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舊 06-08-12, 02:57 PM   #1
IDGAF
The One
 
註冊日期: Sep 2002
文章: 31,544
Unreal Engine 4

Unreal Engine 4 - GT.TV Exclusive Development Walkthrough

Get your first look at a real time in-engine tech demo of Unreal 4 in this GT.TV walkthrough with Epic's Sr. Technical Artist Alan Willard!



Unreal Engine 4 - GT.TV Elemental Demo Showcase

See the Unreal Engine 4 in action in this beautifully compiled trailer featuring full in-engine cinematic glory!





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舊 06-08-12, 03:38 PM   #2
RPG之鬼
God of Gamer
 
註冊日期: Sep 2002
文章: 10,915
U4E呢個就真係做ENGINE DEMO/TECH要表現既嘢
至少人地都有實際RUN時既畫面,好明顯上面同下面段片係有距離,也可以分辨到實際RUN時的效果,相反SE果段就真係差好多。U4E做到流體等運動,但SE呢就缺少了現在最常見這些的表現。再者也不見得SE的是想表現出佢個ENGINE的強項是甚麼,SHOW ENGINE唔係SHOW囡囡同STORY啊


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幸せそうな人達をみていると、自分も幸せな雰囲気になれるんですよ
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舊 06-08-12, 03:51 PM   #3
wing
God of Gamer
格鬥低手
 
註冊日期: Mar 2004
文章: 19,079
人地賣左十幾年engine, 水準當然高過SE呢D半桶水.

SE我估佢地唔係唔知要show乜, 而係做唔到或做得唔好, 所以避重就輕, 反正班日本人都唔識睇, 見到靚囡囡就收貨.


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人在做, 天在看
wing 目前離線   回覆時引用此篇文章
舊 06-08-12, 03:57 PM   #4
SHCEHUK
Game Master
 
註冊日期: Jan 2009
文章: 2,413
PSN  IDcshhenry
個UE4 ENGINE功能好好,但都要啲廠懂得用先可以出到那些效果,
UE4一出,又不知多少人頭痛了(UE3已經攪到這樣)
SHCEHUK 目前離線   回覆時引用此篇文章
舊 06-08-12, 04:40 PM   #5
RPG之鬼
God of Gamer
 
註冊日期: Sep 2002
文章: 10,915
引用:
作者: wing 查看文章
人地賣左十幾年engine, 水準當然高過SE呢D半桶水.

SE我估佢地唔係唔知要show乜, 而係做唔到或做得唔好, 所以避重就輕, 反正班日本人都唔識睇, 見到靚囡囡就收貨.
我諗做TECH DEMO有實際RUNNING DEMO會好正常囉。N年前DC都整個實時塔出黎啦。人地做CRYENGINE 2都有,REAL RUNNING DEMO真係好重要,因為好多實時同真係玩/做嘢既實時係可以好唔同,上面兩段就是例子吧

講真,靚囡囡睇咁多年咪又係得個睇字,幾多真係咁正丫


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幸せそうな人達をみていると、自分も幸せな雰囲気になれるんですよ
RPG之鬼 目前離線   回覆時引用此篇文章
舊 06-08-12, 04:50 PM   #6
IDGAF
The One
 
註冊日期: Sep 2002
文章: 31,544
長遠嚟講無好的整容技術又邊有靚女睇呢…


__________________
「前面有妖孽!」
「前面有油入!」
IDGAF 目前離線   回覆時引用此篇文章
舊 06-08-12, 05:00 PM   #7
kakajit
Game Master
 
註冊日期: Aug 2008
文章: 2,242
sqex果個都有座談會 , 我都想搵o下有無片

不過ue4 段片簡短有力show到功能 , sqex果段整埋故仔就真係有d喧賓奪主
kakajit 目前離線   回覆時引用此篇文章
舊 06-08-12, 05:12 PM   #8
RPG之鬼
God of Gamer
 
