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舊 09-15-10, 08:22 PM   #51
martinyau1979
God of Gamer
 
註冊日期: Nov 2005
文章: 9,653
PSN  IDmartin1979
引用:
作者: KUTAR# 查看文章
Bingo

Ni-Oh is alive, Team Ninja aiding development



Ni-Oh, an action-adventure title announced by KOEI before PlayStation 3 launched in 2006, is apparently still in development. Though we’ve heard no word from it for years, the most recent issue of Famitsu has assured readers that the game is still well underway.

According to their tidbit of information, the game’s no longer an action-adventure title, but rather an action RPG. The action portion of the game is beinig handled by Ninja Gaiden developers Team Ninja, as well.

Ni-Oh was announced as a game about a lost script from legendary Japanese filmmaker Akira Kurosawa. Its protagonist was a blonde-haired samurai who needed to discover his own destiny during the 16th century. That’s basically all we knew about it.

Hopefully we’ll hear more out of the game soon. We’ll keep you updated.
個topic原來由05年開始, 仲以為睇錯


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martinyau1979 目前離線   回覆時引用此篇文章
舊 09-15-10, 08:58 PM   #52
now_loading
God of Gamer
VanHelsing
 
註冊日期: Jan 2005
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引用:
作者: martinyau1979 查看文章
個topic原來由05年開始, 仲以為睇錯
同日公佈有 MGS4 tech demo, FF7 tech demo
now_loading 目前離線   回覆時引用此篇文章
舊 09-15-10, 10:25 PM   #53
elvo
Senior Gamer
 
註冊日期: Oct 2009
文章: 107
引用:
作者: KUTAR# 查看文章
Bingo

Ni-Oh is alive, Team Ninja aiding development



Ni-Oh, an action-adventure title announced by KOEI before PlayStation 3 launched in 2006, is apparently still in development. Though we’ve heard no word from it for years, the most recent issue of Famitsu has assured readers that the game is still well underway.

According to their tidbit of information, the game’s no longer an action-adventure title, but rather an action RPG. The action portion of the game is beinig handled by Ninja Gaiden developers Team Ninja, as well.

Ni-Oh was announced as a game about a lost script from legendary Japanese filmmaker Akira Kurosawa. Its protagonist was a blonde-haired samurai who needed to discover his own destiny during the 16th century. That’s basically all we knew about it.

Hopefully we’ll hear more out of the game soon. We’ll keep you updated.
正喎,如果動作部份係NINJA TEAM做就值得期待
最後以後d無雙都由ninja team做動作
elvo 目前離線   回覆時引用此篇文章
舊 09-16-10, 11:52 AM   #54
大覺屋師真
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文章: 19,817
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咁耐無聲氣竟然最後有得出


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呼籲港人永久不請菲傭、不到菲國旅遊,作為無聲抗議!
まゆゆちゃん

《頹相薄》玩完
大覺屋師真 目前離線   回覆時引用此篇文章
舊 09-16-10, 11:54 AM   #55
mario0606
The One
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題外話:睇返個topic,神秘人好似好耐無出現過


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mario0606 目前離線   回覆時引用此篇文章
舊 09-16-10, 11:56 AM   #56
shodanng
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http://media.ps3.ign.com/media/711/711566/imgs_1.html
點解見d圖係2005年?


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shodanng 目前離線   回覆時引用此篇文章
舊 09-16-10, 03:51 PM   #57
草薙さん
The One
 
註冊日期: Dec 2003
文章: 24,062
コーエーテクモが最新作「仁王」を電撃発表! シブサワ・コウ氏も登壇
http://www.4gamer.net/games/120/G012039/20100915058/


電撃発表!?


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メモリはプライスレス
My Trophy Road
草薙さん 目前離線   回覆時引用此篇文章
舊 09-16-10, 04:23 PM   #58
siuj
Ultimate Gamer
 
註冊日期: Feb 2005
文章: 3,527
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引用:
作者: shodanng 查看文章
因為呢個 post 係 05 年開始的...
係最近先 koei 先拎返出黎話開發中...


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siuj 目前離線   回覆時引用此篇文章
舊 07-16-11, 04:09 PM   #59
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 8,195
http://www.siliconera.com/2011/07/15...swer-is-ni-oh/


What’s Next For Team Ninja? The Short Answer Is Ni-Oh

By Spencer . July 15, 2011 . 4:02pm

Our Ninja Gaiden 3 interview continues with discussion about the game’s difficulty level before moving on to Team Ninja’s other titles. Yesterday, Yosuke Hayashi, lead designer of Ninja Gaiden 3 and the head of Team Ninja, talked about Ryu’s character and katana. Catch up here if you missed it.

Ninja Gaiden games are known for being extremely challenging. Is the difficultly level for Ninja Gaiden 3 on par?

Yosuke Hayashi, Team Ninja Head: The Ninja Gaiden series has a history for being difficult even for masters of Ninja Gaiden games. We know there are some fans that gave up playing our Ninja Gaiden games at some point and there is another group of action game beginners. For all of those people, what we need to do is create a gateway, an entrance into Ninja Gaiden. We want players to be able to clear the game’s levels.

