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09-15-10, 08:22 PM | #51 | |
God of Gamer
註冊日期: Nov 2005
文章: 9,828
martin1979
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引用:
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花 接受凋零 風 接受追尋 心的傷還有一些 不要緊 我接受你的決定 你將會被誰抱緊 唱什麼歌哄他開心 我想著天空什麼時候會放晴 地球不曾為誰停一停 http://card.mmos.com/psn/profile/ma/...n1979/card.png |
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09-15-10, 08:58 PM | #52 |
God of Gamer
VanHelsing
註冊日期: Jan 2005
文章: 9,134
N0W_L0ADlNG diabloex2
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09-15-10, 10:25 PM | #53 | |
Senior Gamer
註冊日期: Oct 2009
文章: 107
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引用:
最後以後d無雙都由ninja team做動作 |
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09-16-10, 11:54 AM | #55 |
The One
G101一ノ瀬はじめ
註冊日期: Oct 2006
文章: 23,628
4553 9940 3673 edward_hk2011
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題外話:睇返個topic,神秘人好似好耐無出現過
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EXVS機體List: 3000:Nu、Destiny、00 2500:新安洲、IMPULSE、IJ、Freedom 2000:F91、Strike、紅渣 1000:電池、V仔、黑MK2、IJ(拉克絲) PSN ID:edward_9105 曼聯迷M群:group659819@msnzone.cn 歡迎曼聯迷進入討論 **舊有成員請轉Skype入新群,ID:mario910502 |
09-16-10, 11:56 AM | #56 |
Crazy Gamer
註冊日期: Feb 2007
文章: 1,219
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Xbox 360 Live GameTag: danng360 PC StarCraft 2: Character Name: Dan, Character Code: 972 iOS Game Center id: shodanng add完我請揚聲你係邊位網友 因為唔想同邊位玩完都唔知 |
09-16-10, 03:51 PM | #57 |
The One
註冊日期: Dec 2003
文章: 24,140
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09-16-10, 04:23 PM | #58 | |
Ultimate Gamer
註冊日期: Feb 2005
文章: 3,553
0361 6087 4807
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引用:
係最近先 koei 先拎返出黎話開發中...
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07-16-11, 04:09 PM | #59 |
God of Gamer
Volks初音已接收
註冊日期: Dec 2010
文章: 9,253
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http://www.siliconera.com/2011/07/15...swer-is-ni-oh/
What’s Next For Team Ninja? The Short Answer Is Ni-Oh By Spencer . July 15, 2011 . 4:02pm Our Ninja Gaiden 3 interview continues with discussion about the game’s difficulty level before moving on to Team Ninja’s other titles. Yesterday, Yosuke Hayashi, lead designer of Ninja Gaiden 3 and the head of Team Ninja, talked about Ryu’s character and katana. Catch up here if you missed it. Ninja Gaiden games are known for being extremely challenging. Is the difficultly level for Ninja Gaiden 3 on par? Yosuke Hayashi, Team Ninja Head: The Ninja Gaiden series has a history for being difficult even for masters of Ninja Gaiden games. We know there are some fans that gave up playing our Ninja Gaiden games at some point and there is another group of action game beginners. For all of those people, what we need to do is create a gateway, an entrance into Ninja Gaiden. We want players to be able to clear the game’s levels. For core fans, we will prepare the same challenge level they expect from a Ninja Gaiden title. How are you going to balance two very different groups of players? What I meant by entrance is each type of player should have their own way of enjoying this game. One player might want a challenging action game while another person may want to experience other elements of Ninja Gaiden 3. We’re not just going to prepare different difficulty levels, it’s not something like that. If you make players select "very easy" mode to complete they game you also make them feel bad. You make them feel like they are not good at playing this game. We don’t want people to feel like that, so we don’t want to draw lines for difficulty in that sense this way each person can enjoy playing Ninja Gaiden in their own way. This what I’m thinking about implementing. You may be able to imagine what I’m talking about… You’re also working on Ninja Gaiden 3: Razor’s Edge for Wii. What can you tell us about this project? Ninja Gaiden 3: Razor’s Edge is still Ninja Gaiden 3, but we plan to utilize the new controller for the Wii U to do new things. You may remember Ninja Gaiden: Dragon Sword for the Nintendo DS, we’re thinking implementing that kind of action and gameplay in an enhanced way for Wii U using the controller’s touch screen. I see, so what will you do for the Nintendo 3DS version of Ninja Gaiden, then? Right now, we are concentrating on Ninja Gaiden 3. To be honest with you, Ninja Gaiden for 3DS is still in very early in development. Team Ninja is also working on Ni-Oh, originally one of Koei’s titles, how is that game progressing? We ran lots of tests and trials for Ni-Oh. After we ran through these we found a style that fits this title. At Team Ninja, we want you to experience the feel of action in our games. Ni-Oh is set with during the samurai era and we want you to feel what it’s like to be a samurai. Ni-Oh from when it was last seen in 2006 before Team Ninja’s involvement. Aside from Dead or Alive: Dimensions on the 3DS, what other plans do you have for the series? Dimensions was designed to show the history of the series. If you play through the game you’ll see a message from Team Ninja that says the Dead or Alive series will continue. We’re not ready now, but when we can we will show you the next game. Are you actively designing the next Dead or Alive? You also have Ninja Gaiden and Ni-Oh on the table too. Team Ninja grew and is quite large now. We can handle multiple projects simultaneously. The order of the titles that will be released goes something like this Ninja Gaiden 3, Ni-Oh, and Dead or Alive. But, we won’t make fans wait long for Dead or Alive!
