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舊 03-15-08, 01:25 PM   #126
ai.
God of Gamer
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今天零晨見到xbl有依隻game的promo影片dl,
和最初估計一樣都同以前初公開的影片一樣,
不過用22 lcd mon看時覺得超正~(加上影山的歌)
我想如果用比我更大的電視或mon看一定更正~

ps.xbl有,應該psn都有....我估.
pss.我用日本a/c dl.


ai. 目前離線   回覆時引用此篇文章
舊 03-18-08, 10:25 AM   #127
minolta
Crazy Gamer
 
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究竟有冇得連線對戰架?
minolta 目前離線   回覆時引用此篇文章
舊 03-18-08, 11:07 AM   #128
小昭Teddy
The One
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引用:
作者: AiStudio 查看文章
今天零晨見到xbl有依隻game的promo影片dl,
和最初估計一樣都同以前初公開的影片一樣,
不過用22 lcd mon看時覺得超正~(加上影山的歌)
我想如果用比我更大的電視或mon看一定更正~

ps.xbl有,應該psn都有....我估.
pss.我用日本a/c dl.
psn唔係一早有咩???(我冇ps3唔多清楚, 只係係街見人播過)


__________________
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小昭Teddy 目前離線   回覆時引用此篇文章
舊 03-18-08, 11:26 AM   #129
HON HON
God of Gamer
沒有妳, 還是愛妳
 
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引用:
作者: 小昭Teddy 查看文章
psn唔係一早有咩???(我冇ps3唔多清楚, 只係係街見人播過)
PSN 日本A/C就有...


HON HON 目前離線   回覆時引用此篇文章
舊 03-18-08, 01:04 PM   #130
ai.
God of Gamer
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引用:
作者: 小昭Teddy 查看文章
psn唔係一早有咩???(我冇ps3唔多清楚, 只係係街見人播過)
我的post三日前,你的一早係幾時??
(其實我依家唔係香港,只有帶360跟我身,ps3留係hk守門口,所以我唔知psn和街出面的事.)
引用:
作者: minolta 查看文章
究竟有冇得連線對戰架?
以前幾版/一定有一段英文訪問,聽完之後好似係有...好似有....因為我好似聽到有講無分地域,美國可以同日本打...好似


ai. 目前離線   回覆時引用此篇文章
舊 03-18-08, 10:47 PM   #131
武藤遊戲
The One
 
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PSN  IDペロペロ(^ω^)
XBox Live Gamertag>_>


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武藤遊戲 目前離線   回覆時引用此篇文章
舊 03-18-08, 11:08 PM   #132
赤武神
The One
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赤武神 目前離線   回覆時引用此篇文章
舊 03-19-08, 02:50 PM   #133
啤梨王子
The One
過氣萬人迷
 
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引用:
作者: AiStudio 查看文章
我的post三日前,你的一早係幾時??
(其實我依家唔係香港,只有帶360跟我身,ps3留係hk守門口,所以我唔知psn和街出面的事.)
360我就唔知喇
不過PS3 JP PSN, 3月4日已經有得下載


__________________
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Waiting around for somebody to change your life for you is a loser's game.
If you want a great friend, you've got to be a great friend; if you want a great partner,you've got to be a great partner.
啤梨王子 目前離線   回覆時引用此篇文章
舊 03-19-08, 03:42 PM   #134
葛葉雷堂
Insane Gamer
在心中
 
註冊日期: Dec 2006
文章: 807
PSN  IDiweng
睇段片睇到我好high....
影山唱到好熱血,每次開ps3我都會播一次
葛葉雷堂 目前離線   回覆時引用此篇文章
舊 03-19-08, 09:19 PM   #135
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
《龍珠Z:限界突破》新遊戲畫面
來源: www.levelup.cn 時間:2008-3-19 編輯: 六段音速




