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08-13-14, 01:32 AM | #1 |
God of Gamer
Volks初音已接收
註冊日期: Dec 2010
文章: 9,253
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The Tomorrow Children
http://www.ign.com/articles/2014/08/...ildren-for-ps4
Gamescom: Q-Games Announces The Tomorrow Children For PS4 Share. Work together, comrade! By Colin MoriartyToday, Q-Games revealed its brand-new game. It's called The Tomorrow Children, and it was created in association with Sony Worldwide Studios. It will be exclusive to PlayStation 4. Unlike many of Q-Games' recent titles -- think of the PixelJunk series on PlayStation 3 -- The Tomorrow Children is 3D. It has the same look and charm of PixelJunk titles, however, although it's created around a unique twist that seems to be most reminiscent of Minecraft. With Soviet-style music playing in the background, the game appears to be about cooperating with other characters to mine strange artifacts. The trailer above will explain more. Hopefully we'll get our hands on it soon.
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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 \(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( ✧_✧)┛(ʘдʘ) EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉. 此篇文章於 08-14-14 01:59 PM 被 ( ゚ω゚)? 編輯。 |
08-13-14, 07:50 PM | #2 |
God of Gamer
Volks初音已接收
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http://www.dualshockers.com/2014/08/...e-info-shared/
PS4 Exclusive The Tomorrow Children Uses New Ray Tracing Tech with Real Reflections; More Info Shared by Giuseppe Nelva (1 hour ago) 2 @abriael PS4News Today at Gamescom I sat in a presentation in which Q-Games President Dylan Cuthbert shared more details about the lovely PS4 exclusive The Tomorrow Children, which was introduced yesterday with an impressive trailer. Here’s a summary of the information he provided about the game:
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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 \(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( ✧_✧)┛(ʘдʘ) EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉. |
10-25-14, 01:07 PM | #3 |
God of Gamer
Volks初音已接收
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Q-Games details visual tech behind The Tomorrow Children, first gameplay footage
Creating the beautiful, ground-breaking visuals of The Tomorrow Children on PS4 Hi everyone, today I’m going to talk a little about the tech behind The Tomorrow Children. Hopefully you’ve all seen the trailer and are wondering how the glory we managed to get that crazy surreal look we have. When the project started we had a meeting with Mark Cerny and he said “I want Q-Games to do something that’s a little…outside the box”. So I took that to heart and decided to use the PS4′s awesome compute power to drive three things: Cinematography, Lighting, and Geometry. Cinematography So I immediately drove the technology towards “cinematography” which I think is a much more visually stunning style compared to CG that strives to be realistic. Realistic graphics give us directly what we can see, but cinematography also gives us what we imagine we’re seeing. So for example if you are looking at a green field on a cloudy day, the raw photons hitting our eyes are actually a bit of a dull green but the brain’s imagination (and this is different for every person) spruces up the image we are seeing, making it more stimulating and exciting. Pretty much every movie you have ever seen has gone through this kind of ‘colour grading’ process, the most recent ‘fad’ of which is a process called ‘orange-teal’ which boosts orange in the highlights and blue in the shadows plus a number of other tweaks. Recent TV series such as Breaking Bad, Utopia and True Detective rely on this heavily to set up atmosphere and scene tone. So I thought to myself, why not do this for games too – but not via a few simple ‘tone mapping’ parameters, let’s go the whole hog and create a professional cinematic colour grading process. And we have two major advantages over cameras and their sensors. The first is that a modern 3D pipeline generates a larger dynamic range of colour which gives us more freedom, and the second is that we have ‘Z’ information for every pixel which lets us introduce Z as a parameter into the colour grading process. This lets us do things such bring up black levels in the distance, or even swizzle colours around a little based on distance from the camera. Lighting Okay, with that cinematic feel to everything, we started investigating how to get a ‘pre-rendered’ look to our 3D in realtime and we decided we were going to have to go all out and do something that no-one is doing. So we researched and invented something called ‘cascaded voxel cone ray tracing’. The concept is a little complex but it involves calculating and storing light and its direction around the player as she