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電視遊戲討論版>PlayStation 4 情報總合 02 → ?
賈圖 01:58 AM 09-22-13
可以去amazon買
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taikin0901 10:25 AM 09-22-13
cut 左Walmart 個order lu
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( ゚ω゚)? 12:53 PM 09-22-13
http://it.sohu.com/20130922/n386948661.shtml
索尼PS4每賣一台虧60美元

2013年09月22日05:52
來源:搜狐IT




  【搜狐IT消息】北京時間9月22日消息,據英國遊戲網站Eurogamer報導稱,索尼每出售一台PS4遊戲機虧損60美元,儘管如此,索尼新聞發言人仍表示,預計會從消費者手中賺到錢,因為收入還包括了版稅、PS+服務收入。
  PS4採用X86架構製造,和家用PC一樣,它的成本比PS3要低許多,且年年下降。隨著產品產量的增加,組成成本的下降,索尼預計PS4終有一天會盈利。
  索尼電腦娛樂公司CEO安德魯-豪斯(Andrew House)認為,PS4虧損不會像PS3那麼多,2007年-2008年,PS3讓索尼虧損35億美元,主要是因為它的價格過高,達599美元,搭配的遊戲也沒有吸引力。
  微軟也推出了新遊戲機Xbox One,它的售價比PS4貴100美元,主要是因為Xbox One配有Kincet動作感應器。Xbox業務首席營銷官梅迪(Yusuf Mehdi)稱:「最糟糕的情況是盈虧平衡或者略有盈利。」
  任天堂Wii U發佈一年之後仍然處在虧損中,任天堂美國總裁雷吉-菲爾斯-埃米(Reggie Fils-Aime)稱:「Wii U商業模式並無多大變化,當消費者開始購買軟件時業務就會盈利。」
  11月15日,PS4將登陸美國,定價399美元;11月29日進入歐洲,零售399歐元或者349英磅。


(責任編輯:胡濤)
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遊戲怪 01:43 PM 09-22-13
唔知點解 今次PS4會有D小小野唔同 好似玩機會有D變化
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野良猫 04:05 PM 09-22-13
作者: 賈圖:
可以去amazon買
未去過阿媽遜度買嘢
係咪要用其他空運公司轉寄?

如果係咁邊間可以做到?同埋申請時日本地址係咪亂填?
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chunmanx 10:09 PM 09-22-13
ps4未話可以玩到psv的game架可?
我想玩p4中文版
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LKC 11:54 PM 09-22-13
作者: 野良猫:
未去過阿媽遜度買嘢
係咪要用其他空運公司轉寄?

如果係咁邊間可以做到?同埋申請時日本地址係咪亂填?
日本Amazon?
日版2014/02/22出
仲遲過行貨兩個月

日本Amazon未開始接受訂購
不過正常日本Amazon是不寄「遊戲產品」到國外
可以考慮選用時下流行的「代購服務」

作者: chunmanx:
ps4未話可以玩到psv的game架可?
我想玩p4中文版
好像無講過喎
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Number Two 12:05 AM 09-23-13
作者: chunmanx:
ps4未話可以玩到psv的game架可?
我想玩p4中文版
PSV TV
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tylau 12:39 PM 09-23-13
12月出咁正, 我會試下去買.
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安安 08:15 PM 09-24-13
http://asia.playstation.com/Minisite...ote/index.html
PlayStation®Awards 2013 香港玩家一同參與!您的選票及意見,同樣不可缺少!
成功投選更有機會第一時間成為PS4及New PS Vita機主!
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chunmanx 12:00 AM 09-25-13
作者: Number Two:
PSV TV
唔算即係要買多舊野
買psv tv我寧願買手提版psv
不過見大家都冇乜game玩就費事放在屋企......
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LKC 01:05 PM 09-25-13
去A9VG看過...
部分在Amazon預訂的PS4主機被取消了訂單
Launch Edition/Standard Edition都有..
原因: 不寄國外..

不過仍有例子是Launch Edition未被取消的國外訂單
大家快查看E-mail吧~~

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( ゚ω゚)? 01:37 PM 09-25-13
係Amazon除咗cd,書同少數貨品外,大部分都禁出口,之前同佢買啲普通廚房用具(不銹鋼製冰格)都禁,更何況電子產品,Preorder可能未知,如果有貨直接check out會warning話禁出口,要你改美國地址或取消order,其實想試好易,直接買部PS3再checkout就試到,未到付款已warning.
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Shinjyo 02:57 PM 09-25-13
作者: ( ゚ω゚)かおもじさん:
係Amazon除咗cd,書同少數貨品外,大部分都禁出口,之前同佢買啲普通廚房用具(不銹鋼製冰格)都禁,更何況電子產品,Preorder可能未知,如果有貨直接check out會warning話禁出口,要你改美國地址或取消order,其實想試好易,直接買部PS3再checkout就試到,未到付款已warning.
無記錯,當時amazon us 係寫明PS4同XBOne都可以shipping outside US to select countries

香港係其中一個,不過大陸唔係囉

試過nexus 7都無事
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( ゚ω゚)? 07:42 PM 09-25-13
PS4 Startup Beep & Initial Fan Noise





