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舊 07-11-07, 01:42 PM   #51
kevinhty
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E3 2007 MS Press Conference Trailer
Platforms: XB360
Posted July 11, 2007 @ 12:37 am
Naruto blasts through the village and fights opponents in this exciting new trailer.

http://www.gametrailers.com/player/21462.html


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kevinhty 目前離線   回覆時引用此篇文章
舊 07-13-07, 04:59 PM   #52
ai.
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新的E3: Gameplay of Naruto 360


Offscreen gameplay
Codec: XVID
Length: 2 minutes 14 seconds - Format: 960 x 540 29.97 fps
下載網頁:http://www.gamersyde.com/leech_4093_en.html
引用:
作者: kevinhty 查看文章
E3 2007 MS Press Conference Trailer
Platforms: XB360
Posted July 11, 2007 @ 12:37 am
Naruto blasts through the village and fights opponents in this exciting new trailer.

http://www.gametrailers.com/player/21462.html
給鍾意naruto/依隻game的朋友
Press Conference 個段 Trailer一定要在360的Marketplace下載,
因為比在電腦dl(任何一個website)來看的清好多,和正好多(看完的感覺).

引用:
作者: DevilElvis 查看文章
不過隻game係咪註明o左 only for o既呢??
你可以試下wait ps3版,雖然無news話有ps3版,
不過和第一次官方公佈的影片比,在e3的影片完結(show naruto title名個版)無左獨佔英文一字.



此篇文章於 07-13-07 05:39 PM 被 ai. 編輯。
ai. 目前離線   回覆時引用此篇文章
舊 07-15-07, 08:39 PM   #53
initial
God of Gamer
 
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http://www.jeux-france.com/downloads...f-a-ninja.html

十分鐘Gameplay短片

木之葉個版圖好大 ar~
出超必時都好型 woo~


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2004 東京 2005 仙台 2006 首爾
2010 廣島, 四國 (愛知縣, 高知縣, 香川縣, 德島縣), 岡山, 神戶, 大阪
2010 吳哥窟, 越南
2011 Sep 北京 (故宮, 長城, 789 Art Zone) Dec 台北
2012 名古屋, 白川鄉, 萋籠宿, 馬籠宿, 高山, 飛驒, 沖繩
2013 倫敦, 格林威治, 溫莎堡, 曼徹斯特
2014 秘魯 馬丘比丘 玻利維亞

此篇文章於 07-16-07 10:36 PM 被 initial 編輯。
initial 目前離線   回覆時引用此篇文章
舊 07-15-07, 10:44 PM   #54
煲機小王子
Game Master
 
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周街行果陣好正咁
不過唔知故事去到邊....
應該點都唔會疾風傳....T_T
煲機小王子 目前離線   回覆時引用此篇文章
舊 07-15-07, 10:46 PM   #55
神祕人1號
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引用:
作者: 煲機小王子 查看文章
周街行果陣好正咁
不過唔知故事去到邊....
應該點都唔會疾風傳....T_T
據講係以TV版1-80話為主.
神祕人1號 目前離線   回覆時引用此篇文章
舊 07-15-07, 11:35 PM   #56
神祕人1號
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Xbox 360「NARUTO: Rise of a Ninja」 …… 漫画「NARUTO -ナルト-」のゲーム化作品。日本ではなく、カナダのモントリオールにあるUbisoftのスタジオが開発している。北米で10月発売予定
神祕人1號 目前離線   回覆時引用此篇文章
舊 07-15-07, 11:46 PM   #57
黃昏之魔彈
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引用:
作者: 神祕人1號 查看文章
據講係以TV版1-80話為主.
80話
完左第一部未?


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即使是吃盡世上所有魔法藥物
亦只能沉溺在昨天之中.
永遠都不可能真正的再次擁有過去
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舊 07-15-07, 11:49 PM   #58
DevilElvis
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引用:
作者: AiStudio 查看文章
你可以試下wait ps3版,雖然無news話有ps3版,
不過和第一次官方公佈的影片比,在e3的影片完結(show naruto title名個版)無左獨佔英文一字.
thx


