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舊 04-19-07, 12:57 AM   #1
神祕人1號
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Madden NFL 08

First Look at Vince Young in Madden NFL 08
First look at the Titans cover star in the game. Is he next in line for injury?

By Todd Zuniga, 04/17/2007
http://www.1up.com/do/newsStory?cId=3158801
http://sports.ign.com/articles/781/781174p1.html

Colts QB Peyton Manning, the face of the NFL, finally conquered the Patriots and won the Super Bowl last NFL season. Chargers reigning MVP Ladanian Tomlinson shattered the TD record. Broncos shutdown cornerback Champ Bailey made half of the football field disappear. But its second-young Tennessee Titans Vince Young that gets the nod to cover Madden NFL 08. Young -- a fantastic double-threat QB on the cusp of stardom -- took over behind center for the Titans and helped them go from 2-8 to 8-8 (they narrowly missed the playoffs). But going into his second season, he's far from the best player in the NFL, making him an odd choice for sports gaming's most prestigious -- and dangerous -- cover.

"If you look back at the history of Madden covers, I don't know if we've ever really put the best player on the cover -- last year Shaun Alexander was an anomaly because he had a tremendous year, and fit in with our feature set," said Chris Erb, Tiburon's Director of Marketing.

But the cover choice just isn't about stardom. There are various factors that led to Young making the cover.

"A lot goes into who we put on the cover," said Erb. "First, are they a gamer? And I mean a real gamer, not just someone who says they're a gamer. Second, we haven't talked about our feature set yet, but Vince Young lines up really well with what we're trying to do. And the third thing, which was to me the most important: if you're an NFL fan, one thing you notice in the league right now is the giant youth movement. Last year's draft was like the 1983 draft, you had Young, Reggie Bush, Matt Leinart, Joseph Addai, Marques Colston, Devin Hester. And I think Vince is really the face of that movement. For a guy to come in, win six straight games, win Rookie of the Year, and be the first rookie quarterback to play in the Pro Bowl -- it says a lot about the type of year he had."

We asked if the decision makers at EA felt nervous about throwing such a promising, young player under the bus, considering that most of the athletes have suffered significant injuries.

"We're trying to go with a really young, healthy guy who's not going to get hurt," Erb joked. "The jinx thing bites us every year. I haven't told this to people, but I've got a bottle of champagne in my office that we're ready to pop once someone breaks the curse. And we're hoping Vince has a tremendous year, and will be that guy, because that's the best story for us."





此篇文章於 05-21-07 12:16 PM 被 神祕人1號 編輯。
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舊 04-27-07, 11:24 PM   #2
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Madden 08 'Devin Hester' ad



Madden 08 'Reggie Bush' ad



http://www.easports.com/madden08/
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舊 05-21-07, 12:15 PM   #3
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Madden NFL 08
Publisher: EA Sports
Developer: EA Tiburon
Release Date: Aug 14, 2007
Also On: PC | PS2 | PS3 | PSP | XBOX | GC | DS | WII


Madden NFL 08 - Trailer

http://download.gametrailers.com/gt_...addennfl08.wmv
http://download.gametrailers.com/gt_...addennfl08.mov
Madden NFL 08 - Trailer HD
http://download.gametrailers.com/gt_...nfl08_h264.wmv
http://download.gametrailers.com/gt_...nfl08_h264.mov



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舊 06-13-07, 12:58 AM   #4
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Madden NFL 08 Wii Interview
EA tells us about the title's new online mode, Mii integration, mini-games, and ability to draw on the screen. 13 first screens included.

by Mark Bozon and Matt Casamassina
http://wii.ign.com/articles/795/795634p1.html

June 11, 2007 - Last year publisher Electronic Arts revealed Madden NFL 07 for Wii and to the surprise of fans, the title was anything but a quick and dirty port of the same game on another system. Instead, the development team at EA Canada re-designed football for Wii's innovative remote, enabling a greater level of interactivity than ever before. Madden NFL 07 also featured all the gameplay modes of its counterparts and a couple of exclusive multiplayer modes to boot.

