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舊 04-14-10, 07:34 PM   #1
ahleung
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The Bureau: XCOM Declassified (2013年8月) - 上世代SLG系列變身FPS, Bioshock2開發團隊製作

前身係90年代既一個SLG系列, 人類對抗外星人
http://en.wikipedia.org/wiki/X-com
http://www.youtube.com/watch?v=PSoXFEQJnrA

而家出FPS game.




X-Com Is Back!



X-Com, the classic 90's turn-based strategy game pitting mankind against alien invaders, is set to make a comeback as a first-person shooter, courtesy of the 2K studios behind BioShock 2.
The game, which is actually called XCOM, is in development for the Xbox 360 and PC at 2K Australia and 2K Marin, and makes substantial changes to the original series, combining research and planning elements not with overhead, turn-based strategy sections, but with first-person shooter action.



"With BioShock 2, the team at 2K Marin proved themselves as masters of first-person, suspenseful storytelling, and with XCOM they will re-imagine and expand the rich lore of this revered franchise," said Christoph Hartmann, president of 2K. "Players will explore the world of XCOM from an immersive new perspective and experience firsthand the fear and tension of this gripping narrative ride."

It's funny, for years, people kept repeating the same rumour, that 2K Boston and Ken Levine would be making a new X-Com game. Don't think anyone expected it to come from 2K's other BioShock studio. Actually, I don't know if anyone honestly expected this at all.


此篇文章於 06-03-11 09:59 PM 被 ahleung 編輯。
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舊 04-14-10, 07:41 PM   #2
KUTAR#
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So..It is this one?

“Substantial” and “classic” franchise coming to Xbox 360


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舊 04-15-10, 01:17 PM   #3
zurg
Insane Gamer
 
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估唔到X COM 居然可以復活...
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舊 04-15-10, 01:58 PM   #4
失業中年漢
Game Master
真係失業啦:(
 
註冊日期: May 2002
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又係fps?
n 年前有過一隻啦


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舊 04-15-10, 04:04 PM   #5
david
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2k games開發,值得期待。

另,呢隻一向都係strategy o黎,有出過fps?


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舊 04-15-10, 04:49 PM   #6
pat824
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作者: david 查看文章
2k games開發,值得期待。

另,呢隻一向都係strategy o黎,有出過fps?
2001年曾經借頭借路出過一隻shooter, X-Com Enforcer

http://www.gamespot.com/pc/action/xc...tabs%3Bsummary

黑歷史。。。
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舊 04-15-10, 05:10 PM   #7
失業中年漢
Game Master
真係失業啦:(
 
註冊日期: May 2002
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引用:
作者: pat824 查看文章
2001年曾經借頭借路出過一隻shooter, X-Com Enforcer

http://www.gamespot.com/pc/action/xc...tabs%3Bsummary

黑歷史。。。
http://www.gamespot.com/pc/sim/xcomi...rgames;title;1

同埋呢隻? (勉強算係FPS啦)


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舊 04-15-10, 05:42 PM   #8
kakajit
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作者: 失業中年漢 查看文章
...呢隻飛機GAME黎架喎...唔算係呀?
當年好多wing commander O既近似作品的
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舊 04-15-10, 08:59 PM   #9
david
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引用:
作者: pat824 查看文章
2001年曾經借頭借路出過一隻shooter, X-Com Enforcer

http://www.gamespot.com/pc/action/xc...tabs%3Bsummary

黑歷史。。。
但呢隻係TPS o黎喎。

另外隻interceptor邊係fps o黎,flight sim shooter o黎o架。


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舊 05-04-10, 02:16 PM   #10
ahleung
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http://kotaku.com/5529416/xcom-detai...le-bit-of-that



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舊 05-04-10, 02:17 PM   #11
ahleung
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http://www.neogaf.com/forum/showpost...&postcount=825

引用:
XCOM OXM Cover Story June 2010 48-55:

-It all starts in a secret underground base beneath an air force hangar somewhere in the US.

-This hangar is your home, and it’s the center of your team’s operations. We’re not quite sure how Carter ended up in the FBI trailing unexplained phenomomena-2K AU guys would only say that the agent has a “checkered past”.

-It’s clear from a quick lap around the facility (run by brilliant Dr Goldberg) that something at the Bureau buzzing.

