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舊 12-13-17, 10:06 AM   #54
neo2046
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(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240
last week's Famitsu

引用:
Right now Mitsurugi and Sophitia have been revealed to be in the game but other character reveals are coming
.
"Please look forward to the Guest Character!"

The biggest change made to the battle system is the "Reversal Edge" mechanic which will allow you to block almost every incoming high, mid & low attack with the use of a single button input.

If you let go of the button during the Reversal Edge sequence, your character will do a specific retaliation like attack.

Critical Edges make a return in Soul Calibur 6. The input to perform these super moves were difficult in Soul Calibur 5 so there will be a single button activation to use them in Soul Calibur 6.

There's "Critical Edge" as well as "Soul Charge" in Soul Calibur 6. Soul Charge will allow you to power up your attacks at the expense of the meter gauge. There are also moves that can only be done from Soul Charge.

For the advanced players, there is the "Lethal Hit" mechanic which are certain moves that under the right circumstances trigger a slow motion effect and send the opponent flying leading into strong combos. Lethal Hits can even break the opponent's armor off if you manage to land with them.

Guard Impacts can be used in Soul Calibur 6 without consuming any meter gauge.
They want to prepare a "Tutorial Mode" for the game.

The Character Creation feature is something appealing that they can't take away from Soul Calibur series. They can't say much about it right now but please look out for it.

The Famitsu editor was surprised to find out how much external developer help the game was receiving.

Soul Calibur 6's development is currently at 70%.
引用:
ソウルキャリバーVI 新要素&開発者インタビュー
「リバーサルエッジ」ワンボタンで繰り出せる。これを押している間は上中下、投げなど全ての攻撃から守ってくれる
ボタンを離すと切り掛かり専用演出へ
万能ではなくリバーサルエッジの攻撃には隙がある
「ソウルチャージ」ゲージを消費しパワーアップし通常では出せない技が出せる
「リーサルヒット」特定の技を一定条件でヒットさせると相手がおおきく吹っ飛んだりよろめく上級向けシステム
現世代機に3D武器格闘がないのでSCがやらないと、という思いがあった
設定は1586年の過去に戻した年代。キーワードはリブート
ストーリーモードを盛り込んでいる
他作品とのコラボにはご期待ください!
リバーサルエッジはワンボタンでも剣戟格闘を楽しめるかという点も重視している
今まで出すのが難しかったコマンド入力も思い切ってワンボタン発動に変更した
ガードインパクトはゲージなしで使用できる
ファミ通読者ならすごく驚く外部のクリエーターが関わっている
キャラクリは外せない魅力なので乞うご期待
開発度70%



此篇文章於 12-13-17 07:33 PM 被 neo2046 編輯。
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