電視遊戲討論版 >[Kickstarter] Project Rap Rabbit︱松浦雅也(PaRappa the Rapper) × 矢野慶一(押忍!闘え!応援団)
我想問近年有咩成功例子係經Kickstarter集資成功出到,
而又穫得外界高度評價同時又賺到大錢的?
作者: LEGOCAPTOR :
我想問近年有咩成功例子係經Kickstarter集資成功出到,
而又穫得外界好度評價同時又賺到大錢的?
成功出到
又
用家好評就唔難
但通常件Product都係有點Niche,或者唔係點大量生產所以控制到個質量
要做埋「外界好度評價」10件有9件都係事前個Hype好勁 (然後做唔到...)
計埋搵到錢,我只係諗到Pebble xD
Project Rap Rabbit lowers its Switch stretch goal to U$1.5M; New $25 tier added
https://www.kickstarter.com/projects...le/description
In our previous update we explained how we've listened to your overwhelming requests for a Nintendo Switch version of Project Rap Rabbit. Today, we’re proud to unveil our new plan to make this happen:
1) Our first Stretch Goal for Project Rap Rabbit triggers a Nintendo Switch edition at $1,500,000.
2) Our backers will help shape what future Stretch Goals we’ll feature in Project Rap Rabbit.
3) Free digital soundtrack for all White-Label Edition (Digital) tiers and higher!
4) A new early-bird digital tier!
調低番NS版個目標金額..
松浦雅也...
即刻諗起呢隻.....
呢個基本上就係失敗/爛尾/虎頭蛇尾KS O既基本症狀,好明顯佢連自己要幾多BUDGET去做O野都唔清唔楚,就算俾佢咁好彩過到骨,會搞到好似盜船隻狗咁O既死款O既成數係勁高。
VIDEO
仲有10 日
£162,057
pledged of £855,000 goal
2,920
backers
Funding Unsuccessful
亂咁SET同改TARGET基本上就無乜可能俾到信心人去BACK,就算只係將O的TARGET上下掉位都會嚇走BACKER,過唔到先係正常。
唔見得改budget係死因,本身隻game吸引力有限,玩法冇乜賣點就想吸金,而且rap太niche...仲要講明好少關...如果佢集資出新應援團應該一早達標
由手機版發出
作者: WAL1 :
唔見得改budget係死因,本身隻game吸引力有限,玩法冇乜賣點就想吸金,而且rap太niche...仲要講明好少關...如果佢集資出新應援團應該一早達標
由手機版發出
Why not both
吸引人的確重要,特別係Project Scope/Trailer 比人有種「比錢就買到件正野』錯覺的Project就最吸水
但同時Kickstarter攪左咁多年,少少唔對路,Project Plan太完美/Ideal,好多人都會自動Back off,己經唔係就咁講個信字,「我以前做洛克人實掂科水啦」 o既年代了
lineage19 10:51 AM 06-20-17
經過盜船一役之後, 對KS真係小心左好多
我覺得Bloodstained應該會成功, 但係穩陣起見都係等佢出左先買算了
作者: fortel :
MN9 那晒野,以後乜野KS GAME都唔會集資,出到先比錢買
嗱,我只會對日系GAME KS有戒心,我都仲會間中BACK非日系,但而家唔會對一隻VIDEO GAME KS BACK多過US$30...
我咁耐都係 back 咗一次莎木 III 咁大把,
Mighty No. 9 我都係等出咗 跌價先買。
作者: 八仙果 :
Mighty No. 9 我都係等出咗 跌價先買。
可能改買Mighty Gunvolt Burst好過
So far睇Review幾好,有唔少人話呢隻先係真Mighty No 9