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PC電腦遊戲討論版>Path of Exile - F2P ARPG (STEAM/PC)
Sito 12:26 AM 02-12-13
作者: heeropo:
WITCL主流係召喚
骷髏:看南斗屍間爆彈!
屍體爆彈好用咩?我mission揀報酬時拎左召喪B算數……
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heeropo 03:06 AM 02-12-13
作者: Sito:
屍體爆彈好用咩?我mission揀報酬時拎左召喪B算數……
我講緊PASSIVE果招屍體爆彈,召喚流必學(應該說唔學癈大半)
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rinxlun 10:55 AM 02-12-13
剛剛DL左黎試
個技能表睇到眼都花埋
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darkvolver 12:08 PM 02-12-13
剛玩緊shadow......原來玩dex+Int...........

諗緊轉玩ranger...
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CMS 12:55 PM 02-12-13
作者: :
剛剛DL左黎試
個技能表睇到眼都花埋
睇到眼花 x 2
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david 03:38 PM 02-12-13
作者: CMS:
睇到眼花 x 2
作者: :
剛剛DL左黎試
個技能表睇到眼都花埋
POE O既PASSIVE SKILL TREE係呢隻GAME精粹所在之一,可以去官網試O下佢點用。

http://www.pathofexile.com/passive-skill-tree


作者: darkvolver:
剛玩緊shadow......原來玩dex+Int...........



諗緊轉玩ranger...
其實睇你想玩咩BUILD啦,如果用BOW就RANGER/DUELIST會好O的,近戰就DUELIST/SHADOW會好O的,亦有人用SHADOW做CASTER。
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darkvolver 04:40 PM 02-12-13
作者: CMS:
睇到眼花 x 2
其實,都不是.......睇住自己的spec加下去,不過小心加int....有很多地方要留意...
另外.....個talent tree真是善用了FF13個系統,而且真是一個字正

現在用ACT 1 ranger spec: http://www.pathofexile.com/passive-s...uvGNtDnA6tKaU=
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kcf1201 11:44 PM 02-12-13
作者: heeropo:
我講緊PASSIVE果招屍體爆彈,召喚流必學(應該說唔學癈大半)
我覺得唔學既話仲玩乜鬼召喚流

作者: :
剛剛DL左黎試
個技能表睇到眼都花埋
慢慢試下啦
你預第一隻角色係試玩,到玩熟左知道邊d passive應該點之後再認真砌一個角色出黎

作者: darkvolver:
其實,都不是.......睇住自己的spec加下去,不過小心加int....有很多地方要留意...
另外.....個talent tree真是善用了FF13個系統,而且真是一個字正

現在用ACT 1 ranger spec: http://www.pathofexile.com/passive-s...uvGNtDnA6tKaU=
唔好漏左個Thick Skin
18%加好多架啦
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darkvolver 12:31 AM 02-13-13
作者: kcf1201:
我覺得唔學既話仲玩乜鬼召喚流


慢慢試下啦
你預第一隻角色係試玩,到玩熟左知道邊d passive應該點之後再認真砌一個角色出黎


唔好漏左個Thick Skin
18%加好多架啦
現在又用了幾小時玩shadow...感覺良好

用EK+插石crit buff....好正,做遊牧民族,一拉清場

只於Thick Skin....睇血...都暫時ok
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驚寂 12:33 AM 02-13-13
two hand sword lighting skrike shadow
work in progress

http://www.pathofexile.com/passive-s...AUIFBHLOlbPSSl
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CMS 01:37 AM 02-13-13
ID : MichaelCMS

剛開始玩
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darkvolver 09:22 AM 02-13-13
其實support gem要點特別用
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Sito 11:39 AM 02-13-13
作者: darkvolver:
其實support gem要點特別用
相連插糟同其他skill gem一齊用,同FF7一樣
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darkvolver 03:25 PM 02-13-13
另外,現在清倉中...有沒有人想要1 hand axe / wand (yellow quality)

in game pm我: heartblast
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david 03:27 PM 02-13-13
Patching...