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在無間地獄尋找彼岸的魔鬼
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人往往是活在別人的期待中,為了參加社會每天上演的假面舞會,為了得到人際關係中其他人的認同,於是就像一顆在坡道上不斷翻滾的石頭,被磨得越來越圓滑,而失去自我,忘記自己要做怎樣的人,不再有真正屬於自己的言行而只是重複別人期待的言行。
所謂的自由,就是被別人討厭。有人討厭你,正是你行使自由、依照自己的生活方針過日子的標記。為什麼人一直無法改變?為什麼我們總是活在別人的期待之下?為什麼無法真實感受到幸福?或許是因為,我們缺少了被別人討厭的勇氣.....
DevilElvis 目前離線   回覆時引用此篇文章
舊 07-16-07, 12:01 AM   #59
GN00508771
The One
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引用:
作者: 黃昏之魔彈 查看文章
80話
完左第一部未?
好似是到消滅木之葉行動...又好似唔是...到三忍戈度,,,又好似唔是..

不過就肯定只是第一部


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GN00508771 目前離線   回覆時引用此篇文章
舊 07-16-07, 10:58 AM   #60
martinyau1979
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引用:
作者: 黃昏之魔彈 查看文章
80話
完左第一部未?
未, 大概好似係 133話先完第一部
martinyau1979 目前離線   回覆時引用此篇文章
舊 07-16-07, 11:00 AM   #61
martinyau1979
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引用:
作者: GN00508771 查看文章
好似是到消滅木之葉行動...又好似唔是...到三忍戈度,,,又好似唔是..

不過就肯定只是第一部
三忍個度好似係九十幾, 應該係到木之葉崩壞篇
martinyau1979 目前離線   回覆時引用此篇文章
舊 08-26-07, 03:10 AM   #63
ai.
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新的2場戰鬥動畫(好似無聲的):第一場嗚人vs卡卡西,第二場卡卡西vs犬塚牙
http://www.jeuxvideo.tv/naruto-rise-...deo-42354.html

=========================================
看完覺得超正,嗚人出完嗚人連彈之後可以被人破,而且有失敗動作(被人打走).
那個用犬塚牙出必殺技好似玩槍game咁.
卡卡西開眼後見到多個數字不唔知做咩??(希望真係可以copy別人的必殺技)



此篇文章於 08-26-07 03:18 PM 被 ai. 編輯。
ai. 目前離線   回覆時引用此篇文章
舊 08-26-07, 03:32 AM   #64
STi
Game Master
 
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引用:
作者: AiStudio 查看文章
新的2場戰鬥動畫(好似無聲的):第一場嗚人vs卡卡西,第二場卡卡西vs用狗仔那個(忘了名)
http://www.jeuxvideo.tv/naruto-rise-...deo-42354.html

=========================================
看完覺得超正,嗚人出完嗚人連彈之後可以被人破,而且有失敗動作(被人打走).
那個用狗仔那個出必殺技好似玩槍game咁.
卡卡西開眼後見到多個數字不唔知做咩??(希望真係可以copy別人的必殺技)
我諗田鹿徑開眼之後係自動Guard


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hahaha....(12/2)
STi 目前離線   回覆時引用此篇文章
舊 08-26-07, 03:40 AM   #65
ai.
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作者: STi 查看文章
我諗田鹿徑開眼之後係自動Guard
我開頭以為係食招自動閃人後面tim,
支stick搞咁耐先出到(之前個嗚人雖然都係慢都出得快個佢),如果只係自動擋就有d失望
自e3之後個戰鬥系統都進步左, 希望"開眼"之後都會多d功能.


ai. 目前離線   回覆時引用此篇文章
舊 08-26-07, 04:52 AM   #66
普通人一個
God of Gamer
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引用:
作者: AiStudio 查看文章
我開頭以為係食招自動閃人後面tim,
支stick搞咁耐先出到(之前個嗚人雖然都係慢都出得快個佢),如果只係自動擋就有d失望
自e3之後個戰鬥系統都進步左, 希望"開眼"之後都會多d功能.
可能開左眼之後可以用d特別招,個數字係用黎count住使用既次數,要自己按制結完印先可以出招,幾正喎,好真實,咁阿李咪唔駛點結印都可以打得好勁....

