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02-22-13, 12:22 AM | #851 |
天才兒童訓練營
明天會更好
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依家公佈個規格,會唔會到正式出時性能大縮水?
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全力清GAME中...
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02-22-13, 12:24 AM | #852 | |
Advance Moderator
(<ゝω・)綺羅星~
註冊日期: Dec 2001
文章: 58,240
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not to expect too much on Clouding
引用:
http://www.neogaf.com/forum/showthread.php?t=514716
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此篇文章於 02-22-13 12:26 AM 被 neo2046 編輯。 |
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02-22-13, 12:24 AM | #853 |
Advance Moderator
◆.西野司命.◆
註冊日期: Mar 2002
文章: 51,722
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http://www.4gamer.net/games/990/G999024/20130221064/
4Gamer: 先ほどと似た質問になりますが,PS4が従来のコンセプトに当てはまらないものなら,デザインもこれまでのPlayStationシリーズにないイメージになる可能性がありますよね。 河野氏: いやー,どうでしょうね(笑)。正直なところを言うと,私も最終デザインは見ていないんです。今日発表になったコントローラにしても,最終形を見たのは昨日だったぐらいで。コードネームで「ジェダイ」と呼ばれていた頃からプロトタイプはいくつか見ていますし,「タッチパッドが搭載される」といった最終仕様についても聞いてはいましたが。」
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● #西野司# ●就係王道 |
02-22-13, 12:36 AM | #854 |
God of Gamer
註冊日期: Nov 2003
文章: 8,090
3523 2002 7295 LeifeiPatrick fpatrick
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The PlayStation 4 can output in 4K, but not games
http://www.engadget.com/2013/02/21/playstation-4-4ktv/ Sony: PSN games won't transfer to the PS4, nor will your game saves http://www.engadget.com/2013/02/21/s...ansfer-to-ps4/
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莫問我是誰~!! ╮(﹀_﹀" )╭ 無論你多接近神, 都依然係一個凡人, 別以為自己很了不起 |
02-22-13, 12:50 AM | #855 |
God of Gamer
神人ではない!新人だ
註冊日期: Jun 2003
文章: 19,213
Dyhalt Dyhalt
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真係唔好再HD版嘞下嘛…REMAKE得唔得呀…
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静かな日々が皆無なのは 誰もが日々彷徨うからさ 豊かな日々が皆無なのは 誰もが日々裏切るからさ |
02-22-13, 01:20 AM | #856 |
天才兒童訓練營
明天會更好
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全力清GAME中...
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02-22-13, 01:23 AM | #857 |
God of Gamer
みるをみる
註冊日期: Dec 2005
文章: 6,493
hgckelvin
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PRIDE OF LONDON - CHELSEA F.C. |
02-22-13, 03:53 AM | #858 | |
Ultimate Gamer
度日如日
註冊日期: May 2006
文章: 3,838
1676 3642 5459
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引用:
家機似終太多限制。 前題當然有足夠金錢。
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PC GTA V online SWITCH ZELDA 3DS 壞左 隱藏、二周目、儲齊裝備、獎杯等都放棄了啦, 因為跟本唔夠時間打機, 買一隻爆一隻都好難...。 |
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02-22-13, 07:56 AM | #859 |
The One
註冊日期: Oct 2007
文章: 23,105
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單是電腦基本上無日系遊戲(唔計女女女game)玩就已經可以完全無視pc果邊
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遊戲時間表: 已購入待玩-PS4 大神-絕景版,逆轉裁判 456合集,碧藍幻想, FF7-2,龍族信條2 6月21 法環DLC, 6月27日 月姬-A ,8月29日 高達創壞者4 ,9月6日 PS小機械人, 9月26日 界之軌跡,10月10日 龍珠Z Sparking! ZERO, 日期未定 ,PS5 SYNDUALITY , 暗喻幻想, P3F(9月?) FGO 目標預算 7月 術摩根,8月水妖藍(寶二),水術呆,1月大和武尊,3月仇瑪麗 |
02-22-13, 08:24 AM | #860 |
Senior Gamer
註冊日期: Nov 2005
文章: 421
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睇死佢重演PSP後踩PSV歷史
此篇文章於 02-22-13 11:16 AM 被 hinasaki 編輯。 |
02-22-13, 09:47 AM | #861 |
God of Gamer
Volks初音已接收
註冊日期: Dec 2010
文章: 9,253
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February 20, 2013 6:09 PM Dean Takahashi 6 Comments Sony unveiled the PlayStation 4 today at an event in New York. The new machine will be extremely powerful, building upon a foundation of PC technology rather than the legacy of the PlayStation 3. Sony didn’t explicitly release details about the PS4′s capabilities, but it disclosed plenty of information that gives technologists something to discuss. After all, modern-day game consoles pack the technology of recent supercomputers into an affordable and attractive box for the living room. As such, they are among the highest technological achievements that engineers can create. We’ve pinged Kevin Krewell, a longtime chip analyst at the Linley Group, for his reaction. Advanced Micro Devices is most likely the provider of the processor. [Update: Sony confirmed this in its subsequent press release]. Sony didn’t say so, but it referred to an “accelerated processing unit,” which is AMD’s terminology for a chip that combines a microprocessor and graphics processing on a single piece of silicon. As two-chips-in-one, it’s more economical for a game console. “This is an AMD chip with Radeon graphics,” Krewell said. Sony’s