-A team of people in one glass-walled corner are busy listening to radio transmissions, searching for intel that might be useful in your mission.

-In another area tech expert Malcolm Quinn-the Q to your James Bond-is busy assembling your next gadgets in his search lab, aided by a team of engineers.

-In the planning room, meanwhile, it’s time to take the intelligence you’ve acquired and decide your next move. Which lead your should pursue? Something strange is a foot-something not of this earth. Carter is seeking evidence of extraterrestrial activity, be it biological or elemental-the latter referring to Elerium, a potent energy source that powers the entire underground facility and is sought by the US govt for the use of weapons apps.

-Examining the large US map on the wall, we have the option of heading to Wichita, Kansas; Bangor, Maine; or Flagstaff, Arizona. 2K promises that each mission will offer a range of choices of where to go and because the game unfolds in quasi-real time, picking one mission might cause you to miss out on others. In gaming terms that means the leads in towns you pass up might go cold by the time you return from the location you do visit.

-This setup should diversify the campaign experience, giving you and your friends completely different stories to share about your play-troughs. In our demo, we made our way to the Grand Canyon State to check out reports of “swarming insects’-a hint that our precious Elerium was nearby.

-You will be joined in all missions by fellow FBI agents. In Flagstaff for example Agents Jonas and Frank tag along. Though 2K claims that the agents presence is part of a tactical-management angle meant to hearken back to the original X-COM strategy games, we didn’t see the ability to issue any sort of squad orders-like basic “go there” commands, for example-in our demo. But the game is still very early in development.

-Nor did 2k Au provide any further details about your pals, like the possibility of leveling them up or whether they will simply be replaced by two more generic grunts in the next mission if they happen to be killed.

-For now though it’s FBI cohorts Frank and Jonas providing the extra eyes and ears as we park our boat like cruiser at the end of the residential zone’s cul de sac. Working our way back up the street on foot, we make our first strange observation; the streets are completely empty. Where is everyone? It’s sunset sure, -Northern Arizona’s gorgeous early twilight sky is rendered beautifully by the same Unreal Engine 3 tech that powered Bioshock-but hardly late enough for any sort of curfew to have kicked into effect.

-Pulling out the in-game map and notepad to see our mission goals and decide our next move, the 2K AU crew take advantage of this quiet time to tell us you ‘ll be able to leave a mission anytime you want.

-The level zones are huge, but if you want to poke your head into just one house, find a bit of intel, and go home unscathed, you can do that. The tradeoff, though, is that you lose out on other potential intelligence hidden around the area, and crucially, you’ll miss any opportunities to gather precious Elerium. Eventually clarifies lead designer Ed Orman ominously, “You do have to leave no matter what. “

-In the quaint Flagstaff neighborhood, Carter and Co come across a rather impressive two-story house halfway down the street. According to the mailbox in front the Sweeter family live inside. But, clearly, something’s gone sour. A dark grayish black trail of….something leads from the front yard into the back through the gate.

-All is quite in the backyard except for some odd sounds-foreign noises made even more eerie silence permeating the entire neighborhood-and the continued trail of residue running up the side of the white house. A red lawnmower lies on its side. Still running, its exposed blades remain spinning, ready to slice and dice anyone-or anything-that gets too close. Here, we receive our first look at XCOM’s unique array of gadgets.

-Dr Goldeberg really outdid himself; in Carter’s left hand is a Petrie dish containing what appears to be a living, nebulous sample of the black, inky residue that led us to the Sweeter’s backyard. It’s as if someone captured Spider Man’s Venom in a glass sphere. Plugged into the dish are electrical leads connected to a battery-fed compass in Carter’s other hand.

-As we move closer to the trail of goo the electronically stimulated contents of the dish vibrate wildly. Because the substance wants to combine with itself whenever possible, the gadget ends up guiding you closer and closer to the source of the gooey material.

-We move through the backyard toward the opposite side. The black stuff begins to react even more violently, leading us straight over and through a doghouse to a grassy patch behind some bushes in the back of the property. On a different day we’d stop to admire the scenic view of the valley below, just as a man standing there was doing, camera in had. But this isn’t that day; the man with the camera lies dead next to his tripod, coated in black nastiness. Ironically it is now our job to photograph him to document the incident for Goldberg, Quinn, and crew to study for precious intel.