For core fans, we will prepare the same challenge level they expect from a Ninja Gaiden title.

How are you going to balance two very different groups of players?

What I meant by entrance is each type of player should have their own way of enjoying this game. One player might want a challenging action game while another person may want to experience other elements of Ninja Gaiden 3. We’re not just going to prepare different difficulty levels, it’s not something like that.

If you make players select "very easy" mode to complete they game you also make them feel bad. You make them feel like they are not good at playing this game. We don’t want people to feel like that, so we don’t want to draw lines for difficulty in that sense this way each person can enjoy playing Ninja Gaiden in their own way. This what I’m thinking about implementing. You may be able to imagine what I’m talking about…

You’re also working on Ninja Gaiden 3: Razor’s Edge for Wii. What can you tell us about this project?


Ninja Gaiden 3: Razor’s Edge is still Ninja Gaiden 3, but we plan to utilize the new controller for the Wii U to do new things. You may remember Ninja Gaiden: Dragon Sword for the Nintendo DS, we’re thinking implementing that kind of action and gameplay in an enhanced way for Wii U using the controller’s touch screen.


I see, so what will you do for the Nintendo 3DS version of Ninja Gaiden, then?

Right now, we are concentrating on Ninja Gaiden 3. To be honest with you, Ninja Gaiden for 3DS is still in very early in development.

Team Ninja is also working on Ni-Oh, originally one of Koei’s titles, how is that game progressing?

We ran lots of tests and trials for Ni-Oh. After we ran through these we found a style that fits this title. At Team Ninja, we want you to experience the feel of action in our games. Ni-Oh is set with during the samurai era and we want you to feel what it’s like to be a samurai.


Ni-Oh from when it was last seen in 2006 before Team Ninja’s involvement.

Aside from Dead or Alive: Dimensions on the 3DS, what other plans do you have for the series?

Dimensions was designed to show the history of the series. If you play through the game you’ll see a message from Team Ninja that says the Dead or Alive series will continue. We’re not ready now, but when we can we will show you the next game.

Are you actively designing the next Dead or Alive? You also have Ninja Gaiden and Ni-Oh on the table too.

Team Ninja grew and is quite large now. We can handle multiple projects simultaneously. The order of the titles that will be released goes something like this Ninja Gaiden 3, Ni-Oh, and Dead or Alive. But, we won’t make fans wait long for Dead or Alive!


__________________
╭ιᵁι╮PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 最鋒利既刀都有生銹既一日(╯ω╰) Σ(°Д°)吓!
Boss-y( ̄Д ̄)。oO:電腦呢家嘢唔係撳粒掣就攪掂咩?
Boss-y( ̄Д ̄)。oO:聽日我放假,今日3個鐘內比到啲文件我
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ (^ω^) ( ゚ω゚ ) ( ͡° ͜ʖ ͡°) ∞ヾ(´д´)ノ(・ิз・ิ) (≖ิ‿≖ิ) (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)>Linux〆(・ω・`*) (;´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 有力場,無風假! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 07-16-11, 04:36 PM   #60
LKC
God of Gamer
 
註冊日期: Nov 2006
文章: 7,938
同 Final Fantasy Versus XIII 鬥開發期耐
LKC 目前離線   回覆時引用此篇文章
舊 03-07-12, 10:34 AM   #61
草薙さん
The One
 
註冊日期: Dec 2003
文章: 24,062
我們還在開發中的


◆「仁王」
 企画を練り直して方向性が固まった段階


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メモリはプライスレス
My Trophy Road
草薙さん 目前離線   回覆時引用此篇文章
舊 03-07-12, 11:43 AM   #62
暗黑騎士
Game Master
 
註冊日期: Jan 2004
文章: 2,090
乜呢隻game仲未拔喉咩?好似係PS3護航作品喎...
暗黑騎士 目前離線   回覆時引用此篇文章
舊 03-07-12, 12:26 PM   #63
大覺屋師真
God of Gamer
 
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XBox Live GamertagShinMusyaMNG
隨時變PS4首發


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呼籲港人永久不請菲傭、不到菲國旅遊,作為無聲抗議!
まゆゆちゃん

《頹相薄》玩完
大覺屋師真 目前離線   回覆時引用此篇文章
舊 03-07-12, 01:58 PM   #64
LKC
God of Gamer
 
註冊日期: Nov 2006
文章: 7,938
引用:
作者: 草薙さん 查看文章
我們還在開發中的


◆「仁王」
 企画を練り直して方向性が固まった段階
KOEI 努力
LKC 目前離線   回覆時引用此篇文章
舊 03-07-12, 02:27 PM   #65
暗黑騎士
Game Master
 
註冊日期: Jan 2004
文章: 2,090
隨時變幻之名作...
暗黑騎士 目前離線   回覆時引用此篇文章
舊 03-07-12, 04:59 PM   #66
dust11
God of Gamer
 
註冊日期: Aug 2010
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就黎7年都未斷氣
dust11 目前離線   回覆時引用此篇文章
舊 08-09-12, 12:36 AM   #67
武藤遊戲
The One
(´;ω;`)潛水
 