Mark Cerny, (pictured above), the system architect for the PlayStation 4, said that the machine will have a local hard disk drive, 8GB of main memory (using the GDDR5 flavor from fast PCs), an enhanced PC GPU, and 64-bit x86 processing. Again, AMD fits the bill for all of that. Sony called it a “custom processor,” meaning it combined AMD’s cores in a unique way. The advantage of using PC technology — a move that matches that made by Microsoft with the original Xbox — is that Sony can take advantage of all of the volume economics of the PC industry to lower the costs of its machine. The drawback, however, is that Sony may have a harder time distinguishing the performance of its machine from high-end gaming PCs at some point in the PS4′s life cycle. The machine uses its GPU for particle physics processing, which indicates GPU Compute, Krewell said. That likely means it will support OpenCL computing, or using the graphics cores to do nongraphics tasks. The specs in fact say that the GPU has 18 compute units that collectively produce 1.84 teraflops of computing power. Combined with the CPU, the computing power tops 2 teraflops. [Update: Anand Shimpi of Anandtech mentioned in a post that high-end PCs that cost a couple of thousand dollars can already do more than this kind of graphics performance, but the graphics are much better than the PS 3's.] Krewell also said that the 176GB/s of memory bandwidth is 3.7 times the bandwidth of the Cell processor (made by IBM for the PlayStation 3, with Rambus XDR main memory) and the Nvidia RSX (GDDR3) graphics chip memory bandwidth combined. The 8GB of GDDR5 memory is 16 times the memory of the PS3. The system will have an optical disc reader that can read 6X Blu-ray and 8X DVD discs. That means it can get data off those discs faster than the original, slower Blu-ray and DVD drives of the past. The machine has several options for video output, including analog, HDMI, and digital optical. It has universal serial bus (USB 3.0) input-output. It has standard Ethernet and Bluetooth 2.1. Sony didn’t give any other speeds and feeds, so it’s hard to estimate clock speeds and which AMD processor and graphics cores are in it, Krewell said. Cerny mentioned that the machine will turn on instantly. You can press the power button and put the game into suspend mode. It will stop where it is, and then you can tap the power button later to resume the game immediately. You can also use the PlayStation Vita, a smartphone or tablet as a second screen. You can use that second screen as a remote, or use it perform some actions from afar. You can, for instance, view a map on a second screen while playing an adventure game. Or you could use your second screen to spectate games being played by your friends. [Update: Shimpi said that Sony referenced dedicated video encode and decode technology that allows a player to instantaneously record and share screenshots and video of your gameplay. This may be the same hardware that allows the PS 4 to function as a game server and stream gameplay to a PlayStation Vita]. Sony will use the cloud gaming technology from Gaikai to run “past, present, and future” PlayStation titles, according to Gaikai chief executive David Perry, whose company Sony acquired last year for $380 million. This likely means that Gaikai cloud gaming power playing older PS3 titles on the PS4 through cloud-based infrastructure. That obviates the need to put backward-compatibility hardware in the PS4, cutting its overall costs. Cerny acknowledged that the “radical technology” of the past Cell processor got in the way of simplicity for game developers. So the new machine is making the leap to PC technology, which can easily run engines such as Epic Games’ Unreal Engine 4. Sony showed a demo of Unreal Engine 4, reportedly running in real time on the PS4. “It’s very comparable to a mid- to high-end gaming PC,” Krewell said. “Even though the CPU is combined with the GPU on one die, like most PC processors today, the higher bandwidth memory and custom design indicates it should have graphics performance more like a discrete GPU found in a gaming PC.” Cerny mentioned that the CPU has eight cores and a state-of-the-art GPU,with a combined two teraflops of computational performance. He showed the Havok physics engine running on the PS4 while consuming very little of the system’s overall computing power. Will history matter? In the last technology arms race, the technical specifications didn’t really matter. By the end of 2012, Nintendo sold more than 