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安安 09:21 PM 09-25-13
https://www.facebook.com/photo.php?fbid=611863035503022
https://www.surveygizmo.com/s3/1364224/PS4-News-Cht
立即登記,率先了解亞洲地區PS4™的發售詳情、遊戲軟件及預購計劃,更有機會獲邀出席PS4™先行體驗活動!
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( ゚ω゚)? 02:08 AM 09-27-13

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安安 01:08 PM 09-28-13
http://www.youtube.com/watch?v=pVmofX8KqUM [SCEJA Press Conference 2013]

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SHCEHUK 01:54 PM 09-28-13
大部份PS4 GAME都覺得有使用PS4功能,但有少部份的GAME跟本不用PS4功能
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遊戲怪 04:25 PM 09-28-13
終於明白 點解PSV 要等PS4面世 因為兩機出既GAME到時玩法一樣 如果PS4玩法成功 即係PSV都可以一試
唔怪得$ONY好似對PSV無視 其實正正就係為PS4面世而為PSV搵出路
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( ゚ω゚)? 07:49 PM 09-28-13
http://kotaku.com/japans-great-devel...ps4-1399412622




Toshi Nakamura ps4
Thursday 7:45am


20,5227
209


Japan's Great Developers Discuss the PS4



I got a chance to handle the PS4 at this year's Tokyo Game Show. The graphics definitely look prettier than I've seen on the PS3, but otherwise, it handles pretty much like it should. But I'm looking at it from the player's side. That's the output. What about the input? That's where you have to ask the developers.
Continuing with their interview series on Sony's upcoming monolithic console, Weekly Famitsu asked a new batch of game developers to weigh in with what they think about the PlayStation 4. Take a look at what they said.

Akihiro Suzuki (Dynasty Warriors series)
You've developed the Warriors series on the PS2 and PS3. How does the PS4 compare with the previous consoles?
With the PS2 and the PS3, each console has been a jump in specs from the previous hardware, and while I have been able to develop titles that utilize those specs, it would take quite a lot of time to realize that level of quality. It's difficult to comprehend a console's characteristics and bring out its capability. However, with the PS4, that operation is extremely easy. The response to adjustments is good and it's easy to bring out its performance.

Yoshinori Ono (Deep Down)
How is developing for the PS4 for the first time?
We'd been working with the PS4 before we started developing Deep Down, but even since then we had impressions like "it's very easy to get ahold of," "it's easy to scratch where it itches," "you can quickly realize the sort of result you want to show."
We were able to reach the level of quality that we showed at the February PS conference relatively quickly after starting development. We could tell that it would be fairly easy to move something of that quality at something like 60 fps in real time.
I look at the Deep Down visuals we have now and think, "Nice one, Capcom!" so I feel that given the time, we could do a lot more. With the PS4, you could say that I'm not satisfied so much as I feel it has further untapped potential.

Toshihiro Nagoshi (Yakuza series)
What are your impressions of the PS4?
"I can tell that the PS4 is extremely powerful. However, how it's utilized comes down to the people who configure the games – the director, the producer, the planner… They're part of the key, and the fact that the designers and programmers are the ones who are tasked with expressing those configurations has not changed. I'm reminded every day that if you take responsive steps, the way a game looks and plays can become much better. I intend to send people the message that "games can still change this much" so I hope people will compare [Yakuza: Ishin!] with my previous works.

Hiroyuki Sakamoto (Yakuza: Ishin!)
What are your impressions of the PS4?
The PS4 has plenty of memory, the CPU speed is fast… It doesn't have any weak points. Until now we've often had to spend time dealing with the memory, but with the PS4 it feels like what we made comes out as we've made it. So the overall impression from the development floor has been, "we can't cut corners anymore." If we cut corners, you can see the difference with other titles. It feels like we've entered a level where we have to ask how we can use these specs and show something to express a good game.

Tetsuya Nomura (Final Fantasy XV)
Do you feel that life-like real time graphics are possible because this is a next-gen console?
The theme of Final Fantasy XV is "An illusion based on reality," so the concept is creating an image that seems like it takes place in the real world. Having a fantasy play out there is a big point of Final Fantasy XV. I think it would be difficult to realize that level of expression on any other console.
Did you discover anything about the PS4's performance during development?
As a developer, the biggest concern is the memory. The more the memory you have, the harder you can push it.
In what sort of way do you want to "push it?"1
The more data you can have in the memory, the shorter the loading times become, and the game can play out over a large scale. The large memory also contributes to much of the visuals taking place in real time. Also, considering the number of character motions and types of weapons used in battle, being able to have that data be available in real time makes Final Fantasy XV well suited for the PS4, I feel.
ファミ通.com [ファミ通.com]
Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.
To contact the author of this post, write to cogitoergonihilATgmail.com or find him on Twitter @tnakamura8.
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( ゚ω゚)? 12:50 AM 09-30-13
Shuhei Yoshida on Remote Play: No need to Set up the PS4 for it, Remote Co-Op Allowed for Knack

http://www.dualshockers.com/2013/09/...wed-for-knack/
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DC 97 08:49 AM 09-30-13
PS4可唔可以用PS3手掣?
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Pandahahaha 10:18 AM 09-30-13
作者: DC 97:
PS4可唔可以用PS3手掣?
唔得……
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雷帝.嘉芙 10:29 AM 09-30-13
作者: DC 97:
PS4可唔可以用PS3手掣?
點會咁倒自己米
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標籤:PlayStation 4, 綜合情報
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