With Madden NFL 08, which ships for Wii this August, EA has included even more features -- everything from a robust online mode to Mii integration and even the ability to draw on-screen with the Wii remote. We chatted with associate producer Damian Zerr about all the extras below. We've also posted the first 13 screenshots of Madden NFL 08 on Wii.

IGN Wii: Madden 07 was one of the highest reviewed (and most-selling) titles during the Wii launch. How has that changed or strengthened future EA/Wii support, and what have you learned from the first release?
Damian Zerr: Madden 07 Wii proved that when done well EA Sports titles translate extremely well to Nintendo's innovative new console. Gesture based gameplay really opens the game up to a whole new playing experience and Madden 07 Wii was an example of introducing a fresh new way of playing a classic franchise. We learned that getting back to the basics and delivering a simple control experience is key for a Wii product's success.

Our focus on the control side of things this year was to continue to refine the controls, make them easier to perform, easier to remember and provide instant feedback to the player when they succeed or fail during gameplay. EA is very excited about the possibilities of the Wii and you can look forward to a strong showing this year with great EA SPORTS titles like Madden, FIFA and NBA as well as others hitting the streets.

IGN Wii: As far as general gameplay goes for all consoles, how is Madden 08 different from its predecessor?
Damian: Madden 08 Wii includes many new features and some exclusive to the Wii version only. For starters, the Wii version will include the franchise's Read and React Player Weapon system. Basically, during gameplay you can manually display and see where your impact superstars are and where best to exploit mismatches on the field. These players are marked with Player Weapon Icons to illustrate their strengths. For example, star QBs can be classified as a Precision Passer, a Scrambler or having a Cannon Arm; the highest honor is that of the Franchise QB.


The graphics in 08 look even better than they did before.

The Wii version will also offer a number of exciting exclusive features. One of those is our brand new Party Mode. We built this mode for those times when you have friends over and you want instant multiplayer action. We worked closely with our friends at Nintendo and have included full support to attach your own custom Mii to track your overall progress in the mode.
When first entering the Party Mode you have three distinct games areas: Play Now, Mini-Games and Trivia. All areas fully support four-player action. Once each player creates a profile with their Mii, it's off to gameplay where you can compete in 22 mini-games, a Trivia mode which will test your NFL knowledge or traditional Madden fans' favorite exhibition action. Each time you win or lose at party games it will raise or lower your Party Rating. The sheer number of multiplayer mini-games offered this year is staggering to say the least.

On the gameplay side you will see a number of those fun gestures return. We wanted to keep the controls fun and easy to remember so we remapped a lot of the difficult two handed gestures to simpler actions. The result has made the game a lot more responsive and fun to play.


Humiliate your friends in Telestrator -- draw on-screen with the Wii remote Madden style and show your buddies how you obliterated them.

IGN Wii: Dealing with the Wii development specifically, what were "must-change" or "high importance" areas when creating Madden 08?
Damian: Top priority for us was a combination of refined gesture controls and our new modes like Party Mode and Online Play. On the control side of things we're also trying something very new to Wii sports games, but we'll have to talk about this in our next interview. We're not ready to let everything out of the bag quite yet.

IGN Wii: Are there any specific gameplay changes from running, passing, kicking, or play management?
Damian: We've done some tweaking in all areas of gameplay to make things easier to pull off. To Kick or Punt the ball now you simply hold the A button down and swing the Wii Remote up to generate power. This gives the user enough time to properly aim their kick before generating power. On the running side we've simplified the Power Move command to barrel through oncoming defenders. This year you just push the Wii Remote forward. These changes are just the tip of the iceberg, which together help make the game easier to play and more enjoyable.

IGN Wii: The previous game made great use of controller motion for stiff-arms, jukes, and catching or deflecting passes. Have any more of these motions been added for 08? How is the controller being used this time around?
Damian: A lot of those great gestures are back along with some new ones. One of the new additions we're particularly proud of is our new gesture based Audible system. This year we've put your Audible controls on the nunchuk. All you need to do is swing the nunchuk in one of four directions to call an Audible on the fly before the snap. These additions make the pre-snap game that much more interactive, just like in real life. If you don't like what you see on the defensive side of the ball in Madden 08 Wii, make the motion on your nunchuk and watch your team adjust.