-With the goo compass spastic and the trail of horror getting worse it’s obvious we’re close to something. Heading towards the home’s side entrance we finally glimpse it; a big black glob of goo. You quickly put away your compass for a loaded shotgun. You and your two pals unload pellet blasts into the extraterrestrial substance. It shrieks and breaks into smaller-but-still-very-much alive pieces and immediately starts to reform. A good ol-fashioned lead diet, it seems, is only going to slow down this alien invader, not stop it.

-Your man carter plunges his hand into his pocket to pull out another Goldberg contraption.: the Blobatov (aka a goo grenade rigged to catch fire when shattered), The dichotomy of its visual appearance is almost laughable: a clear glass sphere containing a radically advanced alien substance, rigged up as a grenade with primitive analog 50s’ era switches and misc hardware. Still, it proves satisfyingly effective when you throw it into the goo. The orb shatters, the goo ignites, and the entire tar like mass evaporates in a flash of fire and ear piercing, terrorizing shriek o what must be pure pain.

-One blob is down, but we still have to fine Elerium before we flee Flagstaff. Our sense of dread intensifies as we move through the house. In these close quarters and tight hallways, we’d have a difficult time dodging the goo if any of it leaps out at us here. We follow a slime trail upstairs and discover the nursery, complete with mutilated mom and no baby. There is no Elerium either.

-With Frank and Jones at our back we move back downstairs and toward the front door. Remember how we’d come in through the side? A wise decision as three blobs ambush us in the living room! One gloms onto Frank. He tries to pull it off, but at the end of the battle we find his body lifeless beneath an end table with a knocked over lamp on his head. Carter and Jones manage to fight off the springy alien tar with shotguns and Blobatovs, but not before being dragged to the brink of death in the process. Still in search of Eleriu, we move outside and head up the street; that’s when the vortex appears in the sky and the Titan monolith shows up.

--Jones by our side, we streak in the opposite direction, our health’s low, ammo scarce, and a giant stone alien death ray is on our tails…but we still have options. We could leave now with our lives intact, but returning to the base empty-handed after everything would be a waste. We turn into one more backyard.—if only to shake the Titan from our trail—and we see it on a random back porch: Elerium.

-Looking like Mayan relic designed by Frank Loyd Wright, the element’s nearly within our grasp, save for the swirling goo shield protecting it. We blast the goo with our shotguns, reluctant to risk bombing the Elerium with a Blobatav. Three blobs vacate the Elerium block and attack, and after another fierce battle and a few more Blobatav-induced immolations we finally collect what we came for. But where’s Jones? Is he dead or alive? Not out of the woods yet the Titan is cresting over the roof of the house like the morning sun, resuming its quest to vaporize us. We’ve come so close to death we can feel the hairs on the backs of our necks singe, but as described earlier, we make it to the care and escape.



But where’ll XCOm take us next? Some weird animal killings were recorded in Bangor, Maine, and we didin’t get to check them our before heading to Arizona. If the case is still active we have some investigating to do.


-As intense as it is, the Flagstaff incident is merely one of XCOM’s grab-bag missions. Orman suggests that every mission you go on will play differently.


Other tidbits;

-When we asked about the possibly of multiplayer, 2K AU was non-committal. Right now, we’d place the odds at about 50/50.

-Lead designer Ed Orman tells us that the team did their homework before starting the project. We clocked a lot of hours with the original. He shares with a laugh.

-Looking to spice up the missions the developers have made their outcomes uncertain says lead designer Ed Orman, But he noted things will escalate.

-Naturally you’ll have far more than just a shotgun and Blobatovs at your disposal. We’re told to expect a good mix of human and Goldberg built alien gadgets.

-Did you enjoy taking pictures of enemies in Bioshock 2? 2K AU clearly thinks so: they're adding it as a major evidence gathering component of XCOM. Snap pics of unexplained phenomena-no matter how grisly-and you'll gather research that Quinn then uses to build you new alien based weapons and gadgets for future missions.

This is the rough and tumble of it . Don't complain about typos ya lucky ya getting this.
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舊 05-10-10, 11:53 AM   #12
ahleung
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http://www.eurogamer.pt/gallery.php?...cle_id=1086446

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舊 06-11-10, 11:19 AM   #13
ahleung
The One
Bannnned
 
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文章: 28,416
http://www.vg247.com/2010/06/10/xcom...-2011-says-2k/
2011年發售
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舊 06-11-10, 03:46 PM   #14
david
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期待trailer快o的出!