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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 \(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( ✧_✧)┛(ʘдʘ) EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉. |
07-16-11, 04:36 PM | #60 |
God of Gamer
註冊日期: Nov 2006
文章: 7,938
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同 Final Fantasy Versus XIII 鬥開發期耐
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03-07-12, 10:34 AM | #61 |
The One
註冊日期: Dec 2003
文章: 24,140
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我們還在開發中的
◆「仁王」 企画を練り直して方向性が固まった段階
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03-07-12, 11:43 AM | #62 |
Game Master
註冊日期: Jan 2004
文章: 2,338
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乜呢隻game仲未拔喉咩?好似係PS3護航作品喎...
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03-07-12, 01:58 PM | #64 |
God of Gamer
註冊日期: Nov 2006
文章: 7,938
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03-07-12, 02:27 PM | #65 |
Game Master
註冊日期: Jan 2004
文章: 2,338
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隨時變幻之名作...
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03-07-12, 04:59 PM | #66 |
God of Gamer
註冊日期: Aug 2010
文章: 5,624
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就黎7年都未斷氣
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08-09-12, 12:36 AM | #67 |
The One
註冊日期: Nov 2004
文章: 30,039
(ω・∩(ω・∩(ω ペロペロ(^ω^) >_>
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PS3『仁王』
・ついにαバージョンが完成 ・コーエー「着々と開発は進んでいる」
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BN偽造銷量ww不謹慎 |
08-09-12, 12:44 AM | #68 |
The One
註冊日期: Dec 2003
文章: 24,140
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ついに...
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08-09-12, 01:09 AM | #69 |
The One
LUCKY☆STAR
註冊日期: Aug 2002
文章: 55,730
各位可以問我拎ID
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暗榮贏左最終幻想
唔駛繼續FF
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僕には守りたい世界があるんだ 歷代「ギタドラ」スキルセット
XG3 (v3 UID=g21774, v4 UID=g14465, v5 UID=g8309, v6 UID=g8674)
GFV3 Complete Skill Set (203 FC, 10 EX, 2 HZD) V Series Complete Skill Set (WIP) PS プラチナコレクション (PS4: 9, PS3: 21, PSV: 1)
UC, BH5, KZ2, BOP, 塊魂Tribute, UC2, FFXIII, Dead Space, ガンダム無双3, KZ3, BioShock, SOCOM4, UC3, ガンダムExtreme VS, TOX, BH6, KZ, MGR, TR, TLoU, ガンダムExtreme VS FB, KZM, Destiny, The Order: 1886, MGSV:GZ, MGSV:TPP, BH0, UC4, Gravity Daze, Rise of TR, Gundam VS
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08-09-12, 01:40 AM | #70 |
God of Gamer
註冊日期: Oct 2002
文章: 6,621
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而家至整左半,仲有7年要等喎
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戇_叔都成四十歲人 日日只係識係自己FB對住個Mon除褲打飛機 |
08-09-12, 10:34 AM | #71 |
Senior Gamer
註冊日期: Mar 2006
文章: 474
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12-28-12, 12:12 AM | #72 |
The One
註冊日期: Nov 2004
文章: 30,039
(ω・∩(ω・∩(ω ペロペロ(^ω^) >_>
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ttp://www.4gamer.net/games/000/G000000/20111221108/index_3.html#ktg_shibusawa
■質問4:2012年に向けての抱負,またゲームファンに向けてのメッセージ 「仁王」の制作、頑張っています。ご期待ください。 おいコラこれ結局どういう事なんだよ もう2012年終わっちまうぞ 我笑唔出
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BN偽造銷量ww不謹慎 |
12-29-12, 09:55 PM | #73 |
The One
橋本かわいいよ橋本
註冊日期: Apr 2002
文章: 28,831
4811 8001 2935 TKamui TMutsu
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仁王立緊咋
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http://www.youtube.com/watch?v=hTVj-4uiOt4 ジョンイルのうた 作詞:キム・イルソン 作曲:キム・ジョンウン 編曲:キム・ジョンウン 歌:性急のゲーマー ☆野郎は誰だ 誰だ 誰だ 彼はジョンイル(正日) ジョンイルだ ジョンイルだ トラブルメーカーの名を受けて 恥を捨てて たたかう野郎 ジョンイルアローは 毒舌 ジョンイルイヤーは 空耳 ジョンイルウィングは とんずら使い ジョンイルビームは 口砲 キムチの力身につけた 偽善の野郎 ジョンイルだ ジョンイルだ |
12-31-12, 10:31 AM | #74 |
God of Gamer
VanHelsing
註冊日期: Jan 2005
文章: 9,134
N0W_L0ADlNG diabloex2
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再格7年出PS4, 原來又係無雙一隻....
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05-29-13, 02:51 PM | #75 |
God of Gamer
Volks初音已接收
註冊日期: Dec 2010
文章: 9,253
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__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 \(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( ✧_✧)┛(ʘдʘ) EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉. |
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