IGN Wii: One of the most addictive modes in Madden 07 for Wii was the 2 vs. 2 mode, as well as the accompanying multiplayer mini-games. What has been added in the multiplayer department for this year's game?
Damian: On the mini-game side there are a number of exciting new games to be played. Our Party Mode includes a four-player Trivia contest that is simple to play yet challenging to win. Under the mini-game umbrella we have games like four-player Rushing Attack where the actions a 2 vs. 2 running game battle, or the 40-yard dash where each player drums their controllers as fast as they can to sprint to the finish line. Drum too early and you'll false start. All in all there are 22 mini-games available in Party Mode made up from a combination of familiar mini-camp drills and new to Wii platform experiences... all of them taking full advantage of gesture based controls.

IGN Wii: Along with new roster updates and mini-games, what can Wii players look forward to this year? Have live roster updates, streaming stats, or any other features been added to give the game the NFL feel?
Damian: It doesn't get any more NFL than streaming sports scores, which have been added to the feature set this year when you log into our brand new Online mode.

IGN Wii: Please go into detail in regards to online multiplayer. What modes can you play? Will it be as robust as, say, the 360 version?
Damian: The online mode this year on Wii will allow two-player Exhibition games which can be ranked or unranked matches. Once you've signed into EA Nation you'll have instant sports scores stream into the lobby and have access to quick play features to jump right into the action. Updated rosters, Leaderboards, EA Locker and EA Messenger are all a part of the online package this year.


There are more than 20 new mini-games in Madden NFL 08 for Wii.

IGN Wii: Does Madden support voice chat or any type of online communication? Also, will players need friend codes to hook up, chat, and play?
Damian: Madden Wii does not support voice chat this year. We do have a basic EA Messenger chat service which allows you to keep connected with friends during online play. EA Messenger is separate from the Wii friends list so when you're online you search for people by using their online EA Nation Persona.

IGN Wii: Does the online mode automatically import your system code, or do you need a separate friend code to play Madden online?
Damian: Madden Wii doesn't support the Wii friends system during online play. This is something we're still working on with Nintendo. For now our online play uses your EA Nation Persona to search and manage your EA Messenger account.

IGN Wii: How many of the game modes are multiplayer enabled? Can you play all mini-games, tournaments, and modes on and offline? Are there any online seasons/tourneys for the Wii version?
Damian: Pretty much all of the standard offline game modes are local multiplayer enabled. Social gaming is the big push for us this year with the inclusive of Party Mode and Online Play. We don't support online tournaments this year. However this is something we're looking at for next year. With this being the franchise's first year online on the Wii we have concentrated on delivering the core Madden gaming experience at a high quality.


Your Miis are attached to your teams.

IGN Wii: How does the game compare visually to last year's Madden, and will the Wii version specifically be getting a visual bump?
Damian: We put a lot of effort into the Visual and overall presentation this year. From our initial showings of the game people are impressed with the leap the game has made over last year. On the visual side we really tried to push the game's depth of color and richness. Everything from 3D grass to the shiny player helmets pop off the screen, even more so when you're playing in 16:9 with 480p. You'll notice this year that player jerseys and pants have that realistic jersey sheen (reflections) on them that actually adjusts with the camera angle. We didn't stop there, though. Our new in-game presentation includes an overhauled Play Call screen which shares some characteristics of the Next Gen game. Overall I think people will be impressed with what they see when they play the game, especially if you own an HDTV.

