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舊 11-27-17, 12:29 PM   #826
neo2046
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註冊日期: Dec 2001
文章: 58,240
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a summary of BotW game engine's features:


Global Illumination (more specifically, Radiosity)
Local Reflections (calculated along Fresnel)
Physically-based Rendering
Emissive materials/area lights
Screen Space Ambient Occlusion
Dynamic Wind Simulation system
Real-time cloud formation (influenced by wind)
Rayleigh scattering/Mie Scattering
Full Volumetric Lighting
Bokeh DOF and approx. of Circle of Confusion
Sky Occlusion and Dynamic Shadow Volumes
Aperture Based Lens Flares
Sub-surface Scattering
Dynamically Localized Lightning Illumination
Per-Pixel Sky Irradiance
Fog inscatter
Particle Lights
Puddle formation and evaporation

Zelda: Breath of the Wild: The Technical Analysis
https://www.resetera.com/threads/zel...analysis.8197/



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