註冊日期: Nov 2004
文章: 20,977
Wii U ID(ω・∩(ω・∩(ω
PSN  IDペロペロ(^ω^)
XBox Live Gamertag>_>
PS3『仁王』
・ついにαバージョンが完成
・コーエー「着々と開発は進んでいる」


__________________
>> >   ああああああああああああ <
    ̄^Y^Y^Y^Y^Y^YY^Y^ ̄
        (´・ω・`)      i l  ヽ  
    / _    )    l i  | l
   (___)     ,,-----、    
          / /    |;::::  ::::|    
      ⊂二(⌒ )二二二|;::::  ::::|⊃
             、_.,、_,、         (  (´;ω;`)
                `u-`u--u′  
武藤遊戲 目前離線   回覆時引用此篇文章
舊 08-09-12, 12:44 AM   #68
草薙さん
The One
 
註冊日期: Dec 2003
文章: 24,062
ついに...


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メモリはプライスレス
My Trophy Road
草薙さん 目前離線   回覆時引用此篇文章
舊 08-09-12, 01:09 AM   #69
基路亞
The One
LUCKY☆STAR
 
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PSN  ID各位可以問我拎ID
暗榮贏左最終幻想
唔駛繼續FF


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基路亞 目前離線   回覆時引用此篇文章
舊 08-09-12, 01:40 AM   #70
柚原このみ
God of Gamer
 
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而家至整左半,仲有7年要等喎


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聖人好低能呀
(´・ω・`)・ω・`)
/  つ⊂  \
柚原このみ 目前離線   回覆時引用此篇文章
舊 08-09-12, 10:34 AM   #71
MachineGunner
Senior Gamer
 
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作者: 柚原このみ 查看文章
而家至整左半,仲有7年要等喎
可能同莎木3同年出
MachineGunner 目前離線   回覆時引用此篇文章
舊 12-28-12, 12:12 AM   #72
武藤遊戲
The One
(´;ω;`)潛水
 
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XBox Live Gamertag>_>
ttp://www.4gamer.net/games/000/G000000/20111221108/index_3.html#ktg_shibusawa
■質問4:2012年に向けての抱負,またゲームファンに向けてのメッセージ
「仁王」の制作、頑張っています。ご期待ください。

おいコラこれ結局どういう事なんだよ
もう2012年終わっちまうぞ

我笑唔出


__________________
>> >   ああああああああああああ <
    ̄^Y^Y^Y^Y^Y^YY^Y^ ̄
        (´・ω・`)      i l  ヽ  
    / _    )    l i  | l
   (___)     ,,-----、    
          / /    |;::::  ::::|    
      ⊂二(⌒ )二二二|;::::  ::::|⊃
             、_.,、_,、         (  (´;ω;`)
                `u-`u--u′  
武藤遊戲 目前離線   回覆時引用此篇文章
舊 12-29-12, 09:55 PM   #73
陸奧 貴志
The One
橋本かわいいよ橋本
 
註冊日期: Apr 2002
文章: 28,433
3DS Friend Code4811 8001 2935
PSN  IDTKamui
XBox Live GamertagTMutsu
仁王立緊咋


__________________
http://www.youtube.com/watch?v=hTVj-4uiOt4
ジョンイルのうた
作詞:キム・イルソン 作曲:キム・ジョンウン 編曲:キム・ジョンウン 歌:性急のゲーマー

☆野郎は誰だ 誰だ 誰だ 彼はジョンイル(正日) ジョンイルだ ジョンイルだ
トラブルメーカーの名を受けて 恥を捨てて たたかう野郎
ジョンイルアローは 毒舌 ジョンイルイヤーは 空耳
ジョンイルウィングは とんずら使い ジョンイルビームは 口砲
キムチの力身につけた 偽善の野郎 ジョンイルだ ジョンイルだ
陸奧 貴志 目前離線   回覆時引用此篇文章
舊 12-31-12, 10:31 AM   #74
now_loading
God of Gamer
VanHelsing
 
註冊日期: Jan 2005
文章: 9,119
PSN  IDN0W_L0ADlNG
XBox Live Gamertagdiabloex2
再格7年出PS4, 原來又係無雙一隻....
now_loading 目前離線   回覆時引用此篇文章
舊 05-29-13, 02:51 PM   #75
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 8,195
http://remoon.blog15.fc2.com/blog-entry-25663.html

ほか、『仁王』は「皆さんに驚いてもらえるよう内容を詰めている」状態で...


__________________
╭ιᵁι╮PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 最鋒利既刀都有生銹既一日(╯ω╰) Σ(°Д°)吓!
Boss-y( ̄Д ̄)。oO:電腦呢家嘢唔係撳粒掣就攪掂咩?
Boss-y( ̄Д ̄)。oO:聽日我放假,今日3個鐘內比到啲文件我
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ (^ω^) ( ゚ω゚ ) ( ͡° ͜ʖ ͡°) ∞ヾ(´д´)ノ(・ิз・ิ) (≖ิ‿≖ิ) (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)>Linux〆(・ω・`*) (;´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 有力場,無風假! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
( ゚ω゚)? 目前離線   回覆時引用此篇文章
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