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04-14-10, 07:34 PM | #1 |
The One
Bannnned
註冊日期: Jun 2002
文章: 28,498
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The Bureau: XCOM Declassified (2013年8月) - 上世代SLG系列變身FPS, Bioshock2開發團隊製作
前身係90年代既一個SLG系列, 人類對抗外星人
http://en.wikipedia.org/wiki/X-com http://www.youtube.com/watch?v=PSoXFEQJnrA 而家出FPS game. X-Com Is Back! X-Com, the classic 90's turn-based strategy game pitting mankind against alien invaders, is set to make a comeback as a first-person shooter, courtesy of the 2K studios behind BioShock 2. The game, which is actually called XCOM, is in development for the Xbox 360 and PC at 2K Australia and 2K Marin, and makes substantial changes to the original series, combining research and planning elements not with overhead, turn-based strategy sections, but with first-person shooter action. "With BioShock 2, the team at 2K Marin proved themselves as masters of first-person, suspenseful storytelling, and with XCOM they will re-imagine and expand the rich lore of this revered franchise," said Christoph Hartmann, president of 2K. "Players will explore the world of XCOM from an immersive new perspective and experience firsthand the fear and tension of this gripping narrative ride." It's funny, for years, people kept repeating the same rumour, that 2K Boston and Ken Levine would be making a new X-Com game. Don't think anyone expected it to come from 2K's other BioShock studio. Actually, I don't know if anyone honestly expected this at all. 此篇文章於 06-03-11 09:59 PM 被 ahleung 編輯。 |
04-14-10, 07:41 PM | #2 |
God of Gamer
註冊日期: Feb 2006
文章: 9,651
KU_HK KUHKGAF
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04-15-10, 01:17 PM | #3 |
Insane Gamer
註冊日期: Jan 2005
文章: 593
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估唔到X COM 居然可以復活...
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04-15-10, 01:58 PM | #4 |
Game Master
真係失業啦:(
註冊日期: May 2002
文章: 2,716
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又係fps?
n 年前有過一隻啦
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阿里喵喵與四十艾路
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04-15-10, 04:04 PM | #5 |
The One
註冊日期: Mar 2002
文章: 20,716
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2k games開發,值得期待。
另,呢隻一向都係strategy o黎,有出過fps?
__________________
#AlitaChallenge --- "This botch job makes Fantastic Four look good." —Peter Travers, Rolling Stone --- NS CC:Morphus X300
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04-15-10, 04:49 PM | #6 |
Junior Member
註冊日期: Dec 2009
文章: 29
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04-15-10, 05:10 PM | #7 |
Game Master
真係失業啦:(
註冊日期: May 2002
文章: 2,716
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__________________
阿里喵喵與四十艾路
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04-15-10, 05:42 PM | #8 | |
Game Master
註冊日期: Aug 2008
文章: 2,242
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引用:
當年好多wing commander O既近似作品的 |
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04-15-10, 08:59 PM | #9 | |
The One
註冊日期: Mar 2002
文章: 20,716
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引用:
另外隻interceptor邊係fps o黎,flight sim shooter o黎o架。
__________________
#AlitaChallenge --- "This botch job makes Fantastic Four look good." —Peter Travers, Rolling Stone --- NS CC:Morphus X300
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05-04-10, 02:16 PM | #10 |
The One
Bannnned
註冊日期: Jun 2002
文章: 28,498
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05-04-10, 02:17 PM | #11 | |
The One
Bannnned
註冊日期: Jun 2002
文章: 28,498
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http://www.neogaf.com/forum/showpost...&postcount=825
引用:
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05-10-10, 11:53 AM | #12 |
The One
Bannnned
註冊日期: Jun 2002
文章: 28,498
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06-11-10, 11:19 AM | #13 |
The One
Bannnned
註冊日期: Jun 2002
文章: 28,498
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06-11-10, 03:46 PM | #14 |
The One
註冊日期: Mar 2002
文章: 20,716
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期待trailer快o的出!
