Games Animation Forum

返回   Games Animation Forum > GAF區 > 電視遊戲討論版

回覆
 
主題工具 顯示模式
舊 06-26-07, 07:49 PM   #51
天空
God of Gamer
 
註冊日期: Feb 2003
文章: 5,877
PSN  IDTEKxPHOENIX
引用:
作者: 普通人一個 查看文章
應該11月到啦,佢集集都差唔多係個個時間出
11月好多game ar


__________________
愛因斯坦:創意比知識重要
愛因斯坦掂呀

新CG一張
http://www.gaforum.org/showthread.php?t=196278
http://www.gaforum.org/showthread.php?t=189365
天空 目前離線   回覆時引用此篇文章
舊 07-01-07, 09:12 PM   #52
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
Call of Duty 4 Deep Impact

http://download.gametrailers.com/gt_...deepimpact.wmv
http://download.gametrailers.com/gt_...deepimpact.mov
Call of Duty 4 Deep Impact HD
http://download.gametrailers.com/gt_...mpact_h264.wmv
http://download.gametrailers.com/gt_...mpact_h264.mov
神祕人1號 目前離線   回覆時引用此篇文章
舊 07-01-07, 09:40 PM   #53
小光
God of Gamer
でっかいお世話です。
 
註冊日期: Jan 2002
文章: 9,826
PSN  IDInfinitier
XBox Live GamertagInfinitier
地板天花都可以射破...咪好難反


__________________
こんなにも広い空の下で出会うことができて、同じ空を見上げることができる
それって、とっても素敵な奇跡だと思ない?


相片藝廊 (Album)
ARIA COMPANY《Trusty Bell ~ショパンの夢~》《THE IDOLM@STER》
小光 目前離線   回覆時引用此篇文章
舊 07-02-07, 04:16 AM   #54
普通人一個
God of Gamer
NEO ZEON萬歲
 
註冊日期: Aug 2003
文章: 6,239
PSN  IDjackasukaHK
XBox Live Gamertagjackasuka
如果支槍有得自己砌就好啦............

好想自己揀唔同配件用


__________________
—人沒有什麼犧牲的話就什麼都得不到—
—為了得到什麼東西,就需要付出同等的代價
—何かを得る為には , 同等の代價が必要になる—
『等價交換』
普通人一個 目前離線   回覆時引用此篇文章
舊 07-02-07, 11:59 AM   #55
噹噹dondon
Game Master
 
註冊日期: Oct 2006
文章: 2,377
有人建議我買COD2返黎玩,我尋日係信和見到有二手,點知買返去竟然唔岩區碼Orz
噹噹dondon 目前離線   回覆時引用此篇文章
舊 07-02-07, 10:07 PM   #56
大覺屋師真
The One
 
註冊日期: Jan 2002
文章: 20,460
3DS Friend Code3626 0454 6975
PSN  IDShinMusyaMNG
XBox Live GamertagShinMusyaMNG
引用:
作者: 噹噹dondon 查看文章
有人建議我買COD2返黎玩,我尋日係信和見到有二手,點知買返去竟然唔岩區碼Orz

oh.. 如果你有追開360主機topic就會知
依排我都搵緊...但可以話你知行版COD2 99%絕種
先達 188 沙田好運一帶 黃金&其一帶 仲有尖咀&沙田反反城都無COD2行版, 有嘅都係美歐版. 放棄吧..無乜可能搵得番 玩PC版算啦


__________________
呼籲港人永久不請菲傭、不到菲國旅遊,作為無聲抗議!
まゆゆちゃん

相薄
大覺屋師真 目前離線   回覆時引用此篇文章
舊 07-07-07, 06:15 PM   #58
噹噹dondon
Game Master
 
註冊日期: Oct 2006
文章: 2,377
引用:
作者: 大覺屋師真 查看文章
oh.. 如果你有追開360主機topic就會知
依排我都搵緊...但可以話你知行版COD2 99%絕種
先達 188 沙田好運一帶 黃金&其一帶 仲有尖咀&沙田反反城都無COD2行版, 有嘅都係美歐版. 放棄吧..無乜可能搵得番 玩PC版算啦
前排出信和係藍貓對面間Gameshop見到有第一集+資料片+第二集PC合版 唔知賣幾錢