IGN Wii: Has there been any DS-to-Wii integration for this game for play calling or create-a-play modes? If not, can you use the Wii remote to draw out plays in your playbook?
Damian: No DS-to-Wii integration this year but there's always next year. When it comes to drawing with your Wii remote, however, we have got the feature for you. Madden 08 has an all-new Telestrator feature available in Party Mode this year. Basically Telestrator allows you to draw on screen during earned auto-instant-replays after big plays... so you can humiliate your opponent both vocally and visually this year moments after embarrassing your opponent with a punt return for a TD. It's been an office favorite and we're sure it will please those that enjoy heated competitive battles against their friends. Madden 08 Wii delivers John Madden's number one tool of his trade right into the palms of your hands. The possibilities are endless to say the least.

IGN Wii: Are there any modes/features that other Madden games have that the Wii version is missing out on? In turn, what content is Wii-exclusive?
Damian: Madden 08 Wii continues to have the major features that have become a part of the Madden product like Franchise Mode and Superstar Mode. We have also introduced new exclusive modes like Party Mode and familiar experiences like Online to appeal to both the traditional fan and the casual Wii fan. Also in the mix are new features like the Telestrator feature and other new innovations in this year's product. To get these new major additions into the game we did sacrifice a few minor features, however the pros of the new additions definitely outweigh the cons of the losses.

IGN Wii: For fans that picked up the previous game, why should they drop more cash on Madden 08?
Damian: It's really quite simple. First of all Madden 08 for the Wii will be one of the first experiences playable online for the Wii. Not stopping there, however, this year's version of Madden is a franchise advancement from last year with the new gameplay systems and features. Also, Madden 08 is going to open the doors of Madden gaming to a much broader level of Madden gamer than ever before with the "simplicity above all else" philosophy. So don't get left in the dark by missing out on Madden 08 for the Wii.
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舊 07-07-07, 10:26 PM   #5
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Pre-E3 2007: EA Sports Reveals Wii Family Play
Madden NFL 08, FIFA Soccer 08 and NBA Live 08 will all feature an optional family-friendly play style. Details and first screens.

by Bozon
http://wii.ign.com/articles/801/801326p1.html

July 3, 2007 - It's no secret that Nintendo's Wii console has, more than any system before it, helped bridge the gap between hardcore players and non-gamers alike. While the Big N's innovative remote has proved to be a big component to building that bridge, so has quality software that makes smart use of the device. Like, for example, Wii Sports, a title that de-emphasizes complex controls and enables intuitive, lifelike gameplay simply by reenacting motions we already know. It was just a matter of time until more companies adopted Nintendo's approach, and that time has arrived, as EA announces "Family Play."

So what is Family Play? Quite simply, it's an optional mode incorporated into EA sports titles that takes the nunchuk controller out of play, making it easy for non-gamers to get into the action utilizing intuitive motions and AI-controlled characters. Think of it as "highlight reel mode" for gamers. Instead of worrying about maneuvering players or taking on more complex gamer actions, it's all about using the Wii-mote for gesture-only control. With the computer taking over all character movement and play orchestration, it's simply up to you to make the big plays happen. Family Play can be incorporated at any time during play by taking the nunchuk controller out, and is seamlessly integrated into Madden, FIFA, and NBA Live. Want to play against your younger brother in Madden? Just switch him over to Family Play and keep your advanced controls in tact. Once he gets a feel for the gesture control, plug in the nunchuk and let him have total control over the game. It's seamless, easy, and intuitive.

"EA Sports Family Play on the Wii creates an incredibly accessible and user-friendly experience that the whole family will enjoy," said Dave McCarthy, executive producer for the three games developed at EA Canada. "While many fans love to control every piece of the action, novice players can have just as much fun jumping in to throw a touchdown pass, nail a three pointer or take a shot on goal. Family Play brings together fans of all ages to enjoy playing EA Sports games, and even lets them ease in to Advanced play if they desire."

We've detailed the basic Family Play abilities of each of the three games below. For more on each of the titles, click the game name or thumbnails to be taken to individual screenshot galleries:


Madden NFL 08:
In Madden, it's all about throwing, snapping, kicking, and stiff-arming. Players will grab the Wii-mote and easily pull off any of these moves with no need for button pressing. AI players find the holes in the defense, and you're responsible for making the big play or shoving a defender out of the way. Plug the nunchuk back in and take direct control of the action once you're ready.






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