註冊日期: Sep 2002
文章: 10,915
引用:
作者: kakajit 查看文章
sqex果個都有座談會 , 我都想搵o下有無片

不過ue4 段片簡短有力show到功能 , sqex果段整埋故仔就真係有d喧賓奪主
希望有人放出黎啦,上次FF7TECH唔係好覺有

引用:
作者: 機場美少年 查看文章
長遠嚟講無好的整容技術又邊有靚女睇呢…
咁又係,都算係一種技術黎……佢個ENGINE賣整容吧,POLY自動修復(當年RED FACTION 1賣可以爆POLYGON係一大特點,所以唔可以睇少得)


其實講起TECH DEMO,係N年前日本網度睇過FF10(定FF12)同XENOSAGA EP2等一齊講TECH,但想比之下XENO果D真係唔入流,當然論製作方式/流程的話還有得講下


__________________
幸せそうな人達をみていると、自分も幸せな雰囲気になれるんですよ
RPG之鬼 目前離線   回覆時引用此篇文章
舊 06-08-12, 05:13 PM   #9
wsx360
Game Master
 
註冊日期: May 2005
文章: 2,491
SE個engine唔會賣比其他廠
佢只係比人睇下未來既FF係咩樣
wsx360 目前離線   回覆時引用此篇文章
舊 06-08-12, 05:19 PM   #10
RPG之鬼
God of Gamer
 
註冊日期: Sep 2002
文章: 10,915
引用:
作者: wsx360 查看文章
SE個engine唔會賣比其他廠
佢只係比人睇下未來既FF係咩樣
某恐怖份子對魔術師?

FF13 N年後世界,自從繭墮落地上已經過了幾百年,和平只是出現了一段短時間,聖府餘孽組成新聖府,企圖再次控制世界!!


__________________
幸せそうな人達をみていると、自分も幸せな雰囲気になれるんですよ
RPG之鬼 目前離線   回覆時引用此篇文章
舊 06-08-12, 05:35 PM   #11
wailala19
Insane Gamer
=. ="
 
註冊日期: Oct 2011
文章: 762
PSN  IDAhhh567
D日廠都未舞掂UE3....
wailala19 目前離線   回覆時引用此篇文章
舊 06-08-12, 06:10 PM   #12
kakajit
Game Master
 
註冊日期: Aug 2008
文章: 2,242
引用:
作者: RPG之鬼 查看文章
希望有人放出黎啦,上次FF7TECH唔係好覺有
http://www.famitsu.com/news/201206/07015924.html

是有的不過真係唔知有無片了...
kakajit 目前離線   回覆時引用此篇文章
舊 06-08-12, 06:14 PM   #13
RPG之鬼
God of Gamer
 
註冊日期: Sep 2002
文章: 10,915
引用:
作者: kakajit 查看文章
http://www.famitsu.com/news/201206/07015924.html

是有的不過真係唔知有無片了...
被禁了(403),連不上……


__________________
幸せそうな人達をみていると、自分も幸せな雰囲気になれるんですよ
RPG之鬼 目前離線   回覆時引用此篇文章
舊 06-08-12, 06:22 PM   #14
kakajit
Game Master
 
註冊日期: Aug 2008
文章: 2,242
引用:
作者: RPG之鬼 查看文章
被禁了(403),連不上……
copy link再paste pls

不過條link只係話真有一個咁o既會...片是沒有...
editor圖o係第二條link有一張...
呢條link入面果個係maya黎...
kakajit 目前離線   回覆時引用此篇文章
舊 06-08-12, 07:30 PM   #15
石主乙個
Crazy Gamer
 
註冊日期: Jul 2004
文章: 1,081
引用:
作者: SHCEHUK 查看文章
個UE4 ENGINE功能好好,但都要啲廠懂得用先可以出到那些效果,
UE4一出,又不知多少人頭痛了(UE3已經攪到這樣)
UE3搞成點?
一堆廠都用得好好


__________________
個人自製視覺小說,現已於Steam平台發售,售價:$50
商店頁面:SOULS
石主乙個 目前離線   回覆時引用此篇文章
舊 06-08-12, 07:34 PM   #16
square-enix
Ultimate Gamer
 