機能需求洗唔洗好高架??
噹噹dondon 目前離線   回覆時引用此篇文章
舊 07-07-07, 09:28 PM   #59
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898



神祕人1號 目前離線   回覆時引用此篇文章
舊 07-08-07, 08:41 PM   #60
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
Exclusive E3 2007 Trailer

http://download.gametrailers.com/gt_...4_e32k7_ex.wmv
http://download.gametrailers.com/gt_...4_e32k7_ex.mov
Exclusive E3 2007 Trailer HD
http://download.gametrailers.com/gt_...k7_ex_h264.wmv
http://download.gametrailers.com/gt_...k7_ex_h264.mov
神祕人1號 目前離線   回覆時引用此篇文章
舊 07-08-07, 09:18 PM   #61
西野村中一條河
Game Master
 
註冊日期: May 2002
文章: 2,359
50+對戰!?
我諗佢未要做server?

如果玩家做host應該好lag...畫面咁靚


__________________
西野村中一條河 目前離線   回覆時引用此篇文章
舊 07-08-07, 10:24 PM   #62
kay
Banned
Underclass
 
註冊日期: Apr 2003
文章: 3,570
PSN  IDrubbish_kay
引用:
作者: 西野川一河 查看文章
如果玩家做host應該好lag...畫面咁靚
用電腦可能會係,但我相信PS3/360唔會有呢個問題
kay 目前離線   回覆時引用此篇文章
舊 07-11-07, 09:59 PM   #63
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240
Call of Duty 4 (XB360) - E3 2007 On Stage Demonstration
http://www.gametrailers.com/player/21505.html


neo2046 目前離線   回覆時引用此篇文章
舊 07-12-07, 09:44 AM   #64
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
E3 2007 MS Press Conference Live Demonstration

http://download.gametrailers.com/gt_...7_livedemo.wmv
http://download.gametrailers.com/gt_...7_livedemo.mov
E3 2007 MS Press Conference Live Demonstration HD
http://download.gametrailers.com/gt_...edemo_h264.wmv
http://download.gametrailers.com/gt_...edemo_h264.mov


Multiplayer Beta Interview

http://download.gametrailers.com/gt_...eta_int_gt.wmv
http://download.gametrailers.com/gt_...eta_int_gt.mov
Multiplayer Beta Interview HDhttp://download.gametrailers.com/gt_vault/t_cod4_e32k7_multiplayerbeta_int_gt_h264.wmv
http://download.gametrailers.com/gt_...nt_gt_h264.mov
神祕人1號 目前離線   回覆時引用此篇文章
舊 07-12-07, 09:47 AM   #65
小光
God of Gamer
でっかいお世話です。
 
註冊日期: Jan 2002
文章: 9,826
PSN  IDInfinitier
XBox Live GamertagInfinitier
引用:
作者: 西野川一河 查看文章
50+對戰!?
我諗佢未要做server?

如果玩家做host應該好lag...畫面咁靚
其實畫面同lag應該冇咩關係
畫面數據係唔會傳送的

btw好期待50+對戰
會好似真打杖咁


__________________
こんなにも広い空の下で出会うことができて、同じ空を見上げることができる
それって、とっても素敵な奇跡だと思ない?


相片藝廊 (Album)
ARIA COMPANY《Trusty Bell ~ショパンの夢~》《THE IDOLM@STER》
小光 目前離線   回覆時引用此篇文章
舊 07-12-07, 10:36 PM   #66
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898

神祕人1號 目前離線   回覆時引用此篇文章
舊 07-18-07, 09:43 PM   #67
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898