100.2 million Wiis, while Microsoft sold 79.2 million Xbox 360s, and Sony sold 75.2 million PlayStation 3s, according to research firm Strategy Analytics. With the current generation of consoles, Microsoft came out first in 2005 at $300 and $400, while Sony and Nintendo followed in the fall of 2006. Sony’s machine packed so much technology in it, including a state-of-the-art Blu-ray player, that it cost $500 and $600 at the outset. But Microsoft used one of the same core designs that Sony did. The three-core Xbox 360 processor proved a match in terms of the visuals it could deliver compared to the PlayStation 3, and Microsoft made improvements along the way. Both Microsoft and Sony used the traditional console chip strategy. They developed high-end chips using some of the very best — but also cost-friendly — chip designs available. They sold their initial hardware at a loss and then reaped the benefits in terms of software revenues — the “razor and razor blade” model. Over time, they rode the cost curve down. Every year, they redesigned the system boards and other components with the goal of cost reduction in mind. And every couple of years, they switched to a more advanced manufacturing process. This curve, of course, comes from the continuous innovation of the semiconductor industry that has been codified as Moore’s Law, which holds that the number of transistors on a chip doubles every two years. Chip makers did this by shrinking the width between circuits. With shorter circuits, electrical signals could move from one part of the chip to another faster. The power consumed declined, and since the distance between circuits was smaller, chips could be made smaller and still perform the same functions as earlier generation chips. Since the chips were smaller, they consumed less material, the yield (or ratio of functioning chips out of the total made) improved, and the costs went down. In the case of console chips, the system makers reduced the cost while maintaining the same level of performance. They could reduce the cost of making the consoles dramatically every couple of years, and over the course of six or seven years, they have been able to bring the prices down. An Xbox 360 now sells for $200 to $300, but with much larger hard disk capacities. The PS3 sells for the same. But Nintendo’s Wii turned the technology race in a new direction, unexpectedly adding motion-sensing controls with a remote control-like controller. It cost only $250, and Nintendo claimed from the outset that it wasn’t selling the hardware at a loss. Nintendo used older chip processes and started out with much lower costs. It now sells a Wii for $130. That enabled it to reach a much wider mass market. Yet Nintendo’s console ran out of steam before its rivals did. While the graphics of PS3 and Xbox 360 games raced ahead, the cartoon graphics of the Wii made it seem like a poor substitute. For the past couple of years, the Xbox 360 has sold more units than the Wii, erasing some of Nintendo’s previous overwhelming lead in this generation. Microsoft’s fortunes turned around as it continuously upgraded its software-driven Xbox Live service, and then it introduced the motion-sensing Kinect add-on system, which enabled the console to recognize gestures and voice commands. The Xbox 360 had just enough horsepower to pull off Kinect — something the Wii clearly couldn’t do with its aging technology. This time around, Nintendo’s low-cost strategy may have failed. The new Wii U ($300 to $350) upgraded the experience from the old Wii to match what the PS3 and Xbox 360 could do, and it enabled Nintendo games to use high-definition graphics. But the Wii U isn’t even outselling the Xbox 360, and Nintendo has shaved back its estimates for sales ending March 31 to 4 million, down from 5.5 million earlier. Nintendo evidently didn’t make enough of a technological leap, even though it tried to incorporate the tablet phenomenon into its new game system. Meanwhile, all three of the console makers are being buffeted by competition from Apple and Google-based smartphones and tablets. Read more at http://venturebeat.com/2013/02/20/sp...5os8PTCxsVy.99
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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 \(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( ✧_✧)┛(ʘдʘ) EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉. |
02-22-13, 09:49 AM | #862 |
God of Gamer
我有車車~
註冊日期: Jul 2005
文章: 19,347
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PC 係我黎講...