龙珠Z 限界突破龙珠Z 限界突破龙珠Z 限界突破
龙珠Z 限界突破龙珠Z 限界突破龙珠Z 限界突破
龙珠Z 限界突破龙珠Z 限界突破龙珠Z 限界突破
龙珠Z 限界突破龙珠Z 限界突破龙珠Z 限界突破
龙珠Z 限界突破龙珠Z 限界突破龙珠Z 限界突破
龙珠Z 限界突破龙珠Z 限界突破


神祕人1號 目前離線   回覆時引用此篇文章
舊 03-19-08, 09:21 PM   #136
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
Dragon Ball Z: Burst Limit Details
New info on the fighting mechanics and more.

by Erik Brudvig and Chris Roper
March 18, 2008 - Burst Limit
http://ps3.ign.com/articles/860/860570p1.html
http://media.ps3.ign.com/media/142/14224980/imgs_1.html

March 18, 2008 - Burst Limit is the first entrant into the HD era of gaming for Dragon Ball Z. You've seen the hi-res screenshots but that, as they say, is only the beginning. To learn more, we went to Donny Clay, producer at Atari, for details on the fighting mechanics, number of playable characters and much, much more.

IGN: When and where in the DBZ universe does Burst Limit take place?
Donny Clay: The storyline goes from the beginning of the Saiyan Saga to the end of the Cell Saga. So basically from the time Radditz arrives on the Earth until Cell is defeated.

IGN: Does the story follow an existing narrative, or is it an offshoot?
Clay: The story mostly follows the existing narrative but we have little off shoot "what if" storylines as well. We like to add those in since at the moment they are really the only new DBZ stories being told.





IGN: Can you explain the basics behind fighting mechanics? What other DBZ games is it similar to?
Clay: I would definitely compare this title to the Budokai series a couple years back. The combo system and ultimate moves are very easy to pick up and play. But once you start getting into the countering system you'll see it's a very deep fighting game and very twitch based. You need to have really good timing in order to really take advantage of all that Burst Limit has to offer.

IGN: How does the counter system work?
Clay: Well there are a couple ways to counter attacks. You can press forward and the guard button the instant an attack lands on you to teleport behind the opponent and strike him back. Careful though he can do the same by countering your teleport as well! There are also ways to completely dodge an attack or even attack through an opponents punch if you time a smash correctly.

IGN: What are Drama Pieces, and how can those affect a fight?
Clay: Drama Pieces are basically allies that you can call into a fight in order to help you in some way – such as blocking a super move or giving you more health or even defense power. There are quite a few Drama Pieces. The nice thing is that you can use them to counter an opponent's individual playing style. So for instance, if you know your opponent is always Kamehameha-ing you, you can pick a Drama Piece that will block those attacks!

IGN: How can you use Aura Spark mode against your opponent?
Clay: Once you have a full Ki bar you can activate Aura Spark Mode with a simple button press. Once active, your attacks do more damage and some even get modified into unblockable attacks. You can use unlimited Ki while it is active as well so you can fire lots of ultimate moves. There is also an Aura Smash Attack you can use that sends the two opponents all over the place attacking each other at very high speeds.

Plus it looks really cool =)



IGN: Besides the main Z Chronicles story mode, what other modes of play can we expect to see?
Clay: Well you will have the VS mode which is where the online component is as well. We also have a tutorial section and some extra modes like a survival mode and a couple other unlockable modes I'll let you discover.

IGN: How many characters will be present?
Clay: 21

IGN: How many stages can we expect?
Clay: 5

IGN: We've been told that Burst Limit will include international leaderboards, rankings and more. What can you tell us about this?
Clay: Well we have a multi-regional online mode set up so you can play people all over the world. This is the first time this has ever happened for a DBZ game, as far as I'm aware, so we are pretty excited about that for sure. This mode will of course track your progress on the leaderboards and rankings systems but as of now that is the only online functionality planned at this point as this was our first try on these systems we didn't want to get too complicated. Definitely look for more next time around!
神祕人1號 目前離線   回覆時引用此篇文章
舊 03-19-08, 10:16 PM   #137
t-cup
Moderator
CD-ROM
 