神祕人1號 目前離線   回覆時引用此篇文章
舊 07-22-07, 12:36 AM   #68
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
E3 2007 Stormy Night Gameplay

http://download.gametrailers.com/gt_...t_e32k7_gp.wmv
http://download.gametrailers.com/gt_...t_e32k7_gp.mov
E3 2007 Stormy Night Gameplay HD
http://download.gametrailers.com/gt_...k7_gp_h264.wmv
http://download.gametrailers.com/gt_...k7_gp_h264.mov
神祕人1號 目前離線   回覆時引用此篇文章
舊 07-22-07, 09:28 PM   #69
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
Sleight of Hand

http://download.gametrailers.com/gt_...ightofhand.wmv
http://download.gametrailers.com/gt_...ightofhand.mov
Sleight of Hand HD
http://download.gametrailers.com/gt_...fhand_h264.wmv
http://download.gametrailers.com/gt_...fhand_h264.mov
神祕人1號 目前離線   回覆時引用此篇文章
舊 07-28-07, 10:27 PM   #70
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
Call of Duty 4: Modern Warfare (PS3)
Published by: Activision
Developed by: Infinity Ward
Genre: First-Person Shooter
Release Date:
US: October 30, 2007
Europe: TBA 2007
Australia: Unreleased
MSRP: $59.99
Also Available On: Xbox 360, PC

Call of Duty 4 AU Interview
We chat with the game's military advisor, and find out just how scarily close to reality the game really is.

by Bennett Ring, IGN AU
http://ps3.ign.com/articles/807/807233p1.html

Australia, July 22, 2007 - During last week's E3 conference, we found ourselves waiting in a hotel hallway to gain entrance to the Call of Duty 4 E3 demo suite. Standing next to us was a man that obviously had military experience - with arms the width of small tree trunks, biceps the size of babies and a swagger that would make John Wayne look girly, we knew this mountain of military expertise had to be the COD4 military adviser. The fact that it said so on his T-shirt was a bit of a giveaway as well. After bribing him with a beer by the pool, retired Army Lieutenant Colonel Hank Keirsey, of the 82nd Airborne Division, had a candid chat with us about what it was like to point COD4 in the right direction.


Retired Army Lieutenant Colonel Hank Keirsey, one tough sonuvabitch.

IGN AU: What is your role on Call of Duty 4?
LTC retired Hank Keirsey: I'm the military adviser. I was contacted early on when they developed the first Call of Duty game, and I've been with them through all the different iterations. It's been a good association. I gotta give credit to the developers, they do an amazing amount of research.

I can recall sitting with them when they were developing the Russian light machinegun, and they were drawing the animation. They'd have five books opened up, studying each one, and I'd walk in the room. They'd say "I think I've just about got it right for this Russian light machinegun, but which way does the can turn?" They can't tell that from the pictures, so they ask me that. Of course, I don't know, so I had to go look it up!

Then you go into a room with them, and they'd say "How does this look", and show you something. I'd say "Well, no soldier would ever run out in front of a tank in that strange pattern you've got him crossing the street. They'd all be hugging the corner, or be right behind the tank, because that tank is a great way to stop bullets. They wouldn't be randomly running across the street - your artificial intelligence needs to be fixed."

/interview interrupted by waitress delivering icy cold beers.

IGN AU: So you're basically looking at squad tactics, weaponry…
LTC retired Hank Keirsey: Everything. Squad tactics. The way soldiers move. The way soldiers talk. The interface between infantry and tanks. How an infantry squad would call for fire. What is the basic tempo of a fight? What are the windows of opportunity that should occur within a tactical battlefield, that a good initiative would allow a leader to capitalise on? How would the AI operate? Should they defend here, there? How would someone defend an open area, a building complex? How would you breach a room? How would you kick in a door? Down to the detail of your movements as you come through the door - guy going left, guy going right. Everything.