如果你玩開槍Game又會對 Analog 爆粗嘅話 或者你唔想2046先黎一隻GT嘅話 (唔係Forza 呢d頹貨) PC係唯一優秀嘅選擇 |
02-22-13, 09:59 AM | #863 | |
Insane Gamer
黑暗領域
註冊日期: Aug 2005
文章: 557
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http://chinese.engadget.com/2013/02/...ansfer-to-ps4/
引用:
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個人BLOG仔 - http://lcy-works.blogspot.com/ 此篇文章於 02-22-13 10:04 AM 被 蒼之星雲 編輯。 |
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02-22-13, 10:05 AM | #864 |
God of Gamer
VanHelsing
註冊日期: Jan 2005
文章: 9,134
N0W_L0ADlNG diabloex2
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PSN買左果d 野, 是帶不到去next station?
早幾日鬥買得多野的玩家感覺如何 睇黎720都好多位可以入, 做優點... 此篇文章於 02-22-13 10:08 AM 被 now_loading 編輯。 |
02-22-13, 10:09 AM | #865 |
God of Gamer
肥倫
註冊日期: Feb 2008
文章: 19,504
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即係叫我哋依家開始唔駛响psn上面買p3嘢
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02-22-13, 10:10 AM | #866 |
Game Master
こなみきりえ
註冊日期: Jan 2009
文章: 3,381
KatyherDave DaveKatyher
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睇左成日各種報導.今次發表會對d想由360轉會o既人黎講真係得啖笑
要向下兼容, 冇 要新game, 未有 要新體驗, 收到張唔知對唔對現o既期票 對舊玩家又冇照顧到. 連自己有o既龐大舊資源都可以放棄. 對股東? 尋日個股價反映左唔多like啦... 究竟今次發表會對象係邊個? 面面不討好, 做黎做乜? |
02-22-13, 10:13 AM | #867 |
鋼の救世主ですの!
↘ルルティエ
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向下兼容關360轉會咩事
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iTunes 站起來 用眼神訴說著 他想加入同伴!要加入同伴嗎? iTunes 加入同伴了! QuickTime 加入同伴了! Bonjour for Windows 加入同伴了! Apple Mobile Device Support 加入同伴了! Apple Software Update 加入同伴了! MobileMe 加入同伴了! Apple Application Support 加入同伴了! Apple Software Update 召喚了 Safari! Apple Software Update 召喚了 iPhone軟體! C85 count |
02-22-13, 10:17 AM | #869 | |
God of Gamer
神人ではない!新人だ
註冊日期: Jun 2003
文章: 19,213
Dyhalt Dyhalt
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引用:
好似仲話4K唔對應GAME… http://ggsoku.com/2013/02/playstation4-4k-native/ 不過其實4K係咩黎?なにそれ?おいしいの?
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静かな日々が皆無なのは 誰もが日々彷徨うからさ 豊かな日々が皆無なのは 誰もが日々裏切るからさ |
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02-22-13, 10:20 AM | #870 | |
God of Gamer
みるをみる
註冊日期: Dec 2005
文章: 6,493
hgckelvin
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微硬只要講句確認封殺二手市場我就唔會考慮
理佢向下兼容初代X盒 引用:
倒不如1080P 60FPS
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PRIDE OF LONDON - CHELSEA F.C. |
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02-22-13, 10:22 AM | #871 |
God of Gamer
Volks初音已接收
註冊日期: Dec 2010
文章: 9,253
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PowerPC 啲遊戲機應該過渡唔到去 X86
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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 \(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( ✧_✧)┛(ʘдʘ) EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉. |
02-22-13, 10:24 AM | #873 |
God of Gamer
我有車車~
註冊日期: Jul 2005
文章: 19,347
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當PS4 係另一部機無煩惱
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02-22-13, 10:25 AM | #874 | ||
God of Gamer
VanHelsing
註冊日期: Jan 2005
文章: 9,134
N0W_L0ADlNG diabloex2
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引用:
引用:
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02-22-13, 10:26 AM | #875 |
God of Gamer
我有車車~
註冊日期: Jul 2005
文章: 19,347
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講真...預期搞 Cloud, 我想寫寫個正正常常嘅 EMU 好過
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