不過唔知有無online mode呢


隻game係唔係10月出???
如果係9月開始個個月都有好多game買


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『等價交換』
普通人一個 目前離線   回覆時引用此篇文章
舊 08-26-07, 06:20 AM   #67
ai.
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引用:
作者: 普通人一個 查看文章
不過唔知有無online mode呢
隻game係offline有adv action,online有vs

隻game未公佈有日版 ,唔知找唔找到代理出在日本360上??
(在日本上,nintendo有tomy,sony的bandai,ms的...好似未有公司有naruto發行權 )
不過之前看news美版好似係雙語音.(美日同時配音)


ai. 目前離線   回覆時引用此篇文章
舊 08-26-07, 12:40 PM   #68
imgahou
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imgahou 目前離線   回覆時引用此篇文章
舊 08-26-07, 03:27 PM   #69
ai.
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第二戰鬥影片-在巴哈看到的介紹係有四場戰鬥;
1.佐助vs再不斬
2.佐助vs大蛇丸
3.我愛羅vs再不斬
4.鳴人vs卡卡西
http://www.jeux-france.com/downloads...f-a-ninja.html
因為影片有72.12mb,如果有flv player,請直接下載來看,請看下面的link.
http://www.jeux-fr.com/Xbox_360/Naru..._a_Ninja_7.flv


ai. 目前離線   回覆時引用此篇文章
舊 08-31-07, 06:16 PM   #70
ai.
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http://forum.gamer.com.tw/C.php?bsn=...thor=zodaic913
引用:
作者: zodaic913
來源:
Evil Avatar論壇
http://www.evilavatar.com/forums/showthread.php?t=35184
Evil Avatar論壇中某位玩家(應該也是任職於某媒體才能被邀請進入)
報告他在X07試玩《火影忍者:忍道崛起》的心得與資訊

以下翻譯他提供的心得與資訊

重點:

*按左扳機鍵可以結手印,然後用類比搖桿照特定內容輸入指令可以發動絕招,
非常流暢、在系列作中出現過的招示都有被收錄
(當然是指中忍考試以前出現的
且該玩家po的圖當中可以看到 鳴人有色誘之術...果然收的很全)


*木葉村被完全的展現
-所以故事中出現的重要地點都有被呈現出來
-屋頂上的纜繩可以幫助你更快速的在木葉裡移動
-你可以隨意的在裡面走牆壁、衝刺、大跳躍、在水面行走
-良好的3D位置箭頭(苦無型狀),可以導引你到各個重要的位置

*大量遊戲內容
-RPG(有狀態、物品、裝備、忍法、等級等等)
-開放式的世界呈獻
-"街頭"戰鬥
-戰鬥中當某些絕招被啟動時會有小遊戲
-瘋狂計程車類型的支線任務
-更多東西等待被公佈

*GTA類型的任務構成
-忍者任務:主線劇情的任務
-社會任務:支線任務,可以讓主角成長,也讓他在村中受歡程度提高

*多人遊戲非常有深度,足以獨立成為一個格鬥遊戲
-連技的數量非常足夠
-幾乎所以在該階段的主要人物都可以使用(注一)
-所有的角色都有獨特的招數
-大絕招使出後幾乎都會讓防禦玩家進入一個小遊戲讓他減少傷害
例如寧次使用八卦64掌後,遊戲會進入另一個模式,讓攻擊的玩家可以手動的攻擊查克拉穴道,當這階段結束後就開始使用絕招,絕招攻擊時會一次出現一個鈕,看是攻擊者還是防禦者先按到。
-有"憤怒"計量,當被攻擊時,計量會上升,憤怒計量滿時,玩家會暫時無敵,這給較勢弱的玩家有反擊的機會

*遊戲畫面很好看,漂亮的美術設計充斥當中,從地圖、角色模型、貼圖與介面都是,連音樂也很好聽

*語言選擇尚未確定,還在決定是否會收錄日文(!? 不是說會收)(Evil Avatar論壇:Though strangely, there's Japanese everywhere so far, just not on the character narrative.)

*劇情從動畫1到80集


網站中有該玩家在試玩時錄的影片
主要是玩劇情模式
有接一個社會任務(送拉麵 就是他說的瘋狂計程車式的任務)
和一個忍者任務(卡卡西要鳴人限時到某地 在E3時有看過)
http://media.libsyn.com/media/analog...Of_A_Ninja.mp4
由於檔案高達182MB 沒有展示什麼新東西
要看的人考慮一下


注一:
據上次萊比錫遊戲展示完的玩家報告
萊比錫上展示的Demo有12個人可供使用

1.卡卡西
2.鳴人
3.佐助
4.春野櫻
5.鹿丸
6.犬塚牙
7.李洛克
8.寧次
9.再不斬
10.大蛇丸
11.白
12.我愛羅


ai. 目前離線   回覆時引用此篇文章
舊 09-01-07, 12:48 AM   #71
Shadow 神
God of Gamer
混沌與光明的創造者
 
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隻 game 整得好靚,真實得黎又保留到卡通 feel ~
可惜只係收錄到 80 話 ... 即係仲未有曉的出現 ... 對比依家動漫進度,有 d 脫節呢 ...