Version 0.10.1
Version 0.10.1 (Current Version)
Features/Content:
All skill gems and support gems have received new art.
The 3d artwork for many shields has been substantially updated and improved.
Overhauled most of the sound effects so that they use pitch and volume variations to avoid being repetitive.
Added new music for the Act Three boss fight.
Improved all of the Duelist's animations.
The Unique bow Death's Harp now has a particle effect for its custom art.
Updated and shrunk the visual size of Frenzy, Endurance and Power charges.
Added magic-only skeletons for the Map necro boss that can raise magic monsters.
Pressing the alt (or highlight) key in trade while hovering an item now says "item level" rather than "level" to make it clearer.
On-hit effects can now apply even if they deal no damage.
Renamed "Angel Kite Shield" to "Angelic Kite Shield".
Overhauled the zombie audio.
Improved blood effects.
Continued to incrementally improve the art, effects, environments and sound.
End-game Map Changes:
Added 11 new types of Maps: Arsenal, Arcade, Ghetto, Promenade, Temple, Colonnade, Bazaar, Crematorium, Precinct, Shipyard and Shrine.
Map progression now extends to area level 77.
Maps which had the same level topologies as other maps now have their own new layouts.
The Labyrinthine mod now provides a more consistent increase in maps and is comparable to the Massive mod on applicable maps.
Some existing maps have had their bosses changed or reworked.
Some recipes for upgrading maps produce a different map than they did previously.
Balance Changes:
Stun Threshold Reduction now has diminishing returns when it exceeds 75%. It's still possible to build very effective stun characters, but they cannot permanently lock down the hardest of bosses.
Increased the non-percentage Armour values on item mods to be the same as Evasion.
Boss totems now do more damage with Spark.
Increased the damage that Perpetus deals with Ethereal Knives.
Bug Fixes:
Fixed a bug where monsters affected by the Energy Shield aura would get too much Energy Shield in multiplayer games.
Fixed a bug with where social status messages could wrap around incorrectly.
Fixed a bug where players could not right click offline players on the friends list.
Fixed a bug where the Stun Threshold Reduction on Mortem Morsu was not limited to just attacks by that weapon.
Fixed a server crash related to currency items.
Fixed a server crash that would occur involving Bear Traps.
If you have a full microtransaction stash and purchase an additional microtransaction, a new microtransaction tab will now be added. This currently only works if you are not logged into the game client at the time. The addition of microtransaction stashes while you are logged in will be fixed in a future patch.

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CMS 05:42 PM 02-13-13
Server full 入唔到game
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darkvolver 05:47 PM 02-13-13
作者: CMS:
Server full 入唔到game
不是restart?
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CMS 07:43 PM 02-13-13
要join 野團好煩, D人亂咁走

作者: darkvolver:
不是restart?
佢出message 係咁
但boot 完又要update
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darkvolver 07:50 PM 02-13-13
作者: CMS:
要join 野團好煩, D人亂咁走



佢出message 係咁
但boot 完又要update
開波都是自己單玩先,因為個portal system真是好不方便...
自己要join人,要等人開portal才可以join
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Sito 08:07 PM 02-13-13
作者: darkvolver:
現在又用了幾小時玩shadow...感覺良好

用EK+插石crit buff....好正,做遊牧民族,一拉清場

只於Thick Skin....睇血...都暫時ok
我隻shadow主力玩魔法同弓,會唔會兩頭唔到岸?
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CMS 08:08 PM 02-13-13
作者: Sito:
我隻shadow主力玩魔法同弓,會唔會兩頭唔到岸?
我升緊隻肉盾,第一隻玩boold magic
升skill 就參考這個
http://www.pathofexile.com/passive-s...32SPrS_MX-Cv6P
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david 08:19 PM 02-13-13
作者: Sito:
我隻shadow主力玩魔法同弓,會唔會兩頭唔到岸?
是但玩一樣會好O的,開頭怪弱還好,到END GAME會吃力不討好。

如果你係玩ELEMENTAL PROJECTILE就可以點加ELEMENTAL DAMAGE O既NODES。

仲有,分心去加兩樣攻擊即係無乜點去守,全攻型O係POE係不可取。
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heeropo 01:54 AM 02-15-13
作者: david:
是但玩一樣會好O的,開頭怪弱還好,到END GAME會吃力不討好。

如果你係玩ELEMENTAL PROJECTILE就可以點加ELEMENTAL DAMAGE O既NODES。

仲有,分心去加兩樣攻擊即係無乜點去守,全攻型O係POE係不可取。
同時修弓同魔法係得的,但魔法只限玩Freezing Pulse,Spark和Fireball
攻擊方面只學Projectile傷害和爆擊,其他全點血,ES和抗性

又或者相反,弓只玩冰火雷三色箭
咁就唔學Projectile傷害,學Element傷害
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ayato 09:04 PM 02-17-13
今日開始右過MAP會CRUSH 番...
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頹廢人辨 09:34 PM 02-17-13
spell totem + fast casting 支野係咁震, 成支自O棒咁 :0)
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