註冊日期: Dec 2001
文章: 17,046
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XBox Live Gamertagtcuphk
收到風 CAPCOM ASIA 代理, XB360 版 - $299


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t-cup 目前離線   回覆時引用此篇文章
舊 03-19-08, 10:35 PM   #138
ai.
God of Gamer
RELEASED
 
註冊日期: Jan 2002
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引用:
作者: 神祕人1號 查看文章
IGN: How many characters will be present?
Clay: 21

IGN: How many stages can we expect?
Clay: 5
點解同兩頁前日本雜誌內容差咁完
35>21
13>5
唔通外國的角色計算方面係唔計可變身的角色!?
stages亦一樣.(今次看來打打下會變環境,好似sfc最後一隻db格鬥game一樣.)


ai. 目前離線   回覆時引用此篇文章
舊 03-19-08, 10:45 PM   #139
Shadow 神
God of Gamer
混沌與光明的創造者
 
註冊日期: Nov 2006
文章: 6,101
PSN  IDShadowNel
引用:
作者: AiStudio 查看文章
點解同兩頁前日本雜誌內容差咁完
35>21
13>5
唔通外國的角色計算方面係唔計可變身的角色!?
stages亦一樣.(今次看來打打下會變環境,好似sfc最後一隻db格鬥game一樣.)
無差咁遠, 之前寫 35 係型態,呢度 21 係 character ... 所以正如你所講 21 係唔計變身 ...


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Shadow 神 目前離線   回覆時引用此篇文章
舊 03-19-08, 10:47 PM   #140
小昭Teddy
The One
能登かわいいよ能登
 
註冊日期: Sep 2002
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Wii U ID↓招任意滿技297
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引用:
作者: t-cup 查看文章
收到風 CAPCOM ASIA 代理, XB360 版 - $299
開賣後頭1小時299, 之後唔敢包???


__________________
E A D G
\(・ω・\)エッチ!(/・ω・)/変態!\(・ω・\)エッチ!(/・ω・)/変態!
小昭Teddy 目前離線   回覆時引用此篇文章
舊 03-20-08, 01:21 AM   #141
卡柏
God of Gamer
 
註冊日期: May 2004
文章: 8,699
PSN  IDpalfong
XBox Live Gamertagkapal
係咪已經出左喇?!
呢隻點都要買, 好熱血!!!!!!!
卡柏 目前離線   回覆時引用此篇文章
舊 03-20-08, 01:32 AM   #142
赤武神
The One
多多指教!
 
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引用:
作者: 卡柏 查看文章
係咪已經出左喇?!
呢隻點都要買, 好熱血!!!!!!!
六月wor


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赤武神 目前離線   回覆時引用此篇文章
舊 03-20-08, 04:13 AM   #143
ai.
God of Gamer
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引用:
作者: 啤梨王子 查看文章
360我就唔知喇
不過PS3 JP PSN, 3月4日已經有得下載
3月4日咁早?_?
我當時都無留意(ps3和360)
因為我見無人講,所以以為係差唔那幾天出.

引用:
作者: Shadow 神 查看文章
無差咁遠, 之前寫 35 係型態,呢度 21 係 character ... 所以正如你所講 21 係唔計變身 ...
因為之前sparking好似有一集係用角色數係計變身數黎數~所以自自然然就....


ai. 目前離線   回覆時引用此篇文章
舊 03-20-08, 05:01 AM   #144
啤梨王子
The One
過氣萬人迷
 
註冊日期: Mar 2003
文章: 38,560
PSN  IDPear_Prince
引用:
作者: AiStudio 查看文章
3月4日咁早?_?
我當時都無留意(ps3和360)
因為我見無人講,所以以為係差唔那幾天出.
印象中有人係PS3 TOPIC講過下有得下載啦
不過詳細討論就冇喇


