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舊 05-16-08, 11:20 PM   #1
神祕人1號
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Beyond Good & Evil 2

《超越善惡2》醞釀中,目標對準PS3、X360
來源: www.levelup.cn 時間:2008-5-16 編輯: 六段音速
http://www.levelup.cn/news/NewsDetai...16/28562.shtml

曾在PS2、Xbox和NGC上備受歡迎的《超越善惡(Beyond Good & Evil)》,是一款短小精悍但卻令人回味無窮的獨特作品。自2003年初代作品推出以後,我們就再也沒有聽到有關這款遊戲續作的消息。

現在,曾擔任本作製作人的Michel Ancel對法國媒體JeuxVideo透露,他們正在醞釀《超越善惡》的次世代續作,不僅如此,他和開發小組的10餘名成員已經暗中進行了1年多的前期製作工作,而且他還透露續作將對應PS3和X360平台。

遺憾的是,Ancel表示目前他的開發計劃尚未通過育碧方面的審核,也就是說《超越善惡》的續作最終能否進入正式的開發階段並成為完整的遊戲產品現階段還很難說,而且他也沒有透露育碧方面至今依然猶豫不決的原因是什麼。



此篇文章於 05-29-08 08:41 PM 被 神祕人1號 編輯。
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舊 05-17-08, 02:32 AM   #2
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依隻野幾好玩
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舊 05-29-08, 08:37 PM   #3
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超越善惡2
原  名: Beyond Good & Evil 2
類  型: 動作冒險
開 發 商: Ubisoft
發 行 商: Ubisoft
發 售 日: 2008年
售  價: 未定
其它機種: PS3 PC X360


Ubisoft Announces Beyond Good & Evil Follow-up
Paris event proves its worth as long-awaited, much-rumoured Michel Ancel sequel is confirmed.

by Matt Wales, IGN UK
http://ps3.ign.com/articles/877/877265p1.html

UK, May 28, 2008 - Ubisoft has finally satiated the ravenous appetites of clamouring franchise fans tonight with the world premier trailer of a new Beyond Good & Evil game, most likely a follow up to designer Michel Ancel's much beloved action adventure game released in 2003.

Introduced by the company's CEO Yves Guillemot at today's Ubidays 2008 event in Paris, the untitled game was described as Ancel's latest project. What was stunning about the gorgeous trailer was that it utilized the game's impressive in-game engine.



Beyond Good & Evil 2 [unofficial title] PlayStation 3 Trailer - Teaser
http://xbox360movies.ign.com/xbox360..._qtlowwide.mov

Opening with a view of two moons, the camera panned down to reveal a barren desert landscape, little to be seen aside from clumps of gnarled trees and a broken-down vehicle. On the bonnet sits a mysterious figure, obscured by a bright red parasol, sheltering from the sun. Actually, we say mysterious, but it's obvious to anyone who's played Beyond Good & Evil that this female character is most likely Jade, the first game's main heroine and protagonist.

As the camera continues to plunge down to the ground - pausing to display the title '1. The Pig' - suggesting that we'll probably be seeing more of these little buggers in the future, right up to the reveal of you-know-who, a pool of oil collects beneath the car's hover-wheels. A laser spanner (yes, we're kind of making these terms up now) is strewn in the muck and we're slowly introduced to the form of a sleeping pig, most likely your lovable talking pig companion, Pey'J.


Pey'J, is that you?

It's probably worth mentioning at this point that although the trailer featured nothing to explicitly confirm this as a Beyond Good & Evil game, even the most half-witted idiot could probably feel rightly confident in their conclusion based on simple deduction alone. Anyway - yes that pig and some business with a fly before the camera pulls away and the image fades. The trailer flatly refusing to put a name to what we've just seen but leaving us in little doubt that the follow-up we've all been waiting for is tantalizingly close to reality.

If Guillemont's claims about the trailer using the in-game engine are true, then we're in for an absolutely astonishing treat somewhere down the line.

No word on what systems the game will appear on yet, but to tide you over for now, here are some screens of the beauty.




此篇文章於 05-29-08 08:40 PM 被 神祕人1號 編輯。
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舊 05-29-08, 08:39 PM   #4
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Ubidays 08:育碧正式公佈《超越善惡2》
來源: www.levelup.cn 時間:2008-5-29 編輯: 六段音速 進入社區討論


本月早些時候,雷曼之父Michel Ancel向法國娛樂媒體JeuxVideo透露,他和他的開發團隊目前正著手一個新項目的開發,即曾經於2003年在PS2、NGC、Xbox和PC上大獲成功的科幻題材冒險遊戲《超越善惡》的續作,但當時他也表示自己的這一計劃尚未通過育碧方面的最後批准。

今天早些時候,在法國巴黎的育碧游媒體發佈會Ubidays 08上,育碧公司首席執行官Yves Guillemot在會上公佈了Ancel的下一個開發項目,同時放出了遊戲的概念宣傳片,玩家們期待已久的《超越善惡2(Beyond Good & Evil 2)》終於被正式公佈。