註冊日期: Jan 2004
文章: 3,668
PSN  IDSQ-EN_HK
XBox Live Gamertagsquare-enix2061
Luminous Engine demo

http://www.youtube.com/watch?v=Q9xhFpuIMX4
square-enix 目前離線   回覆時引用此篇文章
舊 06-08-12, 07:38 PM   #17
RPG之鬼
God of Gamer
 
註冊日期: Sep 2002
文章: 10,915
引用:
作者: R222 查看文章
UE3搞成點?
一堆廠都用得好好
始終遊戲都是玩,唔一定要用好ENGINE,用O岩ENGINE才正確


__________________
幸せそうな人達をみていると、自分も幸せな雰囲気になれるんですよ
RPG之鬼 目前離線   回覆時引用此篇文章
舊 06-08-12, 09:54 PM   #18
王小虎
God of Gamer
 
註冊日期: Apr 2002
文章: 7,807
CryEngine(啱啱見到,就順手貼埋,其實我自己都冇睇,我覺得engine點樣對於我冇咩直接關係,不過有人有興趣就順手貼)
http://www.gametrailers.com/video/e3...ngine-3/731951
http://www.gametrailers.com/video/e3...ngine-3/731953
http://www.gametrailers.com/video/e3...ngine-3/731955
王小虎 目前離線   回覆時引用此篇文章
舊 06-08-12, 10:39 PM   #19
now_loading
God of Gamer
VanHelsing
 
註冊日期: Jan 2005
文章: 9,134
PSN  IDN0W_L0ADlNG
XBox Live Gamertagdiabloex2
個Engine 係部超級電腦到run 到識飛都冇用, 我想睇係xbox 3, PS4 run 成點....

睇番上次CryEngine 2 條片, 現今主機做到都唔洗出新機..

http://www.gametrailers.com/video/cr...engine-2/31023

此篇文章於 06-08-12 10:42 PM 被 now_loading 編輯。
now_loading 目前離線   回覆時引用此篇文章
舊 06-08-12, 11:30 PM   #20
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240
[eurogamer] Digital Foundry vs. Unreal Engine 4 - Video, screenshots and analysis
http://www.neogaf.com/forum/showthread.php?t=477620
http://www.eurogamer.net/articles/di...nreal-engine-4

引用:
"If this is a tech demo, just how much of it will we see in actual next-gen titles? The UE4 demo is running on PC, specifically an Intel Core i7 processor with an NVIDIA GTX680 and 16GB of RAM - what Epic terms a standard development box. This is almost certainly considerably beyond the base hardware of both Orbis and Durango, but factoring in the advantages of a fixed hardware platform with dedicated APIs, the gap narrows.

"Obviously we don't know what the final specs are for the next-generation consoles and I'm sure we'll have to make trade-offs to put a final quality game onto whatever comes out," says Alan Willard.

"We have a pretty good history of making our tech demos look like what our final games are. Gears started off as a tech demo years ago at E3 in 2004 or so. We certainly don't try to fake what we're capable of doing. Obviously the engine is very new, we're still exploring what we can do with it and as more details come out on what the next generation hardware is, we'll have better ideas on what our final trade-offs will be. We're still waiting to find out ourselves."

We can't help but feel that Epic is perhaps playing with us just a little here. Bearing in mind the realities of modern GPU design (they can take years to architect and get into production) and the projected Q4 2013 release dates, Orbis and Durango are almost certainly in the final phases of development. As a major stakeholder in the games business via its successful middleware business, and factoring in the company's previous input into the design of the Xbox 360, Epic must surely possess a rather good grasp of what these machines are capable of. This perhaps makes the UE4 demo even more exciting: what we're seeing here is its vision of the fundamental building blocks that will underpin a whole generation of next-gen titles."


- skip -


neo2046 目前離線   回覆時引用此篇文章
舊 06-09-12, 12:18 AM   #21
wing
God of Gamer
格鬥低手
 
註冊日期: Mar 2004
文章: 19,079
引用:
作者: R222 查看文章
UE3搞成點?
一堆廠都用得好好
square 咪搞唔掂law


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人在做, 天在看
wing 目前離線   回覆時引用此篇文章
舊 06-09-12, 11:39 AM   #22
RPG之鬼
God of Gamer
 
註冊日期: Sep 2002
文章: 10,915
引用:
作者: diabloex 查看文章
個Engine 係部超級電腦到run 到識飛都冇用, 我想睇係xbox 3, PS4 run 成點....