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Shadow 神 目前離線   回覆時引用此篇文章
舊 09-01-07, 01:39 AM   #72
普通人一個
God of Gamer
NEO ZEON萬歲
 
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作者: Shadow 神 查看文章
隻 game 整得好靚,真實得黎又保留到卡通 feel ~
可惜只係收錄到 80 話 ... 即係仲未有曉的出現 ... 對比依家動漫進度,有 d 脫節呢 ...
如果一次出咁多佢屈唔到我地錢


__________________
—人沒有什麼犧牲的話就什麼都得不到—
—為了得到什麼東西,就需要付出同等的代價
—何かを得る為には , 同等の代價が必要になる—
『等價交換』
普通人一個 目前離線   回覆時引用此篇文章
舊 09-12-07, 05:16 PM   #73
ai.
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今天發佈會唔見有依隻game,看來真係未必有日版.(希望美版有日配,有日配,有日配....)

剛剛在巴哈看到
鳴人教本葉丸色誘之術~看到最後有失敗動作~^^
http://www.youtube.com/watch?v=y5-Jb7GUsnI


ai. 目前離線   回覆時引用此篇文章
舊 09-29-07, 09:35 PM   #74
神祕人1號
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MGS07: Two Naruto videos
2007-09-29 12:00:00 by Snoopers
http://www.gamersyde.com/news_5209_en.html

During our day at the Micromania Games Show in Paris, we had the opportunity to watch a long demonstration about the solo adventure in Naruto: Rise of a Ninja, and we could also play the two-players mode, which is nice although a bit short on moves. The fighting video showcases different environments and characters. Concerning the story video, as the quests demoed weren't really interesting, I've decided to only keep the free running in the Konoha village, as well as the learning of a new power by Naruto.


MGS07: Gameplay fight

WMV 149.02 MB 960x540
http://media.gamersyde.com/torrent/m...ht.wmv.torrent
http://media9.xboxyde.com/secdl/2426...ruto_fight.wmv

MP4 166 MB 960x540
http://media.gamersyde.com/torrent/m...ht.mp4.torrent
http://media9.xboxyde.com/secdl/3ac0...ruto_fight.mp4

AVI 90 MB 640x360
http://media.gamersyde.com/torrent/m...ht.avi.torrent
http://media9.xboxyde.com/secdl/a569...ruto_fight.avi



MGS07: Gameplay Konoha

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神祕人1號 目前離線   回覆時引用此篇文章
舊 09-29-07, 10:29 PM   #75
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註冊日期: Jan 2002
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Published by: Ubisoft
Developed by: Ubisoft Montreal
Genre: Adventure
Number of Players: 1-2
Release Date: Nov 2, 2007
MSRP: $59.99
ESRB Content Descriptors: Blood, Suggestive Themes, Violence
Features: Xbox Live


Naruto: Rise of a Ninja Exclusive: A Konoha Vacation
We took a hands-on look at the most complete version yet of Naruto's hometown in Ubisoft Montreal's ambitious action game.

By Brad Shoemaker, GameSpot
Posted Sep 29, 2007 2:19 am GMT
http://uk.gamespot.com/xbox360/actio...yadded;title;1

Ubisoft Montreal's forthcoming Naruto action game Rise of a Ninja represents a number of firsts for this wildly popular anime-turned-video-game franchise. It's the first time Naruto has appeared on a next-generation console with pretty next-gen visuals. It's also the first time that a major Western developer has tackled the series from the ground up. (Previous Naruto games have been developed in Japan.) Furthermore, it's the first time diehard fans will get to fully explore every inch of Naruto's village of Konoha and its lush surrounding environs. We went hands-on with a nearly finished build of Rise of a Ninja recently to find out just how much gameplay has been packed into those lovingly recreated lands.