在這段頗具電影化風格的宣傳片中,首先映入我們眼簾的是一片廣袤的曠野和一條橫穿大地的公路,公路中間一輛貌似拋了錨的破爛氣墊飛船上支著一把太陽傘,傘下一個年輕女子正在乘涼(應該就是前作主人公Jade)。氣墊船後側,我們看到了之前曾跟隨主人公的豬頭夥伴Pey'j那張巨大的豬臉,他正興致勃勃地玩著用鼻孔吸蒼蠅的小遊戲,影片結束時他正好吃掉第51只蒼蠅……

這段宣傳片並未透露遊戲的具體發售平台和發售日等信息,但根據之前育碧財政報告中公佈的信息,有兩款基於旗下人氣系列作品製作的遊戲預定於2008財年(截止到2009年3月31日)推出,對應平台都是次世代主機及PC平台。


Ubidays 2008: Debut Teaser

http://www.gametrailers.com/download...ays2k8_tsr.wmv
http://www.gametrailers.com/download...ays2k8_tsr.mov
http://www.gametrailers.com/download...ays2k8_tsr.mp4
Ubidays 2008: Debut Teaser HD
http://www.gametrailers.com/download...8_tsr_h264.wmv
http://www.gametrailers.com/download...8_tsr_h264.mov
http://www.gametrailers.com/player/34509.html
The long-awaited sequel is here, complete with a four-star meal.

此篇文章於 05-29-08 09:18 PM 被 神祕人1號 編輯。
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舊 02-17-09, 04:09 PM   #5
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Beyond Good & Evil 2: What to Expect
We examine the original game and the trailer to draw conclusions.
by IGN AU Staff, IGN AU

Australia, February 16, 2009 - Ubisoft has its Miyamoto. His name is Michel Ancel and he is a masterful game designer. Rayman is his – a character he developed in his teens that landed him a position on Ubisoft's staff, and a few busy years later, he crafted the series into one of gaming's best known franchises. King Kong, created around Peter Jackson's reimagining of the cinematic classic, was also his – a critically overlooked action shooter that debuted alongside the Xbox 360 when it launched.

And then there's Beyond Good & Evil – a game that enchanted us with its stunning characters, subversive plot and gameplay that gave a few gracious nods to the leaders of the adventure genre while stepping out on its own with elements of photography, stealth and creativity.


A Few Thoughts

BG&E was – is still – a masterpiece of game design and direction. You might know about it – perhaps you even bought it – but it was never a financial success, for all its great ideas and strong storyline. Part of the problem was a perceived identity crisis –Ubisoft simply didn't know how to market the thing. The story starred a green hued heroine wildlife photographer living in a land of people, humanoid robots and anthropomorphic animals, with society on the brink of a social revolution and uprising. Gameplay skipped between photography, shooting, racing, balletic combat and role-playing – and it was unconventionally beautiful. How do you make that sound palatable to Joe Average gamer out there, who only has eyes for the next Halo or Gran Turismo?


Jade's return to the spotlight looms in the distance. But what can we expect in the sequel?

The as the story goes, you play Jade – as we mentioned, a photographer living in a lighthouse on an island off the shore of Hillys, taking care of orphans with her 'uncle' Pey'j – a gruff bipedal hog with a penchant for fixing engines and beating things around with his wrench. She works for the IRIS network – a renegade media organisation that wants to combat the spread of the oppressive DomZ race who are bent on invasion. So it's uncertain times for Hillyian residents.

The ending, without spoiling things, leaves room open for a sequel – thanks to a small scene after the credits that suggests things aren't entirely resolved.

Years later, Ubisoft teased us with a brand new trailer:

We know from interviews that Beyond Good & Evil 2 has been in various stages of production since at least mid-2007. That indicates a few things. One, Ancel had a lot of time to sit back and digest his work on 2003's effort – to take in the handful of criticisms and to really ponder where to take the story and characters. Two, it also means that Ubisoft isn't rushing this one. It has no reason to, since technically demand isn't there, if you're going by sales figures. So, what can we expect and what do we want to see?

BG&E to Wii?

First things first – a whole new generation of gamers need reintroducing to Jade and company, and what better way than through rereleasing the original game, optimised for Wii? The Wii offers a control scheme that perfectly suits the emphasis on camera aiming and control, as well as hardware that is, functionally, only a little more powerful than the GameCube – making a port of the GameCube game a logical Choice. So that's the first option.

Xbox 360 / PS3 Download?

The second option would be to rerelease the game via Xbox Classics or over the PlayStation Network. At this stage, the game isn't backwards compatible, which strongly suggests Microsoft and Ubisoft are looking at ways of monetising this game once again in time for the sequel. If that turns out to be the case, here's hoping for 1080p optimization and improved textures.