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舊 06-11-10, 04:42 PM   #15
天空
God of Gamer
 
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好似唔錯

幾有興趣


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舊 06-11-10, 04:58 PM   #16
王小虎
God of Gamer
 
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-del-

此篇文章於 06-12-10 11:37 AM 被 王小虎 編輯。
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舊 06-12-10, 10:55 AM   #17
ahleung
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樓上條片剷左; 另一個source:

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舊 06-17-10, 09:46 PM   #18
ahleung
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Preview: XCOM
by Richard Mitchell on Jun 16th 2010 11:15AM


Many longtime gamers, including me, were disappointed by the news that the new XCOM is a first-person shooter. Having witnessed a hands-off demo of the game at E3, I can tell you two things. One, it's definitely a first-person shooter. Guns, grenades, sprinting; you know the drill. Two, the game actually has much more in common with the original X-COM games than you may think.

XCOM - E3 2010

The opening portion of my demonstration was given over entirely to assuaging fears that XCOM has abandoned its more strategic roots. Players assume the role of William Carter, a man whose discovery of an alien artifact led to the creation of XCOM, an organization tasked with defending us all from extraterrestrial threats. The demo, which was played entirely in first person, began in an airplane hangar. The hangar itself is only a facade however: Deep below is an underground facility that serves as the player's headquarters.

Almost everything that happens in the HQ should be familiar to X-COM vets. You research alien technology, try out repurposed alien weapons, monitor the US for alien activity and accept missions. Navigation of the XCOM HQ is done entirely in real time and in first-person. The game takes place in the 1950s, and the HQ is replete with old typewriters, computers, green-shaded desk lamps and checkerboard floors. The characters themselves have a stylized, angular look that evokes the feeling of old pulp comic books.

Players can visit the research lab -- filled with scurrying scientists and alien technology -- or try out new equipment obtained through research in the weapons lab. Missions are selected from a large map in the center of the facility. Rather than popping up a menu when a mission is selected, you are simply handed a dossier in first-person, similar to the map function in Far Cry 2. Mission selection is a strategic choice -- similar to X-COM games of yore -- tasking players with furthering their tech research, earning more Elerium (a useful alien substance), or rescuing civilians from an alien emergency. My demonstrator chose an emergency mission.


Armed with a trusty shotgun, an alien lightning gun and what I'll call goo grenades -- essentially alien napalm -- agent Carter piled into a car with two more agents and headed off to the mission. The mission itself took place in a typical, idyllic 1950s neighborhood -- picket fences and all -- thought it was immediately apparent that something was wrong. Porches and sidewalks were empty, cars were stopped in the middle of the street and it was quiet, too quiet. The pervasive eeriness -- laced with just a bit of terror -- should be all too familiar to X-COM fans.

From here, Carter and the two AI-controlled agents proceeded up the street, occasionally spotting (and shooting) amorphous, crawling blobs of black goo. Carter took a quick detour to investigate a scream and follow a trail of goo, which lead to a very sticky civilian collapsed in his own back yard. Carter pulled out a camera and snapped a picture for the XCOM research lab. I was told that many secondary objectives like this are littered throughout the missions.

Eventually, the sound of more screams led the team inside a house, where a few civilians were still alive and being mauled by the goo. It didn't take long before the situation got out of hand -- our demonstrator even shot one of the agents accidentally, killing him instantly -- so it was time to pull out the goo grenades, affectionately referred to as 'blobatovs.' The flames handily destroyed the goo, but the house wasn't clear yet: A woman was still screaming upstairs.

Venturing up the stairs, Carter entered a bedroom just in time to see a blob latch onto the woman's face. A carefully placed shotgun blast and she was saved. With the house cleared, it was time to leave, but the mission still wasn't over. An oppressive red light filled the air outside and a vortex opened in the sky, revealing a huge alien disintegration ray. It was clear Carter was outmatched -- even the lightning gun had no effect on it -- so it was time to run. Carter managed to make back to the car safely, though the same can't be said for his poor, disintegrated partner.