So you sit down and you're thinking I'm going to have a bunch of guys who are completely clueless, and you listen to their questions, and they're right on the money. They've got a specific need for information and they've done a lot of research. All I can do is take them from the 99% solution, to the last 100%. Sometimes you talk to them, for example on this current game, I look at the Javelin movement, and I can see that the real Javelin doesn't go that high. But they say "Yeah, we know, but we like it like this, it looks cool".

IGN AU: That leads us to our next question - how close to reality is the game?
LTC retired Hank Keirsey: Extremely.

IGN AU: Obviously they exaggerate a lot of things to make it a better game experience though?
LTC retired Hank Keirsey: I would say it's much closer to reality than one would think. The sound of the weapons firing, the way the weapon sight looks when it comes up, the movement of the soldiers, it's all done very well. As an old soldier, when you look at a war movie you don't look at the good things you see. You look at the bad - they're all bunched up, nobody would wear a chin strap like that, he's got the wrong patch on, he's wearing his rank wrong, his medals are out of order, that asshole didn't know what he was doing. You see every error.

So when I look at the game, and I see that the Javelin missile is flying too high, that's an error. But they know it's too high, but it's a compromise. Same with the smoke grenade - a real one takes fifteen seconds for the screen to develop, but that's too long for a gamer, their attention span is too short, they had to speed that up.

IGN AU: In what regards is it most realistic then? Does it capture the intensity and feel of a fire-fight? Or is it more over the top than what a real fire-fight is?
LTC retired Hank Keirsey: Fortunately for me, my fire-fights have been never as intense as in the game. A round fired here, a round fired back, movement, movement, round. This is probably one of those fire-fights that occur when you happen to be in that one sector of a very bad battle. Maybe only one out of every thousand soldiers has seen this kind of battle. But in COD4, you're now in one of those fire-fights.

Just a ten minute session of that would be enough for a lifetime for you to remember. These games you end up going from one extreme fire-fight to the next most extreme situation to the next most extreme situation. The realism is absolutely real if you're the one in thousand guys that ends up in that particularly bad sector, and got ambushed. Absolutely real.

IGN AU: As a former soldier that has been in combat and life-threatening situations, how do you feel about the fact that this entertainment? That they're making a game out of real life combat where people die?
LTC retired Hank Keirsey: That's a good point. A lot of WWII veterans say "I hate videogames, they shouldn't be glorifying what we did." My response to them, after I looked at the earlier COD games and saw how close the developers had got it to being accurate, I said "You don't understand sir, this is exactly what we need, because it's teaching by indirect approach what your generation had to go through". There's kids out there today who would have known nothing about WWII and are now extremely interested, are doing the reading. They come up to me and say "I studied that battle, I made my parents take me there when I went to Europe to see where it actually happened". We are basically opening a door of interest to somebody who would never normally be interested.

Likewise with the modern day combat, with what's going with our soldiers. I was sitting in a bar the other night with three girls from California talking about normal frivolous crap that people talk about. You listen to these conversations in this luxurious bar, and it just seems like they live in La La Land. They've got no concerns, no worries. They're talking about things that seem meaningless to me, and I'm just sitting as a bystander on a barstool beside them.

But when a kid plays this game, he sees what soldiers are going through right now. He gains an appreciation of what that one out of a thousand Americans that are now deployed in combat, in a rotten war, are having to experience. They don't get to choose the war, they don't get to choose the battlefield, they go where they're told. This stuff is going on right now. The weapons that are being used in this game, are the weapons that are being deployed in battle in Iraq. The ACOG sight, the holographic sight. I was just over there not too long ago - they're all the same weapons. The tricked out M4 carbines, that's exactly what's being used over there.

In a way, even though it's a game, it opens that window to see what somebody else is doing today for real. And maybe somebody will have an appreciation when the soldier gets off the plane from his time in Iraq, and instead of getting spit on like the guys did during Vietnam, he gets a thankyou from the guy at the airport.