The Setting:

The trailer, which is rendered by the in-game engine, according to Ubisoft, opens with a fly-over of a desert stretch, dry and dusty, broken only by a single stretch of tarmac pushing to the horizon. Three moons fill the skyline, staggering off into the ether, subtly reminding us that this isn't your typical central American desert. As the camera pulls down, we see Pey'j resting against the front bumper of a broken down hover car, its engine spewing black smoke and a figure we assume to be Jade perched under an umbrella on the trunk.


Pey'j - the single most interesting pig since Porco Rosso. Or 'Babe'.

Gone are the rivers and byways at this stage, replaced by an open desert wasteland. This isn't likely to be a playable location – rather, just the set-up for the introduction to the game. Pey'j and Jade are on the move (well, technically they're not during the trailer) – and the game will probably pick up when they've repaired the car or hopped a lift.


The teaser touts a new desert landscape - but is this a red herring? We think so.

One thing the scale of the trailer suggests is that there may be a greater emphasis on seamless travel between locations – particularly as it looks like the setting is now completely different from the interlocked islands, labs and city sections of the first. With seamless locations comes the return of vehicles – perhaps the broken down junker of a flying car from the trailer. That would make sense – Pey'j perhaps needs to repair and upgrade this hover car to allow you to access each sequential area, much like the the Pearl System from the first. Mammago's garage probably won't return, unless they've relocated since the last game.

The Gameplay:

Shortly after the announcement of the sequel we never saw coming, Ubisoft's CEO, Yves Guillemot, had this to say:

"We saw with Beyond Good & Evil that so many customers were extremely happy with the game. (...) We had a different audience at that time. We had more core gamers than casual gamers than we have today.

We think the game was probably a little too difficult for the general gamers at that time. We're going to make it more accessible and make sure that it's really done for the new generation that's come into videogames."
This doesn't mean we're looking at a 'dumbed down' sequel by any means. In fact, the gameplay in BG&E was anything but complex – the camera was intelligent, the interface was mostly intuitive and levels themselves were designed in such a way as to be iconic and interesting as much as straightforward enough to traverse (there's a reason why this game is hailed as a classic, after all).


We're pretty sure Jade will retain her combat staff and acrobatic gameplay.

Rather, we interpret that statement as intent to further refine the gameplay from the first, while making adjustments to things like the map system and menus to ensure new players and hardcore gamers equally enjoy the experience. After all – given the first game's dismal sales, Ubisoft is rightly assuming that the sequel will be preaching to a crowd of players who are unfamiliar with the gameplay elements from the first.

So what do we expect to change in the sequel? Not a whole lot. Jade will likely still use her acrobatic fighting techniques, aided by her Dai-jo combat staff. It was intuitive and combo-based before and we expect further refinement. Of course, that's hardly much of a prediction, but the first game got its fundamental gameplay so right that it's hard to point a finger at specific flaws or areas in need of refinement.


While photography might remain, we think the stealth elements will get the flick.

The stealth mechanics from the first game may be given the flick, however. For a while there, stealth gameplay was all the rage – everything from your Sly Foxes through to Wind Waker had some element of stealth gameplay. We expect that Ubisoft has moved on from here – perhaps in line with the changing tastes and directions of the industry.

The Music:

Beyond Good & Evil's score remains among the best in the last generation of games. Its combination of piano and strings, eastern beats, sitars and panpipes gave the setting a sense of diverse culture and wonder. Thankfully, one of the few concrete facts we have about the sequel is the return of composer and performer Christophe Heral. His arrangements can already be heard in the teaser trailer – sitars strumming slowly against the swish of wind and sand.

The Future:

If this little re-examination of the teaser trailer and the original game feels a little light on facts, that's because there isn't a whole lot to go on right now. Michel Ancel is working away with his small but talented team of programmers and artists –and you better believe the result will be something special.


Go and seek out the original - you owe it to yourself as a gamer.

There are so many questions beyond those we raised above – will Double H return? Is Jade still looking after orphans? Where the dickens is Hillys? Will our predictions about the gameplay directions come true, or have we missed the mark completely? Only Ubi staffers know for sure – and they ain't talkin'.

All we can do is sit and wait – but if you need to kill time, make sure you hunt down a copy of the original game and get ready for one of gaming's greatest overlooked adventures.
神祕人1號 目前離線   回覆時引用此篇文章
舊 05-09-09, 01:03 PM   #6
王小虎
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註冊日期: Apr 2002
文章: 7,807
Is This New Beyond Good & Evil 2 Footage?
http://kotaku.com/5246177/is-this-ne...evil-2-footage
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舊 05-09-09, 05:58 PM   #7
karowk
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動作好細膩,唔知成品係咪咁呢
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舊 05-09-09, 07:45 PM   #8
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個feel唔同晒
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舊 05-09-09, 08:17 PM   #9
呂鳳仙
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Is This New Beyond Good & Evil 2 Footage?
真定假o架……定係CG咋?
如果係實game的話,o的AI互動真得過份喎


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每天提醒自己,施恩莫望報,不要把得失看得太重。
幸福不是必然,擁有它的人,請好好珍而重之……
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