moves in ever increasing cascades of data. Because we have volumetric data (the voxel cone part) it means we can bounce light around fairly cheaply and any one pixel on the screen has up to three bounces of light hitting it, and from all directions too. Now, by the third bounce, the light is quite diminished in power but it makes that subtle difference that tricks the eye into thinking it is looking at something with true presence. Interestingly most Pixar-style CG movies that you have seen are only using one bounce and although they beat us in detail because they can spend 30 minutes or more rendering one frame, our lighting is a lot more subtle and effective. For example, we can move a big red object around in real time and watch the sunlight reflecting off of it bounce onto the surrounding objects, and then watch that light bounce again onto other nearby objects that wouldn’t normally be lit (indirect lighting). Geometry Finally, we needed some other new tech to build the game around so we started looking into techniques to do deformable landscapes. We wanted something you could dig and mine, or create shapes in but we didn’t want anything too strongly grid based; we wanted it to feel more real. So we went with something called Layered Depth Cubes, which is a way to represent the world without using polygons. Instead, it’s represented as volumes, which are then converted to polygons as needed (for example if the player goes near them and they need to be actually drawn on screen). The benefit of not using polygons means the data is far easier manipulate and we can do boolean options (addition/subtraction) on the data to cut out holes or to add details and the whole structure remains solid and intact. The added advantage of course is this all ties in with the lighting above to give it quick, easy-to-access data structures to bounce its light through! These are just three areas of technology we’ve created for The Tomorrow Children and without the amazing power under the hood in the PS4 none of them would be possible. The future of 3D graphics is here and it is beautiful! Dylan Cuthbert - President and Executive Producer, Q-Games blog.eu.playstation.com
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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 \(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( ✧_✧)┛(ʘдʘ) EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉. |
10-28-14, 05:44 PM | #4 |
Ultimate Gamer
註冊日期: Dec 2002
文章: 4,764
magoting ARTing
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登記左Alpha 測試 , 不過未收到E mail通知
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11-07-14, 05:58 PM | #5 |
Senior Gamer
註冊日期: Jan 2003
文章: 264
wahz
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無情情收到港服test code
挑選準則 PS+ 一年內消費最多 |
11-07-14, 07:21 PM | #6 |
God of Gamer
youtube 頻道
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[ 歡迎讚好 八仙果遊戲頻道,只要跟 TV games 有關的,都想跟大家分享,多多指教 ] fb:https://www.facebook.com/myTVgames/ Youtube:https://www.youtube.com/channel/UCoF...bwIuJXg/videos PSN ID 收集區:[這裡] | Switch ID 收集區:[這裡] | Xbox One ID 收集區:[這裡] |
11-09-14, 10:26 PM | #7 |
Game Master
註冊日期: Nov 2011
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我都中左
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12-08-14, 12:54 PM | #8 |
God of Gamer
註冊日期: Jan 2002
文章: 8,135
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12-23-14, 09:13 PM | #9 |
God of Gamer
Volks初音已接收
註冊日期: Dec 2010
文章: 9,253
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__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 \(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( ✧_✧)┛(ʘдʘ) EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉. |
12-06-15, 07:15 PM | #10 |
God of Gamer
Volks初音已接收
註冊日期: Dec 2010
文章: 9,253
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https://www.playstation.com/en-us/ga...-children-ps4/ Register today to secure your closed Beta access. Must be 18 years old and have a valid United States or Canada PSN account. Beta Dates: January 21-23, times TBD (subject to change) Bonus: All Beta participants will receive an exclusive costume for the full game (seen to the right)
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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 \(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( ✧_✧)┛(ʘдʘ) EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉. |
12-08-15, 11:56 PM | #11 |
Game Master
註冊日期: Apr 2007
文章: 3,144
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北韓遊戲?
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09-07-16, 09:38 PM | #12 |
Crazy Gamer
註冊日期: Dec 2005
文章: 1,478
pureman
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我都想知
未有review 創建包要155, 但佢講到遲d 會係免費game 咁? |
09-07-16, 10:30 PM | #13 |
Ultimate Gamer
http://www
註冊日期: Oct 2003
文章: 4,312
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我淨係想玩,並不想要成為中產。
目前Server 有火車彈game bug.