As the name implies, Rise of a Ninja covers the beginning of the Naruto anime's storyline--specifically, from episodes 1 to 80. That means you'll spend the course of the game winning over the town's populace as you strive to become the finest ninja Konoha has ever known. It's no wonder the townspeople hate Naruto at the outset--he just happens to be one with the spirit of a nine-tailed fox demon that ravaged Konoha and slew its greatest hero on the night of Naruto's birth, so he's going to have a lot to prove as he trains, does good deeds for the citizenry, and progresses through the storyline.


The outskirts of Konoha are no place for a young boy...unless he's a ninja.

Rise of a Ninja is essentially an open-world game, in that you can travel almost anywhere without hitting a load screen, and pick up new missions and objectives at your leisure from characters hanging out in the environment. But it also uses a tiered approach à la Metroid, whereby you'll beef up your abilities as you complete specific tasks and story points, and then use those abilities to access more of Konoha and the lands surrounding it than you could before. As you explore, you'll run up against obstacles such as impassable bodies of water, unscalable walls, and immovable boulders. Those barriers will become less and less of a problem as you acquire new abilities that let you walk on water, run up walls, and smash barriers with your mighty little fists.

The game's representation of Konoha itself is, according to the developers, the most complete one yet seen in a game. Ubi Montreal's artists and designers worked from hordes of specific reference material provided by the creators of the original anime to nail the location and appearance of everything from Naruto's corner ramen shop to the faces of the four Hokage carved into the mountainside. It seems as if there's as much to explore vertically as horizontally in Konoha. Once you gain the double-jump ability, you'll be able to scale up most buildings and explore the secrets held on upper floors, as well as gain a bird's-eye view of the village. At that point, you can also access the network of zip lines strung between many of the larger buildings.

In fact, many of the side missions you'll find in Konoha will demand quick and nimble traversal of the city's streets and rooftops. For instance, there are ramen-delivery missions that will require you to haul tail from one hungry customer to the next in a set amount of time. Similarly, hide-and-seek missions will require you to find Konohamaru wherever he's hidden in the town, and often you'll have to climb buildings or leap over fences to discover his latest hiding place. The popularity mechanic we mentioned earlier even factors into city navigation; townspeople who like you will give you a hint as to the location of your next objective by adding a temporary objective arrow to your heads-up display. It lasts only a few seconds, but every little bit helps.


The more your abilities advance, the more places you'll be able to go.

Konoha presents some light platforming challenges, but you'll hit the real meat of the game's traversal mechanics once you get outside of town. In the lands around Konoha, you'll find more treacherous obstacles that require precision timing, jumps, climbing, and so on. For instance, one section had us running across a series of platforms suspended over a river while giant spiked logs swung back and forth across our path. In addition, anytime you move from one area of the outskirts to another, you'll also have to engage in a tree-jumping minigame (seen in past trailers and previews) where you make Naruto leap at high speed from branch to branch, hopefully keeping him from smashing face-first into a trunk.

Did you know that there's also a full-fledged fighting game in here? We can't divulge all the details just yet, but Rise of a Ninja will offer a full versus mode outside the story that's more like past Naruto fighting games. But even within the story itself, the game will find a way to pull its fighting engine into the mix. There aren't any fodder enemies roaming around the wilds outside Konoha that you'll have to fight amidst all this platforming, but you will sometimes get pulled into RPG-style random encounters against generic enemies as you run around outside town. This will drop you into a one-on-one fight with your opponent (a bandit, for instance) in which you'll bring to bear all the same fighting skills you have access to in the main versus mode and in sparring matches against your ninja masters.


This is about as close to Konoha as you're going to get in a video game.

You only need to look at the screens and videos for Rise of a Ninja to see how closely Ubi Montreal has nailed the anime-stylized look of the series in high definition, but attention should still be paid to the game's dazzling visuals. The character models combine cel-shading and outlining with bump-mapping to produce the most convincing cartoon-like effect in recent memory. Further, lead artist Sebastien Puel says the artists achieved the backgrounds' anime-like style by hand-painting nearly every texture in the entire game. A number of notable artists--including Pascal Blanché, whose work has appeared in film and on the splash screen of 3D Studio Max--came out of the woodwork to join the project and help make the game look as close to the anime as possible.

There's a lot more to Naruto: Rise of a Ninja than we're at liberty to discuss just yet. Don't fret--we'll bring you the rest of the details on the fighting mechanics and online play soon. The good news is that the game is basically finished. It has already been submitted to Microsoft for final testing, and is right on schedule to hit its late-October release date. Look for more in the coming weeks.

-GameSpot


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