睇番上次CryEngine 2 條片, 現今主機做到都唔洗出新機..

http://www.gametrailers.com/video/cr...engine-2/31023
段CRYENGINE3好似先前已睇過了
其實ENGINE最重要用途係令到製作工序簡化、視覺化和系統化
例如以前SET光係要好數據方式去處理,對美術來說是係好難,但對程式員來說要做得靚又好難,所以先會出現有GUI既ENGINE
係工序簡化下,能夠令編程變得簡單,例如以前要用10000個POLYGON先做到,但在好的ENGINE下只需要5000個,咁樣就可以令編程同硬件要求下降之餘又可以出到相同效果,所以ENGINE好壞除了要靚唔靚外,以上果D都好重要,但SE果個既實TECH DEMO就唔係好見有呢方面既優化,當然佢可能只係比佢內部或子公司使用,不像得CRYENGINE 3或U4E果D係賣比人再做TECH SUPPORT賺錢

另外工序簡化有助製作,但唔等同一定可以幫到遊戲,例如試下用U4E做I@MS,睇下會有乜後果,所以用O岩比用勁既重要


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幸せそうな人達をみていると、自分も幸せな雰囲気になれるんですよ

此篇文章於 06-09-12 11:43 AM 被 RPG之鬼 編輯。
RPG之鬼 目前離線   回覆時引用此篇文章
舊 06-09-12, 12:40 PM   #23
kakajit
Game Master
 
註冊日期: Aug 2008
文章: 2,242
至少可以做少好多LOW LEVEL O既野 , D廠計啱條數就多數會用
其實用ENGINE 唯一考慮都係某D廠覺得可能會比人牽住鼻子走 , 但其實而家又有幾多細廠可以做到呢種級數O既畫面...倒不如磅水好過
kakajit 目前離線   回覆時引用此篇文章
舊 06-09-12, 12:44 PM   #24
RPG之鬼
God of Gamer
 
註冊日期: Sep 2002
文章: 10,915
引用:
作者: kakajit 查看文章
至少可以做少好多LOW LEVEL O既野 , D廠計啱條數就多數會用
其實用ENGINE 唯一考慮都係某D廠覺得可能會比人牽住鼻子走 , 但其實而家又有幾多細廠可以做到呢種級數O既畫面...倒不如磅水好過
磅水大約有兩類
1.出LOGO
2.唔出LOGO
某D ENGINE如果唔出LOGO係要畀貴好多架,但好似UE呢D,出LOGO反而係SELL POINT


__________________
幸せそうな人達をみていると、自分も幸せな雰囲気になれるんですよ
RPG之鬼 目前離線   回覆時引用此篇文章
舊 06-11-12, 01:00 AM   #25
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240
Epic: UE4 full feature set requies 1 TFLOP GPU, a scaled down version exists for less
http://www.neogaf.com/forum/showthread.php?t=477663

引用:
NVidia: What are the key design goals for Unreal Engine 4?

Time Sweeney: We have three big goals:

-First, to define the next generation of graphics capabilities that are achievable with DirectX 11 PC’s and future consoles.
-Second, to deliver a toolset with an unprecedented mixture of power, ease-of-use, and polish.
-And finally, to scale the technology and its feature set up and down the spectrum of future computing devices, including iOS and Android, and mainstream PC.

NVidia: What is the target platform for UE4? What kind of hardware are gamers going to need to run UE4 based games?

Tim Sweeny: Unreal Engine 4’s next-generation renderer targets DirectX 11 GPU’s and really starts to become interesting on hardware with 1+ TFLOPS of graphics performance, where it delivers some truly unprecedented capabilities. However, UE4 also includes a mainstream renderer targeting mass-market devices with a feature set that is appropriate there.


neo2046 目前離線   回覆時引用此篇文章
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