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依家d game俾$就垃圾;免費就高質 |
09-08-16, 09:45 AM | #14 |
Insane Gamer
仆直艾蕾卡
註冊日期: Jun 2005
文章: 750
RENTON_NIRVASH PROJECT EUREKA
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日PSN 比錢買咗建国者パック因為太夜返屋企玩咗半個鐘左右
我覺得其實幾好玩,隻GAME係做齒輪,唔鐘意玩呢類既覺得悶其實都好正常 利申:PS HOME以前成日去照英王國踩單車
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"Don't ask for it, go win it on your own. Do that and you'll succeed." |
09-08-16, 09:59 AM | #15 |
Ultimate Gamer
註冊日期: Dec 2011
文章: 4,434
0989 1805 2498 teealpha852
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09-08-16, 10:08 AM | #16 | |
Insane Gamer
仆直艾蕾卡
註冊日期: Jun 2005
文章: 750
RENTON_NIRVASH PROJECT EUREKA
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引用:
呢隻野仲要唔駛PSN+都已經可以玩真係算係咁 我做咗好耐發電機 DL咗件制服未? http://www.jp.playstation.com/scej/t...dren/download/
__________________
"Don't ask for it, go win it on your own. Do that and you'll succeed." |
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09-08-16, 10:47 AM | #17 |
Ultimate Gamer
http://www
註冊日期: Oct 2003
文章: 4,312
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昨晚11:30pm入得返。揀左個荒廢少人server,方便起屋投票。電用得好快,跑左一晚發電機~ 加盡敏捷好勁~~玩唔停。
隻game 玩contribute, 啱曰人多過港人。。。 幾時有得買同志召喚邀請朋友做無剷XD 每個中剷可拉5個無剷? 愛國者Skin 港伏冇吧? 暫時著工程師w
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依家d game俾$就垃圾;免費就高質 此篇文章於 09-08-16 10:54 AM 被 holsety 編輯。 |
09-08-16, 11:10 AM | #18 | ||
Ultimate Gamer
註冊日期: Dec 2011
文章: 4,434
0989 1805 2498 teealpha852
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引用:
加愛國心既制服實在太好了 引用:
人力發電我而家一轉最多10x瓦電,不過如果整到火力發電的話就唔會自己扮倉鼠跑,掟D樹果落去燒可以攞多D經驗值 垃圾箱又係神奇野,我執個路牌掟落去,竟然噴返幾十舊資源出黎…跟手我又係攞去燒成自己EXP 可能要開攻略區ADD FD玩先掂,人太少好難搞 |
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09-09-16, 11:10 AM | #19 |
Ultimate Gamer
註冊日期: Dec 2011
文章: 4,434
0989 1805 2498 teealpha852
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琴晚係咁彈火車,彈左三四次先入到個城…
有冇人知有個無線通訊任務叫你交三粒水晶點做? |
09-10-16, 10:40 AM | #20 |
Junior Member
註冊日期: Feb 2009
文章: 35
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不知為何購買面沒有1000幣送,創件包任何內容都冇......
由手機版發出 |
09-10-16, 11:08 AM | #21 |
Ultimate Gamer
http://www
註冊日期: Oct 2003
文章: 4,312
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__________________
依家d game俾$就垃圾;免費就高質 |
09-11-16, 05:22 PM | #22 |
Junior Member
註冊日期: Feb 2009
文章: 35
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09-12-16, 07:44 AM | #23 |
Ultimate Gamer
http://www
註冊日期: Oct 2003
文章: 4,312
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__________________
依家d game俾$就垃圾;免費就高質 |
09-12-16, 11:59 AM | #24 |
Crazy Gamer
註冊日期: Jul 2009
文章: 1,126
AlvinHang
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入坑
有冇咩能力係必點 |
09-10-16, 11:36 AM | #25 |
Insane Gamer
仆直艾蕾卡
註冊日期: Jun 2005
文章: 750
RENTON_NIRVASH PROJECT EUREKA
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基本係咁,大家都係咁拎...原本日版得500咁少既
http://www.jp.playstation.com/op/the...9/info018.html
__________________
"Don't ask for it, go win it on your own. Do that and you'll succeed." |
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