__________________
<<啤梨王子TROPHY PROFILE>>

Waiting around for somebody to change your life for you is a loser's game.
If you want a great friend, you've got to be a great friend; if you want a great partner,you've got to be a great partner.
啤梨王子 目前離線   回覆時引用此篇文章
舊 03-20-08, 05:10 AM   #145
ai.
God of Gamer
RELEASED
 
註冊日期: Jan 2002
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引用:
作者: 啤梨王子 查看文章
印象中有人係PS3 TOPIC講過下有得下載啦
不過詳細討論就冇喇
PS3TOPIC!?
無用ar~個人覺得應該在該game的topic講就有用~


ai. 目前離線   回覆時引用此篇文章
舊 03-20-08, 05:18 AM   #146
啤梨王子
The One
過氣萬人迷
 
註冊日期: Mar 2003
文章: 38,560
PSN  IDPear_Prince
引用:
作者: AiStudio 查看文章
PS3TOPIC!?
無用ar~個人覺得應該在該game的topic講就有用~
可能d版友上開psn見到咪順便留隻字囉~


__________________
<<啤梨王子TROPHY PROFILE>>

Waiting around for somebody to change your life for you is a loser's game.
If you want a great friend, you've got to be a great friend; if you want a great partner,you've got to be a great partner.
啤梨王子 目前離線   回覆時引用此篇文章
舊 03-20-08, 05:22 AM   #147
ai.
God of Gamer
RELEASED
 
註冊日期: Jan 2002
文章: 11,382
引用:
作者: 啤梨王子 查看文章
可能d版友上開psn見到咪順便留隻字囉~
搞到我遲了成個幾星期看


ai. 目前離線   回覆時引用此篇文章
舊 03-20-08, 04:23 PM   #148
pet3
The One
 
註冊日期: Oct 2007
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去到斯路好了

魔力布歐篇已經無哂龍珠的感覺

超2比超3靚
pet3 目前離線   回覆時引用此篇文章
舊 03-20-08, 04:57 PM   #149
HON HON
God of Gamer
沒有妳, 還是愛妳
 
註冊日期: Nov 2006
文章: 11,469
3DS Friend Code3222 5528 5573
PSN  IDAhHonHon
XBox Live GamertagAhHon Go
引用:
作者: pet3 查看文章
去到斯路好了

魔力布歐篇已經無哂龍珠的感覺

超2比超3靚
我寧願佢分3 part出, 菲利, 斯路, 布歐, 咁樣做法每個故事都會做得完整d...


HON HON 目前離線   回覆時引用此篇文章
舊 03-20-08, 05:07 PM   #150
赤武神
The One
多多指教!
 
註冊日期: Jan 2002
文章: 23,008
Nintendo Switch ID5684-2538-5787
3DS Friend Code3222 5528 5405
可惜係雖然只係去到cell篇..

但人物還是不足......都係令個故事完整唔到..

去到拿美星.....會唔會已經即打力高!? 精英軍團得兩個人,菲利手下又冇!?..[Z1都起馬有個撒波]

人造人會唔會有19,20號...!?家下未見到 .... 希望有

不過可以講...呢隻BL應該係繼Z1後....過場做得最正的了

引用:
作者: pet3 查看文章
去到斯路好了

魔力布歐篇已經無哂龍珠的感覺

超2比超3靚
我覺得魔人布歐篇雖然係有時過長左d....不過都係好經典!!冇呢篇絕對失色..
反而GT我就覺得可以唔做


__________________
3DS動森 村長: Dannie 村:MOSIN 特產:車里子
夢番地:1800-0149-0183

-------
大亂鬥X:赤武神/MOSIN/3995-5703-0958
孖車wii:赤武神/Dannie/1160-9987-0415
US ACWW[DS]:名: Dannie 村:MOSIN 招牌果:APPLE Fc code:3479-5305-1039
US ACCF[Wii]:名: Mosin 村:BLACKSUN 招牌果:車里子 Fc code:2664-5630-1186

此篇文章於 03-20-08 05:14 PM 被 赤武神 編輯。
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