IGN AU: What have you learnt from your time helping out with the Call of Duty series?
LTC retired Hank Keirsey: I've learnt there's good people in this business. I'm biased - I love soldiers, and their ethos, their physical strength, courage and loyalty and duty - you think that might be the privy of a unique profession that you are in. But when you go out and see an organisation like Infinity Ward, putting everything into this game, you see there's still some of those elements there.

Even though these guys are pasty faced, a little flabby, kinda fish-eyed from being squirreled away in the back of some studio 14 hours a day for seven weeks, when you sit with them at the bar, as I did last night, you see the intensity to duty they have. This is more than just making money, they want to make the best game possible. There is honour in all kinds of professions, and there are good people in the video game profession.


Hank is a frequent visitor to some of the hot spots covered in the game.

IGN AU: Back to the game, what's the coolest thing that you've seen in it?
LTC retired Hank Keirsey: I do like the weapons, and the way they look and feel when they're brought up. I like the MP5 particularly, as I was using that in Iraq not too long ago. It brings joy to see that they've recreated that so nicely. I like seeing the missions and the dialogue between the AI guys, it seems pretty accurate.

IGN AU: What about the radio chatter that's going on?
LTC retired Hank Keirsey: The chatter is absolutely accurate. In an earlier game, I heard them give a seven digit grid co-ordinate - there is no such thing as a seven digit grid coordinate. The point I'm making is that the timbre and tone of the game's chatter is on the money. They actually got Marine Force Recon guys in here. I spoke to Infinity Ward at the beginning of the game and they said they were going to do Marines. I love Marines, but I'd do Army instead. So I said do Army, do the Rangers, do the Delta Force guys. But there were a lot of Marines out here and Infinity Ward went against the advice of their advisor, they're allowed to do that, and they picked Marines.

But to make sure they got the Marine chatter right, they brought out the Marines. Marines are great fellow warriors, I'm just not as familiar with the tone of their chatter. It was good that they brought those guys out. They also went out to the range with them, and shot the weapons, recorded the sound effects. I've said this about a former game, but I'll say it even more about this one, the game has gotten to a level of intensity that would make a weak man soil himself. The fact that you were able to come out of that training session looking relatively unsoiled, I think is a tribute to your manliness.

IGN AU: About the fire-fights in the game - in a real firefight, an enemy couldn't really be that dumb - they don't hide behind a wall with a little bit of their body sticking out, do they?
LTC retired Hank Keirsey: We all pray for dumb enemies. I don't know if you saw footage of some of the enemy in Iraq about three years ago. They were running out in the street, shooting over their head, shooting around a corner. So there are dumb enemies. A wonderful god would always allow us to go to war against enemies like that. I'd say that the portrayal of the forces in COD4 aren't too far off the mark.

They're not really well trained. I remember my driver in Iraq, he'd served in the Iraq army for four years. We were shooting AK-47s at the range, and I put a Coke can down at about 30 yards, and told him to shoot it. 30 rounds later, where one round from my MP5 caused the can to flip up and down in the air, 30 rounds later he just about disturbed it by moving some dirt around. I watched the way his cheek wasn't on the stock, the way he didn't pull it tight to the shoulder. For somebody with four years in the Iraqi army, he hadn't had a whole lot of marksmanship training.

When I was over there, if you were the guy they were shooting at, you were the guy who wasn't going to get hit. Apparently now they're doing better, bringing in some ringers from other countries. But we were fortunate with their lack of accuracy with small arms.

IGN AU: Is there anything else you'd like to add about Call of Duty 4?
LTC retired Hank Keirsey: It's a great game. It's a great tribute to the guys serving overseas, much as our earlier games were a great tribute to that generation that fought that great fight, this is a tribute to the folks that are deployed today and have answered the call of duty.
神祕人1號 目前離線   回覆時引用此篇文章
舊 08-03-07, 12:07 AM   #72
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
CoD 4 multiplayer beta US-only
Thursday 2-Aug-2007 10:19 AM Infinity Ward not as good as Bungie with multiplayer betas
http://www.computerandvideogames.com....php?id=169364

Activision has crushed the hopes of UK and European gamers hoping to get in on the multiplayer beta for Infinity Ward's impressive FPS Call of Duty 4 on Xbox 360.