__________________
#AlitaChallenge --- "This botch job makes Fantastic Four look good." —Peter Travers, Rolling Stone --- NS CC:Morphus X300
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06-11-10, 04:42 PM | #15 |
God of Gamer
註冊日期: Feb 2003
文章: 5,877
TEKxPHOENIX
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好似唔錯
幾有興趣
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愛因斯坦:創意比知識重要 愛因斯坦掂呀 新CG一張 http://www.gaforum.org/showthread.php?t=196278 http://www.gaforum.org/showthread.php?t=189365 |
06-11-10, 04:58 PM | #16 |
God of Gamer
註冊日期: Apr 2002
文章: 7,807
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-del-
此篇文章於 06-12-10 11:37 AM 被 王小虎 編輯。 |
06-12-10, 10:55 AM | #17 |
The One
Bannnned
註冊日期: Jun 2002
文章: 28,498
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樓上條片剷左; 另一個source:
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06-17-10, 09:46 PM | #18 |
The One
Bannnned
註冊日期: Jun 2002
文章: 28,498
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Preview: XCOM
by Richard Mitchell on Jun 16th 2010 11:15AM Many longtime gamers, including me, were disappointed by the news that the new XCOM is a first-person shooter. Having witnessed a hands-off demo of the game at E3, I can tell you two things. One, it's definitely a first-person shooter. Guns, grenades, sprinting; you know the drill. Two, the game actually has much more in common with the original X-COM games than you may think. XCOM - E3 2010 The opening portion of my demonstration was given over entirely to assuaging fears that XCOM has abandoned its more strategic roots. Players assume the role of William Carter, a man whose discovery of an alien artifact led to the creation of XCOM, an organization tasked with defending us all from extraterrestrial threats. The demo, which was played entirely in first person, began in an airplane hangar. The hangar itself is only a facade however: Deep below is an underground facility that serves as the player's headquarters. Almost everything that happens in the HQ should be familiar to X-COM vets. You research alien technology, try out repurposed alien weapons, monitor the US for alien activity and accept missions. Navigation of the XCOM HQ is done entirely in real time and in first-person. The game takes place in the 1950s, and the HQ is replete with old typewriters, computers, green-shaded desk lamps and checkerboard floors. The characters themselves have a stylized, angular look that evokes the feeling of old pulp comic books. Players can visit the research lab -- filled with scurrying scientists and alien technology -- or try out new equipment obtained through research in the weapons lab. Missions are selected from a large map in the center of the facility. Rather than popping up a menu when a mission is selected, you are simply handed a dossier in first-person, similar to the map function in Far Cry 2. Mission selection is a strategic choice -- similar to X-COM games of yore -- tasking players with furthering their tech research, earning more Elerium (a useful alien substance), or rescuing civilians from an alien emergency. My demonstrator chose an emergency mission. Armed with a trusty shotgun, an alien lightning gun and what I'll call goo grenades -- essentially alien napalm -- agent Carter piled into a car with two more agents and headed off to the mission. The mission itself took place in a typical, idyllic 1950s neighborhood -- picket fences and all -- thought it was immediately apparent that something was wrong. Porches and sidewalks were empty, cars were stopped in the middle of the street and it was quiet, too quiet. The pervasive eeriness -- laced with just a bit of terror -- should be all too familiar to X-COM fans. From here, Carter and the two AI-controlled agents proceeded up the street, occasionally spotting (and shooting) amorphous, crawling blobs of black goo. Carter took a quick detour to investigate a scream and follow a trail of goo, which lead to a very sticky civilian collapsed in his own back yard. Carter pulled out a camera and snapped a picture for the XCOM research lab. I was told that many secondary objectives like this are littered throughout the missions. Eventually, the sound of more screams led the team inside a house, where a few civilians were still alive and being mauled by the goo. It didn't take long before the situation got out of hand -- our demonstrator even shot one of the agents accidentally, killing him instantly -- so it was time to pull out the goo grenades, affectionately referred to as 'blobatovs.' The flames handily destroyed the goo, but the house wasn't clear yet: A woman was still screaming upstairs. Venturing up the stairs, Carter entered a bedroom just in time to see a blob latch onto the woman's face. A carefully placed shotgun blast and she was saved. With the house cleared, it was time to leave, but the mission still wasn't over. An oppressive red light filled the air outside and a vortex opened in the sky, revealing a huge alien disintegration ray. It was clear Carter was outmatched -- even the lightning gun had no effect on it -- so it was time to run. Carter managed to make back to the car safely, though the same can't be said for his poor, disintegrated partner. Agent Phil never stood a chance While there are still some unanswered questions -- 2K Marin wouldn't say whether or not you can issue squad commands, for one -- I walked away from the demonstration fairly impressed. At the very least, 2K Marin has nailed the feeling of the old X-COM games, especially the feeling of otherworldly fear during missions. If the research progression manages to be as addicting as it was in the originals, XCOM just might surprise some die-hard fans. It certainly surprised me. |
06-03-11, 09:58 PM | #19 |
The One
Bannnned
註冊日期: Jun 2002
文章: 28,498
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出埋PS3
Mar 2012 |
05-23-12, 02:10 PM | #20 |
The One
Bannnned
註冊日期: Jun 2002
文章: 28,498
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越褪越遲, delay to 2014財政年度...........
http://www.vg247.com/2012/05/22/take...825-8-million/ |
04-26-13, 07:37 PM | #21 | |
God of Gamer
Volks初音已接收
註冊日期: Dec 2010
文章: 9,253
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The Bureau: XCOM Declassified Announced
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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 \(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( ✧_✧)┛(ʘдʘ) EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉. |
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05-13-13, 10:25 PM | #22 |
Administrator
註冊日期: May 2007
文章: 2,310
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THE BUREAU: XCOM Declassified First Gameplay "The Signal" Mission
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06-28-13, 06:31 AM | #23 |
The One
註冊日期: Mar 2002
文章: 20,716
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The Bureau: XCOM Declassified: Personal pacifist edition
by Alexander Sliwinski (9 hours ago) 18 Here's The Bureau: XCOM Declassified being played without the main player firing a shot. It's all squad tactics and powers through the demonstration, which happens to be one of the longest ones we've seen released publicly. The Bureau: XCOM Declassified is scheduled to hit retail on August 20.
__________________
#AlitaChallenge --- "This botch job makes Fantastic Four look good." —Peter Travers, Rolling Stone --- NS CC:Morphus X300
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07-07-13, 08:38 AM | #24 |
Crazy Gamer
註冊日期: Jun 2004
文章: 1,541
tallkenwong
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07-18-13, 01:26 AM | #25 |
God of Gamer
Volks初音已接收
註冊日期: Dec 2010
文章: 9,253
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__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 \(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( ✧_✧)┛(ʘдʘ) EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉. |
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