潰せ!!

 街を守るエージェントとなり、はびこる悪を倒していくアクションゲーム『ライオットアクト』。本作では、超人的な能力を駆使して、3つの組織を壊滅させることが目的となるぞ。Xbox 360の能力を活かした美しいグラフィック、そして作り上げられた巨大な街には圧巻。この街の中で、プレイヤーはどこへ行き、どんな手段を用いて悪党と戦うのも自由だ。街の中を徘徊する1000人以上にも及ぶギャングたちを、片っ端からなぎ倒して、街の平和を取り戻そう!!



▲『グランド・セフト・オート』などを開発したデビット・ジョーンズ氏。彼が仲間とともに共同設立したREALTIME WORLDS社が、本作の開発を手掛けているのだ!!

此篇文章於 10-02-05 02:06 PM 被 神祕人1號 編輯。
神祕人1號 目前離線   回覆時引用此篇文章
舊 10-04-05, 11:51 PM   #19
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
Microsoft、広大な街を丸ごと再現した
自由度の高いアクションADV、Xbox 360「ライオットアクト」
「GTA」を作ったデビッド・ジョーンズ氏の新作登場
2006年 発売予定
価格:未定

http://www.watch.impress.co.jp/game/...05/riotact.htm
神祕人1號 目前離線   回覆時引用此篇文章
舊 10-05-05, 04:30 AM   #20
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
http://www.jeux-france.com/ftp/X05/Crackdown.wmv
神祕人1號 目前離線   回覆時引用此篇文章
舊 10-06-05, 06:57 PM   #21
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240
IGN X360: X05 Footage (10/05/2005)
320 x 180 (9.2 MB)


neo2046 目前離線   回覆時引用此篇文章
舊 10-07-05, 01:00 AM   #22
GimGim
God of Gamer
 
註冊日期: Jun 2002
文章: 9,033
lol it looks like Transpoter 2


__________________
Wii FC 5690-8031-2592-7760 <US Version>
Endless Ocean 8750-0794-4051 Mario Kart Wii 2020-0652-1136 Smash Bros Brawl 3480-2241-4047 PES 2008 / Winning Eleven Maker 0173 2123 0553
GimGim 目前離線   回覆時引用此篇文章
舊 10-10-05, 12:41 AM   #23
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
X05 Cam HD 43 MB wmv / 43.3 MB mov
The next GTA Killer?
http://trailers.gametrailers.com/gt_...m_x05_h264.wmv
http://www.gametrailers.com/player.php?id=8009&type=wmv
http://trailers.gametrailers.com/gt_...m_x05_h264.mov
http://www.gametrailers.com/player.php?id=8009&type=mov
神祕人1號 目前離線   回覆時引用此篇文章
舊 03-22-06, 10:25 AM   #24
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
未來版GTA——《鎮壓》最新遊戲畫面公開!
來源:levelup.cn 時間:2006-03-22 編輯:風間仁


名稱 鎮壓(Crackdown)
機種 Xbox 360
廠商 Real Time Worlds
類型 ACT
價格 未定
發售日 2006年第二季度
http://www.levelup.cn/article/html/n...03/2290054.htm


由《GTA》系列製作人David Jones創立的新遊戲開發公司Real Time Worlds所製作的Xbox 360動作遊戲《鎮壓》 ,自去年10月公佈以來就一直沒有新消息發表。近日,Real Time Worlds再次公開了多幅遊戲畫面,供大家參考。

Crackdown是一款類似於《GTA》風格的近未來遊戲。玩家將扮演一名擁有超人力量的代理人,授命清理隱藏於城市陰暗角落的種種罪惡。城市中的數以千記的惡棍和暴徒分別組成了三個犯罪組織:首先是Cai-Shen,一群由亞洲人為主的靠巧取豪奪為生的犯罪團伙;The Volk,一個以俄國犯罪分子為主的擁有大批武器彈藥的恐怖犯罪組織;最後是以西班牙盜車集團為首的La Muerta。玩家的首要任務就是清理這三個主要的犯罪組織,為民除害。













神祕人1號 目前離線   回覆時引用此篇文章
舊 04-29-06, 12:23 AM   #25
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240
http://ruliweb.dreamwiz.com/ruliboar...x&find=&ftext=


neo2046 目前離線   回覆時引用此篇文章
回覆


論壇跳轉

相似的主題
主題 主題作者 版面 回覆 最後發表
Xbox 360與PS3硬體性能深入對比 Nokia_6230i 電視遊戲討論版 15 11-17-06 11:29 PM


現在的時間是 07:56 AM


手機版 | APP版
Powered by vBulletin® 版本 3.8.3
版權所有 ©2000 - 2024,Jelsoft Enterprises Ltd. map
Games Animation Forum