Agent Phil never stood a chance

While there are still some unanswered questions -- 2K Marin wouldn't say whether or not you can issue squad commands, for one -- I walked away from the demonstration fairly impressed. At the very least, 2K Marin has nailed the feeling of the old X-COM games, especially the feeling of otherworldly fear during missions. If the research progression manages to be as addicting as it was in the originals, XCOM just might surprise some die-hard fans. It certainly surprised me.
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舊 06-03-11, 09:58 PM   #19
ahleung
The One
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出埋PS3
Mar 2012

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舊 05-23-12, 02:10 PM   #20
ahleung
The One
Bannnned
 
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越褪越遲, delay to 2014財政年度...........
http://www.vg247.com/2012/05/22/take...825-8-million/
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舊 04-26-13, 07:37 PM   #21
( ゚ω゚)?
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The Bureau: XCOM Declassified Announced





The Bureau: XCOM Declassified available August 20 in North America and August 23 in Europe

2K and 2K Marin, makers of BioShock 2, announced today that The Bureau: XCOM Declassified will be released on August 20, 2013 in North America and August 23, 2013 internationally on the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system and Windows PC. XCOM: Enemy Unknown, developed by Firaxis Games, dazzled turn-based strategy fans and rebooted the classic franchise. Now The Bureau will deliver a new experience within the XCOM universe.

Set in 1962 at the height of the Cold War, The Bureau tells the origin story of the clandestine XCOM organisation’s first encounter with a mysterious and devastating enemy. Originally established as America’s covert defense against the Soviet Union, The Bureau must adapt and overcome a threat unlike anything the world has faced before. As special agent William Carter, players will call the shots and pull the trigger, leading their squad of agents in the high-stakes secret war for humanity’s survival. Paramount to repelling the outside threat is The Bureau’s ability to cover-up the enemy’s existence in order to prevent worldwide panic.

“We’re thrilled about 2K Marin’s refined vision for The Bureau: XCOM Declassified,” said Christoph Hartmann, president of 2K. “The game has evolved through a creative and iterative development process, and the result is a narrative-driven experience that is smart, engaging, and challenges players to think tactically.”

“The Bureau tells the story of XCOM’s mysterious beginnings,” said Morgan Gray, creative director at 2K Marin. “We’re expanding the universe with a declassified tale of government conspiracy and heroic cover-ups told through third-person tactical gameplay.”

In the spirit of the XCOM franchise, The Bureau’s calculated combat design requires players to think and act tactically. The game’s third-person perspective gives the player a sense of spatial awareness and grants them the freedom to transition in and out Carter’s unique Battle Focus ability seamlessly – heightening the tactical shooter action. The Bureau also fully embraces the concept of permanent consequence. As our last line of defense, every command can mean the difference between life and death for Carter, his squad and mankind.

“The team has been working hard to leverage core XCOM elements like tactical decision-making and permanent death of squad mates in a purposeful way that makes this a unique tactical shooter,” added Gray. “To that end, The Bureau will challenge players unlike any other third-person tactical shooter.”

The Bureau: XCOM Declassified can be pre-ordered today at all participating retailers. Those who pre-order will receive the Codebreakers side-mission as a bonus. In this special campaign side-mission, a communications facility responsible for intercepting and interpreting the enemy’s transmissions has gone dark. Special Agent Carter and his squad must make contact with any remaining personnel and investigate the incident.





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EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
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舊 05-13-13, 10:25 PM   #22
GreenTea
Administrator
 
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THE BUREAU: XCOM Declassified First Gameplay "The Signal" Mission

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舊 06-28-13, 06:31 AM   #23
david
The One
 
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The Bureau: XCOM Declassified: Personal pacifist edition

by Alexander Sliwinski (9 hours ago)
18



Here's The Bureau: XCOM Declassified being played without the main player firing a shot. It's all squad tactics and powers through the demonstration, which happens to be one of the longest ones we've seen released publicly.

The Bureau: XCOM Declassified is scheduled to hit retail on August 20.


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david 目前離線   回覆時引用此篇文章
舊 07-07-13, 08:38 AM   #24
tallken
Crazy Gamer
 
註冊日期: Jun 2004
文章: 1,515
XBox Live Gamertagtallkenwong
tallken 目前離線   回覆時引用此篇文章
舊 07-18-13, 01:26 AM   #25
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
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