The publisher has confirmed with CVG this morning that the beta test WILL BE for US residents only.

We're currently in the dark as to why this is the case. The Activision spokesperson we contacted was unable to elaborate. However, we ARE expecting an official line later today.

It's news that will gut FPS fans on these shores, especially with Call of Duty 4 looking so very great and clearly one of this Christmas' hottest games. A pre-release sample denied in favour of the US? We're angry AND disappointed.

Bungie and Microsoft gave us beta access to Halo 3, so why not Activision and Infinity Ward with CoD 4?

The Call of Duty 4 multiplayer beta is scheduled to kick off this month, with participants - which won't be us - helping to optimise what Activision and Infinity Ward "hope is the best multiplayer experience of the year".

Good luck with that one, going up against Halo 3...

Multiplayer beta tests for console shooters are on the increase, and Sony's been quick to join Microsoft in the testing park.

PS3 game WarHawk has had a multiplayer beta, and we'd fully expect Sony to do the same with its PS3 flagship FPS Killzone 2. And you can bet we'll be given the chance to get in on that.
神祕人1號 目前離線   回覆時引用此篇文章
舊 08-03-07, 02:38 PM   #73
imgahou
Crazy Gamer
 
註冊日期: May 2006
文章: 1,103
PSN  IDrexenos
XBox Live Gamertagrexenos






imgahou 目前離線   回覆時引用此篇文章
舊 08-03-07, 03:02 PM   #74
RPG之鬼
God of Gamer
 
註冊日期: Sep 2002
文章: 10,915
機倉個張第一眼還以為係真野


__________________
幸せそうな人達をみていると、自分も幸せな雰囲気になれるんですよ
RPG之鬼 目前離線   回覆時引用此篇文章
舊 08-04-07, 12:14 AM   #75
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
《COD4》試玩僅限美國居民
驅動之家[原創] 作者:Zhengogo 編輯:Zhengogo 2007-08-03 10:36:36

《Call of Duty 4: Modern Warfare》的Xbox 360版本月即將進行多人公測,玩家將在遊戲裡應用超過70種不同的裝備,比如M249班用機槍和闊劍定向地雷。

此次發佈試玩的目的類似於五月份的《光暈3》公測,讓玩家提前領略本年度最激烈最期待的槍戰遊戲,公司可趁機優化一下遊戲代碼——但是,本次公測僅限美國居民。

自稱是澳洲最大的遊戲網站GamePlayer近日證實,Activision澳洲分公司的發言人回復說即將到來的多人試玩僅供美國玩家,這意味著整個歐洲、亞洲、大洋洲地區的玩家將無法參加這項盛事,也許連Live帳戶註冊地選填美國的其它國家居民也不行。

可能這是因為Ping的問題或其它因素迫使Activision不得不限制公測規模,好在我們到時候還能在新聞裡解解饞。
神祕人1號 目前離線   回覆時引用此篇文章
回覆

主題工具
顯示模式

論壇跳轉

相似的主題
主題 主題作者 版面 回覆 最後發表
[多機種] Call of Duty 3影片 神祕人1號 電視遊戲討論版 148 10-07-09 10:40 AM
Call of Duty 神祕人1號 PC電腦遊戲討論版 55 10-09-04 11:58 AM
NEW:AIAS Awards得獎名單 - Call of Duty nabs Game of the Year at D.I.C.E. 神祕人1號 電視遊戲討論版 1 03-08-04 12:19 PM
Call of Duty出左未??高登有無得買?? 普通人一個 PC電腦遊戲討論版 23 11-17-03 06:25 PM


現在的時間是 02:30 AM


手機版 | APP版
Powered by vBulletin® 版本 3.8.3
版權所有 ©2000 - 2024,Jelsoft Enterprises Ltd. map
Games Animation Forum